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#1
oQUETZALCOATLo

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 Okay, for those of you who didn't know, Mass Effect 3 originally took a whole different turn when it came to the story. Back in November 2012 the original script to the game was leaked. I have read what I think is all of it, and want to know what you think about its story, and post any parts of it you know about.
Here's what I know
Kai Leng was supposed to be a badass and put up a well designed fight that would actually require some effort
Ashley/Kaiden trusts you even less, and they have teamed up with the second human spectre, who you kill when they want to kill Javik(He was originally part of the actual game not DLC) 
Ashley/Kaiden would team up with Kai Leng thinking he was an alliance offical and try to fight you
you can talk them down or kill them
while running to the temple on Thessia (a mission that was supposed to take place at night) you could actually defeat Kai Leng, but if you lost you would get metal lodged in your back as the temple falls apart and have Virmire 2.0 where you had to save either Ashley/Kaiden or Liara (I would obviously pick Ashley in a second)
Javik is the Catalyst
Javik interacts with the prothean beacon there is no VI
You can kill Victus' son 
Taking back Omega wasn't DLC and Zaeed was involved
Leviathan wasn't DLC
There was a fourth option when it came to the geth situation where you could upload a virus to all geth and place them under Quarian control
the endings actually mattered
all characters had bigger conversations, interactions, relationship moments, and romances
The Virmire survivor actually had a roll in the story

And the rest I forget, but please feel free to post any knowledge of the original script and give you opinion on it. Do you think the bigger Mass Effect 3 that would have attempted to be the best in the series would have been stupid or unbelieveably amazing and it frustrates you to know that it didn't go as planned?

#2
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In the Last Hours app, taking out Javik and the previous VS story was apparently heartbreaking for the whole team. They were under strict deadlines though. I can see why it was upsetting. It seemed a hell of a lot better and more intricate.

Modifié par StreetMagic, 23 novembre 2013 - 06:27 .


#3
ImaginaryMatter

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Cheezus, that list makes it seem like an entirely different game.

#4
Artifex_Imperius

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this again! isn't this the script that made reapers into heroes. where organics cause dark matter acceleration causing the destruction of the galaxy?

Modifié par Artifex_Imperius, 23 novembre 2013 - 06:43 .


#5
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ImaginaryMatter wrote...

Cheezus, that list makes it seem like an entirely different game.


I don't know about entirely different. I think we got the cliff notes version of what they wanted to give us. They touched on a lot of the same things, but in slightly different or in brief ways. To use Casey Hudson's own words about the ending "Keep it high level". Except it was kind of "high level" on many things. Not just the end.

Modifié par StreetMagic, 23 novembre 2013 - 06:41 .


#6
Guest_Jesus Christ_*

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Damn it Bioware,half of these would have made the game so much cooler!

#7
ImaginaryMatter

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StreetMagic wrote...

ImaginaryMatter wrote...

Cheezus, that list makes it seem like an entirely different game.


I don't know about entirely different. I think we got the cliff notes version of what they wanted to give us. They touched on a lot of the same things, but in slightly different or in brief ways. To use Casey Hudson's own words about the ending "Keep it high level". Except it was kind of "high level" on many things. Not just the end.


I don't know, it seems like the things on the list would have given the games a different tone or feel.

#8
KaiserShep

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I would've liked very much to be able to bring Zaeed to Omega. One last mission with the gruff old mercenary would've been stellar.

#9
KaiserShep

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Artifex_Imperius wrote...

this again! isn't this the script that made reapers into heroes. where organics cause dark matter acceleration causing the destruction of the galaxy?


Yeah, I loathe the dark energy plot, but the stuff on this list seems to be independent of it. It could still be the synthetic conflict (or a variation of it) and there wouldn't necessarily be any meaningful difference to these things.

#10
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Screw the Reapers, either way. The original ideas were better because the characters were better.

#11
spirosz

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What's written and what can be executed in terms of budget and time management in relation to developing a game are two very, very different things that most of you seem to forget.

#12
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spirosz wrote...

What's written and what can be executed in terms of budget and time management in relation to developing a game are two very, very different things that most of you seem to forget.


We don't forget it. But the pressure they had to meet are unrealistic for this type of game in the first place. The first Mass Effect took 4 years. This only got 2 and it's twice the size. DAO got a whopping 7 years (although I think it went through many iterations and genre ideas). It can be blamed on EA specifically, not the reality of "game development" in general. EA has been accused of overworking employees before. I doubt this was any different.

#13
spirosz

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StreetMagic wrote...

We don't forget it. 


That I don't agree on, since I've seen so many post not value what actually goes into the development stages, regardless of whatever influences, EA for example.  

