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ThaneMOD | Now Released! Keeping Thane Krios alive for ME3


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#26
coldwetn0se

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Almostfaceman wrote...

Considering the removal of the Thane memorial, will this be compatible with the Citadel Epilogue Mod? Thanks and happy modding!


The links that @giftfish provided, will tell you how the Citadel DLC will react with our MOD. As for the Citadel Epilogue MOD, I have spoken with Deager, and we would like both mods to be compatible. I suspect that they may already be compatible (I don't think Deager modified any of the same files as us, but I most certainly could be wrong). If I am incorrect, and there are overlapping modified files that both our mod and the Epilogue mod use, then we would need to work together to make them compatible. This is something we would look at doing in either v1.1 or v2.0.

Hope this helps, and thanks for taking time to look at the project. Posted Image

#27
giftfish

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Thanks to Coldi for realizing I misread the question, lol.

We don't have a list of files yet from Deager that his mod edits, but my *guess* is that it's restricted to Citadel DLC content (primarily the English tlk). Right now, we don't edit that tlk or any other Citadel DLC files. Perhaps for a future release, but not for v1.0 :]

#28
Almostfaceman

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Thanks for the answers and thank you for the "Happy Thanksgiving". :)

Modifié par Almostfaceman, 30 novembre 2013 - 01:18 .


#29
Deager

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Hi ThaneMOD crew,
giftfish now has the list from me and yes, I only changed Citadel DLC files; nothing else. If we did have any files which need some melding or anything that should change in CEM for the mods to work together, I'd be happy to make that happen.

#30
coldwetn0se

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Deager wrote...

Hi ThaneMOD crew,
giftfish now has the list from me and yes, I only changed Citadel DLC files; nothing else. If we did have any files which need some melding or anything that should change in CEM for the mods to work together, I'd be happy to make that happen.


Thanks @Deager. Much appreciated!Posted Image

Feel free to disregard my PM over on the ME3Explorer forum.

#31
Abraham_uk

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Will Thane be a character who can join your squad?

#32
giftfish

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Abraham_uk wrote...

Will Thane be a character who can join your squad?


Unfortunately not. There's simply no way to do that with current modding tools. The logistical challenge would quite literally be insurmountable, as none of the game files for the many missions recognize him as a squadmate. He also would have no dialogue, and I'm really not sure how animations would even be handled.

We've done as much as we can to expand on his story, but most of this is done via lore improvements (such as new war assets and codex), the new emails Thane sends to Shep, and the epilogue slides at the end. LI-Thane receives more new content than friend-Thane, as the romance was especially deficient.

For a better idea of what our mod does, just go take a look at the section "How does ThaneMOD work" on our website. The link is in the OP :)

Modifié par giftfish, 01 décembre 2013 - 02:16 .


#33
sH0tgUn jUliA

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Alrighty then. This might make it worth actually firing up the PC version of the game I've had installed for a year. Thank you.

Modifié par sH0tgUn jUliA, 01 décembre 2013 - 06:09 .


#34
giftfish

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sH0tgUn jUliA wrote...

Alrighty then. This might make it worth actually firing up the PC version of the game I've had installed for a year. Thank you.


Heh, us too.

Testing it (while a seriously time-consuming pain in the ass) has actually been fun. I did the building for the dialogue edits, and it's incredibly cool to be in game and have a romanced Thane say things that actually sound in-character, lol.

Not to mention, watching those new assets and codex pop just never gets old. Really looking forward to when we implement Paramour.

Modifié par giftfish, 01 décembre 2013 - 03:17 .


#35
Almostfaceman

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I'll definitely give the friend version a try when it gets released if it works with the Citadel Epilogue mod - I have no problem with Thane living and staying off that memorial wall.

#36
giftfish

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Almostfaceman wrote...

I'll definitely give the friend version a try when it gets released if it works with the Citadel Epilogue mod - I have no problem with Thane living and staying off that memorial wall.


Yep, it should work just fine. I took a look at the file list and there's nothing there we've touched. We'll do some testing during our next build, though, just to be certain :)

#37
Almostfaceman

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Good news, keeping an eye out for when this is released.

#38
giftfish

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FYI --

Just wanted to share some great progress I made today on the mod. Currently, we've been working on getting 6 new lines into the romance version of the Huerta convo. We've edited all the other lines, but adding in lines is a different story.

Today I discovered a technique that was a bit of a hybrid of adding a new line and replacing a current one. So, we now have 2 of those 6 in the game. Working on applying this strategy to the remaining 4, which will be a bit more difficult, and possibly not feasible. I'll know more in a few days, but, things are looking really good :)

#39
Deager

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giftfish wrote...

FYI --

Just wanted to share some great progress I made today on the mod. Currently, we've been working on getting 6 new lines into the romance version of the Huerta convo. We've edited all the other lines, but adding in lines is a different story.

