MisterJB wrote...
Personally; and I admit my views may be colored due to my Pro-Templar mentality; I thought Orsino's breakdown made absolute sense.
First, we would have to take into account Orsino's personality.
“You deny us our freedom so that you may sleep better at night, but I say it is a restless and undeserved slumber.”
That is a quote from his codex entry and it paints him as resentful of the non-mage population.
It sounds more like resentment towards general mage paranoia than any groups of people.
Then, there is the fact he was good friends with a man whose hobby involved cutting and sewing together middle aged women; not only that, Orsino took great interest in his blood magic and necromantic research. Plus, he was willing to conceal his crimes which suggests he had little to no compassion towards his victims which is in line with his previous characterization as someone who is resentful of non-mages.
I have yet to see evidence that proves Orsino knew of Quentin's murders and mutilations before he was caught.
All I've seen is a note that proves he gave him books on necromancy and such.
And he was right to research those things, I'd say, considering the ticking time-bomb was Meredith.
Now, consider the situation. Pro-mage players usually claim that they were winning but I don't believe the facts lead to this conclusion.
Certainly, you are playing well and you are surviving but we are told very early on how Kirkwall is the center of Templar power in the East and how Meredith holds the true power within the city. All of this suggests there is a great, great number of Templars in Kirkwall and its surroundings that she can call upon; too many even for Hawke to defeat. Remember, Hawke never defeats the Templars, they just let him/her go.
The corpses of mages that are always present; regardless of how skilled of a player you are; indicate that the situation was far from hopeful for the mages.
Therefore, Orsino; who always resented non-mages for taking away the freedom of mages in order to feel safe; finds himself in a situation where the person he hates the most in the world will kill him and then go sleep like a newborn child. That's when he snaps and decides to cast a spell not to save mages or win the battle but simply to punish Meredith and the city as a whole.
It was desperate, sure, but it's not like those lowly Circle mages were going to win the battle anyway.
He lost all his apprentices fighting the Qunari. Why didn't
that get to him?
It's pretty clearly a gameplay contrivance (needz boss fight) on the story, like Meredith turning on non-mage Hawke.
This makes sense when you think about how, in the Templar ending, Orsino will do just that. Kill mages for no reason other than to punish Meredith and the city. He even says that he is well past caring when Hawke accuses him of proving Meredith right. At that point, both in the Mage and Templar endings, Orsino doesn't want to save mages, he doesn't want to win the battle, he doesn't want freedom. He just wants to kill those he hates.
Well, that's because he has pretty clearly already lost.
It actually makes sense in the pro-Templar path.
But in the pro-Mage path... not so much.
Modifié par HYR 2.0, 23 novembre 2013 - 08:27 .