Drew Karpyshyn's thoughts on where he thinks Next ME could go.
#101
Posté 22 novembre 2013 - 10:57
And this coming from someone who logically knows Sheps story is done, but is attached enough to want more.
#102
Posté 22 novembre 2013 - 12:19
Theres a way of making destroy and control work for the sequel with some tooling, synthesis now thats a harder, but if they treat it only as a hypothetical "what if" scenario then...
I mean face it, with synthesis you have no real conflict anymore it seems, so no story, unless they can top the reapers with some new threat as well as sell this "transhumanist"(or transspeciest) future to all the new fans, which can be difficult as it seems rather alien even to many of the old ones. Too alien = more harder it is to relate.
Modifié par Armass81, 22 novembre 2013 - 12:38 .
#103
Posté 22 novembre 2013 - 02:36
Those who are just saying what they'd like or not like, I'm not talking to you. Just some here seem to think Bioware should change their whole process by now if they want to succeed. A bit too late for opinions like that!
Modifié par SwobyJ, 22 novembre 2013 - 02:38 .
#104
Posté 22 novembre 2013 - 03:25
1. It's a prequel. They set it in the past where there is notably less tech and less species, but introduce new tech and new species regardless.
2. You actually do play as what is basically a Shep clone, but never the actual Shep.
3. While it's a prequel and the players know all about the Reapers, the storyline completely ignores the Reaper threat looming in the background.
4. It somehow ties to Cerberus. e.g The big plot twist is you've been working for them the entire game without realizing. Or something as equally craptastic.
5. They finally fulfill their promise of a dev/fan discussion about the end of ME3, by completely ignoring the ending of ME3.
OR. Potentially worse than that, they use a prequel to foreshadow one of the endings, which they intend to canonise in a future installment.
I really do love the Mass Effect games, but if they announce a prequel I may knock myself unconscious face palming so hard.
#105
Posté 22 novembre 2013 - 03:27
Heroes are always going to have a lot in common.ginner dave wrote...
2. You actually do play as what is basically a Shep clone, but never the actual Shep.
Modifié par David7204, 22 novembre 2013 - 03:27 .
#106
Posté 22 novembre 2013 - 04:31
Krogan drool best glew on the citadelObadiah wrote...
It would be interesting. Nothing in the EC mandates that the Relays are fixed quickly after the Reaper War.
#107
Posté 22 novembre 2013 - 04:57
Even if they did pull it together and get good writing leadership, they have proven no skill at all in ending a series. (Just ME3, I don't know much about the other series) I feel this mistake will recur.
I might be totally wrong, and would be happy to be wrong. However, I am not going to follow with much interest at all - and I'm damn sure not pre-ordering anything from Bioware ever again.
#108
Guest_StreetMagic_*
Posté 22 novembre 2013 - 05:13
Guest_StreetMagic_*
Tonymac wrote...
I'm damn sure not pre-ordering anything from Bioware ever again.
A vow many will make for both DAI and ME4, even if they're slightly interested.
#109
Posté 22 novembre 2013 - 05:29
StreetMagic wrote...
Tonymac wrote...
I'm damn sure not pre-ordering anything from Bioware ever again.
A vow many will make for both DAI and ME4, even if they're slightly interested.
I didn't exactly make a vow, but I have pretty specific requirements (for ME4 in particular) before they get me giving them $70-80+ right off the bat when I could very well go used or on sale way down the line.
If they fit enough of those requirements, sure!
If they don't, that's up to them!
If they don't, I just save money and can catch up on other games.
So far they're not getting my purchase at launch.
#110
Posté 22 novembre 2013 - 06:12
#111
Guest_StreetMagic_*
Posté 22 novembre 2013 - 06:20
Guest_StreetMagic_*
Darth Brotarian wrote...
People pre-order for more then just the bonus content? What is this, 2007?
It's also about trust, and that sense of "I can't wait. These guys are awesome and I'll definitely get a good game."
Modifié par StreetMagic, 22 novembre 2013 - 06:21 .
#112
Posté 22 novembre 2013 - 06:23
Might as well wait until the morning or afternoon, pop in and buy it, and play it at your own leisure. There's no logical reason to pre-order if not for the pre-order content.
#113
Guest_StreetMagic_*
Posté 22 novembre 2013 - 06:27
Guest_StreetMagic_*
Darth Brotarian wrote...
Why? They aren't going to run out of copies, and playing a game at 1 in the morning sucks.
Might as well wait until the morning or afternoon, pop in and buy it, and play it at your own leisure. There's no logical reason to pre-order if not for the pre-order content.
That's the attitude I'm always going to take myself (I didn't buy ME3 until June this year, for example), but I think most game companies rely on preorders quite a bit. I'm not sure what the economics of that really means, but it seems to be a model they rely on and gauge their biggest fans.
#114
Posté 22 novembre 2013 - 06:36
StreetMagic wrote...
Darth Brotarian wrote...
Why? They aren't going to run out of copies, and playing a game at 1 in the morning sucks.
Might as well wait until the morning or afternoon, pop in and buy it, and play it at your own leisure. There's no logical reason to pre-order if not for the pre-order content.
That's the attitude I'm always going to take myself (I didn't buy ME3 until June this year, for example), but I think most game companies rely on preorders quite a bit. I'm not sure what the economics of that really means, but it seems to be a model they rely on and gauge their biggest fans.
If they rely on pre-orders, they'll just have to do what they've been doing for a while now, and giving some nice pre-order bonuses to give players like me incentive.