#14
AlanC9

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oQUETZALCOATLo wrote...

the endings actually mattered
all characters had bigger conversations, interactions, relationship moments, and romances


What are these statements based on?

Sure, there was dialogue written  that Bio didn't end up implementing, but that's been true for every Bio game ever.

And what's the source for Leviathan not being DLC in the original plan?

Modifié par AlanC9, 23 novembre 2013 - 08:03 .


#15
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spirosz wrote...

StreetMagic wrote...

We don't forget it. 


That I don't agree on, since I've seen so many post not value what actually goes into the development stages, regardless of whatever influences, EA for example.  


Can you rephrase that? Not sure what you're saying exactly.

In any case, they didn't have enough time. It's known that they got one extension, but couldn't push for another. That's when they had to scrap the Javik/Thessia/Kai Leng stuff mentioned above. Which required rewriting various elements and taking out Javik for DLC. The leak didn't help either. That apparently is what sparked a rewrite of the ending. They were hit by bad luck and deadlines. Not necessarily the "realities" of game development.

Modifié par StreetMagic, 23 novembre 2013 - 08:03 .


#16
AlanC9

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Did the leaked script really cause a rewrite of the ending? How did it change? The scripts I've seen had endings that weren't much different from what we got, although some stuff is phrased differently -- instead of Synthesis it's "becoming one with the Reapers" for instance. AFAIK the Dark Energy plot never got far enough to have a script.

And deadlines aren't a reality of game development? Really? Or you just mean this particular deadline was bad? 26 months worked fine for ME2, didn't it?


If Bio came up with an ME3 plan they couldn't execute in the allotted time, that's Bio's fault, not EA's.

Modifié par AlanC9, 23 novembre 2013 - 08:14 .


#17
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AlanC9 wrote...

Did the leaked script really cause a rewrite of the ending? How did it change? The scripts I've seen had endings that weren't much different from what we got, although some stuff is phrased differently -- instead of Synthesis it's "becoming one with the Reapers" for instance. AFAIK the Dark Energy plot never got far enough to have a script.


I don't know the details. But yeah, I think they dropped the dark energy stuff before that. The leak came after they already changed Javik/Thessia/etc, so a lot of what we got was set in place. It didn't change the whole game or anything.

Modifié par StreetMagic, 23 novembre 2013 - 08:16 .


#18
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AlanC9 wrote...

And deadlines aren't a reality of game development? Really? Or you just mean this particular deadline was bad? 26 months worked fine for ME2, didn't it?


Well, it was bad to them apparently (again, I'm just going by that Final Hours app). And now that I know, I'd say it's bad to me too. I definitely don't care for how those same elements are in the game now (Kai Leng, the VS, Thessia).

edit: I think in that app, they say they had to cut Palaven somewhere along the way too. Would've been interesting to see.

Modifié par StreetMagic, 23 novembre 2013 - 08:21 .


#19
The Sarendoctrinator

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I read parts of the leaked script before release, but it was mostly character interactions. The few major plot things that I read about (including the VS/Liara choice) came from discussions with other players.

One of the main parts of the script that I remember was Thane's death being competely different. It was hard to tell, but I think this scene happened during the mission itself rather than in the hospital after. The dialogue was much more varied, mainly between romance and friendship dialogue. My first playthrough was going to have the friendship dialogue, which I thought was perfect for that Shepard. I was also posting in the Thane thread a lot at that time and, without spoilers, told them my positive impression of Thane's conversations with Shepard. After release... anyone who was around BSN at the time probably knows how that turned out.

Kaidan's lines in the leaked script also seemed to come off more sympathetic, and by that I mean for my Shepards who considered his actions on Horizon to be a betrayal. Before reading it, I really didn't think those Shepards would want him back on the team at all, but then I could actually imagine them forgiving him. The game didn't quite live up to that, but it was still enough for the first (and only, so far) Shepard that I played to let him back on the Normandy.

I didn't see anything about Kai Leng. I think he's a great character in the Retribution novel, but every appearance he's made after that just doesn't compare. Was his personality in the leak similar to Retribution? The mention of impersonating an Alliance soldier suggests that it was.

And the thought of Javik and Omega originally being in the main game is just sad. My consoles are always offline, which means no DLC - no Javik or Omega (and I really enjoyed the comic series leading up to Omega). So I almost had them? Very disappointed.

#20
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The Sarendoctrinator wrote...

I read parts of the leaked script before release, but it was mostly character interactions. The few major plot things that I read about (including the VS/Liara choice) came from discussions with other players.

