Aller au contenu

Photo

Just unlocked the Lancer... how to manage the overheating?


  • Veuillez vous connecter pour répondre
54 réponses à ce sujet

#1
Lord Nutfork

Lord Nutfork
  • Members
  • 395 messages
I finally unlocked the Lancer.
 
O.k. this is another non-thermal clip weapon that has a long reload time (like the Particle Rifle).

Before I take this into Gold (should I try this in Gold?), what is the BSN strategy for using this class of overheating weapons? Do you just blast away until the gun overheats and take cover until it reloads?

Or do you get good at knowing when to stop shooting just before overheat and cool down? I am not sure if I can get good at watching the ammo counter. 

Or do you just shoot in short bursts and play it safe???

Thanks!

#2
Aquaman 40oz

Aquaman 40oz
  • Members
  • 106 messages
Take the mag mod and don't run it dry.

#3
Tokenusername

Tokenusername
  • Members
  • 11 157 messages
Short controlled bursts.

If you make sure most of your shots actually hit your target you won't use enough ammo to overheat often.

#4
AustereLemur799

AustereLemur799
  • Members
  • 1 862 messages
All I know is that it needs a stability mod on it. Whether you use that from your consumables or on your weapon mods is up to you.

Assuming you use a stability mod in your gear; I'd use an ammo mod (boosts your clip ammo allowance) plus an extended barrell to boost your weapon damage. Then you can use an armour piercing ammo mod on your weapon.

#5
AustereLemur799

AustereLemur799
  • Members
  • 1 862 messages

Aquaman 40oz wrote...

Take the mag mod and don't run it dry.


Yup; bad things happen if you run dry...

#6
Creator Limbs

Creator Limbs
  • Members
  • 9 244 messages
use it on a caster. Do not use it on a ROF increase class until you can handle the ammo amount. Don't fire it forever, it is not the forever gun.

#7
chcknwng

chcknwng
  • Members
  • 5 354 messages
Don't use it until you get it to X.

#8
IllusiveManJr

IllusiveManJr
  • Members
  • 12 265 messages
I was disappointed I never unlocked it. Well over twenty million credits spent and only a Venom I to show for it.

#9
Lord Nutfork

Lord Nutfork
  • Members
  • 395 messages

wngmv wrote...

Don't use it until you get it to X.


Ouch, you are killing me! Image IPB

I have already maxed out my Rares. I cannot image how long it would take to max this from Level 1 to Level X. 

#10
Lord Nutfork

Lord Nutfork
  • Members
  • 395 messages

IllusiveManJr wrote...

I was disappointed I never unlocked it. Well over twenty million credits spent and only a Venom I to show for it.


I know how you feel. I was pretty shocked when it showed up in my Arsenal pack. I was expecting more level 4 equipment....

#11
mybudgee

mybudgee
  • Members
  • 23 037 messages

AustereLemur799 wrote...

All I know is that it needs a stability mod on it. Whether you use that from your consumables or on your weapon mods is up to you.


Extended clip + Penetration all day

#12
VolusVolusVolusVolusVOLUSVOLUSVOLUS

VolusVolusVolusVolusVOLUSVOLUSVOLUS
  • Members
  • 37 messages
1. Use the magazine modification. This is imperative on ALL overheating based weapons.

2. Don't spray.

3. Use a Volus (This is applicable to everything in ME3).

#13
Bladedrummer

Bladedrummer
  • Members
  • 544 messages
As other people said, always use the magazine upgrade. Other than that, just keep an eye on your ammo and stop firing when it goes below 20. Try to aim carefully and make sure most of your shots hit and you should be fine.

#14
Kinom001

Kinom001
  • Members
  • 2 573 messages
Magazine upgrade and a kit with Marksman or Adrenaline Rush. Activate either when the clip runs out and it'll begin to refill.

#15
Kirchroa Alaaf

Kirchroa Alaaf
  • Members
  • 671 messages

wngmv wrote...

Don't use it until you get it to X.


That's bad advice..... Lancer is great from L1! Just use the extended magazine ... The thing is to get in a flow, if you know the flow you hardly ever run out of ammo. 

