Fallout 4 teases are a hoax and it is NOT coming :-(
#326
Posté 23 novembre 2013 - 06:30
#328
Posté 23 novembre 2013 - 06:38
Mesina2 wrote...
Until you can put silencer on them and/or sniper scope, not very interested.
Solved far as scopes go. Reasonably certain you got mod-compilations that include such as weapon-mods or their own weapons too.
About silencer...it's a matter of setting the base-noise level of a laz0r/plasma gun to silent, and maybe going the extra mile and include a truly silent zap-sound to go with that. Maybe even package that into a weapon-mod, and there you go.
Modifié par Chashan, 23 novembre 2013 - 06:39 .
#329
Posté 23 novembre 2013 - 06:41
I still want to find a way to download Large texture pack for New Vegas. Anyone has downloaded it already? I mean this one: http://newvegas.nexu...com/mods/43135/
It takes me 3 days to download the large pack, if I don't encounter any problems.
@bobo, somethingz for you!
http://newvegas.nexu...com/mods/50997/
http://newvegas.nexu...com/mods/50725/
Modifié par Kaiser Arian, 23 novembre 2013 - 06:49 .
#330
Posté 23 novembre 2013 - 06:41
Any hint as to where, exactly?
#331
Posté 23 novembre 2013 - 06:42
Modifié par Ravensword, 23 novembre 2013 - 06:43 .
#332
Posté 23 novembre 2013 - 07:15
#333
Posté 23 novembre 2013 - 07:30
Arcian wrote...
The Fallout universe has always been confined to the US, there's no reason for it to go international. If it's set outside the US, there will be no BoS, no NCR, no supermutants, no Vaults, no Enclave, etc.
It would allow for the developers to explore/define different settings, however, which still would retain the post-apocalyptic scenario at its core. And could possibly still have other elements, such as Vault Tec-branches set up in ol' Europe, the aforementioned aftermath of the invasion of the Chinese mainland by American troops after it's bombs away, etc.
#334
Posté 23 novembre 2013 - 07:31
Kaiser Arian wrote...
Ok, thanks dudes.
I still want to find a way to download Large texture pack for New Vegas. Anyone has downloaded it already? I mean this one: http://newvegas.nexu...com/mods/43135/
It takes me 3 days to download the large pack, if I don't encounter any problems.
@bobo, somethingz for you!
http://newvegas.nexu...com/mods/50997/
http://newvegas.nexu...com/mods/50725/
I put the lesser one on and it works good for me. Also added in Wasteland Flora. Like them both. Don't remember all the details; it's all in the New Vegas thread.
#335
Posté 23 novembre 2013 - 07:37
Ravensword wrote...
And here I was hoping for the Canadian tundra where I can meet various interesting people and have companions that say things like, "Shhh. We're hunting shitheads, eh."
Love me some Whiskey Rose.

As far as my Courier is concerned, the Van Graffs have to burn...just because...Cass wants it.
And to make that "b!+ch eat her hair." LOL
#336
Posté 23 novembre 2013 - 07:51
Barbarossa2010 wrote...
Ravensword wrote...
And here I was hoping for the Canadian tundra where I can meet various interesting people and have companions that say things like, "Shhh. We're hunting shitheads, eh."
Love me some Whiskey Rose.
As far as my Courier is concerned, the Van Graffs have to burn...just because...Cass wants it.
And to make that "b!+ch eat her hair." LOL
Yeah, I help Cass too (my Courier is so loleny...) I really don't like the goody two shoes approach for this quest. I use the bomb guy for the Van Graffs (man, that one was epic) and later I just snipe the boss of the Caravan to avoid an entire slaughter.
#337
Posté 23 novembre 2013 - 08:35
#338
Posté 23 novembre 2013 - 08:39
Arcian wrote...
The Fallout universe has always been confined to the US, there's no reason for it to go international. If it's set outside the US, there will be no BoS, no NCR, no supermutants, no Vaults, no Enclave, etc.
Well, one of the devs is hoping he could make Fallout game set in Italy.
Though, it would be with American soldiers retreating. And before nuclear war. So not much of a Fallout game, just set in same universe timeline.
#339
Posté 23 novembre 2013 - 08:52
Arcian wrote...
The Fallout universe has always been confined to the US, there's no reason for it to go international. If it's set outside the US, there will be no BoS, no NCR, no supermutants, no Vaults, no Enclave, etc.
If they set it in Canada, it wouldn't be unthinkable that some of those are up here as well. Or they could just explore an entirely new setting in another country.
Also, NCR wasn't in Fallout 3 anyway.
#340
Posté 23 novembre 2013 - 09:38
Mesina2 wrote...
