Aller au contenu

Photo

Fallout 4 teases are a hoax and it is NOT coming :-(


  • Veuillez vous connecter pour répondre
810 réponses à ce sujet

#276
Dean_the_Young

Dean_the_Young
  • Members
  • 20 683 messages

happy_daiz wrote...

^ Sorry to hear your smarty pants didn't make the cut. In retrospect, I'm already wishing I had focused a little bit more on Charisma than I did. I am running out of magazines to use. Hehe. And Lockpicking. I've had to leave several safes behind already.



You know what is a really fun run?

Endurance 1 pacifist run, baby.

Or at least I was a pacifist... because just about any mook could two-shot me, even if I was wearing armor. Fortunately Charisma 10 companions can kick serious ass, especially with perks, and my non-combat skills were so high I could generally avoid fights.

But hoover damn... who baby that was exciting.

#277
Guest_JujuSamedi_*

Guest_JujuSamedi_*
  • Guests

Dean_the_Young wrote...

happy_daiz wrote...

^ Sorry to hear your smarty pants didn't make the cut. In retrospect, I'm already wishing I had focused a little bit more on Charisma than I did. I am running out of magazines to use. Hehe. And Lockpicking. I've had to leave several safes behind already.



You know what is a really fun run?

Endurance 1 pacifist run, baby.

Or at least I was a pacifist... because just about any mook could two-shot me, even if I was wearing armor. Fortunately Charisma 10 companions can kick serious ass, especially with perks, and my non-combat skills were so high I could generally avoid fights.

But hoover damn... who baby that was exciting.


-Ian Po...my bad carry on.

#278
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 286 messages
My favorite weapons are fire arms, grenades and medium size melee weapons. I don't get used to Plasma and Laser rifles (they're only good for XCom!)

When playing always raise your intelligence high enough and increase your lockpick skill to 100 fast...

#279
happy_daiz

happy_daiz
  • Members
  • 7 963 messages
@Seagloom - I haven't even seen any fist weapons in this run yet, but I'll try each one out I find. I just play Normal difficulty, so maybe there's a chance for me, yet.

My plan is to play all the DLC for the first time, so I'll keep that in mind. And thanks for the tips!

@Dean - You played with your Endurance set to 1? Holy crap. You guys are so much braver than me. I do like the idea of having super powerful companions, but if you were getting two-shotted...I would probably hide directly behind my companions, out of fear. LOL

Modifié par happy_daiz, 21 novembre 2013 - 06:21 .


#280
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages

Kaiser Arian wrote...

My favorite weapons are fire arms, grenades and medium size melee weapons. I don't get used to Plasma and Laser rifles (they're only good for XCom!)

When playing always raise your intelligence high enough and increase your lockpick skill to 100 fast...


A player after my own heart.  But adding in Mad Bomber and using all explosives (spamming MFC Clusters on Legion raiding parties--holy $#!!) will itch that inner pyro that resides deep within us all.

#281
Seagloom

Seagloom
  • Members
  • 7 094 messages
@happy_daiz

No problem. Hope you enjoy it. :) Few more quick tips: unarmed does more damage in VATS. With high points in unarmed you unlock uppercut and cross. Uppercuts hit harder than normal blows, and cross does more limb damage. I don't know the exact math behind it, but it's probably in the Wiki somewhere if you're curious.

#282
happy_daiz

happy_daiz
  • Members
  • 7 963 messages

Barbarossa2010 wrote...

Kaiser Arian wrote...

My favorite weapons are fire arms, grenades and medium size melee weapons. I don't get used to Plasma and Laser rifles (they're only good for XCom!)

When playing always raise your intelligence high enough and increase your lockpick skill to 100 fast...


A player after my own heart.  But adding in Mad Bomber and using all explosives (spamming MFC Clusters on Legion raiding parties--holy $#!!) will itch that inner pyro that resides deep within us all.

Usually if I feel like blowing stuff up, I dust off Just Cause 2, but I might have to try this out. I read somewhere recently that a quarter of a million people still play JC2 each month, according to stats collected by Square Enix. Makes you wonder how widespread this need for virtual pyromania is. Hehe.

You can't talk me out of being a Plasma/Laser weapon fan, though. Image IPB

@Seagloom - I'm going to have to refer to this thread while I'm playing, so I don't miss any of this stuff! You've been a wealth of knowledge!

Modifié par happy_daiz, 21 novembre 2013 - 06:39 .


#283
LobselVith8

LobselVith8
  • Members
  • 16 993 messages

General Slotts wrote...

happy_daiz wrote...

I have never tried unarmed.


