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Off to save the world... second coming.


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#76
David7204

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Why? Does my reasoning not apply when another person looks at it?

#77
Guest_The Mad Hanar_*

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David7204 wrote...

Slice of life stories have conflict same as any other.


Mrs. Dalloway is literally a story about the main characters daydreaming, napping in the park and going to a fancy party, yet it's considered one of the best works of a great novelist.

Care to explain why?

#78
The Flying Grey Warden

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David7204 wrote...

Why? Does my reasoning not apply when another person looks at it?


No. It really doesn't apply when someone else looks at it.

#79
Bugsie

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David7204 wrote...

It is correct.

Maybe not in the sense of there being some physical law preventing certain words from existing in a certain order, but in just about every other. Storytellers don't make stories like that and people don't spend time with them.

No. It's. Not.

Go back to Webster's, you might learn something about 'definition' and funny thing is it has nothing to do with your ability to 'reason' (however irrational that ability.)

As Allan says, just because a story is ordinary, and maybe not interesting to read, doesn't make any less a story.

I come home home from work and tell my family the story of my day. Is unique? No. Is it extraordinary? I doubt it. Is it interesting? Sometimes. Would anyone else aside from my immediate family want to hear it? Unlikely. As boring or possibly uninteresting that it may be, it's still a story. I am not exceptional. No heroism needed.

#80
MassivelyEffective0730

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The Mad Hanar wrote...

David7204 wrote...

Slice of life stories have conflict same as any other.


Mrs. Dalloway is literally a story about the main characters daydreaming, napping in the park and going to a fancy party, yet it's considered one of the best works of a great novelist.

Care to explain why?


Or the Secret Life of Walter Mitty. That's a great one too.

#81
David7204

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Looking at the Wikipedia page, probably in part because of the conflict between her choice of husbands, to start. Wikipedia has a line that literally says "Peter reintroduces these conflicts by paying a visit that morning."

Traumatic stress...
Hallucinations...
Suicide...

These are all conflicts.

#82
MassivelyEffective0730

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David7204 wrote...

Why? Does my reasoning not apply when another person looks at it?


It only applies when you provide reasoning for said reason. 

Just because it's your perspective doesn't mean it has to apply to anyone else but you.

#83
Guest_The Mad Hanar_*

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David7204 wrote...

Looking at the Wikipedia page, probably in part because of the conflict between her choice of husbands, to start. Wikipedia has a line that literally says "Peter reintroduces these conflicts by paying a visit that morning."

Traumatic stress...
Hallucinations...
Suicide...

These are all conflicts.


Yet the main source of action are the ones that I listed. Is it possible to have a great story with the main characters doing mundane things, then?

#84
David7204

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Of course. My very first post in this thread commented heavily on exactly that. Some of my favorite parts of some stories are characters coming to quiet internal realizations.

Mundane physical things, of course. They'd have be thinking something interesting.

Modifié par David7204, 23 novembre 2013 - 12:51 .


#85
Sylvius the Mad

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David7204 wrote...

Ah, but BioWare games don't do that.

Instead, they go absolutely out of their way to fill their stories will heroic themes and imagery. A very powerful, very competent protagonist. Choices that matter. Rising above warring factions and other pettiness. All that and much more. It's made very clear. So the audience is justified in expecting the actions of the protagonist (possibly) to match up with themes of the story and justified in being angry when they don't.

Doing heroic things is not the same as being heroic.

BioWare's games do typically require heroic actions.  Not heroic motives.

#86
MassivelyEffective0730

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David7204 wrote...

Looking at the Wikipedia page, probably in part because of the conflict between her choice of husbands, to start. Wikipedia has a line that literally says "Peter reintroduces these conflicts by paying a visit that morning."

Traumatic stress...
Hallucinations...
Suicide...

These are all conflicts.


Well...

http://i63.photobuck...7/goalposts.gif" alt=""/>

Modifié par MassivelyEffective0730, 23 novembre 2013 - 12:52 .


#87
Guest_The Mad Hanar_*

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David7204 wrote...

Of course. My very first post in this thread commented heavily on exactly that. Some of my favorite parts of some stories are characters coming to quiet internal realizations.

Mundane physical things, of course. They'd have be thinking something interesting.


Ah, sorry. The post I quoted was the first one I saw. Carry along. I feel as if I derailed this thread a bit.

#88
Sylvius the Mad

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David7204 wrote...

