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Fallout 4 teases are a hoax and it is NOT coming :-(


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#401
happy_daiz

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^ Thanks, Addai. With the UE, I also got Gun Runner's Arsenal and Courier's Stash, so I'm suddenly overwhelmed with new recipes, guns, ammo, and gun mods. When the add-ons kicked in, I was over-encumbered with 80 lbs. of extra gear it added, so I dumped most of it on Boone.

What's the deal with the Vault 13 canteen? Am I going to die when it hits 100? Image IPB

Edit: guess not.

So does this seem right for which order to do the DLC in?

Honest Hearts
Old World Blues
Dead Money
Lonesome Road

Should I wait until a certain point in the MQ to do any of them? Sorry for harassing you guys with this again. I tried to find where we discussed it before, but gave up.

Modifié par happy_daiz, 26 novembre 2013 - 04:08 .


#402
Splinter Cell 108

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I'd go Dead Money, Honest Hearts, Old World Blues and Lonesome Road. That's supposedly they way they go. You can do them at any time before the endgame, the DLC itself has its own story removed from what's happening in New Vegas, it has some relation to it but the DLC itself has its own interesting story line.

#403
Seagloom

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Addai67 wrote...

The Legion was a lot of wasted potential, but it wasn't really the writers' fault, it was development time.  You were supposed to be able to visit their civilian territories and see an orderly society, and Ulysses was meant to be a pro-Legion follower.  As it was they got redcued to the stupid-evil faction and it requires a lot of imagination to consider them anything but that.


A sadly recurrent theme with Obsidian. I don't know if it's a time management issue or being overly ambitious. It's probably both. Their two most complete releases both had comparably conservative goals. I wish they would stick to that approach instead of so often aiming for that tasty pie in the sky. I can only hope Project Eternity doesn't run into similar issues. They're perhaps my favorite existing devs despite it all.

happy_daiz wrote...

Hey, can you guys refresh my memory which order to do the DLC in? I just installed them last night, and nearly barreled right into Sierra Madre, because I found the bunker on my map. Oops.


Story wise, save The Lonesome Road for last. It caps off the DLC arc. The story order is Dead Money, Honest Hearts, Old World Blues, and The Lonesome Road. That said, Honest Hearts only really references TLR's antagonist like once or twice. It's otherwise disconnected and can be done at any time. OWB provides further insight into two DM characters and TLR's antagonist. If you want to go into DM mostly blind, don't do OWB first.

Overall, I think Dead Money is the most difficult. You're stripped of all your gear and can't take followers along. There are enemies present that can only be killed in specific ways as well. With melee and unarmed they're no big deal. Just keep knocking 'em down 'til they stay dead. XD With ranged weapons it's tricker because of finite ammo. When I ran my guns character through there I spent most of my time in stealth.

If you want the best loot and bonuses right away, tackle OWB first.

The Vault 13 canteen is only useful in hardcore mode. Your Courier will automatically drink it from time to time; lowering their H20 meter.

Modifié par Seagloom, 26 novembre 2013 - 04:23 .


#404
Splinter Cell 108

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Seagloom wrote...

A sadly recurrent theme with Obsidian. I don't know if it's a time management issue or being overly ambitious. It's probably both. Their two most complete releases both had comparably conservative goals. I wish they would stick to that approach instead of so often aiming for that tasty pie in the sky. I can only hope Project Eternity doesn't run into similar issues. They're perhaps my favorite existing devs despite it all.


Not their fault this time, Bethesda pushed it to get the game released. As has been said before they often have problems with publishers, or more likely they want to do more than the publisher wants to allow.  If its an Obsidian issue, I guess we'll find out with Project Eternity but I'm inclined to believe it isn't. 

Modifié par Splinter Cell 108, 26 novembre 2013 - 04:30 .


#405
happy_daiz

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Seagloom wrote...

happy_daiz wrote...

Hey, can you guys refresh my memory which order to do the DLC in? I just installed them last night, and nearly barreled right into Sierra Madre, because I found the bunker on my map. Oops.


Story wise, save The Lonesome Road for last. It caps off the DLC arc. The story order is Dead Money, Honest Hearts, Old World Blues, and The Lonesome Road. That said, Honest Hearts only really references TLR's antagonist like once or twice. It's otherwise disconnected and can be done at any time. OWB provides further insight into two DM characters and TLR's antagonist. If you want to go into DM mostly blind, don't do OWB first.

Overall, I think Dead Money is the most difficult. You're stripped of all your gear and can't take followers along. There are enemies present that can only be killed in specific ways as well. With melee and unarmed they're no big deal. Just keep knocking 'em down 'til they stay dead. XD With ranged weapons it's tricker because of finite ammo. When I ran my guns character through there I spent most of my time in stealth.

If you want the best loot and bonuses right away, tackle OWB first.

The Vault 13 canteen is only useful in hardcore mode. Your Courier will automatically drink it from time to time; lowering their H20 meter.

