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Fallout 4 teases are a hoax and it is NOT coming :-(


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#601
Seagloom

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Christine's CoS Silencer Rifle near Little Yangtze was my wrecking ball of choice for OWB. Sneak attack crits can take apart most things running around Big MT from a safe distance. For interiors I relied on sniping with Pacienca. Unfortunately that's sold in Novac, so it's not an option. >.< Plus I don't know if you have any points in guns.

Big MT is also where you can craft the Superheated Saturnite Fist. One of three strongest unarmed weapons in FNV. But I don't think it'll help much without the perks to back it up. Better off sniping. >.<

Modifié par Seagloom, 02 décembre 2013 - 06:53 .


#602
lady_v23

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If this is a hoax, it was some epic trolling.

I'm still a believer

#603
happy_daiz

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@Seagloom - I've got Energy Weapons at 100, and Guns at 85. I'll be fine; it just takes me a little longer to kill stuff than I'm used to. But I've come to the party with over 100 Stimpaks, and 50 Super Stimpaks, so I'm not all that worried about it, really. I learned my lesson from Dead Money, hehe.

I've picked up a couple Saturnite Fists, but haven't used them. I've also seen those Proton Axes around, but both are kind of useless for my skillset, as I 'reverted back to saved', so to speak, with ranged.

I found Christine's CoS armor, and assumed she had other items; I'll be on the lookout!

@Jeremiah - You know, now that you mention Vault 34, I think I did pick up a Pulse Gun while I was there. Aaand, I gave it to Arcade Gannon. Swizzlesticks. I'm not about to start over on OWB for it, so I'll also keep an eye out for that in Big MT.

Modifié par happy_daiz, 02 décembre 2013 - 06:56 .


#604
Seagloom

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Guns at 85? Nice. You can use the rifle then. It's the best long range sniper weapon in FNV IMO. Great damage and range, quiet, and it has a scope. Pretty much *the* weapon for Boone wannabes. XD

The fists are only great when you superheat them and have the pyromaniac perk, sadly. I probably shouldn't have bothered mentioning them, come to think. XD Anyway, it sounds like you're overprepared with so many stimpaks. :)

Modifié par Seagloom, 02 décembre 2013 - 06:59 .


#605
happy_daiz

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I haven't been to Little Yangtze yet, but I will make a point to head that direction tonight, and see what I can find. Hopefully not more of those Y-17 harnesses.

Edit: Ohhh, I am so picking up Christine's CoS Silencer Rifle. Those stats are relevant to my interests. Image IPB

Modifié par happy_daiz, 02 décembre 2013 - 07:00 .


#606
HoonDing

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I used brush gun or Ranger sequoia on powerful enemies like deathclaws and giant scorpions, Ratslayer or Lucky on anything else.

#607
happy_daiz

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I didn't bring a Brush Gun in with me in OWB, and haven't run across any yet, in my short amount of traveling in the Big MT. If I do, I'll try that, too. If these were just standard Radscorpions, I'd be a hot blade through butter, but Robo-scorpions are a different matter entirely.

I'd better take the Strong Back perk, in order to carry all this stuff, when I find it. Image IPB

Modifié par happy_daiz, 02 décembre 2013 - 07:23 .


#608
Seagloom

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Lucky was my pistol of choice for casual close quarters fights too. It's amazing how early that weapon is available considering it was still nice at endgame. Although I took Cowboy to augment it.

#609
Jeremiah12LGeek

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happy_daiz wrote...
@Jeremiah - You know, now that you mention Vault 34, I think I did pick up a Pulse Gun while I was there. Aaand, I gave it to Arcade Gannon. Swizzlesticks. I'm not about to start over on OWB for it, so I'll also keep an eye out for that in Big MT.


Oh, right, you won't be able to go back to New Vegas until you finish the main storyline. Hmm...

I looked it up in the wiki, and it would appear that I was wrong - there is no version of it in OWB.

The second one in New Vegas was also patched, so I'm not sure if that's an option, either, but it was on a Fiend near the strip, in a "glitched" random encounter.

In a pinch, with your high Energy Weapons and Guns skills, you can use any powerful gun to take them down, but they are resistant to both Small arms and Energy Weapons, and even have some EMP resistance, as well.

Robotics Expert works on them, but you'd need a pretty high stealth skill for that.

I generally used Christine's COS and This Machine to fight most things in OWB, but my character was a combo/ninja/sniper, so I had a very high melee skill, and usually used the Axes on the roboscorpions. EMP Grenades don't work too well, in my experience, but a couple of well-times ones might soften a group up enough to make small arms viable.

