TipsLeFedora wrote...
I hope obsidian is doing the developing and Beth is doing the publishing
Does Obsidian like to give us toggles?
Guest_Lathrim_*
TipsLeFedora wrote...
I hope obsidian is doing the developing and Beth is doing the publishing
TheChris92 wrote...
I don't want to play a shooter, when I play Fallout. Improving the shooting mechanics is fine with me, but not at the cost of the RPG elements -- Because that usually meas that stats end up becoming utterly meaningless as you can somehow hit a fly, from a mile away, with a 9mm without no prior knowledge of weapons training anyway. That was what ME2 did wrong, imo. It was also a problem in Human Revolution. I do agree that it is silly that a bloke can just shrug off a bullet to the head. But this is Fallout we are talking about, not any of those spunkgargleweewee-spectacular-realistic'-shooters. There are people turning into Super-Mutants, after getting exposed to 'magic' as opposed to good ol' toxic waste which will usually just kill you. Not to mention the Courier, from NV, being shot in the head and somehow able to 'walk that off'.
Ravensword wrote...
Yeah, no. When I play an FO game I expect it to be an FO game and not a dudebro shooter w/ RPG elements, thank you very much.
Mr.House wrote...
Nothing will make me hate Bethesdas Fallout more if they did this. When I play a FO game I expect heavy stats, not a generic FPS.
Liamv2 wrote...
What those 3 said. ^
Modifié par bmwcrazy, 18 novembre 2013 - 08:03 .
Guest_Jayne126_*
Eh, while I agree that the civil war was a good theme in regards to the potential, how in the end they actual made it was just terrible.Liamv2 wrote...
The DLC of FO3 and the civil war of skyrim are the things that give me hope for FO4's Writing i ope they have learned from them.
I kind of just equate 'open-world' with a 'looser story'. And even then, I liked the FO3 story. For me, it doesn't need to be spoon-fed. I like to explore, and find it for myself. And the story I find might not be the main quest. It might be what I observe. What I read. What I do. To me, that is the story in a Bethesda game. Anything that enriches the experience is a bonus.WittingEight65 wrote...
Ok, the UI was ****, I can give you that, but I honestly don't care about the writing (Especially if I am buying a game from Bethesda).
I mentioned in my previous post that I do not mind improved shooting mechanics, as long as it is not at the expense of the RPG mechanics; Although, from what I've seen, that's usually how it goes if ME2 or Deus Ex is anything to talk about. You seem to either get a shooter with the option of changing your equipment, and level up and call that an RPG, or you get an RPG with dodgy shooting mechanics like ME1. I'll see it before I believe it. I think your example is a bit far fetched, if you allow every stat to improve your shooting in some way. The way it was in NV with agility, luck & perception was fine. Let's keep it like that or alternatively do it like System Shcok 2 & Deus Ex. None of their successors have managed to balance the RPG mechanics with the shooting -- They've either abandoned them entirely or dumbed them down. So, you'll have to forgive for not holding out much hope for an improved balance.bmwcrazy wrote...
You can still have your Fallout RPG with realistic shooting mechanics and weapon behaviors. You don't have to make it a "dudebro" one shot one skill shooter, but at least make the guns fire like real guns.
Strength: better armors, more carry weight, more effective melee combat, reduce weapon recoil etc.
Perception: better detection of enemies, ability to track and stalk your targets, disarm traps, and better stealth like hiding from your enemies.
Endurance: increases your health, stamina, damage threshold and damage resistance.
Charisma: improves your appearance, speech and barter skills, like the ability to talk yourself out of troubles.
Intelligence: better handling of the weapons and other equipements like more weapon damage, more accurate aiming (like your scope and iron sight move around less so becomes easier for you to hit a target or a fly from a mile away) , more effective weapon upgrades and decreases weapon degradation.
Agility: faster reload, faster movements, faster aiming, increases your action points, ability to dodge attacks and use slow-motion.
Luck: improves your chance of landing a critical hit and affects your other skills.
TheChris92 wrote...
I mentioned in my previous post that I do not mind improved shooting mechanics, as long as it is not at the expense of the RPG mechanics; Although, from what I've seen, that's usually how it goes if ME2 or Deus Ex is anything to talk about. You seem to either get a shooter with the option of changing your equipment, and level up and call that an RPG, or you get an RPG with dodgy shooting mechanics like ME1. I'll see it before I believe it. I think your example is a bit far fetched, if you allow every stat to improve your shooting in some way. The way it was in NV with agility, luck & perception was fine. Let's keep it like that or alternatively do it like System Shcok 2 & Deus Ex. None of their successors have managed to balance the RPG mechanics with the shooting -- They've either abandoned them entirely or dumbed them down. So, you'll have to forgive for not holding out much hope for an improved balance.
