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Fallout 4 teases are a hoax and it is NOT coming :-(


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#651
Br3admax

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I've never played a low Intelligence Courier, but I heard that meeting the Brain that way is hilarious. OWB was as close to a perfect dlc for NV as one could get for me. It involved science, it involved wackiness, it involved a few crazies, and it made me a cyborg, even with my body parts back. What more could you ask for?

#652
Addai

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I thought the same thing about Dead Money, and then I actually started looking forward to it and wanting to run it again. Can't get enough of the Bioshock vibe, it seems.

Did you get all the Survivalist letters? For me, seeing how the Survivalist's story meshed with the main story was really the penny-drop moment when I started seeing Honest Hearts as the best story out of the DLCs except for Dead Money. And I like how they tackled how religion can change in the wasteland. It took some guts to tackle Mormonism of the apocalypse.

Modifié par Addai67, 04 décembre 2013 - 04:33 .


#653
happy_daiz

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Yep, I got all the Survivalist letters, and I thought they were brilliantly written. That was the single-most awesome aspect of the whole DLC, to me.

Well, and I loved seeing the geckos running around. With Animal Friend, they were all friendlies. They do some really cute stuff when they think nobody's looking. Yao Guai, too (regular Yao Guai, not the ones in HH). I remember playing Fallout 3, with Animal Friend, and just watching them curl up in a ball, and go to sleep, and listening to them wheezing.

I wonder if my opinion on HH simply dulled a bit, once I moved on to the other DLCs. Dead Money sucked the life out of me, so...that's my story. Hehe.

Modifié par happy_daiz, 04 décembre 2013 - 05:03 .


#654
Addai

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Hehe, cute. I've never had Animal Friend so I'll have to try that sometime.

#655
happy_daiz

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You should! Animal Friend also works with Giant Rats, Night Stalkers, Mole Rats, etc. If you watch them long enough, they each have their own little cute habits. Giant rats will usually start scratching themselves. Mole Rats raise up on their hind legs and sniff. Sometimes scratch. Night Stalkers wander around, sticking their tongues out.

Modifié par happy_daiz, 04 décembre 2013 - 05:17 .


#656
happy_daiz

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Aww, I was just looking at the wiki, to see if there was anything big that I missed, and I saw that there's supposed to be a miniature Deathclaw named Stripe in Higgs Village?

Image IPB

He never showed up for me. Image IPB

#657
Puzzlewell

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^If you have the Wild Wasteland perk, he'll show up. :) Little bastard almost gave me a heart-attack cause I wasn't expecting him.

#658
HoonDing

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The tiny deathclaw is actually as strong as the Legendary Deathclaw.

But Legendary Bloatfly trumps them all.

Modifié par HoonDing, 04 décembre 2013 - 08:06 .


#659
Barbarossa2010

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Me and my buddy Stripe...

Image IPB

He hits like a Legendary Deathclaw (EDIT: Ninja'd) btw. Hated putting him down, but peaceful coexistence appeared improbable. Would've liked to recruit the little bastard.

Love Wild Wasteland. Had the pleasure of meeting Maud's Muggers as well...rolling pin wielding little ol' ladies, tried to jack me!

Image IPB
Yeah Ida was irate alright. Beeotch wanted my caps. Showed up with a rolling pin to a gun fight though.

Modifié par Barbarossa2010, 04 décembre 2013 - 08:20 .


#660
Puzzlewell

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There was a lot of rapid backpedaling and gun switching once I figured out just how hard Stripe hits. :lol: The atmopshere of Higgs Village might be one of my favorite parts of OWB to be honest. I have some complaints about the DLC (mostly that the higher level you are, the more bullet sponges the lobomites become) but as a whole I think it might be my second favorite after Dead Money.

#661
Addai

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Higgs Village is hilarious. You have the teddy bear shooting gallery and the portrait of House with knives stuck in his face and crotch. And outwardly the whole Tranquility Lane vibe.

New messages from survivor2299. Hm, today's cipher contains some swears. Not like Bethesda really.

    ZYX 5625478+7878 - HVCD AYX XOTF LFG IVL EGIBDYU CD RZWVI?UJY'H VOSC FW SFP'GS POCVK KYVI L UWX IVYGLV. XZAG YU,  DHNY PJFF CCZ! ZM'K NZHP HQ QV. NAWLV OSS HEJB RGO TVXS HBVD?

