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ThaneMOD | Now Released! Keeping Thane Krios alive for ME3


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#1
giftfish

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UPDATE, 01/31/2013 --ThaneMOD v1.0 has now been released! Please see our page on Nexusmods.com!

Some of you may have heard a few rumblings regarding our mod, especially if you spend time on HTL, dA, or ME3Explorer. Today we officially announce on BSN.

Why have we waited so long? Well, to be frank: trolls. BSN has far too many, and they are allowed far too much...leash...so to speak. I encourage BSN users who are interested in ThaneMOD to not engage the trolls who comment in this thread. Yes, they will come. When you engage them, it only makes the situation worse. Ignore them.

That said, as we are now fairly close to release, we are very excited to share what's in store with the BSN community.

What is ThaneMOD?
ThaneMOD is a large content mod for ME3. It's fundamental purpose is to prevent Thane from engaging in the Cerberus Coup with Kai Leng, thereby allowing him to live through the end of the game. However, it contains a significant amount of new and edited content, divided into 4 optional modules, that are appropriate for a friend or romanced Shepard.

More information about ThaneMOD can be found at:

  • BSN Project Page
  • ThaneMOD Wesbite -- The majority of information about ThaneMOD can be found on our website. It's a large and complex mod, so there's lots of good reading entailed.
  • ThaneMOD Forum.-- Come join our primary discussion place, and the location you can get the most up-to=date information about the mod. Be aware we will be much less leniant with trolls than the BSN. Trolling of any degree will earn an instant and unwarned ban. A few other links can be found on the Project page :]
  • deviantART
  • Hold the Line (HTL)
  • Twitter
  • Tumblr

Our Priorities for ThaneMOD
Before folks get into the nuts and bolts of reading about ThaneMOD, it's important that we explain our top priorities while creating it. Everything you’ll read about on the website was conceived and constructed with the following in mind:

  • Immersion — It is incredibly important to us that ThaneMOD is implemented in a way to increase and not decrease immersion. This means adhering to established lore as much as possible, minimizing the creation of new lore (though obviously this has to be done to a certain extent), ensuring consistency of Thane’s characterization, following a high standard of quality, differentiating content by romance status/in game decisions, and more.
  • Equal Treatment — While it simply isn't possible for us to force the game to treat Thane as it would an ME3 squadmate, we did want to at least bring him up to the level of every other ME2 squadmate—especially in the romance category. We have attempted to do this in the most lore-centric way we can. This includes additions to war assets, codex entries, and achievements, new content that recognizes variations in Shepard’s romance status, addition of epilogue slides that are ending-specific, greater differences between friend/romanced Shepard, and more.
  • “Headcanon” — Through doing the above, the mod enhances and expands on the treatment of Thane’s character. However, we still wanted to leave a certain amount of room for player “headcanon”. We understand that a variety of players will be using this mod, and all role-play Shepard differently. That’s the beauty of an RPG. It’s with this in mind that the majority of the changes ThaneMOD makes to the game are 100% optional.

Can I help with ThaneMOD?
Yes!  We could really use one or two more folks with technical expertise. Experience with hex and scripting, specifically. Scripting applies to the installer (NSIS). Knowledge of how ME3 .pccs (.upks) are structured applies to hex edits of game files. These are the most difficult and time-consuming parts of the project and right now we only have one person on them. Having 1-2 more people would be an enormous help.

A Couple Final Details...
Finally, we want to be very clear about one thing: ThaneMOD will never be able to make the game what it isn’t. We cannot “put Thane back” into the second half of the game. He wasn’t designed to be a squadmate in ME3, and while we can and do edit dialogue, there is relatively little dialogue recorded by Keythe Farley available for use.

In short, ThaneMOD isn’t an absolute “fix” for Thane in ME3. But, for those of us who wanted to see Thane’s story continue along a different path rather than end like it did…this is the mod for you.