Modifié par Jeremiah12LGeek, 02 décembre 2013 - 07:54 .


#610
Splinter Cell 108

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Usually I take This Machine! and A Light In Shining Darkness to OWB. If you've got Jury Rigging, you can fix both with the weapons that the Lobotomites use. I never liked the brush gun and its ammo isn't exactly easy to find. A ballistic fist also works nice since the lobotomites use powerfists themselves, easy to repair and way more powerful than anything they might have. However out of all melee weapons, Proton Axes are my favorite, especially the purple ones.

#611
happy_daiz

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@Jeremiah - that would explain why my grenades didn't do much to them. I believe they only took off about 1-2 bars, but I wasn't sneaking. I thought it could also be because my Explosives skill isn't all that hot (35).

My Sneak is around 50, plus whatever that X-13 Stealth Suit is at (I've only done one of the trials so far).

It's sounding like Christine's sniper rifle might be my golden ticket. For up close and personal, maybe the Riot Shotgun that I got from Honest Hearts? Hmm. I'll have to mess around with it.

Modifié par happy_daiz, 02 décembre 2013 - 10:43 .


#612
Jeremiah12LGeek

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The riot shotgun could do the trick. Christine's Rifle is certainly very powerful, and with 85 Guns, just a few perks to support it would probably be enough to make it work. It's not too hard to get, I don't think, although I don't remember off hand where it is - I think it's the elevated shack near the P.O.W. camp, mostly northwest of the Think Tank.

EDIT: It's next to an ammo box on the upper floor of the crumbling building next to Little Yangtze.

Modifié par Jeremiah12LGeek, 02 décembre 2013 - 11:12 .


#613
CroGamer002

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Man, I miss riot shotgun.

I had so much fun with it in Fallout 3, but in New Vegas I couldn't find it until pretty late in game. By that time, I already fallen in love with long distance weapons.



Anti Material Rifle, my baby.

#614
Barbarossa2010

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Hunting shotgun fully modded was my go to...that is...until I modded in a Mossberg 590. I really never looked back after that.

And yes on the .50 cal...add in explosive rounds (these actually worked as they should, unlike the supposed "explosive" rounds in ME3 that opted solely for DoT) for a little long range fun. Found very few problems, even in Lonesome Road, that couldn't be solved at range with it.

#615
happy_daiz

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Well, I got Christine's sniper rifle, and obviously need something to give it more oompf. Right now, it's ok, but it's feeling a little under-powered.

I retrieved the antennae from the top of X-2, and had a whole slew of Robo-scorpions to deal with, so I tried every gun I had with me. As it turns out, I didn't actually bring my Riot Shotgun with me. Hmmpf.

I was first sniping from the top of the satellite dish, through a hole I'd punched through a field with the sonic emitter. I tried the Gauss Rifle, Christine's SR from range, and nothing. It was like I was trying to shoot them with BBs. So I went inside, and used Elijah's LAER, my Tri-Beam, a Brush gun, a .45 submachine gun, and FIDO. They all sucked, pretty much.

I'm still lamenting the fact that I didn't pick up the handful of Anti-Material Rifles that I ran across in Honest Hearts.

Mossberg 590? I will have to look that up. Is it in the Big MT? Edit: Nevermind. You said you modded it 'in'. I get it.

Also, I broke the Stealth armor last night. Waa. I haven't taken the Jury Rigging perk yet, but plan to next. In the meantime, I had to put my dusty old Reinforced Leather Armor on. I wish I had backed it with Gecko before going in there.

I'm wondering if I should have started this DLC earlier. I'm right around level 42, and the enemies are tougher than tough.

Modifié par happy_daiz, 03 décembre 2013 - 02:49 .


#616
Seagloom

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Shame the rifle wasn't much help. :/ Are you getting sneak criticals with it? That's how I got the most out of it. It's a bit cheesy as you can snipe repeatedly without being spotted due to the silencer effect. I must have run through OWB at earlier level because I don't recall scorpions being anywhere near as durable as you describe. The nightstalkers and cazadores were my bane.

If Elijah's LAER and the GRA Tri-Beam aren't doing much then I guess nothing will. I mean the LAER is one of the strongest guns there is, period. O.o

#617
happy_daiz

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^ Yep, even with sneak criticals, it's like shooting bulletproof glass. However, I usually end up out of stealth somehow, so I must not be as sneaky as I like to think.

Which perks should I be taking to improve my proficiency/effectiveness?

