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The Geth or Qurian Choice, Opinions


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#226
Chashan

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StreetMagic wrote...

RatThing wrote...
Weekes also calls Tali a racist and the Quarians a racist society and he wrote the Rannoch arc (one of the most biased storylines in the trilogy).


I had no idea about that.


Oh dear, there was that, wasn't there.

Personally, I think the writers involved would have saved everyone a good deal of headaches by approaching Rannoch similarly to the Golem-decision of DA:O, blurring what is morally 'right' and utilitarian somewhat.

Would have been neat if Xen's scheme to hi-jack the geth would have been on the table, too, as a direct contrast to shouting down everyone involved to shake hands.

#227
Ryzaki

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Chashan wrote...

StreetMagic wrote...

RatThing wrote...
Weekes also calls Tali a racist and the Quarians a racist society and he wrote the Rannoch arc (one of the most biased storylines in the trilogy).


I had no idea about that.


Oh dear, there was that, wasn't there.

Personally, I think the writers involved would have saved everyone a good deal of headaches by approaching Rannoch similarly to the Golem-decision of DA:O, blurring what is morally 'right' and utilitarian somewhat.

Would have been neat if Xen's scheme to hi-jack the geth would have been on the table, too, as a direct contrast to shouting down everyone involved to shake hands.


The issue with the golem decision was you gave all that power to someone who was clearly insane. That's not that great of an idea either.

#228
Ryzaki

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CronoDragoon wrote...

MassivelyEffective0730 wrote...

Why do you follow morals?


Morals are just a code for how to live. Everyone follows them, except perhaps utterly insane people.


This.

Some people just have more flexible morals than others.

And god replaying ME1 just makes me sad. The game ends on such a high note and knowing Starbrat is waiting for me at the end is just. Ugh.

#229
Chashan

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Ryzaki wrote...


The issue with the golem decision was you gave all that power to someone who was clearly insane. That's not that great of an idea either.


Way I see it, that scenario worked because it was made clear that further political considerations aren't the Wardens' responsibility, thwarting the Blight is.

Rannoch could have done with that approach, too, rather than turning Shepards into judge, jury and all but executioner regarding a century-long conflict. With cringe-worthy bias besides, as was pointed out by others.

And god replaying ME1 just makes me sad. The game ends on such a high note and knowing Starbrat is waiting for me at the end is just. Ugh. 


It's MIA in my playthroughs, without the need to alt-tab out of the game after TIM, so...^_^

#230
CronoDragoon

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To each their own. ME1 is basically unplayable for me at this point. I'd rather face Starbrat again than that cover system.

#231
Guest_StreetMagic_*

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CronoDragoon wrote...

To each their own. ME1 is basically unplayable for me at this point. I'd rather face Starbrat again than that cover system.


You don't even need the cover system in ME1 anyways. Just run around with a shotgun and assault rifle and go crazy. "Enemies everywhere!!"

#232
CronoDragoon

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Super strategic! But even avoiding the cover system doesn't really help me enjoy the gameplay, which is fine. Combat clearly wasn't the focus for ME1's gameplay and I understand that.

Modifié par CronoDragoon, 20 novembre 2013 - 05:14 .


#233
DeinonSlayer

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Chashan wrote...

Way I see it, that scenario worked because it was made clear that further political considerations aren't the Wardens' responsibility, thwarting the Blight is.

Rannoch could have done with that approach, too, rather than turning Shepards into judge, jury and all but executioner regarding a century-long conflict. With cringe-worthy bias besides, as was pointed out by others.

There was ample opportunity for it to have played out that way, too - for the two races to end up on various unequal footings with each other, better or worse outcomes based on things that happened earlier, the small ways you influenced opinion on both sides, but instead it boils down to a single huge decision being thrust onto Shepard's shoulders when it's a decision no one person really has any right to make. Like the ending. What qualifies Shepard to decide to forceably augment every living being in the galaxy? It's just silly.