#115
Posté 22 novembre 2013 - 07:26
#116
Posté 22 novembre 2013 - 08:37
Rasofe wrote...
I'm suggesting that the next MEU game be set it in the same timeframe as the trilogy (particularly interesting are the two years between ME1 and ME2), but have nothing to do with any of its plot. We don't need to worry about the impending threat of the Reapers because we KNOW that we've already beaten them. Let ME4 just be about fun.
There's NO way or reason to make a sequel for a game that's already divergent. I can see why we would want more MEU, but let's face it - for any ending, the immediate future of the MEU is basically postapocalyptic. After that it may become largely unrecognisable. If we want to see more of the MEU that we actually wanted to protect so badly when we stoodup to the endings, we have to backtrack to ME2 or right before ME2.
What's wrong with postapocalyptic?
#117
Posté 22 novembre 2013 - 08:39
That being said, Mac Walter's recent statements seemed to indicate they were working on something other than a sequel. Prequel, alternate universe, or same continuity but different galaxy is looking likely.
Modifié par Han Shot First, 22 novembre 2013 - 08:40 .
#118
Posté 22 novembre 2013 - 08:42
Simple. It's not what I want, that's why it's wrong.AlanC9 wrote...
Rasofe wrote...
I'm suggesting that the next MEU game be set it in the same timeframe as the trilogy (particularly interesting are the two years between ME1 and ME2), but have nothing to do with any of its plot. We don't need to worry about the impending threat of the Reapers because we KNOW that we've already beaten them. Let ME4 just be about fun.
There's NO way or reason to make a sequel for a game that's already divergent. I can see why we would want more MEU, but let's face it - for any ending, the immediate future of the MEU is basically postapocalyptic. After that it may become largely unrecognisable. If we want to see more of the MEU that we actually wanted to protect so badly when we stoodup to the endings, we have to backtrack to ME2 or right before ME2.
What's wrong with postapocalyptic?
Okay, seriously, the reason is because the Half Life series is already doing that. I don't want to have to compare the two on which gives the best vibes.
#119
Posté 22 novembre 2013 - 08:53
Han Shot First wrote...
I'd most want to see a sequel set a few centuries after the events of the Shepard trilogy.
That being said, Mac Walter's recent statements seemed to indicate they were working on something other than a sequel. Prequel, alternate universe, or same continuity but different galaxy is looking likely.
A different galaxy is basically an entirely new set of lore from top to bottom, as every single species would be unknown to the player, not to mention that the PC would also be a non-human, which, to me, would be a mistake. In this case, BioWare would just be better off abandoning Mass Effect and just creating a new IP instead if they're going to do that.
#120
Guest_StreetMagic_*
Posté 22 novembre 2013 - 08:56
Guest_StreetMagic_*
#121
Posté 22 novembre 2013 - 09:33
Rasofe wrote...
Simple. It's not what I want, that's why it's wrong.AlanC9 wrote...
What's wrong with postapocalyptic?
Okay, seriously, the reason is because the Half Life series is already doing that. I don't want to have to compare the two on which gives the best vibes.
That's all the reason you need, of course. Just as I don't need any reaason to no want a prequel, etc., except that I'd hate it. Though I'm not sure I'd call Half-Life post-apocalyptic. Isn't it more during the apocalypse?
It's not like the actual apocalyptic part would last very long in the MEU. By 1975 Berlin and Tokyo looked pretty good even though we flattened both of them thirty years earlier. But Bio'd probably want to go a little later so all the short-lived characters are dead of old age anyway.
Modifié par AlanC9, 22 novembre 2013 - 09:35 .
#122
Posté 22 novembre 2013 - 09:38
#123
Posté 22 novembre 2013 - 09:39
StreetMagic wrote...
In some sense, I'd be happy if they totally removed themselves from everything before. New IP, more or less. That way I can at least delude myself with my own High EMS Destroy ending, and not worry about them screwing it up.
You're not very good at deluding yourself if you're aware you're delusional, man. Doublethink doesn't work that way.
#124
Posté 22 novembre 2013 - 09:50
StreetMagic wrote...
Darth Brotarian wrote...
Why? They aren't going to run out of copies, and playing a game at 1 in the morning sucks.
Might as well wait until the morning or afternoon, pop in and buy it, and play it at your own leisure. There's no logical reason to pre-order if not for the pre-order content.
That's the attitude I'm always going to take myself (I didn't buy ME3 until June this year, for example), but I think most game companies rely on preorders quite a bit. I'm not sure what the economics of that really means, but it seems to be a model they rely on and gauge their biggest fans.
Perhaps they rely on the pre-order numbers to decide the immediate future of their studio staff.
Modern game development, particularily under the direction of large conglomerates such as EA, needs a high turn-over.
They strive to operate like an assembly line, meaning they need to be able to make decisions quickly. Like where the money goes, which new projects to endorse, which IPs from which studio to invest their resources into, whom they keep and whom they let go.
For example, the large number of people who worked on various portions Mass Effect 3 need to either be let go or else reassigned to a new project immediately, no down-time.
They can't afford to wait and see how well a particular game will sell over some months and then decide whether to go for a sequel, because by that time they will have already cut some of the staff and those people may have found another job in the mean time, so then they have to look for new people.
That's where the up front data based on pre-orders comes in handy.
Modifié par Sion1138, 22 novembre 2013 - 09:51 .
#125
Posté 22 novembre 2013 - 10:14
If they somehow go:
"Oh you heard about the First Contact War, but did you know THIS happened in it? And THIS? Wider implications!"
No thank you.





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