Arcian wrote...
The Fallout universe has always been confined to the US, there's no reason for it to go international. If it's set outside the US, there will be no BoS, no NCR, no supermutants, no Vaults, no Enclave, etc.
Well, one of the devs is hoping he could make Fallout game set in Italy.
Though, it would be with American soldiers retreating. And before nuclear war. So not much of a Fallout game, just set in same universe timeline.
Ooh. Can I haz Venetian villa?
#341
Posté 23 novembre 2013 - 11:00
Which probably contributed to its less than stellar quality.Cyonan wrote...
Arcian wrote...
The Fallout universe has always been confined to the US, there's no reason for it to go international. If it's set outside the US, there will be no BoS, no NCR, no supermutants, no Vaults, no Enclave, etc.
If they set it in Canada, it wouldn't be unthinkable that some of those are up here as well. Or they could just explore an entirely new setting in another country.
Also, NCR wasn't in Fallout 3 anyway.
#342
Posté 23 novembre 2013 - 11:39
Jaison1986 wrote...
Barbarossa2010 wrote...
Ravensword wrote...
And here I was hoping for the Canadian tundra where I can meet various interesting people and have companions that say things like, "Shhh. We're hunting shitheads, eh."
Love me some Whiskey Rose.
As far as my Courier is concerned, the Van Graffs have to burn...just because...Cass wants it.
And to make that "b!+ch eat her hair." LOL
Yeah, I help Cass too (my Courier is so loleny...) I really don't like the goody two shoes approach for this quest. I use the bomb guy for the Van Graffs (man, that one was epic) and later I just snipe the boss of the Caravan to avoid an entire slaughter.
I'm not sure it's really a "goody two shoes" approach as much as it's a path that benefits the NCR by giving them leverage against the Van Graffs and the Crimson Caravan to expand their own interests, although I share the sentiment in prefering the violent approach - although simply killing Alice McLafferty still has Jed think my Courier took down the entire company.
#343
Posté 24 novembre 2013 - 04:16
Really, give it a try. You are the ones with FAST internet connections (maybe 4x to 12x of my speed minimum).
#344
Posté 24 novembre 2013 - 05:32
Modifié par Barbarossa2010, 24 novembre 2013 - 05:33 .
#345
Posté 24 novembre 2013 - 06:29
I don't think missing out on all of those would be a bad thing- certainly not the Enclave and NCR. The Brotherhood is getting a bit dated as well, and for all it's role in the promotional materials... well, it's never been that central to the setting.Arcian wrote...
The Fallout universe has always been confined to the US, there's no reason for it to go international. If it's set outside the US, there will be no BoS, no NCR, no supermutants, no Vaults, no Enclave, etc.
As for the rest?
Well, power armor is easy enough to justify. So are Vaults- you could even justify vault-tech, if you wanted, but there's little reason other nations might not have tried their own shelter programs. If you want to get technical, the Enclave Conspiracy was a global force, and could well have existed in secret outside the mainland. Similarly, pre-nuke espionage can explain the spread of FEV, considering where else it's popped up.
Of course, all of this would be redundant if we were to talk Canada, since elements of all of the above could spread there before and after the war.
#346
Posté 24 novembre 2013 - 06:44
Nah, shoving the Supermutants and genocidal Enclave into it probably had more to do with it- a pretty good example of why legacy lore doesn't always improve the quality of a franchise. A story set in DC would make even less sense if the NCR were so big that it covered the continent, but that would seem to be the standard you're setting.Arcian wrote...
Which probably contributed to its less than stellar quality.Cyonan wrote...
Arcian wrote...
The Fallout universe has always been confined to the US, there's no reason for it to go international. If it's set outside the US, there will be no BoS, no NCR, no supermutants, no Vaults, no Enclave, etc.
If they set it in Canada, it wouldn't be unthinkable that some of those are up here as well. Or they could just explore an entirely new setting in another country.
Also, NCR wasn't in Fallout 3 anyway.
The BoS at least somewhat makes sense, but past that the entire Project Purity core plot could have replaced the Enclave with, well, just about anyone it wanted to. Even a squabbling war between the citystates.
#347
Posté 24 novembre 2013 - 12:45
The fact that it was set in the DC and the fact that it rehashed the plot of FO2 also contributed to its less than stellar quality. Fallout 3 is the bastard of the franchise for countless reasons (though still light years better than Fallout: BoS).Dean_the_Young wrote...
Nah, shoving the Supermutants and genocidal Enclave into it probably had more to do with it- a pretty good example of why legacy lore doesn't always improve the quality of a franchise. A story set in DC would make even less sense if the NCR were so big that it covered the continent, but that would seem to be the standard you're setting.Arcian wrote...