I for one miss ME1's outdoor sniping. The environments never got back to that scale from ME2 onward. The atmosphere was never quite the same.

Modifié par DeinonSlayer, 20 novembre 2013 - 05:34 .


#234
Star fury

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StreetMagic wrote...

CronoDragoon wrote...

To each their own. ME1 is basically unplayable for me at this point. I'd rather face Starbrat again than that cover system.


You don't even need the cover system in ME1 anyways. Just run around with a shotgun and assault rifle and go crazy. "Enemies everywhere!!"


You don't even need hard cover in all three games.

#235
ruggly

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CronoDragoon wrote...

To each their own. ME1 is basically unplayable for me at this point. I'd rather face Starbrat again than that cover system.


I have the same problem.  I want to play through the trilogy again but the combat of ME1 wants to make me smash my head against my brick wall.

#236
sH0tgUn jUliA

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The premise of ME3 was technology is teh evulz. So make the brilliant scientist "teh mad scientist". You have the Quarians whom Weekes doesn't like and he gave them the mad scientist. Brilliant move. OR you get to choose the nice cuddly geth who have been shooting at you for up until that moment. Every single one of them except for Legion. I hate the way the entire plot was written. They could have done so much more with it. But again it was a matter of resources and time, and the thinking was black and white.

If things weren't just right you had to make a choice, so f*** it, I'll chose the Quarians. They hadn't shot at me once. I'm not counting Gerrel because I told him to counterattack. I don't care about morals. When I play I totally metagame. If I side with the Geth I lose a follower. If peace is not possible it's goodbye Geth. If the Quarians are smaller, I'll make up the lost war assets with Omega. It's a game and Tali is my character's friend. End of story. I X-button out after the party anyway. The ending is too horrible to discuss.

#237
Guest_StreetMagic_*

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All of these big choices are symptomatic of them going into this game with the mindset that it's a Closer.. the final chapter of the trilogy. In their minds, everything had to be epic and grandscale to them. So they upped the ante. Shepard had to go out like a god, I guess. Which sucks. I liked him/her more as just an exceptional man or woman. One who was dependent on other exceptional individuals, instead of just standing alone like this, with the galaxy in their hands alone.

#238
ruggly

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StreetMagic wrote...

All of these big choices are symptomatic of them going into this game with the mindset that it's a Closer.. the final chapter of the trilogy. In their minds, everything had to be epic and grandscale to them. So they upped the ante. Shepard had to go out like a god, I guess. Which sucks. I liked him/her more as just an exceptional man or woman. One who was dependent on other exceptional individuals, instead of just standing alone like this, with the galaxy in their hands alone.


Agreed on the bolded.  They took Shepard being special too far in my opinion.

#239
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On a sidenote, I want to add that I think they learned little from what made ME2 so great (more specifically, the idea of Shepard being part of a bigger group or crew). There's a letter in ME2 where Sha'ira says that "Your fight with Saren tested your resolve, but I fear you will not make it out of this one without the support of others. Make sure they have clear minds and glad hearts". Or something like that. There was a big emphasis on how Shepard wasn't alone in his choices or his struggle.

That feeling got scrapped and ME3 became inspired more by ME2: Arrival. A lot of it felt like a series of Arrival type of scenarios, even if you had a squad with you. Shepard stood alone. Then they realized how lame this is and brought back the idea of friendship again in ME: Citadel

#240
KaiserShep

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StreetMagic wrote...

All of these big choices are symptomatic of them going into this game with the mindset that it's a Closer.. the final chapter of the trilogy. In their minds, everything had to be epic and grandscale to them. So they upped the ante. Shepard had to go out like a god, I guess. Which sucks. I liked him/her more as just an exceptional man or woman. One who was dependent on other exceptional individuals, instead of just standing alone like this, with the galaxy in their hands alone.


This is exactly what makes the idea of another Mass Effect game so problematic. With everything closed up and resolved, it leaves little room for much of anything, and why I still think this is just a cheap cash grab. I agree with you about having so much of this riding on Shepard though, and this is one of ME2's biggest saving graces. The choices you make primarily deal with your own small team, and you determine who lives or dies on the Normandy, which is the way it should be.

