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Is Dragon Age: Inquisition going to be heavy in auto-dialogue? Like in ME3.


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#1
MrMrPendragon

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Or is it going to be like DA:O/ME1 style of dialogue.

I would very much prefer the "old ways" where I can direct the conversation. And not sit through the entire conversation watching the Inquisitor and some guy talk like it's a cutscene.

I want to be able to talk to my companions face-to-face and engage in conversations.

And please don't say "it's not a big deal", because it's a very big deal.

Modifié par ArcherTactlenecks, 21 novembre 2013 - 05:34 .


#2
Dave of Canada

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Awakening had "auto-dialogue"?

#3
MrMrPendragon

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Dave of Canada wrote...

Awakening had "auto-dialogue"?


Ok nevermind. Not Awakeing because the Warden didn't talk.

But my point is the fact that there's not enough opportunities to converse AND the fact that there aren't enough conversation options.

Edit: There, that should get rid of the confusion.

Modifié par ArcherTactlenecks, 21 novembre 2013 - 05:29 .


#4
Eternal Phoenix

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God, I hope not.

We've still yet to see any dialogue asides from that part in one of the Pax videos where the Inquisitor is given three choices to make concerning his troops.

#5
-Skorpious-

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I won't buy it if it does. Simply put, ME3 was the only BioWare game I have played where I felt I was playing a predefined character instead of one of my choosing.

#6
Fredward

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-insert comment about different dev teams here-

#7
acid_rain82

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I hope not

#8
Andrew Waples

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why is that such a big deal have you guys never played fps's or any other game? be thankful that we can have dialogue options...

#9
Walrider

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eaglefan129 wrote...

why is that such a big deal have you guys never played fps's or any other game? be thankful that we can have dialogue options...


There's a fundamental difference between and RPG and an FPS as genres. 'Choice' is pretty core to RPGs, so while I love that we can make them, I'm not going to expect less. Not for an RPG, at least.

#10
metatheurgist

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eaglefan129 wrote...
why is that such a big deal have you guys never played fps's or any other game? be thankful that we can have dialogue options...

The reason I don't play FPSs is because I don't like them. If DA became more like an FPS I'd stop playing it.

#11
MrMrPendragon

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eaglefan129 wrote...

why is that such a big deal have you guys never played fps's or any other game? be thankful that we can have dialogue options...


Dialogue options aren't something to be all thankful for. Yes it's great we have them, but it's expected.

Modifié par ArcherTactlenecks, 21 novembre 2013 - 06:55 .


#12
Christianswe

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Oh god i hope not. The auto dialogue was one of the things I didn't like in ME3. I just didn't feel the same. And you sometimes missed dialogues, or started to walk away, cause you didn't think it was to important.

I hope DAI always uses the wheel, except for party banter of course.
I'm really looking forward to this game! Love me some dragon age!

#13
HSomCokeSniper

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I don't think ME3 was exactly HEAVY with auto-dialogue.

#14
Dutchess

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eaglefan129 wrote...

why is that such a big deal have you guys never played fps's or any other game? be thankful that we can have dialogue options...


I thought ME3 was being ridiculous, especially because all the auto-dialogue resulted in endless cutscenes of a whopping 15 minutes, without ever offering the chance to pause, save, or quite the game. 

I get that at some instances a dialogue choice isn't really relevant/possible, like when Shepard just said one word and then the other guy was talking again. In that case I don't really mind the use of auto-dialogue. But no conversations of at leat 10 minutes during which I can choose what to say only once or twice.

#15
Liamv2

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I don't think so. They added that new feature where you can respond to ambient conversations (without starting a cut scene) which means they don't need to use it as much.

#16
Wulfram

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http://social.biowar...6639/3#15960673

David Gaider wrote...

I understand that people who didn't like the "auto-dialogue" (as some like to call it-- I never have, and I find it a bit vague as to what people are referring to when they mention this) in ME3 might be concerned about how it's going to be done in DA3. I suppose there's always an assumption that whatever game BioWare put out last, its next game is going to follow suit even if a completely different team within the company made it. Not everyone knows that, and that's fine.

As I've said previously when the subject came up, DA3 won't use auto-dialogue any more than it previously did. If there are lines being spoken by the player without prompt, they're either "neutral" lines that occur during a cutscene ("What do you mean?") or occur as a result of something you've already chosen. There are reasons why, in fact, there might be less auto-dialogue than in DA2, but I won't go into them as that would require explanations which cannot occur yet.

If, however, you dislike the PC from ever speaking a single line you haven't directly chosen, then you've come to the wrong place. That's not going to happen.



#17
snackrat

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I'll probably get some hate for this, but I think ME3 handled dialogue better than ME1 did.

ME1 was disguised auto-dialogue - you still said the same thing, every time, but the scene was stopped so you could choose between your options - options which literally did nothing but stall clips.
Then there was the fact that the so-called 'neutral' dialogue was actually just the same as either paragon or renegade, only you'd never get the points for it. So if that's your idea of 'the old ways' (considering you're using ME as an example, despite being different IPs) I don't see how it is any better.

ME2 was the best example of dialogue choices, it usually had a 'neutral' and the neutral (almost?) always had its own dialogue when it appeared. (Sometimes para/ren options were absent, you'd only have one, along with a neutral.)

#18
wolfsite

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Karsciyin wrote...

I'll probably get some hate for this, but I think ME3 handled dialogue better than ME1 did.