Today I discovered a technique that was a bit of a hybrid of adding a new line and replacing a current one. So, we now have 2 of those 6 in the game. Working on applying this strategy to the remaining 4, which will be a bit more difficult, and possibly not feasible. I'll know more in a few days, but, things are looking really good :)


Nicely done!

#40
Almostfaceman

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giftfish wrote...

FYI --

Just wanted to share some great progress I made today on the mod. Currently, we've been working on getting 6 new lines into the romance version of the Huerta convo. We've edited all the other lines, but adding in lines is a different story.

Today I discovered a technique that was a bit of a hybrid of adding a new line and replacing a current one. So, we now have 2 of those 6 in the game. Working on applying this strategy to the remaining 4, which will be a bit more difficult, and possibly not feasible. I'll know more in a few days, but, things are looking really good :)


Thanks for the update and looking forward to trying out the finished mod. :)

#41
favoritehookeronthecitadel

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Do you have any need for help on the dialogue in the new emails. I'm a huge Thane fan and would like to lend some of my ideas for things he could say in the messages romanced/bro, unless you're already done with it.

And I guess we now get more head cannon options. It's kind of weird because Thane's always been dead in my mind and now I guess I can change it around in my head, lol.

#42
coldwetn0se

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favoritehookeronthecitadel wrote...

Do you have any need for help on the dialogue in the new emails. I'm a huge Thane fan and would like to lend some of my ideas for things he could say in the messages romanced/bro, unless you're already done with it.

And I guess we now get more head cannon options. It's kind of weird because Thane's always been dead in my mind and now I guess I can change it around in my head, lol.


Thank you so much for the offer. We have all the emails and Codex/WA entries in place (we have actually had them working correctly in test builds since early summer), but we do have plans for other Thane related material in later version releases of the MOD. I encourage you to sign up for the ThaneMOD Forum (link is located in the OP); we have a section dedicated to "New Ideas". One such idea is regarding Liara's ShadowBroker terminal, just as an example. We also are looking towards modifying the Citadel DLC (which would most likely include new emails). 

We currently have around 40+ emails from Thane, available in the MOD options (all based on LI and choices from the players' Shepards). These will play out dependent on if the player is involved with Thane, friend of Thane (and involved with a different LI), and different choices throughout the game.

As for thinking of Thane as always dead, that is the nice thing about this MOD. Since the release of the game, that is always the fate of this character. This MOD, should a player choose to install, and complete the requirements for initializing the changes of the MOD, will have a new option for his character. More RP opportunities. Posted Image

Cheers!

#43
giftfish

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@favoritehooker --

Yeah, as Coldi said, mod development is almost complete at this point for v1.0, and the emails have been complete since April.

They were actually the very first part of the mod we had finished. There was a lot of discussion on the old forum (the one that DineBoo set up; I think you are/were registered there, I remember seeing a similar username) about the contents and we tried to get people to participate as much as we could by recruiting in the Thane thread in the ME1 forums (since BW closed the ME3 character forum).

There may be new mail for Citadel, but if so, I'd say probably only one message. It really depends on if we can make it work in the context of what's already present. We've established a certain timeline with the current emails (which we won't be changing), and since the Citadel content can be played at various points in game, that could make this difficult. As a result it would probably mean that we'd err on the side of one, short note. There may be other content we add, it's still up for discussion :)

One thing we probably will be doing is the SB Terminal thing. And, in that case we'll be providing instructions, so if users want to write their own contents and put them into the game files, it will be pretty easy. This way, people will be able to customize what their Shepard says to Thane :D
__________________________________

There are also a couple other things I wanted to point out, in addition to Coldi's excellent post. This really applies to anyone who might want to provide input and ideas. We love hearing from people. Seriously, so many great ideas for this mod came from engaged discussion. I'm looking at you, especially, LoonySpectre. You lurking here, at all, lol?

First, you'll probably want to wait to shout out any ideas for future content until you play through the mod the first time. In your case, you'll want to see the new lore we have in place for the users of the Email module, and see how the rest of the mod comes together. Probably obvious, but figured I should say it, lol.

Next, make sure you take a look at our objectives when making the mod. These can be seen on the OP of this thread and at the top of the "How does ThaneMOD work" page on the website. All decisions regarding ThaneMOD are made with these objectives in mind.

One thing that became very obvious very quickly when working on this mod, was everyone clearly had their own headcanon about this character. No two players saw Thane's personality exactly the same. In addition, we needed to keep the mod as immersive as possible by staying in the "flavor" of BW. And, we also wanted to avoid establishing canon whenever possible.

When it comes to the emails, specifically, all of this meant that we needed to write in Thane's voice, and provide new/alternate story, but we also needed to retain some...vagueness, for lack of a better term. BW tends to not be overly specific about things, if you've noticed, lol. Much is left up to the imagination.