We hope you enjoy reading through our website, and are happy to answer any questions you have. For those of you who decide to join us on the ThaneMOD Forum, we look forward to chatting with you :)


Modifié par giftfish, 25 février 2014 - 10:28 .

  • Tamyn, Almostfaceman, Deager et 2 autres aiment ceci

#2
Deager

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It's announced on BSN. Excellent. I'm looking forward to trying it out.
As far as hex editing...I'm pretty poor at it although I got a few tweaks with it done on my own mod. You can add me to your friend's list here or write me at me3explorer if you want to explain the exact things you need help with and I can see if I can be of any help at all.

#3
giftfish

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Hey Deager :D

Thanks much for the offer, it's appreciated.

Right now, Em is working hard figuring out the camera, and I've been trying to figure out how to get the audio linked up to those 6 new lines/scenes (this might require some hex, that is out of my capabilities, lol). I'm trying to keep our Dialogue thread on ME3Explorer pretty updated with that stuff.

Do you know anyone with some scripting skills? The installer isn't 100% necessary, but it would really make things so much easier for users. wavion gave us his NSIS code, but doesn't seem to be around much of late >.<

#4
coldwetn0se

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@Deager - That is a great offer. Thank you. :)

#5
Deager

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@giftfish
I wrote you a message at me3explorer with a variety of questions.

#6
giftfish

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ah, thanks for the heads up :]

#7
SDW

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Sounds intriguing! Wishing you good progress with the project.

#8
coldwetn0se

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Thanks @SDW. Looking forward to release day.

#9
Iakus

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Wow, this looks incredibly ambitious. I'll definitely be keeping an eye on this.

#10
giftfish

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@iakus -- it has been a labor of love, that's for sure. Almost done, though. Then time for a reprieve before we start working on v1.1, lol!

#11
P. Domi

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This sounds amazing, I'd love to try it out.

#12
Chashan

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giftfish wrote...

Hey Deager :D

Thanks much for the offer, it's appreciated.

Right now, Em is working hard figuring out the camera, and I've been trying to figure out how to get the audio linked up to those 6 new lines/scenes (this might require some hex, that is out of my capabilities, lol). I'm trying to keep our Dialogue thread on ME3Explorer pretty updated with that stuff.

Do you know anyone with some scripting skills? The installer isn't 100% necessary, but it would really make things so much easier for users. wavion gave us his NSIS code, but doesn't seem to be around much of late >.<


I'd be very curious to see the process with this, as I may want to revisit Williams's romance-culmination again at some point regarding certain camera-angles.

At any rate, carry on, what you are doing deserves applause and respect.

#13
giftfish

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Thanks for the encouraging words, folks.

@Chashan -- I have a research tutorial up on ME3Explorer for the new Dialogue Editor WV made (as a help for us to do this). It explains how to interpret and alter the lines & dialogue wheel. The camera and the audio for the brand new lines (not edited, but new) is still a WIP, though, and for that info, keep an eye on our Huerta Dialogue thread on ME3Explorer :]

I'll be making a proper Dialogue Tutorial (similar to the codex tutorial I made), once we get everything worked out. Emerald will have to handle the hex stuff, as that's something I don't do, lol!

#14
mnomaha

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I'm very excited for this! So excited (and now unemployed) that I may get back to testing!

This is going to be awesome!

#15
giftfish

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mnomaha wrote...

I'm very excited for this! So excited (and now unemployed) that I may get back to testing!


Oh noes!! :(  I'm sorry, mnomaha!

We'll be glad to have you around more, anyway :/

#16
mnomaha

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Thanks lady! If I could just find a job playing games all day...

#17
ToBeElVie

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@mnomaha
That would be my kind of job!
Wish I had someone nearby to teach me hex...my days and nights are long and boring. LOL
Just glad to be able to play a small part in all of this.

#18
favoritehookeronthecitadel

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2 words: HELL YES. I'm so happy now. Can't wait to see this on the Youtube, hopefully.

#19
AVPen

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Very, very interesting mod you guys got working on.