Ok, now I'm nervous about Dead Money. I have been terribly negligent in adding points to Unarmed/Melee. I think I have about 15 points in each one. So...no followers, and skills I suck at? Sign me up!

I did notice when I leveled up, after installing the add-ons, that I have loooots of new perk choices. I think I probably spent 10 minutes reading through them. Of course, that made my decision even more difficult, but I ended up choosing Vigilant Recycler, per your advice. I was happy to find that it added Efficient Recycling and Optimized ammo at the workbench. Now, the big crazy will be trying to figure out what everything is, and where to pick up the new weapons/mods.

#406
Seagloom

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@Splinter Cell 108

I still think it may be partly their fault. And I'm stating this as someone who used to defend Obsidian every time they were bashed on this forum. With the exception of Mask of the Betrayer and Dungeon Siege III, all their titles suffered from similar issues.

I still recall an interview when, I believe it was Ziets, mentioned that they went into MotB with a conservative goal and schedule in mind. The result was they managed to finish what they set out to do with plenty of time left over for QA. MotB still had some very annoying bugs at release, but it wasn't nearly as broken as NWN2 at launch. Dungeon Siege III fared even better.

As for PE, I feel the same way. I used to write here how I wished Obsidian had a shot to prove themselves without the shadow of a publisher looming over them. Well, this is their shot and I was happy to kick them some money for it. I just hope they prove all the naysayers wrong; because my confidence in them in that regard is beginning to wane.

#407
Seagloom

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@happy_daiz

I did it without unarmed/melee my first time through, so don't let that deter you. Guns were my only offense. What got me through was sneaking. A lot. I only killed guys in areas I frequently ran through. You do get companions for a spell during the DLC, but it's mostly a solo act. Unarmed/melee just makes it easy to brute force through.

New weapons and mods are all over the place. Chet in Goodsprings, Cliff in Novac, the Gun Runners, Mick and Ralph, ect. Mods appear randomly at the same locations, and from those traveling merchants you may run into.

Modifié par Seagloom, 26 novembre 2013 - 04:44 .


#408
Kaiser Arian XVII

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Honest Hearts is the easiest one. So start with it. The other three are difficult. But I think Lonesome Road despite what it seems is easier than the other two. OWB is filled with super robots and dangerous (and useful) technologies and the last one is full of traps and undead tanks and needs sneaking abilities.

#409
happy_daiz

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Thanks, you guys! I believe I'm at level 24 or 25 now, so I might just level up a few more times before I get started. Not only do I not have much in Melee/Unarmed, but I've been neglecting Sneak as well. It's funny, because that's something I use a lot, but there's always something else I need to increase, too. It's almost overwhelming how many choices there are to be made.

Speaking of mods, I felt kind of stupid last night. I went into the Silver Rush, and bought a mod for a laser rifle. Since they frisked me and took my weapons, I couldn't remember (or see) which one I was using. I'm sure you can see where this is going - I bought mods for the wrong weapon. Figures. I could have reloaded, but didn't feel like it.

I'll begin my adventuring tonight by seeking out all of the merchants. I'm going to need to make some more caps, though. 12,000 isn't going to buy me much.

#410
Splinter Cell 108

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happy_daiz wrote...

Ok, now I'm nervous about Dead Money. I have been terribly negligent in adding points to Unarmed/Melee. I think I have about 15 points in each one. So...no followers, and skills I suck at? Sign me up!

I did notice when I leveled up, after installing the add-ons, that I have loooots of new perk choices. I think I probably spent 10 minutes reading through them. Of course, that made my decision even more difficult, but I ended up choosing Vigilant Recycler, per your advice. I was happy to find that it added Efficient Recycling and Optimized ammo at the workbench. Now, the big crazy will be trying to figure out what everything is, and where to pick up the new weapons/mods.


You can also put some points into sneak and avoid the things that might attack you there. It might even be a better idea, from my experience, every time you try to fight Dead Money's enemies, you lose a lot of stimpaks and they are not easy to obtain in that place. However, melee is extremely helpful in there, and using it to deal with the "inhabitants" can save you a lot of trouble. Normally I don't bother with sneak, I just go in and beat them all to death, or in some cases where its applicable I just run away and avoid them entirely. 

#411
Addai

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Dead Money can be done without melee/unarmed, it's just more difficult because you have to ration your bullets and you sacrifice stealth (same for explosives). It helps if you have some of the crafting perks that let you make your own ammo. The most difficult thing about Dead Money is something that isn't changed by your skill points- keeping yourself from being blown up by avoiding the beeper signals. Soooo much decapitation.... Despite all this, I still love the DLC.

I still think Lonesome Road is the most difficult, though. I never got so low with stimpaks as in that DLC. Those ninja lizards, egad.

#412
Liamv2

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I hated Dead money so much. Instakill death traps with a dodgy checkpoint system is a nightmare.

#413
Joy Divison

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Seems like I missed something having never played any of the Fallout games. How dated would they feel to someone like me whose never played them?

#414
Addai

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Fallout 3 and NV are both fairly recent. The environments are more sparse than Skyrim and the character creator is more primitive, but they're both very much of that ilk.