Keys are LOCKHRTSURV and ZYX.

Translates to: "WHAT THE **** ARE YOU LOOKING AT KIDDO? DON'T TELL ME YOU'VE NEVER SEEN A GUN BEFORE. COME ON, MOVE YOUR A**! IT'S TIME TO GO"

Copy pasted from reddit's Google doc.

New Morse code: "CLG BR CLG BR RPT DY SEV ON HVB PPL AR SCRD LST NGHT WE HRD STR NES FM TI ATM WE SE STR HUM DX Ø2 MIL N SMTH INT RGTH WID TH PL K"

Reddit translates: "Calling Black Row, Calling Black Row. Report: day seven, on Harvard Bridge.  People are scared; last night we heard strange noises from The Institute. At the moment we see strange humans distance 2 miles north. Something isn't right with that place, over."

Story is emerging that there is a disaster at Vault 119 in which 899 people die. The 900th is The Survivor, possibly the game's PC, and our Survivor meets up with Desmond Lockhart.

Modifié par Addai67, 04 décembre 2013 - 08:47 .


#662
Barbarossa2010

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Playing FO3 again. Will pay particular attention during Point Lookout on this run.

#663
Splinter Cell 108

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I'm playing FO3 right now as well, with TTW though, I can't be bothered to run that game without New Vegas' mechanics. I added some of my weapon mods to the FO3's raiders and Talon Company, now they are way harder than before.

#664
Barbarossa2010

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I've found some decent weapon mods as well for FO3, but they are not near as good as those I have on for New Vegas. For difficulty, I simply move up my difficulty level to Very Hard. Is that kind of difficulty comparable to what your mod does? Because everything is just plain harder, and the drops do little to compensate. It slows me down and I go through ammo, stims and food like candy.

No drugs yet, but I'm sorely tempted. I'm forced to melee weapons to fight lower level baddies, or finish off higher grade enemies, just to conserve ammunition and explosives.

I'm only a level 6 right now, and am already neck deep in super mutants and Talon company pinheads. I guess they trigger automatically if you disarm the Megaton bomb, then Tenpenny sics them on you, because I haven't even gone into Moriarity's yet. Terrible drops except for armor. I had a duh moment when I went into Hubris Comics early on and took a tunnel or something that dumped me into Mason District where I got absolutely piled on by muties. I went with it anyway for the XP, but it cost me a lot.

In other news, my game has become slightly unstable on this run, CTD-ing every hour and a half or so...and I've cleared out my entire save file to start new. Right now I can deal with it.

Modifié par Barbarossa2010, 05 décembre 2013 - 12:36 .


#665
Splinter Cell 108

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They're not my mods, they're other peoples mods, I just added them to the FO3 raiders because I can do that with TTW since it merges both games. They're NV mods, I just can't play Fallout without iron sights, New Vegas got me used to it. I just merged most of the weapons I had and put them into the Capital Wasteland through leveled lists, it wasn't very complicated, since they already had their scripts , just needed to add a few lines to make it work.

I've also been thinking of doing the same with my armor mods, just put them in through scripts into the FO3 leveled lists but GECK is doing some annoying things.

#666
spinachdiaper

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Proof? they found this and but it up on another forum http://thepropheteer.com/ and you can scroll in and out to change it to see a vault tech logo?

Modifié par spinachdiaper, 05 décembre 2013 - 06:13 .


#667
happy_daiz

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Well, I left the Big MT, and did some stuff in the Mojave:

- Finally helped Goodsprings with the Powder Gangers (yeah, at level 43).
- Rescued the NCR soldiers at Nipton.
- Did a sweep of the dam, and saved the President.
- Oh! I killed Mr. House.

I guess I'm siding with NCR again this time. Although I did keep a save, so I can switch over to Yes Man pretty easily. And backtrack to another save to side with House. I still have a hard time siding with him, because of his views on the BoS. I know they're turds, but I just can't bring myself to blowing them up. Too much FO3 nostalgia, I guess. I went with the questionable truce route.