One of the main parts of the script that I remember was Thane's death being competely different. It was hard to tell, but I think this scene happened during the mission itself rather than in the hospital after. The dialogue was much more varied, mainly between romance and friendship dialogue. My first playthrough was going to have the friendship dialogue, which I thought was perfect for that Shepard. I was also posting in the Thane thread a lot at that time and, without spoilers, told them my positive impression of Thane's conversations with Shepard. After release... anyone who was around BSN at the time probably knows how that turned out..


The script I read had a Cerberus coup with Thane and Kasumi helping to stop it, and Udina leading the coup - but without Kai Leng. Just Cerberus mooks. Thane is the one who kills Udina. I think it's somewhat personal, since Udina was trying to get the Council to vote to abandon the Hanar homeworld. Which is where Kasumi came in too. Now what we have are seperated quests with some of the same elements.

There was also a cool related quest in the Wards, dealing with an indoctrinated Hanar and Cerberus. And al-Jilani and Emily Wong mounted cameras on Shepard while Shepard explores the wards and investigates.

Modifié par StreetMagic, 23 novembre 2013 - 09:23 .


#21
The Sarendoctrinator

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StreetMagic wrote...

The script I read had a Cerberus coup with Thane and Kasumi helping to stop it, and Udina leading the coup - but without Kai Leng. Just Cerberus mooks. Thane is the one who kills Udina. I think it's somewhat personal, since Udina was trying to get the Council to vote to abandon the Hanar homeworld. Which is where Kasumi came in too. Now what we have are seperated quests with some of the same elements.

There was also a cool related quest in the Wards, dealing with an indoctrinated Hanar and Cerberus. And al-Jilani and Emily Wong mounted cameras on Shepard while Shepard explores the wards and investigates.

Interesting. But now I wonder, if Kai Leng wasn't involved in the Citadel coup, who kills Thane? And Emily Wong originally had a part in the game? (I think she's the one who was killed off on Twitter.)

I like the idea of Udina wanting to abandon the Hanar homeworld. There could be pragmatic reasons for that which fit his character, and that's one thing I felt that mission was lacking - a good reason for Udina's actions. I'd rather keep Shepard or the VS killing Udina though. It's more satisfying for my Shepards that way.

Do you know if the mission had any differences with Kasumi not being downloaded?

#22
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The Sarendoctrinator wrote...


Do you know if the mission had any differences with Kasumi not being downloaded?


No, I don't remember. It had little flags to check if she was alive, and if she was, she was behaving similarly as she does in the final game (popping in and out of stealth).

#23
The Sarendoctrinator

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StreetMagic wrote...

The Sarendoctrinator wrote...


Do you know if the mission had any differences with Kasumi not being downloaded?


No, I don't remember. It had little flags to check if she was alive, and if she was, she was behaving similarly as she does in the final game (popping in and out of stealth).

The final game actually handled the DLC well for people who didn't play it. The events still happened without Shepard and had their own unique results, which was nice. A few characters from the DLC even showed up, just not having any personal connection to Shepard.

The only one that made no sense was a Shepard who didn't do Arrival being arrested by the Alliance. I'm glad they didn't say Shepard did it anyway, but they didn't give a real reason for Shepard's arrest - it was left vague in the dialogue. I wonder how the original idea of a trial would have played out.

Modifié par The Sarendoctrinator, 23 novembre 2013 - 10:14 .


#24
Ieldra

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AlanC9 wrote...
Did the leaked script really cause a rewrite of the ending? How did it change?

The scenario is basically the same, but the Catalyst's rationale was more credible:

"To prevent organics from creating an AI so powerful that it would overtake them and destroy them."

and the exposition made more sense. Also the endings varied more:

*The relays were only destroyed in Destroy
*Synthesis was described as "You may combine the synthetic and the organic." "We synthetics will become more like you, and organic life will become like us." None of that "unified DNA" nonsense. The "add your essence" bit was still in, but what followed was "The resulting chain reaction will transform both of our kind."
*Control didn't mention you dying. It said "you will take control of the Reapers and continue the cycle as you see fit".

Basically, after the leaked the script they made the endings darker, added a significant dose of mysticism and made the exposition make less sense. The text in double quotes is from the script.

Note that there were three different versions of the script in variable states of completeness, some much older than others. Some plots varied between the versions. In one the Catalyst was called the "Guardian" and in the oldest version the third option was described as "Shepard becomes one with the Reapers".

All in all, I think the execution of the endings in the latest script was quite a bit better than in the published version, but if you don't like the whole ending scenario seeing an older version realized wouldn't have helped. Even the oldest version has the scene with Shepard collapsing at the control panel and being carried up into the Catalyst's presence by the platform, though interestingly, the rationale for the cycle isn't mentioned here. I think they hadn't come up with one at that point.

Modifié par Ieldra2, 23 novembre 2013 - 11:23 .


#25
Sion1138

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I find it spectacular.