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#226
SpamBot2000

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If it had that kid in it, it was doomed in any case.

#227
wirelesstkd

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David7204 wrote...

TIM is not the primary antagonist.


You're right, my bad. He's the secondary antagonist, but a very important one. My point is still the same, though :)

#228
Arcian

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dreamgazer wrote...

NeonFlux117 wrote...

Cause if they'd kept the original narrative and script, ME3 would quite possibly go down as the best game in the series and one of the greatest games ever made.


Image IPB

Why is Pentecost laughing?

#229
ImaginaryMatter

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wirelesstkd wrote...

David7204 wrote...

TIM is not the primary antagonist.


You're right, my bad. He's the secondary antagonist, but a very important one. My point is still the same, though :)


That's almost worst. TIM is second fiddle yet he completely upstages the Reapers in the third game.

Honestly, the reinventing of Cerberus between every game was probably the biggest mistake made in the trilogy. Whenever these jokers show up the game world warps into nonsense.

#230
Han Shot First

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David7204 wrote...

Han Shot First wrote...

The truly baffling thing about the whole mess is that the ending of the trilogy wasn't worked out back in 2006. They should have had a rough outline of how it would all play out before the first game was even shipped. Make it up as you go never really works with any work of fiction that spans multiple titles.


That is completely untrue.

For a solid, recent example, every season of Breaking Bad except the second was written on the fly, with the writers having no idea how the individual season would end when they started, much less the entire show.


Fair enough.

How about make it up as you go doesn't quite work when your lead writers have only a fraction of the talent of Vince Gilligan?

Modifié par Han Shot First, 25 novembre 2013 - 01:48 .


#231
ImaginaryMatter

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Han Shot First wrote...

David7204 wrote...

Han Shot First wrote...

The truly baffling thing about the whole mess is that the ending of the trilogy wasn't worked out back in 2006. They should have had a rough outline of how it would all play out before the first game was even shipped. Make it up as you go never really works with any work of fiction that spans multiple titles.


That is completely untrue.

For a solid, recent example, every season of Breaking Bad except the second was written on the fly, with the writers having no idea how the individual season would end when they started, much less the entire show.


Fair enough.

How about make it up as you go doesn't quite work when your lead writers have only a fraction of the talent of Vince Gilligan?


The thing is I don't think it would have taken much talent to actually make all three games flow together. ME1 had open plot elements that could have been utilized in ME2. Instead they decided to rebrand Cerberus, introduce an entirely new enemy race, etc.

#232
marcelo caldas

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SpamBot2000 wrote...

If it had that kid in it, it was doomed in any case.


THIS

#233
iOnlySignIn

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Is there any source for this "original script"?

It is well-written, sure but I've seen no evidence suggesting it's anything more than fanfiction + myth.

#234
Arcian

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iOnlySignIn wrote...

Is there any source for this "original script"?

It is well-written, sure but I've seen no evidence suggesting it's anything more than fanfiction + myth.

It's neither fanfiction nor myth. It was recovered from the game files of a ME3 private beta demo accidentally leaked on Xbox live in November 4, 2011. All dialogue and in-game blurbs are stored in TLK files - it just happens so be that the demo contained the TLK files for the entire game, even though the demo itself was limited to just Earth, Sur'Kesh and the Reaper chase on Rannoch.

From those TLK files, much of the structure of the game was detailed through developer blurbs. There was also a significant amount of dialogue, including lines by Javik, then known simply as The Prothean.

Having read a lot of the 4600 page TLK documents (most of it was XML formatting), I can say for certain that the ending that shipped with ME3 played out almost verbatim to what was in the demo TLK files. A whole bunch of other stuff was massively different, including the Citadel coup, Thane's role in it, Kai Leng, Thessia, Sanctuary, the VS role and much more, but the last scene was virtually identical, right down to the dialogue, with the exception that the Catalyst was called the Guardian and that Synthesis was described as "merging with the Reapers". The grandpa scene was also described as taking place 10,000 years into the future, and heavily implied that the galaxy was turned into a relay-less wasteland regardless of your choice.

EDIT: I checked my mediafire account, and it turns out I still had the leaked script.

You can download it here.

Here's the same details but from a design document in the same files.

Modifié par Arcian, 25 novembre 2013 - 06:02 .


#235
AlanC9

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Thank you, Arcian. I'd seen the design document, but not the dialogue file.

So much for the theory that the leak caused a revision to the ending, eh?

Edit: oh, wait... there was an earlier leak, wasn't there?

Modifié par AlanC9, 25 novembre 2013 - 06:22 .


#236
Ryzaki

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Arcian wrote...

iOnlySignIn wrote...