I almost put the final MQ quest in motion, inadvertently, but remembered that I still had some stuff to do. Thank goodness I held myself back.

You have to do TLR before you finish the MQ, right? I was thinking it was game over once you do that last quest at Hoover Dam.

Modifié par happy_daiz, 05 décembre 2013 - 03:36 .


#668
Seagloom

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Yes, you have to complete TLR beforehand.

Personally, I don't care for the BoS. Like you wrote, they're turds. >.< The stuff they do in certain endings, or hell, how some of them act toward Veronica depending on how her quest is concluded, paints them in a very poor light. I have my own issues with House, but bombing their bunker isn't one of them. >.>

I picked up my max intelligence Courier save again last night. Think my other game was burning me out. Or maybe boredom was setting in. I don't know. At this rate I may complete two games concurrently. O.o

I leave some quests incomplete for ages too. In fact I have yet to raid NCRCF in either game. There are also quests I skirt around to complete companion stuff later; such as That Lucky Old Sun.

Modifié par Seagloom, 05 décembre 2013 - 03:39 .


#669
happy_daiz

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^ That sounds like me with Skyrim. Right before I started this run of NV, I'd created a male Dunmer, got him up to level 10, then switched back to my male Khajiit badass. I have 21 characters, so if that tells you anything...and 18 of them are female. This male thing is something new I'm trying.

I am still having trouble getting Arcade to give me his quest. I took him to Helios One, and agreed with him, so he confirmed; then I talked to the OSI guy, and he confirmed; then I took him to the crashed vertibird, confirmed; did White Wash and framed the Scorpions, confirmed...I don't know what else to do. I'd really love to bring the Enclave Remnants into the fray, but he's being difficult.

I also haven't done anything with the White Glove Society. I just...meh. Somehow I always fumble through that quest.

And I need to pick up Lily, to tell her to take her meds. And get Veronica a dress. Blah.

I really like having high Intelligence. I think I might start a run with that (I'm a copycat). Having high perception is nice, too. And agility, for implants. They sure make it hard to pick what to focus on! *shakes fist*

Modifié par happy_daiz, 05 décembre 2013 - 03:46 .


#670
Seagloom

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I started off with high perception too on that game. 7, if memory serves. Also took the Four Eyes trait. Agility started at 6. I boosted it to 7 with Small Frame. Basically she has mid to high stats in everything save strength and endurance. Her strength began at a lowly 2.

Anyways, I like high intelligence too. :) One thing I hate about my unarmed game is I need to rely on magazines so often to make skill checks. It gets easier as she levels, but it's not as fun as just having all the skills I want available. High intelligence feels more fluid. Downside is her abysmal strength runs counter to my pack rat playstyle. XD

Arcade is who I'm working on in my unarmed playthrough at the moment. It really feels like these companions were designed to rarely be swapped for another. I can't imagine anyone arranging things so they hit all the quest triggers properly without either a walkthrough or poring through the game's files.

I like that Beyond The Beef has so many ways to solve it. It's not my favorite quest, but I kinda like the way it flows better than solving the Omerta mess. Or maybe that's because it can have a definitive positive outcome. Whereas it's lose-lose with the Omertas. Leaving Cachino in charge hardly feels like a victory given what Joana says about him.

Modifié par Seagloom, 05 décembre 2013 - 04:00 .


#671
LobselVith8

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happy_daiz wrote...

I am still having trouble getting Arcade to give me his quest. I took him to Helios One, and agreed with him, so he confirmed; then I talked to the OSI guy, and he confirmed; then I took him to the crashed vertibird, confirmed; did White Wash and framed the Scorpions, confirmed...I don't know what else to do. I'd really love to bring the Enclave Remnants into the fray, but he's being difficult.


Did you already meet Caesar? It should activate if you installed Yes Man on the terminal, if you destroyed the Brotherhood for House, or if you killed House for Colonel Moore.

#672
Barbarossa2010

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Well, eavesdropping on your NV conversation, I'm thinking I might to have to pick up New Vegas again with a brand new Courier, and do a parallel run while working my FO3 run. Missing the Mojave listening to you all.