Oh my. 

http://t0.gstatic.co...hLTUsB-UPse2huk

^This is the thing right here.




It's fun. My LW uses that often; with the right perks, you can even use it to fight Albino Radacorpions and Overlords all on your own. My Courier is more into energy weapons and Remanant power armor.

#284
Seagloom

Seagloom
  • Members
  • 7 094 messages
@happy_daiz

On one aspect of the game, anyways. XD I forgot one last VATS unarmed move. >.< Stomp. It only comes up as an option when someone's on the ground. Does way more damage than other hits.

You probably won't be able to go crazy with it in your current playthrough, though. The annoying thing about unarmed and melee is several of the best perks require high ranks in both skills. So if it seems lackluster as you experiment, keep that in mind.

That's why I use throwing weapons when playing unarmed. Spears and daggers rely on melee; which I need to raise anyway, so it balances out.

Modifié par Seagloom, 21 novembre 2013 - 07:03 .


#285
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

Dean_the_Young wrote...

happy_daiz wrote...

^ Sorry to hear your smarty pants didn't make the cut. In retrospect, I'm already wishing I had focused a little bit more on Charisma than I did. I am running out of magazines to use. Hehe. And Lockpicking. I've had to leave several safes behind already.



You know what is a really fun run?

Endurance 1 pacifist run, baby.

Or at least I was a pacifist... because just about any mook could two-shot me, even if I was wearing armor. Fortunately Charisma 10 companions can kick serious ass, especially with perks, and my non-combat skills were so high I could generally avoid fights.

But hoover damn... who baby that was exciting.


Now that's badass.

Possible to do DLC's like that too?

#286
happy_daiz

happy_daiz
  • Members
  • 7 963 messages
@Seagloom - Stomp sounds like fun. It reminds me of stomping zombies in Dead Island, and sounds deliciously fun. My unarmed and melee skills are pretty much whatever they defaulted to, so I've got a long road ahead of me in this run. You're probably right; maybe I should wait to try this until I have a different build.

It really sucks that I'm stuck at work for 4 more hours; I really want to just rush home and play!

Modifié par happy_daiz, 21 novembre 2013 - 07:06 .


#287
Seagloom

Seagloom
  • Members
  • 7 094 messages
Very. Plus since I play with mods my gal's stomps are usually with stiletto or chunky heels. Except these heels don't break and can shatter bone. XD

Work... gah. >.<

But yeah, getting the most out of unarmed requires a hefty skill point and perk investment. You can do it hybrid style with guns or energy weapons as has already been suggested. It just won't be as crazy as in my descriptions.

Modifié par Seagloom, 21 novembre 2013 - 07:17 .


#288
happy_daiz

happy_daiz
  • Members
  • 7 963 messages
And no stilettos, as I'm on 360. That I would love to see. Image IPB

I might have to shelve this one, and start a new run. I'm feeling inspired.

Modifié par happy_daiz, 21 novembre 2013 - 07:19 .


#289
Seagloom

Seagloom
  • Members
  • 7 094 messages
I'd still suggest trying it a bit first to see if the basic gameplay suits you. Some folks find it clunky, and I don't blame them. It's not as smooth as gunplay until you get used to it. And you will have issues closing distance at earlier levels. The starter weapon is a pair of boxing gloves. They're terrible. -_- If you're lucky Johnson Nash will sell brass knuckles to get you going, but chances are you'll rely on melee weapons more to start.

Definitely check out the wiki for melee and unarmed perks beforehand, as there's quite a few and the requirements aren't always obvious. I wouldn't call unarmed builds late bloomers, but it's definitely going to seem weaker early on. Oh and whatever you do, don't take the Heavy Handed trait. Great for melee--hurts unarmed IMO. Unarmed is more about crits than direct damage.

Modifié par Seagloom, 21 novembre 2013 - 07:35 .


#290
Volus Warlord

Volus Warlord
  • Members
  • 10 697 messages
Wow.

More people need to use energy weapons.

#291
Liamv2

Liamv2
  • Members
  • 19 046 messages
I use energy weapons. The ones from big MT in particular.

#292
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages

happy_daiz wrote...

Barbarossa2010 wrote...

Kaiser Arian wrote...

My favorite weapons are fire arms, grenades and medium size melee weapons. I don't get used to Plasma and Laser rifles (they're only good for XCom!)

When playing always raise your intelligence high enough and increase your lockpick skill to 100 fast...


A player after my own heart.  But adding in Mad Bomber and using all explosives (spamming MFC Clusters on Legion raiding parties--holy $#!!) will itch that inner pyro that resides deep within us all.