StreetMagic wrote...

On a sidenote, I want to add that I
think they learned little from what made ME2 so great (more specifically, the idea of Shepard being part of a bigger group or crew).There's a letter in ME2 where Sha'ira says that "Your fight with Saren tested your resolve, but I fear you will not make it out of this one without the support of others. Make sure they have clear minds and glad hearts". Or something like that. There was a big emphasis on how Shepardwasn't alone in his choices or his struggle.

That feeling got scrapped and ME3 became inspired more by ME2: Arrival. A lot of it felt like a series of Arrival type of scenarios, even if you had a squad withyou. Shepard stood alone. Then they realized how lame this is and
brought back the idea of friendship again in ME: Citadel


It's strange how this idea was abandoned in the vanilla game. ME2 even went so far as to determine Shepard's survival based on whether or not there was any of the team alive.

Modifié par KaiserShep, 20 novembre 2013 - 06:27 .


#241
ImaginaryMatter

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StreetMagic wrote...

All of these big choices are symptomatic of them going into this game with the mindset that it's a Closer.. the final chapter of the trilogy. In their minds, everything had to be epic and grandscale to them. So they upped the ante. Shepard had to go out like a god, I guess. Which sucks. I liked him/her more as just an exceptional man or woman. One who was dependent on other exceptional individuals, instead of just standing alone like this, with the galaxy in their hands alone.


I agree. Shepard isn't space Jesus, at the end of the day he's just some guy who accidently got mind-probed by an ancient alien artifact. One of the things that bothered me about that post-credit's scene was that they only remembered the legend of the Shepard.

Modifié par ImaginaryMatter, 20 novembre 2013 - 06:26 .


#242
KaiserShep

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Eh that stargazer stuff doesn't really make sense anymore, since the galaxy is left far too intact in high EMS anything for stuff to be lost in time, so I don't acknowledge it and just turn the game off before I hear Buzz Aldrin's voice.

Modifié par KaiserShep, 20 novembre 2013 - 06:29 .


#243
trenq

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StreetMagic wrote...

On a sidenote, I want to add that I think they learned little from what made ME2 so great (more specifically, the idea of Shepard being part of a bigger group or crew). There's a letter in ME2 where Sha'ira says that "Your fight with Saren tested your resolve, but I fear you will not make it out of this one without the support of others. Make sure they have clear minds and glad hearts". Or something like that. There was a big emphasis on how Shepard wasn't alone in his choices or his struggle.

That feeling got scrapped and ME3 became inspired more by ME2: Arrival. A lot of it felt like a series of Arrival type of scenarios, even if you had a squad with you. Shepard stood alone. Then they realized how lame this is and brought back the idea of friendship again in ME: Citadel


yep.

If you have Legion & Tali alive they should be able to resolve this, not only Shepard.

#244
KaiserShep

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Don't forget Admiral Koris, who also advocates peace with the geth. I think that Raan should also have been someone we can pursuade while she's hanging about on the ship, also factoring into swaying Gerrel. The only other wildcard is Xen, who's strictly in the subjugation camp, but I doubt she matters much in that decision.

Modifié par KaiserShep, 20 novembre 2013 - 06:34 .


#245
ImaginaryMatter

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trenq wrote...

yep.

If you have Legion & Tali alive they should be able to resolve this, not only Shepard.


Mass Effect 3 is, or should have been, a game with both choice and consequence. I think the end of the Rannoch Arch should have played out based on the previous decisions. For example, instead of Shepard shouting down the fleet Tali, Koris, and maybe Raan do it instead and they can either fail or succeed. The only choice Shepard would maybe have is to use an interrupt.

#246
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I can barely make a list of the times I didn't feel godlike in ME3. Where the atmosphere feels a bit more cooperative and down to earth, like there's more riding on it than just what Shepard thinks. Omega kind of stands out. Grissom and Jack somewhat. And Citadel DLC, like I mentioned above (especially the Casino stuff).

edit: Oh, and the final confrontation with TIM and Anderson.