Question for Splinter Cell or anyone who might know:

How well does TTW run on an average system? Any issues? My New Vegas game is very stable, but my FO3 game is verging on iffy. Does everything in New Vegas (mods particularly) transfer and vice versa; and do you need to start from new saves? Do you play as Courier or Lone Wanderer? What happened to "Requiem?"...you see where I'm going with this.

Just asking because it seems a good time to try it.

#673
Addai

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spinachdiaper wrote...

Proof? they found this and but it up on another forum http://thepropheteer.com/ and you can scroll in and out to change it to see a vault tech logo?

Not sure what you're asking. A lot of hoax sites have gone up since the original survivor2299 was found.  If you're asking do we know for sure that that site is Bethesda, no we don't. The domain was registered to Zenimax but in a rather unorthodox way.

Video game journalist Geoff Keighley tweeted that he met with Bethesda reps yesterday and according to him, their new media strategy is "eye opening." Whatever that means.

Modifié par Addai67, 05 décembre 2013 - 04:18 .


#674
happy_daiz

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@LobselVith8  - Yep, I forgot to mention that. I took Arcade along to the Fort, and assured him that we'd get in and get out. He confirmed.  As far as that whole points system goes, I think we should be square, but he just won't budge.

@Seagloom - I hear you on magazines. After DM and OWB, I have double figures of every single magazine in my inventory (most, I don't really need, as those skills are maxed), but to start off with? Yikes, constantly have to be finding more.

I've never set any of my SPECIAL skills below 5, so having Strength at 2 sounds dang near impossible. I'm a packrat as well, so, yeah...

Hmm, maybe I'll just do Beyond the Beef, and get over it. I did the Omerta quest, and felt that same way about Cachino. Such a sleaze. But it's better than the bosses attacking the Strip. And I got a fancy schmancy new Pimp-Boy. WooWOO Bloop Bloop BlooOOOOP.

Modifié par happy_daiz, 05 décembre 2013 - 04:40 .


#675
Splinter Cell 108

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Barbarossa2010 wrote...

Question for Splinter Cell or anyone who might know:

How well does TTW run on an average system? Any issues? My New Vegas game is very stable, but my FO3 game is verging on iffy. Does everything in New Vegas (mods particularly) transfer and vice versa; and do you need to start from new saves? Do you play as Courier or Lone Wanderer? What happened to "Requiem?"...you see where I'm going with this.

Just asking because it seems a good time to try it.


Requiem is the same thing as TTW the authors just took it off of the Nexus. As far as I'm aware I don't think TTW is very demanding. However, the way TTW works is that it uses New Vegas engine, basically think of it as any other mod for New Vegas because in the end that's what you're really running, you're not using both games or anything that crazy. Basically it adds Fallout 3 into New Vegas. As for what you play as, well you play as both, you start in Vault 101, finish FO3 take a train to New Vegas or at least somewhere in between or something, you just get there somehow, after 9 years of course, then New Vegas starts, intro and everything, that's their explanation anyway, you can even leave the CW before that if you choose to, I like to leave things finished up before I do though. 

As for mods, it really depends, for example I use FOOK most of its features work but some of it stays in New Vegas, such as adding weapons and armor to the people of  New Vegas, you won't see those weapons on FO3 enemies unless you add them yourself or someone else does for that matter. For example Project Nevada works with TTW, some of its weapons spawn in the CW as well namely within Enclave crates and soldiers. However, if there's some power armor such as Outcast Power Armor, that isn't in PN's levelled lists it won't have the visor overlay, that's easily remedied though and it doesn't require any complex procedures. Keep in mind that if you use TTW, the mods that you can use freely are the mods for New Vegas, not FO3's, to use those you have to convert them, they have a guide on how to do this. Not everything is as easy convert as that guide specifies, some mods need to be completely overhauled to make them work, mainly because they're script heavy or because encompass a large amount of stuff. 

If you're using it, I'd recommend a new game, so do the people who made it, also make sure that you disable all your mods before starting FO3, just uncheck them in NMM, the FO3 intro is very heavily scripted and running mods will make it crash easily. TTW is also in alpha, but it works well enough, there are some annoying glitches though but they all have fixes so far. 

TTW webpage

That's their page, I'd suggest you search or ask if it is very demanding or not, I personally don't think it is but then again my PC is very strong so I might just not have noticed it.