Of course. My very first post in this thread commented heavily on exactly that. Some of my favorite parts of some stories are characters coming to quiet internal realizations.

Mundane physical things, of course. They'd have be thinking something interesting.

But in a CRPG, the player controls what the character thinks (how else does he choose the character's tactics, or direction of travel, let alone dialogue).  As such, this would be an authored narrative without any interesting content at all - all the interesting stuff would be added by the player.

#89
Br3admax

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MassivelyEffective0730 wrote...

David7204 wrote...

Looking at the Wikipedia page, probably in part because of the conflict between her choice of husbands, to start. Wikipedia has a line that literally says "Peter reintroduces these conflicts by paying a visit that morning."

Traumatic stress...
Hallucinations...
Suicide...

These are all conflicts.


Well...

Image IPB

No, before, I'm responding to David, you talked about others not wanting to do mundane things. As soon as you saw that they did, you changed to that their must always be conflict, which is a given since everything is conflict. It's okay to have a story about being normal, David. 

Modifié par Br3ad, 23 novembre 2013 - 12:54 .


#90
Iakus

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The Mad Hanar wrote...

David7204 wrote...

No. You do not have stories where Average Joe goes to his boring job, works, goes home, watches TV, and goes to sleep with nothing else happening. You do not have stories of people being stuck in traffic. Or using the bathroom. Or filing documents. There's always something else. Always.


Have you ever heard of little novels called Great Expectations...or (even more accurate to your description) Mrs. Dalloway? Or maybe even some Sister Carrie? 



Or One Day in the Life of Ivan Denisovich?

#91
Steelcan

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*looked at thread taking up majority of my feed*

*wasn't disappointed*

#92
David7204

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Br3ad wrote...

you talked about others not wanting to do mundane things. As soon as you saw that they did, you changed to that their must always be conflict, which is a given since everything is conflict. It's okay to have a story about being normal, David. 


Where exactly did I say anything remotely resembling this?

#93
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hangmans tree wrote...

Really?
How did it happen that I have no say in my thread? I go to sleep and the next day I see thread closed. WTF people?
Is BSN really incapable of DISCUSSION?

I didnt start it for forumites to toil over describing MEU shortcomings or DA past dissapointments. I had tendencies in mind. Storytelling, narrative, all the tools writers can use to craft a story. That's what is important.

Not some childis arguments in a sandpit. Whose more right, the ones that liked a game or the ones that didnt...

Lol, you must be pretty pissed about how this incarnation of the thread has ended up then.

#94
dreamgazer

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All these universal rules of storytelling, guys ...

#95
Br3admax

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David7204 wrote...

Br3ad wrote...

you talked about others not wanting to do mundane things. As soon as you saw that they did, you changed to that their must always be conflict, which is a given since everything is conflict. It's okay to have a story about being normal, David. 


Where exactly did I say anything remotely resembling this?

David7204 wrote...

So sure, you can have a story about a heroin addict. Or a guy about to lose his house. But your story can't just leave things at that. There needs to be something happening. We've got to go beyond just a heroin addict. Beyond just a broke guy. And it might be something quiet and generally invisible, like the guy losing his house thinking about his life and coming to some powerful conclusion or whatever. But it's still something extraordinary. How many days do we have revelations like that in our lives? 

David7204 wrote...

No. You do not have stories where Average Joe goes to his boring job, works, goes home, watches TV, and goes to sleep with nothing else happening. You do not have stories of people being stuck in traffic. Or using the bathroom. Or filing documents. There's always something else. Always. 



#96
David7204

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I'm trying to figure out what exactly you were trying to say by "others not wanting to do mundane things." And not really getting anywhere. My post explicitly defends mundane actions with extraordinary thoughts behind them.

#97
ruggly

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dreamgazer wrote...

All these universal rules of storytelling, guys ...


/push them out the window

How about HEROISM!

#98
Br3admax

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David7204 wrote...

I'm trying to figure out what exactly you were trying to say by "others not wanting to do mundane things." And not really getting anywhere. My post explicitly defends mundane actions with extraordinary thoughts behind them.

No, it really doesn't. 

#99
Guest_Catch This Fade_*

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Lol "extraordinary thoughts"

#100
manbobjoe

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I suppose you want the epic tale of how the baker baked bread or how the average peasant guy made a sandwich 'that one day'. Yeah if you don't mind I think I'll keep playing games about saving the world, since doing cool things is what a game's about.