Is there any source for this "original script"?

It is well-written, sure but I've seen no evidence suggesting it's anything more than fanfiction + myth.

It's neither fanfiction nor myth. It was recovered from the game files of a ME3 private beta demo accidentally leaked on Xbox live in November 4, 2011. All dialogue and in-game blurbs are stored in TLK files - it just happens so be that the demo contained the TLK files for the entire game, even though the demo itself was limited to just Earth, Sur'Kesh and the Reaper chase on Rannoch.

From those TLK files, much of the structure of the game was detailed through developer blurbs. There was also a significant amount of dialogue, including lines by Javik, then known simply as The Prothean.

Having read a lot of the 4600 page TLK documents (most of it was XML formatting), I can say for certain that the ending that shipped with ME3 played out almost verbatim to what was in the demo TLK files. A whole bunch of other stuff was massively different, including the Citadel coup, Thane's role in it, Kai Leng, Thessia, Sanctuary, the VS role and much more, but the last scene was virtually identical, right down to the dialogue, with the exception that the Catalyst was called the Guardian and that Synthesis was described as "merging with the Reapers". The grandpa scene was also described as taking place 10,000 years into the future, and heavily implied that the galaxy was turned into a relay-less wasteland regardless of your choice.

EDIT: I checked my mediafire account, and it turns out I still had the leaked script.

You can download it here.

Here's the same details but from a design document in the same files.


Yep. I recall ****ing about the endings in the spoiler group before the game even came out. That was fun.

#237
Ieldra

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AlanC9 wrote...
Thank you, Arcian. I'd seen the design document, but not the dialogue file.

So much for the theory that the leak caused a revision to the ending, eh?

Edit: oh, wait... there was an earlier leak, wasn't there?

There are three versions, and even the oldest one has the final choice with Destroy/Control/SomethingElse, enacted by "The Device" which has docked with the Citadel. The rest is not so much different as undefined. The only big change was in the third option, from "Shepard becomes one with the Reapers" to "combine organics and synthetics". IMO they didn't have a rationale for the cycle at the time of the oldest script, they just knew how they wanted it to end, more or less.

#238
iOnlySignIn

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Arcian wrote...

iOnlySignIn wrote...

Is there any source for this "original script"?

It is well-written, sure but I've seen no evidence suggesting it's anything more than fanfiction + myth.

It's neither fanfiction nor myth. It was recovered from the game files of a ME3 private beta demo accidentally leaked on Xbox live in November 4, 2011. All dialogue and in-game blurbs are stored in TLK files - it just happens so be that the demo contained the TLK files for the entire game, even though the demo itself was limited to just Earth, Sur'Kesh and the Reaper chase on Rannoch.

From those TLK files, much of the structure of the game was detailed through developer blurbs. There was also a significant amount of dialogue, including lines by Javik, then known simply as The Prothean.

Having read a lot of the 4600 page TLK documents (most of it was XML formatting), I can say for certain that the ending that shipped with ME3 played out almost verbatim to what was in the demo TLK files. A whole bunch of other stuff was massively different, including the Citadel coup, Thane's role in it, Kai Leng, Thessia, Sanctuary, the VS role and much more, but the last scene was virtually identical, right down to the dialogue, with the exception that the Catalyst was called the Guardian and that Synthesis was described as "merging with the Reapers". The grandpa scene was also described as taking place 10,000 years into the future, and heavily implied that the galaxy was turned into a relay-less wasteland regardless of your choice.

EDIT: I checked my mediafire account, and it turns out I still had the leaked script.

You can download it here.

Here's the same details but from a design document in the same files.

Thank you, that's very interesting.

I enjoyed the original endings that shipped with ME3. I find EC an abomination.

#239
wirelesstkd

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ImaginaryMatter wrote...

wirelesstkd wrote...

David7204 wrote...

TIM is not the primary antagonist.


You're right, my bad. He's the secondary antagonist, but a very important one. My point is still the same, though :)


That's almost worst. TIM is second fiddle yet he completely upstages the Reapers in the third game.

Honestly, the reinventing of Cerberus between every game was probably the biggest mistake made in the trilogy. Whenever these jokers show up the game world warps into nonsense.



To your first point, I think the problem was that there was no personification of the Reapers in ME3, so there was no central "entity" to fight againt. For example, in the first game we were fight Saren. In the second game we were fighting Harbinger. In the third game we were fighting... um... well, TIM. We were fighting TIM, while the Reapers ravaged the galaxy. Which is why it's so easy to mistake TIM as the primary antagonist :blush:

#240
Sleekshinobi

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The thing I love the most about the original script is there is more choice involved. It seems like at the end of every mission they had planned there was some kind of choice to be made. A lot of that seemed stripped down in the final version of the game.

