Just unlocked the Lancer... how to manage the overheating?
#1
Posté 21 novembre 2013 - 05:14
O.k. this is another non-thermal clip weapon that has a long reload time (like the Particle Rifle).
Before I take this into Gold (should I try this in Gold?), what is the BSN strategy for using this class of overheating weapons? Do you just blast away until the gun overheats and take cover until it reloads?
Or do you get good at knowing when to stop shooting just before overheat and cool down? I am not sure if I can get good at watching the ammo counter.
Or do you just shoot in short bursts and play it safe???
Thanks!
#2
Posté 21 novembre 2013 - 05:17
#3
Posté 21 novembre 2013 - 05:19
If you make sure most of your shots actually hit your target you won't use enough ammo to overheat often.
#4
Posté 21 novembre 2013 - 05:21
Assuming you use a stability mod in your gear; I'd use an ammo mod (boosts your clip ammo allowance) plus an extended barrell to boost your weapon damage. Then you can use an armour piercing ammo mod on your weapon.
#5
Posté 21 novembre 2013 - 05:21
Aquaman 40oz wrote...
Take the mag mod and don't run it dry.
Yup; bad things happen if you run dry...
#6
Posté 21 novembre 2013 - 05:22
#7
Posté 21 novembre 2013 - 05:31
#8
Posté 21 novembre 2013 - 05:32
#9
Posté 21 novembre 2013 - 05:40
wngmv wrote...
Don't use it until you get it to X.
Ouch, you are killing me!
I have already maxed out my Rares. I cannot image how long it would take to max this from Level 1 to Level X.
#10
Posté 21 novembre 2013 - 05:43
IllusiveManJr wrote...
I was disappointed I never unlocked it. Well over twenty million credits spent and only a Venom I to show for it.
I know how you feel. I was pretty shocked when it showed up in my Arsenal pack. I was expecting more level 4 equipment....
#11
Posté 21 novembre 2013 - 06:28
AustereLemur799 wrote...
All I know is that it needs a stability mod on it. Whether you use that from your consumables or on your weapon mods is up to you.
Extended clip + Penetration all day
#12
Posté 21 novembre 2013 - 06:32
2. Don't spray.
3. Use a Volus (This is applicable to everything in ME3).
#13
Posté 21 novembre 2013 - 06:44
#14
Posté 21 novembre 2013 - 07:05
#15
Posté 21 novembre 2013 - 07:58
wngmv wrote...
Don't use it until you get it to X.
That's bad advice..... Lancer is great from L1! Just use the extended magazine ... The thing is to get in a flow, if you know the flow you hardly ever run out of ammo.
And if you do run out of ammo, press reload fast and furious...
#16
Posté 21 novembre 2013 - 08:29
wngmv wrote...
Don't use it until you get it to X.
#17
Posté 21 novembre 2013 - 08:34
#18
Posté 21 novembre 2013 - 08:34
2) Use it on casters, and shoot between cooldowns.
My favourite:
QFE > cryo blast > shoot > incinerate
AA > warp > shoot > throw
3) Ammo Awareness™
Modifié par HusarX, 21 novembre 2013 - 08:35 .
#19
Posté 21 novembre 2013 - 09:00
Mag Mod
Headshotz
Ammo Powers
#20
Posté 21 novembre 2013 - 09:06
Caster classes and try to remember it's not a Typhoon. So keep the Daka Daka to shortish bursts. I was used to the CSMG so I hardly ever run it dry.
If you're firing between spamming powers then you shouldn't run out.
#21
Posté 21 novembre 2013 - 09:07
#22
Posté 21 novembre 2013 - 09:18
Lord Nutfork wrote...
I finally unlocked the Lancer.
O.k. this is another non-thermal clip weapon that has a long reload time (like the Particle Rifle).
Before I take this into Gold (should I try this in Gold?), what is the BSN strategy for using this class of overheating weapons? Do you just blast away until the gun overheats and take cover until it reloads?
Or do you get good at knowing when to stop shooting just before overheat and cool down? I am not sure if I can get good at watching the ammo counter.
Or do you just shoot in short bursts and play it safe???
Thanks!
Long answer:
Totally Gold viable at lvl. 1. Short bursts as has been said. Best on a char. that has weapon damage boosts. Small spread - it's not a headshot machine but that's your best place of aim given the choice.
Most if not all mooks on Gold are dead before the mag is empty. On bosses you need to exercise discipline. The fact you never need to visit ammo boxes for your gun does not mean you can spend all day exposed to enemy fire.
It's a great gun on Gold even at the first level. But not a great gun on every char at that point.
I'd take a GPR X over the Lancer 1 on a caster if you wanted an assault rifle. The Lancer trades the Harrier ammo considerations for more spread at longer ranges.
Modifié par Aquaman 40oz, 21 novembre 2013 - 09:20 .
#23
Posté 21 novembre 2013 - 09:34
Heldarion wrote...
Don't expect too much from it.
This.
Many people suggesting caster kits... The thing is that CSMG is superior to Lancer in general, and that's especially true on casters, because of its lighter weight and its ammo regen starting immediately after firing.
Lancer benefits a lot from accuracy and stability bonuses and its infinite ammo is useful if you're not using grenades, so the old guard turians are a natural choice (Lancer works surprisingly well with Marksman, though you'll definitely want a high level Lancer for that). Sadly there are just so many better weapons for them...
As for how to manage overheating... well, always aim never to overheat the thing in the first place. With practice you'll develop a feel for how long you can shoot it and still keep it cool. Stay calm, ration your fire and avoid the urge to spray and pray when the going gets tough - that's when it tends to overheat, and that's also when it hurts you the most.
#24
Posté 21 novembre 2013 - 10:02
#25
Guest_Lusty Argonian Maid_*
Posté 21 novembre 2013 - 10:03
Guest_Lusty Argonian Maid_*
What comes to the overheat -> mag upgrade mod is your friend. If it overheats, I just use an thermal clip pack because I lack patience. Watch the ammo count and stop shooting when closing to zero (then wait for a moment so it recharges)





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