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Drew Karpyshyn's thoughts on where he thinks Next ME could go.


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#26
SwobyJ

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cap and gown wrote...

Let me repeat: the Milky Way is 100-120k LIGHT YEARS in diameter.


Yeah, I know. I took my classes on this.

It's also sci-fi with us not crossing the entire galaxy, but portions of it. And possibly in a ship faster than any other.


EDIT: Reapers on Mass Effect Wiki are said to go at 30LY per day (24h), at twice the speed of anything the Council Cycle could do.
That's 5000ish tops days of direct travel to cross the entire galaxy, very rough math. That's about 14 years.

What we'd be doing, if we had Reaper-speed capabilties (heck its technically possible for them to write in an even faster speed in a future game, but I'll ignore that), is go from say EARTH to PALAVEN. That wouldn't take years and years. I don't look forward to visiting places like Rannoch, but Council Space? Quite possible, but itd be a journey and exploration game, not a war game, sure.

Add in forms of stasis for people to sleep for weeks to at most months, and it'd work. Not saying they WOULD be doing it, but I can see how the developers could make it possible.

Modifié par SwobyJ, 21 novembre 2013 - 09:05 .


#27
Beerfish

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My 'Ark' concept for the next game:

Due to the possible pending extinction of all organic life in the galaxy a secret project is undertaken that sends a large ship at top speed out of the galaxy with a representatives of most major species, just in case the war is lost and the Reapers spend the next 100 years exterminating things.

Essentially a blank slate once out of the galaxy no matter what ending is chosen and a pretty open ended story as to what might happen next.

#28
eyezonlyii

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I just like the idea of bringing the relays back because 1.) not only are they iconic but because 2.) not even all of them were functional or discovered during the trilogy. plus as far as repairing goes, if the Citadel has keepers, I'm sure the relays have some sort of maintenance workers as well.

#29
AlanC9

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SwobyJ wrote...

EDIT: Reapers on Mass Effect Wiki are said to go at 30LY per day (24h), at twice the speed of anything the Council Cycle could do.
That's 5000ish tops days of direct travel to cross the entire galaxy, very rough math. That's about 14 years.


Note that standard FTL would be far less efficient than the theoretical max of half Reaper speed, due to the need to scoop fuel from gas giants and discharge the drive core periodically.

Still, contrast MEU figures to Star Trek: Voyager, where Voyager was going to need 75 years to travel 70,000 light-years.

Modifié par AlanC9, 21 novembre 2013 - 09:28 .


#30
David7204

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They're not going to do it.

#31
SwobyJ

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AlanC9 wrote...

SwobyJ wrote...

EDIT: Reapers on Mass Effect Wiki are said to go at 30LY per day (24h), at twice the speed of anything the Council Cycle could do.
That's 5000ish tops days of direct travel to cross the entire galaxy, very rough math. That's about 14 years.


Compare this to Star Trek: Voyager, where Voyager was going to need 75 years to travel 70,000 light-years. MEU FTL drives are plenty fast enough.


Oh yeah, exactly.

I'd imagine a 'ME:Next' to have a somewhat similar story to Voyager in that it's a long journey and you encounter more new things (beings, locations, characters) than old ones.
(this might allow save import of fate of species, since it would only be reflected in a limited way, but I dunno)

If we could go any faster than a Reaper, any trip to known capital locations would be a relative breeze compared to something like Star Trek. We might need to be in stasis to make the initial trip seem fast enough (before relay repair/building), but heck, it's nothing like even Hyperion, where years or decades of 'lag' happened between farcaster and non-farcaster planets.

Modifié par SwobyJ, 21 novembre 2013 - 09:28 .


#32
AlanC9

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And stasis is known to be possible in the MEU. Pretty damn good stasis if the prothean tech can be duplicated.

#33
SwobyJ

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David7204 wrote...

They're not going to do it.


Shoot. David has spoken. Sorry guys.

#34
SwobyJ

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AlanC9 wrote...

And stasis is known to be possible in the MEU. Pretty damn good stasis if the prothean tech can be duplicated.


Prothian + Reaper + Earth Fleet + later Asari? + later Turian? + later Salarian? + INSERT NEW SPECIES? + Geth/Quarian?

Lots of tech lying around. Many dangers and opportunities.

#35
Guest_StreetMagic_*

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All of this is fascinating and offers great potential for a game (and exploration), but it doesn't get me emotionally. I'm still trying to get over the characters.

Not that I'm trying to say people should think like me though. Just airing out my thoughts. I wonder if I'll ever get over it.

#36
SwobyJ

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StreetMagic wrote...

All of this is fascinating and offers great potential for a game (and exploration), but it doesn't get me emotionally. I'm still trying to get over the characters.

Not that I'm trying to say people should think like me though. Just airing out my thoughts. I wonder if I'll ever get over it.



What if we get to meet at least several of them? Liara as matriarch? Descendants?


Ugh, again, nevermind, no relation to 'Shepard's Story' :whistle:

#37
Linkenski

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The thing I liked about the Relays being destroyed was that the galactic cross-species civilisation was previously built on the Reapers' trap and their tech but with them gone the galaxy would once again have to prove they could cooperate to balance things out. Who knows, there could be a powerstruggle with which race could build new sorts of relays, akin to the space race in the Cold War. ME3 had some WWII allegoric stuff. ME4 could've had Cold War allegoric stuff at least as an inspiration.

