Aller au contenu

Photo

I finished all Vorcha and Volus waves...


  • Veuillez vous connecter pour répondre
28 réponses à ce sujet

#1
capn233

capn233
  • Members
  • 17 292 messages
For no apparent reason I am going to talk about all the wonderful things I learned (which really wasn't anything, but that doesn't make for a good post).

What didn't bode well was when I was looking at some builds for a lot of these guys... basically I have a hypothesis that the strength of the character is inversely proportional to the fraction of guides that tell you to run the Reegar, and to a lesser extent the Acolyte.

Vorcha

1. Geth is their weakest faction.  This has more to do with the health regen vs the damage of enemy attacks, and only secondarily because of Flamer.

2. They want to run Adrenaline 3 as much as Drell.

3. Soldier has poor power synergy, this has been well known.  I probably actually like this guy best with Carnage and hardly anything or nothing in Flamer.  Then just shoot things and maybe detonate combos.  Pure Flamer is pretty mediocre, especially against Geth considering that you are also Vorcha.

4. Sentinel is slightly better.  Mine set for grenades and melee right now, which basically means you have to run the whole game in Bloodlust, and then dodging or in melee for DR.  It might be better to take one Durability evolution instead of pure melee since it seems like the extra doesn't matter a whole lot when you have a shotgun omniblade.

5. I might actually like the Engineer better than the other two.  Despite the fact that he has Submission Net, which is widely regarded as one of the worst powers.

Volus

1. I actually already did the Adept waves way back when.  I am just glad I didn't have to play this guy whatsoever since he is my least favorite of every class in this post.

2. Engineer is obviously the best.  I didn't have all that many waves to finish with him.

3. Sentinel is at least somewhat entertaining.  Gets a bum rap due to two pet powers, even though overall his skillset is the only one that makes any remote sense for a Volus.

4. Volus Vanguard is basically a troll character, and is amusing in that he is probably the only Vanguard that isn't really much weaker without spec'ing Charge, although I did not do this.  But then again Volus fitness sucks and so you won't get much bang for that anyway.  Clearly it makes sense to have a character that relies on stacking hidden DR and I-frames to not be useless.  Also note the plethora of recs for the Reegar on him.

***

Now I have less than 1000 total waves to finish all the remaining characters, but the rest are a bit more powerful, for the most part:

Krogan Shaman
Batarian Slasher
Asari Vanguard
Salarian Engineer
Turian Saboteur
Asari Huntress
Drell Assassin
Awakened Collector Adept
Talon Merc

I have the most to do on the Talon.  Not surprising since his keys screw up the bindings for subsequent characters unless I restart.

edit: Have finished a couple more.

Modifié par capn233, 24 novembre 2013 - 03:02 .


#2
Andr0idOS

Andr0idOS
  • Members
  • 777 messages
 Lolvorcha.
Lolvolus.

Image IPB

#3
MGW7

MGW7
  • Members
  • 1 086 messages
Sub net is a bad long range power, however it is not meant for long range, it is on two kits who get up in the enemies face, and is amazing for aiding cqb,
It is a short range power with the ability to work at range, and is only bad if you don't treat it as such

#4
cato potato

cato potato
  • Members
  • 3 930 messages
I also prefer the vorcha engineer over his soldier and sentinel brothers, not just because I hate flamer either.

I mostly agree with your assessments of the volus kits too.

#5
Cohen le Barbare

Cohen le Barbare
  • Members
  • 1 789 messages
Vorchas are great. People playing them as geth pyros do it wrong. The soldier is pretty solid and can make nice fire explosions. Weaker than that of the sentinel because cluster grenades are more powerful, but still. Slap a good shotgun or assault rifle, close in, short burst of flamer, carnage. If you like living dangerously, melee is also viable. Focus on his three hit light combo instead of his heavy melee (unless you're playing collectors, you want to behead abominations). I also like the vorcha engineer. He can make some pretty nice tech bursts and I like using the hishock on him.

It's more or less the same with the volus. You have to take a powerful weapon to make up for their powers. Their defensive bubble can negate pretty much anything in the game, from missiles to buttlazors and warp ball but also the smash attack from dragoons. It won't prevent a synckill, but it's very satisfying to block an atlas' missile with a well-timed bubble. The vanguard is the only one that can charge while cloak. That alone is awesome. You almost get your cooldown back before the cloak ends to use shield boost.

#6
capn233

capn233
  • Members
  • 17 292 messages
The problem with the Soldier is if you want to max Flamer and Carnage both for max damage combos, you will probably need to drop most of the passive, and you weapon damage will take a hit.

If I re-accumulate respec cards again I might change him back to 0 Flamer and max Carnage.

#7
Loufi

Loufi
  • Members
  • 4 180 messages

capn233 wrote...

The problem with the Soldier is if you want to max Flamer and Carnage both for max damage combos, you will probably need to drop most of the passive, and you weapon damage will take a hit.

If I re-accumulate respec cards again I might change him back to 0 Flamer and max Carnage.