ME1 was disguised auto-dialogue - you still said the same thing, every time, but the scene was stopped so you could choose between your options - options which literally did nothing but stall clips.
Then there was the fact that the so-called 'neutral' dialogue was actually just the same as either paragon or renegade, only you'd never get the points for it. So if that's your idea of 'the old ways' (considering you're using ME as an example, despite being different IPs) I don't see how it is any better.

ME2 was the best example of dialogue choices, it usually had a 'neutral' and the neutral (almost?) always had its own dialogue when it appeared. (Sometimes para/ren options were absent, you'd only have one, along with a neutral.)


Ya a lot of people tend to forget that ME1 did have autodialogue, it was just hidden better by giving the illusion of choice to the player.  Many conversations in ME1 had sections were you had two or three responses but the dialogue played was the same for each choice.

#19
Wulfram

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The disguised autodialogue in ME1 was annoying - particularly since it always seems that the cheesiest lines are the ones they won't allow you to avoid - but it was nothing like as ubiquitous as ME3.

I mean, just look at the openings - just the very first bits before you get fighting. Counting on my fingers, ME3 has 20 "auto" lines to 2 or 3 chosen lines (one only happens if you imported I think) before the player gets given a gun by Anderson. ME1 has I think 2 "auto" lines (one disguised) to I think 11 chosen lines before landing on eden prime, not counting optional chats with Pressley and Jenkins or investigate options.

edit:  But apparenly DAI isn't going to be greatly different from DA2, which wasn't too bad for autodialogue.  Though that big speech at the end was very annoying.

Modifié par Wulfram, 21 novembre 2013 - 02:42 .


#20
Blooddrunk1004

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Tupexi wrote...

I don't think ME3 was exactly HEAVY with auto-dialogue.


It is. Also count the fact that middle option was removed from 90% of all conversations.

#21
Bachi1230

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Tupexi wrote...

I don't think ME3 was exactly HEAVY with auto-dialogue.


Compared to other bioware games or really even other mass effect games it was very auto-dialogue.

You were given two choices and  after that it felt like a cutscene played out for a good 2-5 minute conversation.  Rarely did it stray from this.

Though DA2 had its problems I did like having input to every answer hawke made for 95% of the game compared to ME3 where it felt like I only had input for about 50% of the game.

Wulfram wrote...

edit:  But apparenly DAI isn't going to be greatly
different from DA2, which wasn't too bad for autodialogue.  Though that
big speech at the end was very annoying.


I'm ok with it being like DA2, just yeah no silly speeches that don't fit the character:P

Modifié par Bachi1230, 21 novembre 2013 - 03:25 .


#22
Dave of Canada

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Karsciyin wrote...

ME1 was disguised auto-dialogue - you still said the same thing, every time, but the scene was stopped so you could choose between your options - options which literally did nothing but stall clips.
Then there was the fact that the so-called 'neutral' dialogue was actually just the same as either paragon or renegade, only you'd never get the points for it. So if that's your idea of 'the old ways' (considering you're using ME as an example, despite being different IPs) I don't see how it is any better.

ME2 was the best example of dialogue choices, it usually had a 'neutral' and the neutral (almost?) always had its own dialogue when it appeared. (Sometimes para/ren options were absent, you'd only have one, along with a neutral.)


Which is why ME2 was done the way it was, people hated the same dialogue line being said from a choice provided to the player. ME2 did things fine enough, I don't understand the reason behind making ME3 mostly choiceless or have a pick between two dialogue choices.

#23
-Skorpious-

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Dave of Canada wrote...

Karsciyin wrote...

ME1 was disguised auto-dialogue - you still said the same thing, every time, but the scene was stopped so you could choose between your options - options which literally did nothing but stall clips.
Then there was the fact that the so-called 'neutral' dialogue was actually just the same as either paragon or renegade, only you'd never get the points for it. So if that's your idea of 'the old ways' (considering you're using ME as an example, despite being different IPs) I don't see how it is any better.

ME2 was the best example of dialogue choices, it usually had a 'neutral' and the neutral (almost?) always had its own dialogue when it appeared. (Sometimes para/ren options were absent, you'd only have one, along with a neutral.)


Which is why ME2 was done the way it was, people hated the same dialogue line being said from a choice provided to the player. ME2 did things fine enough, I don't understand the reason behind making ME3 mostly choiceless or have a pick between two dialogue choices.

Yeah, as much as I was disappointed in ME2 (not that it was a bad game mind you, I just despised the plot), it handled dialogue superbly - plenty of prompts for the player to forge their own Shepard, neutral dialogue was unique and peppered throughout the game, and interrupts added an extra dimension to conversations. 

ME3 butchered neutral dialogue, basically ignored interrupts, and most conversations seemed to give the illusion that Shepard was a robot, a static character reading from a predifined script the player cannot see. The only real choice players had was deciding whether Shepard acted like Robocop or HK-47 in any given situation. 

#24
Jorina Leto

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Yes, there will be auto-dialog.

#25
Mr. Homebody

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eaglefan129 wrote...

why is that such a big deal have you guys never played fps's or any other game? be thankful that we can have dialogue options...


But you are aware that Dragon Age and Mass Effect are RPG (roleplay) games, right?

I don't play fps games, I play rpg games. Sadly freedom of choice (when it comes to roleplay) in ME series is very limited. It is a little better in DA 2 but still personality system leads straight to the autodialogue. Basically most of the dialogue options are chosen at the start of the game during character creation process. I hope it will change.

I accept how this system worked in previous Bioware games. It is not so easy to make good rpg game as it is with mindless shooters. Still amount of autodialogue is worrying me especially in ME series. This is one of the most important areas where improvements are needed.