Maybe I need to start supplementing with more chems. I've been hoarding those this whole time, so I have quite a bit of each.

Just read this in the wiki:

Old World Blues can be difficult for low level players. Before going in, the game advises that Old World Blues is intended for Couriers of Level 15+. Some enemies in the Big Empty can offer a challenge even for a Courier at level 30+.

Old World Blues enemies pose a much larger threat for Couriers at Level 40+, as many enemies level with the player.

I think I started OWB just over level 30, and am at 42 now.

Modifié par happy_daiz, 03 décembre 2013 - 04:20 .


#618
Seagloom

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Chems could definitely help. Since you have high science you can try making Slasher for a boost to offense and defense. Another if you have sufficient survival points is Rushing Water.

I can't think of any sniping specific perks worth taking. Basically anything you might already take for guns would apply. Better Criticals, Finesse...

If you have neutral karma upon hitting level 50, Just Luck I'm Alive would be nice. Wait, I just remembered a gun specific perk: Hand Loader. You can craft ammo with a stronger punch. It's sort of like the guns equivalent of Vigilant Recycler ammo.

Edit: But really, I don't think it'll make a huge difference if your energy weapons aren't helping much. I'd try crafting max charge ammo for those first. Tears down your gun's condition much faster, but hits harder.

Modifié par Seagloom, 03 décembre 2013 - 04:32 .


#619
happy_daiz

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I've got Finesse, but not Better Criticals (duh).

I'd wondered about Hand Loader. Sometimes I wish this game would be more specific about how things work. I've seen Hand Loader recipes pop up at the reloading station, but all I saw was that it seemed to require more raw materials, so I didn't do it. Dern it, I'm like a bumbling idiot in there.

I've also made Slasher and Rushing Water before, but have never used either. Heck, if this illustrates anything, I just finally started Hot Keying stuff for the first time, over the weekend.

I think I get so distracted by squirrels and whatnot, that I don't even think about the basics. The only reason I even hot keyed anything was for that sonic dealio, because I was switching back and forth between that and my Tri-Beam pretty frequently, while doing trials. Now I've added Stimpaks as a hot key, but adding chems might be a better plan.

Edit: I'm a little ashamed to admit that I also have not been making max charge stuff. Image IPB I've been able to for several levels, but....I don't know. /facepalm

Actually, I do know why. I'm confused by what happens when switching between regular and max or overcharge ammo. Sometimes my gun just picks for itself which ammo it wants, and I can look down and see that I have over 700 MF cells, or whatever. Then the next time I look, I have 20. Then suddenly I'm out, and can't reload. So I have to switch to another weapon, then switch back for it to use the other ammo.

Modifié par happy_daiz, 03 décembre 2013 - 04:42 .


#620
Seagloom

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I'm on PC and don't hotkey anything. :D I just bring up my Pip-Boy and consume whatever I need when it's needed. As for max charge, I don't think it's something you should always use. I prefer optimized energy weapon ammo. The extra -5 DT from max charge might help you out, though. You should be good if you're taking jury rigging anyway.

I usually need to reselect ammo every time I switch weapons or load a save. The game will always default the lowest quality stuff on hand otherwise.

In any case, I'd do whatever you can to prioritize damage. Taking slasher or psycho will probably help most. Definitely get better criticals if you meet the perception requirement. IMO it's a must have perk for almost every build.

Alternatively try maxing out sneak and avoiding whatever you can. You're going to hit level 50 before long anyway, so no reason to cleanse Big MT unless you want to.

Edit: I wouldn't worry about missing details. You've been doing pretty well so far. I doubt The Lonesome Road will present as many problems. OWB just isn't balanced well for higher levels. Once you get out it'll all seem like easy mode, I'm sure.

Modifié par Seagloom, 03 décembre 2013 - 05:00 .


#621
Barbarossa2010

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When OWB and LR were released, most Couriers were sitting at level 40 (I believe that was the cap by that time with DM and HH under our belts).  At those levels OWB and LR are, in the words of the NV thread, "hard as balls," especially if playing above Normal difficulty. I mean they're no joke.

@Happy Daiz: All I can say is that at level 45 or so, LR will be as tough for you as it was for the rest of us who played it when it was released.Image IPB

Regarding LR, forewarned is forearmed. It's tough, new enemies (hint: you will find new equipment in the Divide; use it...*cough* Flare Gun *cough*), death claws (and ninja death claws) that hit like sledgehammers, and assorted other baddies.  Again, that .50 cal AMR will solve a multitude of problems.Image IPB Sure, LR is tough, but definitely doable.