3 points in carnage, 5 in the weapon / power passive can be a good alternative. It gives you the max damage you can get for flamer, and the ability to trigger fire explosions both at short and long range if you equip incendiary rounds.

#8
cronshaw

cronshaw
  • Members
  • 4 997 messages
I enjoy playing the vorcha engineer more
but the vorcha sentinel is ridiculously powerful

Modifié par modok8, 22 novembre 2013 - 01:15 .


#9
Bladedrummer

Bladedrummer
  • Members
  • 544 messages
Vorcha Sentinel is an amazing kit. That is if you don't mind using Flamer to its full potential. I've had crazy scores playing Gold or Platinum with the Vorcha Sentinel, simply using an Acolyte and all the power boosts you can get.

#10
Vormav

Vormav
  • Members
  • 390 messages
The trouble I have with vorcha is how lag impacts regen. Every time I have a poor connection as a vorcha I end up playing too conservatively to make the builds worthwhile -- except, perhaps, as the engineer. As a result I haven't spec'd fully into Bloodlust for a very long time; the difference between rank 4 (or even rank 3) and rank 6 in terms of health regen doesn't often get a chance to come into play on higher difficulties, especially off-host.

I agree with Cohen le Barbare that the flamer is best used in short bursts to set up explosions. This means that the sentinel can equip any weapon with little concern for recharge speed, and the soldier can quickly alternate between flamer and carnage assuming a relatively light weapon (Raider, Talon, Wraith, Graal, GPS, or the usual SMGs all work well on him).

When the vorcha were initially released I played them constantly for weeks, and my favourite build at the time was a flamerless sentinel melee build. For fitness I went rank 4 for health and shields and the rest for melee and it worked fine, from what I recall, and that was before shotgun omniblades.

I agree with your points on vorcha vs geth and using adrenaline on them. They live or die (and kill) by their mobility, and geth stagger can be a nightmare for them.

I don't claim much knowledge of volus kits, so I'll stop here.

#11
oO Stryfe Oo

oO Stryfe Oo
  • Members
  • 4 029 messages
Definitely agreed with the Vorcha being kinda sucky against Geth. I love all three, but seeing "Geth" in the pause screen makes me **** my proverbial trousers.

Stunlock is, of course, bad for every kit, but playing a Vorcha is a lot like playing a shark with an attention disorder. Only the Geth in this scenario would have heat-seeking harpoon guns.

#12
capn233

capn233
  • Members
  • 17 292 messages
The one good thing is the Vorcha dodge is pretty good for evading Geth Rockets, and so you can just spin around them if you see them. The issue is of course if they decide to ripple fire two or three, it is hard to dodge all of them.

If you are going melee spec, a rocket does enough damage to take out most of your health, unless you are in dodge or melee. Melee vs Geth is of course slightly complicated by Hunter cloak bs.

Maybe I will change my Sentinel to 3 in Flamer at some point, but I am focused on the last characters. I played basically only Krogan Shaman and Batarian Slasher last night. Lash may not be great, but at least it is somewhat funny. Lashing Possessed Abominations is the best.

#13
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

capn233 wrote...

The problem with the Soldier is if you want to max Flamer and Carnage both for max damage combos, you will probably need to drop most of the passive, and you weapon damage will take a hit.

If I re-accumulate respec cards again I might change him back to 0 Flamer and max Carnage.


I agree.. his synergy is crap, that's why he is my melee Vorcha. 

6 in Bloodlust specced for survivability
5 in Flamer for reach and damage (boss killer)
5 in Carnage for damage and recharge speed (it's a 5 second cooldown with bloodlust, venom and omniblade)
4 in passives for weight capacity
6 in fitness all melee

Stagger with Carnage and/or Venom, run in (adrenaline mod) and hack their heads off. Flamer all the big armor. Works really well... And it took me FOREVER to find a build I liked with him that wasn't just flamer or gun spam.

#14
capn233

capn233
  • Members
  • 17 292 messages
Venom, eh? I use Graal on a lot of melee characters. It seems like Venom is finicky about where the grenades actually go and detonate, which is why I don't use it much.

#15
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

capn233 wrote...

Venom, eh? I use Graal on a lot of melee characters. It seems like Venom is finicky about where the grenades actually go and detonate, which is why I don't use it much.


It's actually, very consistent when you charge it.. the three little bomblets go out in a trident pattern. The real trick is that you HAVE to make sure to shoot the ground in front of their feet. If the projectile goes past the target, it's a total whiff. The area you can hit in front of the target is quite large though... It's even easier at point blank range, which is where a melee build is supposed to primarily be anyway. You can always Carnage to close the gap anyway, Venom when close for more stagger, then decapitate with heavy melee.

#16
Rotward

Rotward
  • Members
  • 1 372 messages
Talon keybind fix Took a while for me to figure out, but if you're trying to complete 200 talon waves, I think the keybind fix is worth it.