I'm kinda curious about the new emails and WA that you have planned - were you able to literally add brand new emails, etc, into the game or did you have to replace existing text and data content in order to add them (like how MrFob had to replace the Catalyst's dialogue subtitles in order to add his new emails)? If you were able to add brand new stuff into the game without needing to replace existing content, that would be a boon for people modding ME3 (and could maybe allow MrFob and his crew to make a standalone mod of just his new emails that he added into the MEHEM mod).

#20
coldwetn0se

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@AVPen - Our original head modder, had put together how the emails could be added, back in March of this year. Here is a link on instructions, and follow up postings: http://me3explorer.f...dding-t293.html

You will find Fob's questions regarding the email additions in that thread as well. I believe you can find links to how to add WA and Codex Entries, from @giftfish's post on ME3Explorer forum here: http://me3explorer.f...urces-t653.html

Hope this helps. :)

Modifié par coldwetn0se, 23 novembre 2013 - 06:48 .


#21
giftfish

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AVPen wrote...

Very, very interesting mod you guys got working on.

I'm kinda curious about the new emails and WA that you have planned - were you able to literally add brand new emails, etc, into the game or did you have to replace existing text and data content in order to add them (like how MrFob had to replace the Catalyst's dialogue subtitles in order to add his new emails)? If you were able to add brand new stuff into the game without needing to replace existing content, that would be a boon for people modding ME3 (and could maybe allow MrFob and his crew to make a standalone mod of just his new emails that he added into the MEHEM mod).


New emails, new war asset, new codex (and with v1.1, new achievement). These are not planned, they are implemented (just to be clear). Everything is finished except for the epilogue (which Fob is doing for us) and the final pieces of the romance version of the Huerta Dialogue.

The dialogue itself has new lines, deleted lines, and edited lines. We aren't fans of removing exisitng content, as that signifies a judgement about importance. Thane is no more important than any other character in ME3. At the same time, occasionally sacrifices must be judiciously made to achieve a certain goal.

In many instances, like you say, new content cannot be added and this is still the case. It really depends on what it is. For example, we couldnt' figure out how to add new textures, so we had to find textures to replace for the 3 new images for Thane's Codex, the Hanar/Drell WA, and the Drell Codex. Luckily, Emeraldfern found some Kinect manual images in the files we could use -- PC users obviously won't miss these. For the epilogue slides, Fob has had to resort to reusing the "spots" for the training manual clips, which sucks a bit. At this point, however, most players will have watched them. If not, and they've missed the achievement, they can simply uninstall the mod, watch the clips, and then reinstall. Not what I'd prefer, but not a big deal.

Overall, we've done a ton of brand new stuff in this mod -- thanks to WV for making new tools that have allowed us to do so :)

Fob and I have discussed the MEHEM emails just a little bit (HJF4 from our group had made a brief tutorial for how to make them back in March), but I don't know all the details. He might be able to elaborate for you, though, and he knows I'm always up for helping out wherever I can -- it's the least I can do for him working on the ThaneMOD epilogue for us :)

#22
Seifer006

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How long this stays up will be in question. The new BSN.........well yeah

#23
coldwetn0se

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Our intention is to have the mod hosted on more than one site. Moddb requires that we apply for hosting (which we will do), and the general Nexus site isn't up yet, but is also an intended destination for hosting once available.

In the meantime, the Project page will be another resource that we can use to inform and promote (and possibly host, at least one version of the mod) from. Very happy to see a "reprieve" regarding projects, with these recent changes to the BSN....at least for now.

#24
Almostfaceman

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Considering the removal of the Thane memorial, will this be compatible with the Citadel Epilogue Mod? Thanks and happy modding!

#25
giftfish

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Almostfaceman wrote...

Considering the removal of the Thane memorial, will this be compatible with the Citadel Epilogue Mod? Thanks and happy modding!


Check out the DLC Compatibility section of our website. This explains what to expect with Citadel.

All ME3 DLC are compatible with ThaneMOD.

Also, Happy Thanksgiving to the U.S. folks :)