Usually if I feel like blowing stuff up, I dust off Just Cause 2, but I might have to try this out. I read somewhere recently that a quarter of a million people still play JC2 each month, according to stats collected by Square Enix. Makes you wonder how widespread this need for virtual pyromania is. Hehe.

You can't talk me out of being a Plasma/Laser weapon fan, though. Image IPB


Wouldn't dream of it. Image IPB

But don't rule out explosives. Wait until Lonesome Road and the discovery of satchel charges!  Easy to make and when emplaced between you and charging Deathclaws or Legionnaires in their little skirts...no worries. Then there's: Fat Mines, MFC Nades (cheap, cheap, cheap-throw 'em like handfuls of baseballs), MFC Clusters (a few will get away from you), Nuka Nades, Time Bomb (Hi-Yield)... and if you're feeling brave, lucky, and take the Wild Wasteland Trait; Holy Frag Grenades. Ah, good times...good times.

Needless to say, all my characters had to have high DT.

#293
Splinter Cell 108

Splinter Cell 108
  • Members
  • 3 254 messages
I always use explosives, I love New Vegas' grenade launchers and pretty much everything that blows up. Blowing up fiends, legionaries and powder gangers is super fun, especially with Thump-Thump. I also like to put a bunch of mines, C4 and gas bombs when ever in small corners and being chased by angry critters like deathclaws.

That's how I actually killed Rawr, placed a bunch of explosives got its attention ran away and blew his legs off. Unfortunately, sometimes the explosives harm you as well, never died from it though. 

Modifié par Splinter Cell 108, 21 novembre 2013 - 09:01 .


#294
Dean_the_Young

Dean_the_Young
  • Members
  • 20 683 messages

Mesina2 wrote...

Dean_the_Young wrote...

happy_daiz wrote...

^ Sorry to hear your smarty pants didn't make the cut. In retrospect, I'm already wishing I had focused a little bit more on Charisma than I did. I am running out of magazines to use. Hehe. And Lockpicking. I've had to leave several safes behind already.



You know what is a really fun run?

Endurance 1 pacifist run, baby.

Or at least I was a pacifist... because just about any mook could two-shot me, even if I was wearing armor. Fortunately Charisma 10 companions can kick serious ass, especially with perks, and my non-combat skills were so high I could generally avoid fights.

But hoover damn... who baby that was exciting.


Now that's badass.

Possible to do DLC's like that too?

Marginally, if you're a non-completionist and metagame. And use a lot of stealth boys. And twist the definition of 'pacifist'. (Like landmines!) Personally, while I did most of the core quests true to role-playing, I eventually put on heavy armor and killed some things from afar... and with explosives. I pretended my guy did a bit of construction work back in the day. Mostly I metagamed I had brought a companion with me.




The hardest part of Honest Hearts is the first sequence. IIRC, I
ghost-boyed my way across the bridge, where Follows Chalk killed the
enemy and became m ybodyguard. Once you have a companion, you can pretty
much get by with them slaughtering everything... and avoiding the giant
cazadores. I recommend doing it at lower levels- giant cazadores and
mooks with anti-material rifles were pretty much one-hit-kills if I
wasn't wearing power armor. I gave up and
started using plasma on the wildlife for convenience while exploring,
but for all the key quests I got by without needing to fight personally.
I ghost-boyed away the White Leg totems, used
C4 on the bear den, and after much thought I actually decided to
encourage Graham to defend the valley. Fleeing is much easier- Joshua
can solo all the White Legs and Salt-upon-wounds. But I ghosted through the cave, snuck like a coward, and let the Sorrows and Dead Horses handle the mooks. Oddly satisfying.

By far the best thing about Honest Hearts in a pacifist run, though, is the Compliance Regulator, the taser-gun you can get in the caves. It does almost no damage, but it has a critical-stun feature. I had maxed luck, so it allowed me to contribute to combat by stunning foes. (And, since I often snuck around, I could sneak-critical-stun the occassional inconvenient guard.)


For Dead Money, the key is to take companions with you where you don't need to take them, and basically wipe out the 'casual' ghost people in the villa. It's tedius, but in casual it's possible to just let your companions recover and grind them away. Then, when you trigger the gala, you run like hell. Once you're in the Sierra Madre, you can pretty much sneak around everywhere- the only real combat sequences come from the Ghost People in the lobby. I forget if you can run past them or not, but I think so.