And for the laughsImage IPB, make sure you do the Courier's Mile!

Modifié par Barbarossa2010, 03 décembre 2013 - 04:58 .


#622
happy_daiz

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@Seagloom - I'll mess around, to see which works the best. As far as which ammo I'm using, I don't think I can actually select it myself. Any time I go to the Ammo screen, everything is greyed out. I'll try it again; maybe I missed something (you know, 'squirrel!' and all).

Yeah, I have to wonder why I've been so concerned about fighting everything I see. Those Y-17 harnesses have really been the worst enemy. Not because of difficulty, but because of sheer numbers. Wherever there's one, there seems to be several more that were hiding, or didn't show up on my radar. So while I'm focused on one, suddenly I have one behind me, that's flaming me to death.

Sneaking is slow as heck, but without my Stealth suit in working order, I think I'm going to have to go that route anyway. Oh, and on that note, if you get that suit down to nothing, it costs 12,000 caps to repair it inside the Sink. Can you believe that?

OK, so Better Criticals, Hand Loader, Jury Rigging. That will pretty much wrap up the rest of my perks, before I'm maxed. In retrospect, I kinda wish I had done some things differently. I guess that sets me up better for the next run, eh?

Thanks for all your help!

@Barbarossa - Thanks, now I'm dreading TLR. Deathclaws? Ninja Deathclaws? Image IPB

I kinda miss my last run of Fallout 3, where I was decked out in Tesla Armor, and sliced through Deathclaws like nobody's business. I just feel so freaking weak right now.

Modifié par happy_daiz, 03 décembre 2013 - 05:01 .


#623
Barbarossa2010

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I definitely recommend Jury Rigging as soon as you qualify for it, and Hand Loader. If you are a heavy VATS user, you have to take Better Criticals. Critical hits make all the difference in the world in engagements.

Oh...for what it's worth, I cleansed Big MT. Just one of those things that had to be done. Sure, I had to do LR at level 50 on my last playthrough, but I had already been through it once and knew what to expect...but yeah, it was hard as balls. :)

Just remember that Lonesome Road is combat focused, so just put your game face on going in and you will have no problems.

#624
Seagloom

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Aaactually, I'm pretty sure you'll get an opportunity to respec at the end of OWB via surgery. You can change your face too, if desired. :) (Edit: Drat, I was wrong. You can only change your traits. :()

I recommend *not* using the stealth suit for serious sneaking. You're better off sticking to light armor with Tunnel Runner, Silent Running, and Travel Light. That's how I usually go with sneaking and it works very well. Fast and lethal. >.<

I'd recommend Joshua's Graham armor if you didn't sell it. It has a decent DT and +3% crit chance. At the end of The Lonesome Road you'll get a slightly better armor to replace it.

Edit: Also gotta say, I didn't think TLR was that hard and I did hit level 50 during it. There's a few difficult boss-like encounters, but the rank and file wasn't hard so much as annoying. Maybe that's me, though. A friend used to tell me about how hard he thought tunnelers were. I saw them as cannon fodder. XD

Modifié par Seagloom, 03 décembre 2013 - 05:14 .


#625
happy_daiz

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@Barbarossa - The way I'm poking around, I will probably be level 50 when I get to LR. I mean, I still have 10 locations to find and explore in Big MT.

I should have taken Jury Rigging long ago. Each time I've chosen a perk, I've thought about it, then chose something else. It took having the Stealth suit break to shake some sense into me. The realization that I had nothing to wear was the last straw. And that's not just because I'm female.

And I need to find all of my robotic assistant personality holodiscs and upgrades. Good lord, speaking of those, I'm amazed at how naughty they are. I mean...I'm the last person to be offended by swearing or innuendo, but those machines are something else! The toaster is an absolute riot.

I am only missing the light switch #2, and a couple of upgrades, I think.

@Seagloom - I have the Auto Doc upgraded, and I think he did say I had one chance to change my looks...and maybe attributes? I don't currently have any of the sneak perks you mentioned, and I only have a few more chances to pick them before I'm maxed. Dammit, maybe I didn't need Black Widow, and some of that other crap after all. Hmmpf. Twice, I put points into S.P.E.C.I.A.L. Now I wish I'd used those perks elsewhere.

I have Joshua Graham's outfit, back at the Lucky 38. All I have with me in OWB is my Reinforced Leather Armor, the Stealth suit, and Christine's stealth suit. So far, anyway.

Modifié par happy_daiz, 03 décembre 2013 - 05:16 .