And if you do run out of ammo, press reload fast and furious... :D

#16
Dovakiin_N7

Dovakiin_N7
  • Members
  • 973 messages

wngmv wrote...

Don't use it until you get it to X.



#17
Heldarion

Heldarion
  • Members
  • 6 171 messages
Don't expect too much from it.

#18
HusarX

HusarX
  • Members
  • 2 041 messages
1) Extra mag mode.

2) Use it on casters, and shoot between cooldowns.
My favourite:
QFE > cryo blast > shoot > incinerate
AA > warp > shoot > throw

3) Ammo Awareness™

Modifié par HusarX, 21 novembre 2013 - 08:35 .


#19
Catastrophy

Catastrophy
  • Members
  • 8 477 messages
Try to get a feel for it

Mag Mod

Headshotz

Ammo Powers

#20
sabreracer

sabreracer
  • Members
  • 2 180 messages
Mag upgrade is the most important.

Caster classes and try to remember it's not a Typhoon. So keep the Daka Daka to shortish bursts. I was used to the CSMG so I hardly ever run it dry.

If you're firing between spamming powers then you shouldn't run out.

#21
Cirvante

Cirvante
  • Members
  • 4 067 messages
Don't.

#22
Aquaman 40oz

Aquaman 40oz
  • Members
  • 106 messages

Lord Nutfork wrote...

I finally unlocked the Lancer.
 
O.k. this is another non-thermal clip weapon that has a long reload time (like the Particle Rifle).

Before I take this into Gold (should I try this in Gold?), what is the BSN strategy for using this class of overheating weapons? Do you just blast away until the gun overheats and take cover until it reloads?

Or do you get good at knowing when to stop shooting just before overheat and cool down? I am not sure if I can get good at watching the ammo counter. 

Or do you just shoot in short bursts and play it safe???

Thanks!


Long answer:
Totally Gold viable at lvl. 1.  Short bursts as has been said.  Best on a char. that has weapon damage boosts.  Small spread - it's not a headshot  machine but that's your best place of aim given the choice.

Most if not all mooks on Gold are dead before the mag is empty.  On bosses you need to exercise discipline.  The fact you never need to visit ammo boxes for your gun does not mean you can spend all day exposed to enemy fire.
It's a great gun on Gold even at the first level.  But not a great gun on every char at that point. 

I'd take a GPR X over the Lancer 1 on a caster if you wanted an assault rifle.  The Lancer trades the Harrier ammo considerations for more spread at longer ranges. 

Modifié par Aquaman 40oz, 21 novembre 2013 - 09:20 .


#23
LemurFromTheId

LemurFromTheId
  • Members
  • 3 356 messages

Heldarion wrote...

Don't expect too much from it.


This.

Many people suggesting caster kits... The thing is that CSMG is superior to Lancer in general, and that's especially true on casters, because of its lighter weight and its ammo regen starting immediately after firing.

Lancer benefits a lot from accuracy and stability bonuses and its infinite ammo is useful if you're not using grenades, so the old guard turians are a natural choice (Lancer works surprisingly well with Marksman, though you'll definitely want a high level Lancer for that). Sadly there are just so many better weapons for them...

As for how to manage overheating... well, always aim never to overheat the thing in the first place. With practice you'll develop a feel for how long you can shoot it and still keep it cool. Stay calm, ration your fire and avoid the urge to spray and pray when the going gets tough - that's when it tends to overheat, and that's also when it hurts you the most.

#24
GodLovesATrier

GodLovesATrier
  • Members
  • 444 messages
By the way if you overheat and you can't wait 5 secs for it to cooldown you can immediately begin recharge by using a thermal clip pack. You still have to wait for it to completely refill but you can skip the 5-sec "burning gun" animation.

#25
Guest_Lusty Argonian Maid_*

Guest_Lusty Argonian Maid_*
  • Guests
Lancer 1 totally viable for diamond mother****ing ultimate **** level. I use it with adepts,engineers and TGI. Vorcha engy is my personal favorite with Lancer.

What comes to the overheat -> mag upgrade mod is your friend. If it overheats, I just use an thermal clip pack because I lack patience. Watch the ammo count and stop shooting when closing to zero (then wait for a moment so it recharges)