Which probably contributed to its less than stellar quality.Cyonan wrote...
Arcian wrote...
The Fallout universe has always been confined to the US, there's no reason for it to go international. If it's set outside the US, there will be no BoS, no NCR, no supermutants, no Vaults, no Enclave, etc.
If they set it in Canada, it wouldn't be unthinkable that some of those are up here as well. Or they could just explore an entirely new setting in another country.
Also, NCR wasn't in Fallout 3 anyway.
#348
Posté 24 novembre 2013 - 05:33
Arcian wrote...
The fact that it was set in the DC and the fact that it rehashed the plot of FO2 also contributed to its less than stellar quality. Fallout 3 is the bastard of the franchise for countless reasons (though still light years better than Fallout: BoS).
Tell that to the people who seem to think the DC BoS would ever be a possibility. First, I doubt the California Brotherhood even had the resources to send something as large as the force that was sent to DC, second, I doubt an elder would ever commit to what Lyons is doing regardless of morality. It would have made more sense if he was the outcast leader. If anyone had found out they would have had him killed and removed from the codex.
#349
Posté 24 novembre 2013 - 05:43
Right. Which is what works against your previous point- that a Fallout game needs to be set within the US and include most of the Fallout 2 elements. Fallout 3 was set inside the US and the only thing it didn't include from your list was the NCR... and it was still a mess. Your list is flawed, either because it's not narrow enough (instead of being 'in the US', every Fallout game must be in the West and near the NCR with a canonical expansion history), or because not all of those elements should be considered franchise necessities. If we agree Fallout 3 is bad, then either it's bad because it didn't shove in the last missing Fallout 2 element (NCR), or your premise itself is flawed.Arcian wrote...
The fact that it was set in the DC and the fact that it rehashed the plot of FO2 also contributed to its less than stellar quality. Fallout 3 is the bastard of the franchise for countless reasons (though still light years better than Fallout: BoS).Dean_the_Young wrote...
Nah, shoving the Supermutants and genocidal Enclave into it probably had more to do with it- a pretty good example of why legacy lore doesn't always improve the quality of a franchise. A story set in DC would make even less sense if the NCR were so big that it covered the continent, but that would seem to be the standard you're setting.Arcian wrote...
Which probably contributed to its less than stellar quality.Cyonan wrote...
Arcian wrote...
The Fallout universe has always been confined to the US, there's no reason for it to go international. If it's set outside the US, there will be no BoS, no NCR, no supermutants, no Vaults, no Enclave, etc.
If they set it in Canada, it wouldn't be unthinkable that some of those are up here as well. Or they could just explore an entirely new setting in another country.
Also, NCR wasn't in Fallout 3 anyway.
Personally, I suspect the later. The main games of the franchise, FO1-3 and FNV, have easily played off or played down various parts of those elements and been successful on their own grounds.
The BoS has never been the primary faction or patron of the player outside of FO3, and has always had a heavy theme of losing itself to time and relevance due to its xenophobia. More iconic than the BoS is the simple powerarmor they wear, which isn't limited to them and can easily be carried on by other factors or groups.
FO1 pretty much predates the NCR as a
state as we know it, and FO3 for all its FO1/2 lore challenges created a
setting outside of California and the NCR that many found interesting.
FNV did it as well, even if the NCR was a faction, demonstrating that
people could enjoy different regions not under the NCR.
We already agreed that shoving Supermutants into the Capital Wasteland wasn't for the best and diluted the original lore- trying to demand their presence anywhere in the US will have similar effects. Fortunately FNV demonstrated the a Fallout game could be quite good with a marginal and ignorable super mutant presence, so even if we don't increase the spread and distribution of FEV we can still have solid games built on other aspects of the wasteland. We could even have other types of mutants and mutations.
Vaults have always only been as important as the plot insisted... and even the games most centered around them kicked the player out to the real area, outside the home. FNV, of course, punted Vaults to optional dungeons, and was none the worse for focuing on its preferred wasteland conflict. Of course, Vaults are also the easiest part to keep regardless of location, because nothing in the lore says Vault-Tech only operated in the US- or that no other countries or corporations were able to make their own.
The Enclave wasn't a factor in FO1, and so marginal and barely an easter egg that you could complete FNV without even realizing they were in the game. By this point they should be the first to go- not many people get two 'decisive' defeats.
#350
Posté 24 novembre 2013 - 05:53
It's not gonna be set in 'Murica? Yay!Arcian wrote...
The Fallout universe has always been confined to the US, there's no reason for it to go international. If it's set outside the US, there will be no BoS, no NCR, no supermutants, no Vaults, no Enclave, etc.





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