Hypothetically. Again, I used the word immediate. 100s of years in the future, maybe not.
Modifié par SwobyJ, 21 novembre 2013 - 10:47 .
Modifié par SwobyJ, 21 novembre 2013 - 10:47 .
Modifié par Zan51, 21 novembre 2013 - 10:57 .
AlanC9 wrote...
Linkenski wrote...
One of the things he mentions is that he "would like to see a Mass Effect story where the relays no longer work". So he has heard that about the ending but I thought it was interesting to hear.
I've been pushing for that since before the EC.
Zan51 wrote...
Oh, so he sees ME4 with us as a space engineer, traveling where we can to salvage parts to fix 1 ME Relay? And it takes 1 year to travel a light year of 6 trillion miles. Gonna be an interesting game.Either we are kicking about doing nothing for most of the time we are travelling since to get anywhere, you have to keep heading there, no time off for exploration. Or we are gonna be in some version of cryo so we don't need resources the ships aren't built to carry, like a year of food and water between stops for one! Especially as we can't travel to another ME relay until it is fixed at their end, and they can't tell us when they've fixed it because messages will travel slower than we do.
So just how do they plan to get this relay system up and running again, without a relay system to allow fast travel?
Zan51 wrote...
Oh, so he sees ME4 with us as a space engineer, traveling where we can to salvage parts to fix 1 ME Relay?
Mcfly616 wrote...
Uh.....that actually sounds like an awesome and original premise for a game that I would thoroughly enjoy in the MEU. Maybe even a next gen space sim....
.
Modifié par SwobyJ, 21 novembre 2013 - 11:27 .
Modifié par SwobyJ, 21 novembre 2013 - 11:33 .
maybe but they are still so broken you can't see many planets and stuff.SwobyJ wrote...
Again, breaking the relays doesn't mean they're removed from the story. In fact, they may become more important to the plot than ever before. Listen to their words here.
Species may be scrambling to get them reconstructed or working again, making their own, etc. Theme being 'reconnection', where ME3 was 'unity'. The galaxy was united, and they'd be working like hell (or we convince them to) to keep that unity going.
Modifié par SwobyJ, 21 novembre 2013 - 11:43 .
Stakrin wrote...
maybe but they are still so broken you can't see many planets and stuff.SwobyJ wrote...
Again, breaking the relays doesn't mean they're removed from the story. In fact, they may become more important to the plot than ever before. Listen to their words here.
Species may be scrambling to get them reconstructed or working again, making their own, etc. Theme being 'reconnection', where ME3 was 'unity'. The galaxy was united, and they'd be working like hell (or we convince them to) to keep that unity going.
Modifié par SwobyJ, 21 novembre 2013 - 11:41 .
Rasofe wrote...
Sorry, Shotgun, but your post essentially reduces to two things, one of which I agree with and the other not.
1. ME scifi principle is the Relays.
2. There should be canonisation of the ME trilogy.
I can't agree with the second because - given time is available and the gamer cares at all - no one in their right mind would make only one playthrough of the trilogy. So canonising the choices (and Shepards gender) can only lead to disaster.
Deathsaurer wrote...
Rasofe wrote...
Sorry, Shotgun, but your post essentially reduces to two things, one of which I agree with and the other not.
1. ME scifi principle is the Relays.
2. There should be canonisation of the ME trilogy.
I can't agree with the second because - given time is available and the gamer cares at all - no one in their right mind would make only one playthrough of the trilogy. So canonising the choices (and Shepards gender) can only lead to disaster.
You can't keep making sequels with no canon. Really you can't. The longer it goes the more complicated it gets and the less important you have to make things to make it work unless you make 3 seperate games. The problem wasn't the ending, the problem is they didn't know where they were going because they didn't know where the players would go with the choices given. Something Drew said in the very interview. Writing ME2 was a mess because they couldn't just assume everyone would pick X. ME3 just shows the conclusion of this problem.
So either everyone needs to let go of Shepard entirely or an actual story has to be established.
Modifié par SwobyJ, 21 novembre 2013 - 11:47 .
Deathsaurer wrote...
So either everyone needs to let go of Shepard entirely or an actual story has to be established.
Linkenski wrote...
http://media66.podbean.com/pb/122ddc3e947d96b0024a6911a713f312/528e50f9/data1/blogs24/365299/uploads/Episode108.mp3
Skip to 0:35:00 where he's asked about where he'd like things to go.
One of the things he mentions is that he "would like to see a Mass Effect story where the relays no longer work". So he has heard that about the ending but I thought it was interesting to hear.
Just FYI but feel free to share your thoughts.
Modifié par Rasofe, 21 novembre 2013 - 11:48 .
Deathsaurer wrote...
A lot of people weren't happy about the way war assets were handled though. The problem is every choice can't matter. There simply isn't a way to account for everything in a meaningful way.
Rasofe wrote...
Sorry, Shotgun, but your post essentially reduces to two things, one of which I agree with and the other not.
1. ME scifi principle is the Relays.
2. There should be canonisation of the ME trilogy.
I can't agree with the second because - given time is available and the gamer cares at all - no one in their right mind would make only one playthrough of the trilogy. So canonising the choices (and Shepards gender) can only lead to disaster.