StreetMagic wrote...
spirosz wrote...
What's written and what can be executed in terms of budget and time management in relation to developing a game are two very, very different things that most of you seem to forget.
We don't forget it. But the pressure they had to meet are unrealistic for this type of game in the first place. The first Mass Effect took 4 years. This only got 2 and it's twice the size. DAO got a whopping 7 years (although I think it went through many iterations and genre ideas). It can be blamed on EA specifically, not the reality of "game development" in general. EA has been accused of overworking employees before. I doubt this was any different.
Its funny tough when i look at the first game, it seems like a 90 % complete game to me even when they took so much time to finish it. Recently played through it and youll really notice some things, like the general blandness of the environments which feel like they arent finished with some things just slapped randomly on everywhere(like the copy paste bases and the general areas) and the texture popping, especially on consoles. Dont get me wrong there are great places in the game like the presidium which is beatiful, but some other areas are ugly as hell with mostly empty rooms and bland walls, they just feel unfinished.
Planet exploring aint that great either, its just a ball of rock or a wasteland with different colors time and time again. Well thats how most worlds out there are, true, but even on living world theres no animals or rivers, no bushes or trees, its just mountains and same wasteland with green. And the copypaste bases really dont help. Its great that you get to explore, but I wish it was really more exciting and visually different, this feels like its mineral gathering straight from Star Control 2 only in 3d form, and even in that game it felt more intresting when it was simply a pixel minigame. Id rather take 8 side missions with vastly different environments and life, thans 30 with the same recycled environments and places. More Grissom Academy and Rachni Planet type of side missions, less generic base number 23s where you shoot random merc and pirates for this and that reason!
The inventory seems like a mess too and the combat is like they werent sure what they wanted to do with it. Its kinda of a chore to play through the first game IMO these days, gameplay wise it just doesnt cut it. It definately shows both age and sloppiness in parts, but its still a very decent game and the best in atmosphere out of the three. The others look better and play better again IMO, but the way they feel, you get that somethings off right from the beginning of ME2. Story went into really odd directions there... they had no clue what to do... not good.
Modifié par Armass81, 23 novembre 2013 - 03:04 .





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