I would call GI's and Valkyrie's powers complementary and only the Paladin's synergistic.
And what would be the difference between the two?
I would call GI's and Valkyrie's powers complementary and only the Paladin's synergistic.
And what would be the difference between the two?
Paladin: Energy drain is a Shield/barrier drainer, tech primer, DR and shielding restorer. Snap Freeze is a cryo primer, staggerer, and armor debuffer. Incinerate is a fire primer and an anti-armor ability. All three are also detonators, and his shield primes and weakens armor too.
Batarian Soldier: Blade Armor as a defensive ability, Ballistic Blades as a short-range group attack, Inferno Grenades as a long-range group attack and armor nuke. Add in a rifle with Phasic, and you've got single-target and group damage, and all defenses.
Human Engineer: Overload is Anti-Shield/Barrier, tech primer, and chain stun. Incinerate primes fire and is anti-armor. Combat Drone both locates and distracts enemies, and bothers Banshees to death.
And what would be the difference between the two?
In the one case, they cover each other weaknesses, they round each other out. In the other - they increase each other effectiveness.
Volus Merc. All his powers are fantastic at enabling you to run away from the enemy like you should with such a crap character.
In the one case, they cover each other weaknesses, they round each other out. In the other - they increase each other effectiveness.
Four score and 7 quarter-centuries ago, our four fathers created a synergistic nation. Synergy is when things "work together" to create something greater than the sum of its parts, like these United States of America. That's why we can never allow them to be torn asunder through secession. I'm looking at you, Texas and Alaska. We know you're thinking about it.
It sounds to me like all of them have synergistic powers.
Not exactly. It's not a big issue, I get what you all mean, I just like to keep my technical terms straight.
For example, GI's Proxy Mine, even though it's a great debuff, has higher utility as an AoE CC and damage dealer, The reduced shields from HM and the halted shield-regen from TC make the GI somewhat vulnerable to concentrated fire. Proxy Mine gives him a possible defense against such situations.
On the other hand, Overload does higher damage to shields when first primed with Incinerate. In general OL and Incinerate detonate each other on anything, adding increased damage from TBs and FEs.
Or, if you take the Human Adept, with the right build, you get 3 biotic explosions every 8 seconds, something that only the Fury and the ACA can rival or be better at. Not to mention that Warp itself increases power damage and Warp and Shockawve have certain evolutions that increase the effectiveness of biotic explosions.
That is synergy.
That is synergy.
No. Synergy simply means that the benefit from combined A and B is more than their individual benefits. Covering for each other's deficiencies is one way of achieving that.
Examples:
No. Synergy simply means that the benefit from combined A and B is more than their individual benefits.
How is what I said about HE and HA not a whole being greater than the sum of its parts?
Covering for each other's deficiencies is one way of achieving that.
To the extent that the added flexibility allows you to do more, sure, it conforms to the strict definition of the word. But then almost any kit is synergetic and this whole thread becomes pointless. However, it is my experience that "synergy" is most often used when talking about achieving a certain effect, as in synergistic muscles help each other to move the body in a certain way (and they don't do that with other muscles).
Perhaps an example will help me carry better my meaning through:
SubNet+Shockwave is just a regular pairing, Warp + Overload is complementary (gives you highly effective options against any enemy, thus completing your arsenal), Warp + Shockwave (or Singularity) is synergetic.
- Warp and AF can be used together to create BEs
- TA's DR boost makes AF's shield drain even more useful
- AF's weakness is the need to get close, TA helps in that
I spoke without too much thinking about the Valkyrie and have now corrected my statement. I would classify the first of your examples as synergistic and the other two as complementary, though.
- PM can be used with TC without having to suffer its cooldown
- HM comes with a shield penalty, but with TC you don't get hit in the first place
- While damage bonuses usually are additive, the damage bonuses from HM, PM and TC are mutually multiplicative (this is the biggie!)
The effects you are describing are universal when combined with any other power and thus we come back to the issue that it would trivialize this whole thread.
We are getting philosophical about semantics here
. What I mean to say is that I distinguish between complementary and synergetic, that's all. And, of course
GI
/thread
VORCHA ENGINEER, SOLDIER, AND SENTINEL!!! ALL THREE WORK GOOD TOGETHER BECAUSE THEY BURN EVERYTHING!!!! GRRRAAAAAAAGH!!!
GI, MQE, Krosol.
AJA, AA and the Goondept make a pretty fantastic trio.
EDIT: Ah, individual synergy. Nevermind.
Hanar Preacher--May his tentacle-y love entwine with your face
Elcor Diplomat--May his emotional pheromones sway your opinions.
Citadel Keeper--Best dodges in the game. I dare you to go back to ME1 to try damaging them.
Sorry, what are we supposed to be posting about?
- Fury (every 1 second combo machine)
- Both Male Adepts (some powers both prime and detonate)
- Male Quarian Engineer (at #1 best synergy in the game since his two powers can both prime and detonate for tech or fire explosion, meaning he has all defenses covered. And has an excellent debuff for bosses. ie. He's way too OP when you consider all the area stagger locking secondary feature of Arc Nades too. So say hello to easy mode + what was BioWare thinking)
And why did OP list only weapon platforms?
Drell Adept and Vorcha Sentinel...
... because the only thing that comes anywhere near close to area Reave + Cluster Grenades is Flamer + Cluster Grenades! (especially on Glacier)
Honourable mention goes to the Fury with speed-specced AF (+ adrenaline mod)
Geth infiltrator glass cannon weapon platform kit.
Volus mercenary cloak to drop aggro on the drone and decoy renders most mooks of all factions useful to avoid pyro and geth bomber squad, marauder death squad,geth hunter death squad, collector captain/trooper squad.
Male quarian engineer because it because it decimates everything with TBs and FEs.
Standard BSN necro again?
Talking about team synergy, Jugg+ KroSoldier+random infiltrator on grenade maps, just try it and you'll know what I mean.