Then they **** it up and make me a lonely god again 5 minutes later.

Modifié par StreetMagic, 20 novembre 2013 - 06:50 .


#247
Barquiel

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ImaginaryMatter wrote...

StreetMagic wrote...

All of these big choices are symptomatic of them going into this game with the mindset that it's a Closer.. the final chapter of the trilogy. In their minds, everything had to be epic and grandscale to them. So they upped the ante. Shepard had to go out like a god, I guess. Which sucks. I liked him/her more as just an exceptional man or woman. One who was dependent on other exceptional individuals, instead of just standing alone like this, with the galaxy in their hands alone.


I agree. Shepard isn't space Jesus, at the end of the day he's just some guy who accidently got mind-probed by an ancient alien artifact. One of the things that bothered me about that post-credit's scene was that they only remembered the legend of the Shepard.


Shepard always made the "big" choices alone. Your squadmates will voice their opinion, but Shepard made the decisions.

The Destiny Ascension - the only information Shep has from the distress call is that the Destiny Ascension's main drive if offline and kinetic barriers are down considerably. There's no information on other Council ships, how many geth ships there are, where everyone is. Not to mention that Shepard isn't trained in the art of massive space battles...she is not qualified for large scale naval warfare at all (...unlike Admiral Hackett for example). But everyone follows Shepard uninformed suggestion...

The rachni queen -  of course we can't just leave her in the tank and let the Council decide (as Kaidan suggested)...

The collector base - Who says the Collector base has to go to Cerberus?

#248
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The Council and Rachni and Collector base all had an atmosphere of outside opinions to them. That's how I roleplay it at least. It creates interesting drama and interplay, depending on your squad. Wrex and Liara advocating their respective ideas about the Council. Or Garrus and Ash, etc. With the Collector base, it's interesting to have Jack (who calls TIM a "user", tying the choice into her whole storyline in general) or Thane, where TIM interjects and says you shouldn't trust an "alien's" opinion. You don't feel alone or godlike in these decisions.

Modifié par StreetMagic, 20 novembre 2013 - 06:56 .


#249
Ryzaki

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Chashan wrote...
Way I see it, that scenario worked because it was made clear that further political considerations aren't the Wardens' responsibility, thwarting the Blight is.

Rannoch could have done with that approach, too, rather than turning Shepards into judge, jury and all but executioner regarding a century-long conflict. With cringe-worthy bias besides, as was pointed out by others.


True but my Warden was worried about crazy woman with golems going crazy period.

Fair enough. I just don't see how Shep managing to talk the Quarians down is judge jury and executioner.

It's MIA in my playthroughs, without the need to alt-tab out of the game after TIM, so...^_^


LOL

MEHEM for the win XD.

CronoDragoon wrote...

To each their own. ME1 is basically
unplayable for me at this point. I'd rather face Starbrat again than
that cover system.


Pfft super armor + super gun.

ME2's combat system is starting to annoy me too. Damn recepticle is killing me. For all that I loathe about Me3 the combat is great.

StreetMagic wrote...

CronoDragoon wrote...

To each their own. ME1 is basically unplayable for me at this point. I'd rather face Starbrat again than that cover system.


You don't even need the cover system in ME1 anyways. Just run around with a shotgun and assault rifle and go crazy. "Enemies everywhere!!"


Yup. And Biotics are so hilariously OP.

Though now I'm remembering why I usually turned my adepts into infiltrators for ME2 and then back into adepts for ME3. God Biotics are meh in ME2 compared to the games. Infiltrator is so much more fun to play in ME2.

Modifié par Ryzaki, 20 novembre 2013 - 07:15 .


#250
Iakus

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CronoDragoon wrote...

To each their own. ME1 is basically unplayable for me at this point. I'd rather face Starbrat again than that cover system.


I'd rather face the Saren-hopper than Starbrat again