I just have to warn PC players about Fallout 3's incompatibility with Windows 7 64-bit. And the usual PS3 warnings, too.

#415
Seagloom

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I didn't find the beeping thing too bad, really. There was one stretch where I couldn't identify the source and died repeatedly, but on the whole it wasn't frustrating. In fact, I completely forgot about it until now. XD The Cloud and Ghost People on the other hand...

---

The original two Fallout games will feel dated as heck. Don't waste your time if you're bothered by poorly aging 2D graphics and somewhat unforgiving gameplay with RNG elements. The original Fallout in particular runs a clock for its two main quests. Take too long to finish either of them and it's an automatic game over. Character development is also sparse compared to anything from a BioWare title.

If none of that puts you off, then go for it. Otherwise I'd start with Fallout 3 or New Vegas. You don't need to know the lore to get into either game IMO.

#416
TopSun

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Seagloom wrote...

The original Fallout in particular runs a clock for its two main quests. Take too long to finish either of them and it's an automatic game over.

With the latest patch Fallout only runs a clock for its first main quest. After that you have all the time you want.

Modifié par Big-Boss687, 26 novembre 2013 - 08:09 .


#417
Seagloom

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Coolio. I haven't played it since the before times, so I had no idea. Fallout was one of those games I enjoyed immensely, but never returned to. Primarily due to stuff like timed quests. I'm the stop and smell the roses type. :)

#418
happy_daiz

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@Joy - As the others have said, Fallout 3 and New Vegas are definitely worth a try. They are kind of like polar opposites, story and environment-wise, but both bring something awesome to the table (I'm of the "I like both" camp).

The nice thing is that you could pick either or both of them up for a song, including all the add-ons we've been discussing.

#419
Barbarossa2010

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Joy Divison wrote...

Seems like I missed something having never played any of the Fallout games. How dated would they feel to someone like me whose never played them?


I think you'll like them Joy.  It's pretty bleak but humorous and engaging, in a grim, post-apocalyptic sort of way. Guns, explosives, sneak, melee, crafting (New Vegas gave us Skyrim-ish crafting), badass enemies, huge environments. You'll "get it" fairly quickly. If you aren't good at real-time run and gun combat; no worries. There's the magic of VATS for pause combat.

Oh, and there are a ton of mods on Nexus to really customize, and better, your experience.

Definitely recommend skipping the first titles; they are sorely dated. Fallout 3 and New Vegas are very recent though, and their DLCs are better than many developers full-up AAA titles.

Modifié par Barbarossa2010, 26 novembre 2013 - 10:29 .


#420
HoonDing

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If you have a high luck character, you can win a lot of money as soon as you enter the Sierra Madre casino and exchange them for thousands of bullets.

#421
lady_v23

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If this turns to be fake I will be close to tears. Such a cruel thing to do

#422
Barbarossa2010

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happy_daiz wrote...

Thanks, you guys! I believe I'm at level 24 or 25 now, so I might just level up a few more times before I get started. Not only do I not have much in Melee/Unarmed, but I've been neglecting Sneak as well. It's funny, because that's something I use a lot, but there's always something else I need to increase, too. It's almost overwhelming how many choices there are to be made.

Speaking of mods, I felt kind of stupid last night. I went into the Silver Rush, and bought a mod for a laser rifle. Since they frisked me and took my weapons, I couldn't remember (or see) which one I was using. I'm sure you can see where this is going - I bought mods for the wrong weapon. Figures. I could have reloaded, but didn't feel like it.

I'll begin my adventuring tonight by seeking out all of the merchants. I'm going to need to make some more caps, though. 12,000 isn't going to buy me much.


Happy,
 
The consensus from the NV thread was to do the DLCs in this order: Honest Hearts - Dead Money - OWB - Lonesome Road. Seems to be the right order for difficulty and story arc.
 
And you can get through Dead Money without melee. Don't be intimidated; it's just easier with melee/sneak.  The aura and environment are creepy as hell, but the inhabitants can be dealt with, or avoided. Environmental hazards will be a challenge as well, but nothing you won't be able to deal with. I did it with a guns character with low melee the first time. Yeah, you'll struggle a little, but sneak where you can, craft whatever you can avoid hazards. And you will pick up companions, as needed, along the way.

Modifié par Barbarossa2010, 26 novembre 2013 - 10:28 .


#423
CroGamer002

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Liamv2 wrote...

I hated Dead money so much. Instakill death traps with a dodgy checkpoint system is a nightmare.


There's a checkpoint system in Fallout?

I couldn't tell, since I spam quck save button.

#424
Liamv2

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The horror of being a console player.

#425
Gravisanimi

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Mesina2 wrote...

Liamv2 wrote...

I hated Dead money so much. Instakill death traps with a dodgy checkpoint system is a nightmare.


There's a checkpoint system in Fallout?

I couldn't tell, since I spam quck save button.


There is now, you only forget to save in Fallout 2 once.

Because then your save is gone.