Oh and congrats on completing all the volus waves. I don't care for the volus sentinel personally, no biotic powers, so I've barely touched it.

Modifié par Rotward, 22 novembre 2013 - 04:42 .


#17
capn233

capn233
  • Members
  • 17 292 messages

megabeast37215 wrote...

It's actually, very consistent when you charge it.. the three little bomblets go out in a trident pattern. The real trick is that you HAVE to make sure to shoot the ground in front of their feet. If the projectile goes past the target, it's a total whiff.

Yeah charged shots seem fine, it was the uncharged ones that deviate left then right and also don't seem to have much radius whatsoever.  I guess it isn't a problem if you always charge, especially for a melee character.

Rotward wrote...

Talon keybind fix Took a while for me to figure out, but if you're trying to complete 200 talon waves, I think the keybind fix is worth it.

I know about the fix, and I have it set.  There is an issue with changing the bindings like that, at least if you have a separate use key... if you set Use to the same key in both places, then it will glitch the Armax terminal  in Citadel DLC.  I don't know why that is but it does, and I put that in the original thread on the key binding fix that has since been deleted.  The work around was that I set Use to T in the standard bindings and Y in the one that the Talon uses.

Oddly though, if I switch to Talon then back to another character Use stays bound to Y.

Modifié par capn233, 22 novembre 2013 - 11:18 .


#18
Jaded4Chaos

Jaded4Chaos
  • Members
  • 648 messages

capn233 wrote...

 basically I have a hypothesis that the strength of the character is inversely proportional to the fraction of guides that tell you to run the Reegar, and to a lesser extent the Acolyte.


this made me laugh:)

#19
Rotward

Rotward
  • Members
  • 1 372 messages

capn233 wrote...
I know about the fix, and I have it set.  There
is an issue with changing the bindings like that, at least if you have a
separate use key... if you set Use to the same key in both places, then
it will glitch the Armax terminal in Citadel DLC.  I don't know why that is but it does, and I put that in the original thread on the key binding fix that has since been deleted.  The work around was that I set Use to T in the standard bindings and Y in the one that the Talon uses.

Oddly though, if I switch to Talon then back to another character Use stays bound to Y.


 I have my use set to both "e" and "shift." The arena doesn't bug for me. I'll go look to see if I did anything different than the guide. I remember struggling with switching melee, I couldn't get it to swap without some secondary issue coming up, but I didn't have issues altering the omni-button.

Modifié par Rotward, 22 novembre 2013 - 07:14 .


#20
Garrus1138

Garrus1138
  • Members
  • 658 messages
The Character-Waves Challenges are hard to complete, it simply takes a lot of time.

I recently unlocked the Blood-Pack-Punisher. It works really well with the Flamer-Vorchas against Reapers and Collectors.

I'm still having some problems with the Volus Adept.
I've played the Volus Vanguard about two week ago with Batarian Gauntlet. You should really try this, it is really funny!

Modifié par Garrus1138, 22 novembre 2013 - 07:16 .


#21
MegaIllusiveMan

MegaIllusiveMan
  • Members
  • 4 440 messages
Recently, I completed Volus Adept's Waves

Never again.

Hell, I even unlearned how to use cover.

And voluses(?) need Shield Boost if they get one hit. :P

#22
MtOMajorCat0311

MtOMajorCat0311
  • Members
  • 127 messages
Good write up.

OK, I admit it - I get a kick out of playing Volus Sentinel, if nothing else watching him roll from side to side! And hearing the Vorcha scream "I'm alive" makes the whole round worth while.....

#23
capn233

capn233
  • Members
  • 17 292 messages
^ Of course that stuff is entertaining.

#24
capn233

capn233
  • Members
  • 17 292 messages

Rotward wrote...

 I have my use set to both "e" and "shift." The arena doesn't bug for me. I'll go look to see if I did anything different than the guide. I remember struggling with switching melee, I couldn't get it to swap without some secondary issue coming up, but I didn't have issues altering the omni-button.

I have PC_Use as it's own key.  It is bound to 'T' in the one location and 'Y' in the other.  The omni-key is bound to 'Shift' in both places, although it only has cover and sprint functionality now.

I thought it might have been because I stole T from Push To Talk (which isn't used), but I tested that and had the issue even with Use bound to different characters like x or b if it was the same in sfxgamemodedefault\\0000049\\localizedbindings and sfxgamemodedefault\\bindings.

The issue I was getting was that the Armax terminal (where you set the match settings) would be zoomed in too far after you activate it, and you couldn't modify the settings correctly.  I didn't notice any other errors in the rest of SP, nor in MP, and I am not sure why it was an issue.  It was reproducible on my computer though.

#25
BronzTrooper

BronzTrooper
  • Members
  • 5 014 messages
I like the VolEngy, VolAdept, VolSent (great support specialist), VorchaSent, VorchaSol, and VorchaEngy. I can use them all very effectively and I enjoy using them. The VolGuard's powers seem a little too redundant for my tastes so I don't touch him much.