steph285 wrote...
People have nothing to do than overanalyse things. Have some suspension of disbelief and enjoy the novelty of role-playing a character who pulled a Jesus and got resurrected.
You just said that twice.
Now there's nothing wrong with overanalysing some things. For example, you could analyse the emotions of players witnessing the destruction of the Normandy, or the dread felt at the scene of Shepard falling from orbit, or the silence of space (one of the few times space is silent, too) as Shepard plunges to an inevitable death by asphyxiation and planetary impact.
Looking at all of that and thinking "Boy, I'd better go and try to explain how it's possible he survived" or "He can't survive that, no chance, no way, now I don't believe anything" isn't overanalysing. It's plainly and simply not caring.
The problems people should be looking for is characters not acting like people, not objects not falling with the proper momentum - these problems exist, too, so any discussion of whether Shepard could be put together after dying is trite.
Like I said first: Miranda Lawson brought Shepard back to life because it's Miranda Lawson and Shepard. If it were Dr Chakwas and Conrad Verner, that's a different story.