Old World Blues isn't intended to be pacifist solo'd, and it lacks companions to rely on, but it is possible with a good enough sneak, luck, and perks. By far the most useful perk is the Animal Friend perk- with it you can avoid fighting nightstalkers, which are the real threat in the sneak suit and school levels. For the third melee mcguffin, sneaking and robotics expert can let you (non-lethally!) shutdown the robots and run. Otherwise- travel on top of the pipes while sneaking, and you can lose just about everyone. The Giant Roboscorpion and the Doctors are triveal with high speach and science scores. For roleplaying purposes I actually left without exploring everything to keep my pacifist mental achievement, and then reloaded and explored everything for the desired endings. I metagamed that I had a companion along.



Lonesome Road... didn't even try. That is a combat-heavy fest like none other, and being a largely linear road it lacks the means to bypass most threats. EDI also can't overpower the swarms. That said... I was definitely a fragile flower in a big, bad wasteland. The most important thing is traps. Getting EDI the powerder charge upgrade is the single greatest thing for an indirect fight. I set up my escape routes before I triggered a flight with a sneak-crit, and then fled away. That was the only way for me to get past the deathclaw highway. (Tunnelers were dealt with by liberal application of flare-gun panicking and EDI shooting.) Funnily enough, the finale- the great, unavoidable final battle, was more akin to my usual strategy- I died in short order if I was in the open, so I turtled up and let EDI and Ulysseus kill everything. Then saved the NCR and Legion, of course.



Overall? Mostly doable, but not enough for me to be honest about it. I just roleplayed that my favored companion, Cass, happened to accompany me on them. All the combat I did was credited to her.



But yeah, main game? That was legit. I mused about a few exceptions, like animals or explosives, but they never stuck. Boon and Veronica were my companions for the great hunt. EDI and Cass were my traveling companions.

While sneak, speach, and hacking/lockpicking are by far the more important skill sets, the best skills are probably animal friend and robotics expert. The first takes an entire type of encounter out of play, and made for potential allies- I once ran away from a raider encounter and to a nightstalker den to hide out. Much fun. The second, while borderline, is a non-lethal way to get out (or end) a lot of fights.

Surprisingly, a pacifist playthrough actually leveled up as fast as any other, and faster than some. Because I invested so heavily in the non-combat skills, I was freely making all the skill checks and getting boatloads of bonus xp, while my bodyguards were killing foes for regular xp. I, personally, couldn't join in, but I didn't lose out on much xp.

I definitely got conditioned to a lot of atypical behaviors, though. Who else would join in a caravan march for the extra protection? Who would feel safer walking with Legion patrols, knowing they'd fight off the bandits and animals? How many times did I make the hard choice, the really hard choice, and pass up on the right/nice thing because it would compromise the core principle?

Heck, the reason I could only side with House was because killing him was blatant murder. (Of course, my character's ideology was fine with House anyway.)

#295
CroGamer002

CroGamer002
  • Members
  • 20 673 messages
So I was browing through reddit I stumble upon this:

Image IPB
Link to thread.

Also there's a code now on countdown site.

ZL QRNE FVFGRE. V'Z URNQVAT GB GUR VAFGVGHGR. TBQ XABJF JUNG UNCCRARQ GB GUVF CYNPR ABJ. GUVF BYQ ONFGNEQ JVYY URYC HF. UR ZHFG URYC HF. --0321--

Which was also decoded on same thread in comments.

"MY DEAR SISTER. I'M HEADING TO THE INSTITUTE. GOD KNOWS WHAT HAPPENED TO THIS PLACE NOW. THIS OLD BASTARD WILL HELP US. HE MUST HELP US. --0321--"


Oh boy, the speculations.

Modifié par Mesina2, 22 novembre 2013 - 08:55 .


#296
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages
MIT, Boston being confirmed!? Or...just more speculation.

Modifié par Barbarossa2010, 22 novembre 2013 - 01:06 .


#297
Liamv2

Liamv2
  • Members
  • 19 046 messages
0312 might be an area code.

#298
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages
Read the Reddit boards. Makes any speculating we do here pale by comparison in its lunacy. Still some interesting comments.

#299
Naughty Bear

Naughty Bear
  • Members
  • 5 209 messages

Barbarossa2010 wrote...

Read the Reddit boards. Makes any speculating we do here pale by comparison in its lunacy. Still some interesting comments.


Link please.

Oh and can someone help me please. Both Fallout 3 and New Vegas for the 360 are having a message pop up saying "some content may not be playable, continue?"

What happened? Is it because I'm not connected to the internet?

#300
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages
Here you go:

http://www.reddit.co...hidden_message/

Mesina linked it in his update.

Modifié par Barbarossa2010, 22 novembre 2013 - 01:42 .