Modifié par bmwcrazy, 18 novembre 2013 - 08:49 .
Yes, that was my point -- You either get an RPG with dodgy action/shooter mechanics or an action-shooter with a few RPG elements, like say changing your equipment or leveling up. Ala, Human Revolution or ME2. The lesson here is that they tend not to mix well together. The reason why I mentioned Deus Ex or System Shock 2 (a good balance) is because they had their priorities straight. They weren't perfect, but no other game has done it better than them. It's fine if you like Human Revolution's dumbed down system as I'd call it, but I do not. Having Jensen be adept with every weapon kills the idea of role-playing him differently.bmwcrazy wrote...
Deus Ex is very much a RPG with dodgy action mechanics and I actually prefer Human Revolution's mechanics over it.
Exactly as I said -- Having every attribute set to improve combat/shooting would unbalance the game. In New Vegas we had Perception, Luck and Agility, which usually would improve your chances for crit & aiming. That system worked fine in New Vegas no need to change that. I'd certainly like to hear what games you're thinking of that has this 'perfect balance' between shooter & RPG.I don't understand what you mean by my example is far fetched, it should be fairly easy to implement in any shooter or shooter RPGs and there are many games that already use a similar skill system.
I guess it's just too much to ask for better and more realistic weapon mechanics in a Fallout game without people screaming heresy.
Realistic? Yes. Asking for more realism in games is just silly - We get enough of that brown, noisy edgy nonsense from your average shooters. Games like GTA IV made the mistake of grounding itself in realism, at the cost of what made the previous games fun. I just hate that term 'realism' in reference to games. It's already funny to ask for something like that in a game that's completely wacky with its science like Fallout anyway. Better shooting mechanics though? No, that's not too much to ask for but there needs to be a better balance than what we've seen before.I guess it's just too much to ask for better and more realistic weapon mechanics in a Fallout game without people screaming heresy.
Modifié par TheChris92, 18 novembre 2013 - 09:40 .
Modifié par Vort3xX, 18 novembre 2013 - 10:01 .
How much is Todd paying you?WittingEight65 wrote...
I'm really excited for this game, it doesn't matter what you haters say, FO3 was a complete success in every single way and you all know it.
Mr.House wrote...
How much is Todd paying you?WittingEight65 wrote...
I'm really excited for this game, it doesn't matter what you haters say, FO3 was a complete success in every single way and you all know it.
TheChris92 wrote...
Exactly as I said -- Having every attribute set to improve combat/shooting would unbalance the game. In New Vegas we had Perception, Luck and Agility, which usually would improve your chances for crit & aiming. That system worked fine in New Vegas no need to change that. I'd certainly like to hear what games you're thinking of that has this 'perfect balance' between shooter & RPG.
MarchWaltz wrote...
I want the shooting to be ACTUAL shooting.
Tired of a .50 cal hitting a HUMAN head and the bad guy is like
"hey man that was rude my head is now crippled"
I want Fallout 4 to be like FarCry 3 except with (obviously) way more rpg elements. But keep the shooting.
bmwcrazy wrote...
TheChris92 wrote...
Exactly as I said -- Having every attribute set to improve combat/shooting would unbalance the game. In New Vegas we had Perception, Luck and Agility, which usually would improve your chances for crit & aiming. That system worked fine in New Vegas no need to change that. I'd certainly like to hear what games you're thinking of that has this 'perfect balance' between shooter & RPG.
How would it unbalance the game?
The whole point of being a RPG is to level up your characters and improve the stats. Reducing recoil, increasing damage, and making your weapons easier to handle are all a part of it.
You can get all that and still have a balanced game with plenty of fairly realistic weapon characteristics and great combat mechanics.
Hmm, I think I see the problem here; I might have misunderstood your post. I read it as you wanting each attribute to be tied to improving the MC's skill with the gunplay, unless that was your intention. Anyway, the system as it is now in New Vegas works - The shooting can always be improved. I'm not even disagreeing with you here. I'm all for better shooting mechanics if implemented without the expsense of anything else. If it is still largely determined on how good your attributes are, then all the better.bmwcrazy wrote...
How would it unbalance the game?
The whole point of being a RPG is to level up your characters and improve the stats. Reducing recoil, increasing damage, and making your weapons easier to handle are all a part of it.
You can get all that and still have a balanced game with plenty of fairly realistic weapon characteristics and great combat mechanics.
Modifié par TheChris92, 19 novembre 2013 - 12:08 .
Liamv2 wrote...
Ah yes they also made a website.
http://thesurvivor2299.com
SergeantSnookie wrote...
And then, at the end of the countdown, announcing...Fallout the mobile game.
SergeantSnookie wrote...
And then, at the end of the countdown, announcing...Fallout the mobile game.