We had lots of fun and great ideas from people. For emails, we had people float fantastic thoughts about describing Kahje, filling in details about Kolyat or discussing his future, explaining various nuances of drell society, and many more. However, these are things that would fall into the "establishing canon" category, and at this point, they fall into the realm of fan-fiction. This wasn't a road we were willing to go down. We had similar discussions regarding the content we choose to show in the epilogue slides, and again we applied the same rules.

So, this has been a bit of a long-winded post (yikes, sorry), but basically what it comes down to is we've tried to make the new content for Thane, feel like it was in the game originally. As immersive as we can, to appeal to as many players as possible. I don't think we succeeded 100%, just due to certain technical limitations, but I think we did the character justice :)

#44
Verly

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hey guys. I just wanted to add my support for this mod. I personaly don't need it for my romanced character Penny (because she chooses synthesis), but that does not mean that I don't wholeheartedly support what you guys are doing here. I remember once you guys posted of possibly having the Huerta convo as its own mod. If that is still true I will totally be using that.

#45
giftfish

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Verly wrote...

hey guys. I just wanted to add my support for this mod. I personaly don't need it for my romanced character Penny (because she chooses synthesis), but that does not mean that I don't wholeheartedly support what you guys are doing here. I remember once you guys posted of possibly having the Huerta convo as its own mod. If that is still true I will totally be using that.


Hi Verly :D

What you will be able to do is download the entire mod (it will be an installer), but only install the friend/romance Huerta Dialogue option.

Also, there will be an appropriate epilogue slide for synthesis, but that only make sense if Thane doesn't participate in the coup, so for that you would need to use the Core Module, as well.

For clarity, here are the modules:
1. Core module (Thane avoids the coup + related edits, epilogue edits)
2. Huerta Dialogue (Friend) OR  Romance Improvements (LI)
3. EWAC (emails, war assets, codex)
4. Huerta music, friend OR LI

All are optional. Module 3 requires the use of module 1 on the list.

Assuming we can get this installer business figured out (ours is much more complex than MEHEM or Citadel Epilogue mod), then you'll have a pretty GUI to pick and choose exactly what you want to install.

#46
Verly

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Yeah, that's what I meant. For my own personal game it makes sense for Thane to die. As sad as it is it fit's with Penny's story. I don't use MEHEM. I am one of the few people that like the original endings of the game.

That's why I left bsn for a long time. I was like in my own little corner that liked the ending and although I have issues with Thane's part in ME3 (I wish there was a date and I wish the Huetra scene was different (I hate the idea that the relationship seemed to be over for some apparent reason no one explained) (and omg do I wish Thane had not committed suicide by running toward a guy with a sword) , but Penny is the only Shepard I will have that will romance Thane and his death as well as hers at the end (giving up her life for others as well) makes since for her game.

Once I play through Penny's game again I will be intalling your mod for all other Sheps though. :)

#47
giftfish

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@Verly -- Sure.

ThaneMOD works with both the EC and MEHEM, but in both cases, Thane survives, as that is the premise of the mod. Well, unless the player goes for Refuse or super low EMS, lol.

#48
Deager

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Verly wrote...
I don't use MEHEM. I am one of the few people that like the original endings of the game.


There are plenty of people who feel the way you do. Even if you were the only one who liked the endings; who cares? But yeah, I guess hanging around BSN can be a little toxic depending on the people.

Mods are just a nice way for people to really customize the game to their tastes and I'm glad Bioware lets us chat about them here.

Modifié par Deager, 05 décembre 2013 - 06:31 .


#49
Verly

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@ giftfish. I know. :) like I said, I'll be using it for any other shep I make, but it won't work for Penny. I had just thought I read that the hospital dialog would be its own mod. no worries. I *love* what you guys are doing.

@ Deager I was told that I wasn't a *real* fan because I like the endings and that I wasn't invested enough in the fransise.(and this was why I didn't agree with the indoctrination theory) I was told this by multiple people.  When I explained at the time I had 6 shepards that I completed all three games with it still wasn't enough. so, I gave up. I am very active on my tumblr page though. :)

I am a full supporter of your mod, MEHEM and this upcoming Thane mod. I want everyone to be happy with the game the way I was with the original ending. no one deserves to not be able to finish a great series. I know several people that couldn't even finish the game because of the original ending and I felt so bad for them.

Modifié par Verly, 05 décembre 2013 - 06:49 .


#50
Deager

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Verly wrote...
@ Deager I was told that I wasn't a *real* fan because I like the endings and that I wasn't invested enough in the fransise.(and this was why I didn't agree with the indoctrination theory) I was told this by multiple people.  When I explained at the time I had 6 shepards that I completed all three games with it still wasn't enough. so, I gave up. I am very active on my tumblr page though. :)


Oh my goodness! Well, this is why I stay out of those conversations as much as I can. Ridiculous. Hopefully it's safer here now.