Unfortunately we have those three dumb choices in the way of making a direct sequel happen.

#38
David7204

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They're not going to do it. They're not going to basically define their entire setting on a plot point players overwhelmingly despise. Not to mention this would amount to them flip-flopping yet again. First the relays are destroyed, then they aren't, then they are again?

#39
Guest_StreetMagic_*

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SwobyJ wrote...

StreetMagic wrote...

All of this is fascinating and offers great potential for a game (and exploration), but it doesn't get me emotionally. I'm still trying to get over the characters.

Not that I'm trying to say people should think like me though. Just airing out my thoughts. I wonder if I'll ever get over it.



What if we get to meet at least several of them? Liara as matriarch? Descendants?


Ugh, again, nevermind, no relation to 'Shepard's Story' :whistle:


Nope.

As far as I'm concerned, the real "mass relays", the jump points in this universe, were the personal elements. If they're all gone, then I'm going to have to grieve over that for the time being.

I know it may sound silly, since this is a whole galaxy of potential. Before anyone ridicules me, I'll ridicule myself. My "vision is pathetically limited" to borrow a phrase from TIM. It is what it is.

#40
SwobyJ

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Totally Cold War. I want that.


The choices are fine if I'm right about them :P. But I'd be madly babbling, so its time to go out for shopping and a haircut, cheers.

#41
SwobyJ

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David7204 wrote...

They're not going to do it. They're not going to basically define their entire setting on a plot point players overwhelmingly despise. Not to mention this would amount to them flip-flopping yet again. First the relays are destroyed, then they aren't, then they are again?


Destroyed or disabled, whatever Bioware wants. EC is wonderful.

Modifié par SwobyJ, 21 novembre 2013 - 09:42 .


#42
David7204

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It's not wonderful.

#43
SwobyJ

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David7204 wrote...

It's not wonderful.


It is. It's..so...perfect.

#44
killdozer9211

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What about something like the assassins creed games and the city/fortress progression?

They take the failed pointless galaxy at war map concept and the war assets and turn it into rebuilding. You start in your home hub and allocate assets to rebuild your relay and link it to a hub system of your choice. As time goes on, you get more systems, you get to decide what resources get allocated where throughout the rebuilding process while your playable character and crew use their ship as like a tip of the spear independant frontier explorer while the rebuilding goes on.

This could be implimented in some form of second platform browser/tablet based mumbo jumbo that seems to be all the rage now. Manage your stuff from the office as it builds and develops in real time, go home just in time for the newest frontier to open up, take your NeoShep in and explore it. Think like a PC/Tablet based settlers of cataan meets risk or civilization, then you go home to a mass effect where the war room is actually worth the five minute metal detector session to visit.

Picking which parts of the galaxy you access first turns it into a choose your own adventure, every playthrough is different, player choice based kind of thing that bioware would love. If they haven't thought of this, I'm not gonna trademark it. I think it'd be fun picking which gates I open, where we fortify, where we colonize and contact first, etc.

Modifié par killdozer9211, 21 novembre 2013 - 09:54 .


#45
CronoDragoon

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post-Control universe pls. Make me the SIona or Duncan character.

#46
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CronoDragoon wrote...

post-Control universe pls. Make me the SIona or Duncan character.


It'd be cool to see a Duncan character like that. Sad if that's how Shepard turns out though.

Then again, that's the whole reason why I didn't pick it.

#47
Mcfly616

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Idc if it takes place in an AU or the current timeline. I just never want to see Shepard or his crew ever again (unless they decide to do an HD update one day *crosses fingers* ).

I also don't want to see their children or descendants. It's a huge galaxy with trillions of citizens....why are we constantly running into people that know eachother or have history? Sorry, but I'll pass.

Time to branch out. Time for a new protagonist, a new cast, a new threat, a new adventure. Let the Shepard/Reaper Trilogy stand on its own. No connections. Pretty please.....with sugar on top.

I don't need BW trying to make the next hero more heroic, or the next threat more unstoppable, or the stakes even higher. Let Shepard be the hero of all heroes, let the Reapers be the most unstoppable threat ever seen, let the Shepard Trilogy be the battle of all time in the MEU.


Idc what the setting is, just so long as they don't canonize an ME3 ending. I just want a fresh story with fresh faces. A more personal narrative, where I can explore the universe as its never been before. A journey without the burden of saving the entire galaxy.

#48
dorktainian

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humanity will just invent a new system of travel that allows travel beyond the speed of plot.

#49
Iakus

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dorktainian wrote...

humanity will just invent a new system of travel that allows travel beyond the speed of plot.


Are you suggesting they will develop along thier own paths?  :innocent:

#50
cap and gown

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I don't get this. One of the major themes of the series is interspecies relations, some good, mostly bad. Who hates who. There were exploration aspects, particularly in ME1, but the thrust seems to have been: the Krogan hate the Salarians and Turians; Everybody has problems with the humans; Batarians especially hate the Humans; and so on.

I don't ever want to see an unstoppable threat to all life everywhere for all time EVER AGAIN! I want smaller manageable threats like the Collectors. And I want the various different species to collide and interact with each other.

I don't want to rebuild anything. I want to build on the universe already created.

Modifié par cap and gown, 21 novembre 2013 - 10:36 .