Mass Effect to me has always been about choices and interactivity. That's why the auto dialogue was such a buzz kill for me. I like being in control of my interaction with the other characters. Even if that control was an illusion and half the choices ended up leading to the same response at least I was in involved in the interaction

The original script also seems more thought out and put together its like they went back and just cut out pieces here and there and stitched together the leftovers. Don't get me wrong ME3 is good game its just it could have been great

#241
Excella Gionne

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Wow, the original script is so much better, and then all of a sudden the story is just bland, no taste. Overall it's good, but the original script is much better.

#242
AlanC9

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I wasn't all that impressed with the early script myself. Some of those choices deserved to be cut. Victus wanting to shoot his son blatantly contradicts ME lore on turian culture, unless at that stage Victus was supposed to be an evil nutjob.

Some of the other cut stuff was good, but I can see how it failed an ROI test.

Modifié par AlanC9, 20 février 2014 - 10:28 .


#243
Guest_StreetMagic_*

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AlanC9 wrote...

I wasn't all that impressed with the early script myself. Some of those choices deserved to be cut. Victus wanting to shoot his son blatantly contradicts ME lore on turian culture, unless at that stage Victus was supposed to be an evil nutjob.

Some of the other cut stuff was good, but I can see how it failed an ROI test.


What would've been better is putting Garrus in the bomb mission. Big choice there. Let Garrus sacrifice himself or screw the Krogans so Garus can live and be on your squad. lol

#244
Jukaga

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I'd be fine if ME3 was only being released now, if it was in it's original vision. Damn artificial corporate deadlines. No one wants another Duke Nukem fiasco but for beloved IPs like ME can the suits just ****** off and let the devs produce their game? We're gonna still buy it EA, and you wouldnt have had the embarrassment of used game sections at EB being half filled with ME3 boxes.

#245
Guest_StreetMagic_*

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Jukaga wrote...

I'd be fine if ME3 was only being released now, if it was in it's original vision. Damn artificial corporate deadlines. No one wants another Duke Nukem fiasco but for beloved IPs like ME can the suits just ****** off and let the devs produce their game? We're gonna still buy it EA, and you wouldnt have had the embarrassment of used game sections at EB being half filled with ME3 boxes.


I wonder where the impatience stems from. What's the life and death situation that demands they rake in the cash from sales immediately, instead of, say, 6 months down the line. This mentality makes sense when someone is about to go broke, but not with EA.

#246
Jukaga

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It's corporate BS, nothing more. Basically Marketing says our flagship IP game is planned for the 4th quarter, accounting takes this and says we expect X profits from that IP this quarter. Shares change hands, money is earmarked that hasn't been spent yet on a product not yet made. Deadline approaches. Millions of dollars are counting on this IP to ship. Devs plead for more time, suits look at the accounting ledger and say ship it, we need those X dollars in this quarter to meet artificial targets we ourselves set. Fans rage.

#247
TurianRebel212

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I thought the original script was really good. Too bad they didn't keep it. Kai Leng was a true BAMF and there were tons of tough choices like choosing the VS or Liara. They should have kept it.

But..... coulda shoulda woulda. Oh well.

#248
AlanC9

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StreetMagic wrote...

I wonder where the impatience stems from. What's the life and death situation that demands they rake in the cash from sales immediately, instead of, say, 6 months down the line. This mentality makes sense when someone is about to go broke, but not with EA.


Of course, EA would make the argument that doing things their way is precisely why EA isn't about to go broke.

It's not like ME3 was a particularly cheap game relative to the others in the series, or had more cut content than other Bio games have had in the past.

#249
Guest_StreetMagic_*

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AlanC9 wrote...

StreetMagic wrote...

I wonder where the impatience stems from. What's the life and death situation that demands they rake in the cash from sales immediately, instead of, say, 6 months down the line. This mentality makes sense when someone is about to go broke, but not with EA.


Of course, EA would make the argument that doing things their way is precisely why EA isn't about to go broke.

It's not like ME3 was a particularly cheap game relative to the others in the series, or had more cut content than other Bio games have had in the past.


I don't think there's anything to be proud about. IIn a small amount of time, the two founders of Bioware were gone, the CEO of EA at the time resigned, and they earned the distrust of at least some fans (like myself) who loved them at one point. I was never a Bioware hater before, or now, but ME3 just dwindled my support. Now I'm cautious. Why create a cautious fan, when you could have easily just kept them loyal?

#250
teh DRUMPf!!

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Oh lord... this thread's got mad roflerz from page-3 out.


-_-s gonna -_-.