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#201
MegaIllusiveMan

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ImaginaryMatter wrote...

Um... to get back on topic.

The script changes may or may not have a major impact on the overall plot, but does anyone feel like the tone would have been much different with these changes?


Yup. Specially with Thessia's Failed Mission and the old Cerberus Citadel Coup

Also, what the hell happened here?

#202
MegaIllusiveMan

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AlanC9 wrote...

Again, how is it EA's fault that Bio can't work within known time constraints?


'Cause everyone needs to blame EA

#203
David7204

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hot_heart wrote...

And you take him entirely at his word? It's clear the show was always headed in the Scarface direction; the parallels are there, and it's overtly Greek tragedy.

Just like Mass Effect was always headed into the 'Somehow Defeat the Reapers' direction?

In any case, why exactly do you propose he's lying?

Modifié par David7204, 24 novembre 2013 - 02:13 .


#204
trenq

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NeonFlux117 wrote...

The original script was 10 times, no, no. 20 times better than what we got.

But..... It probably wasn't "artistic" enough or not "high level stuff" enough. So it got scraped.

Shame. Cause if they'd kept the original narrative and script, ME3 would quite possibly go down as the best game in the series and one of the greatest games ever made.

But..... BioFail. They just can't help but embrace the suck. DA2, SWOTOR, ME3... Are we seeing a pattern here???

But I'm so sure DA3 will be great tho. So super sure about that one. So serious about that. Super, super serious. So cereal. Super cereal. Cause they won't herpaderp FOUR time IN A ROW will they?? They won't put out back to back to back to back stinkers right?? Right?

Right.


:D

#205
MegaIllusiveMan

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SNascimento wrote...

StreetMagic wrote...

spirosz wrote...

What's written and what can be executed in terms of budget and time management in relation to developing a game are two very, very different things that most of you seem to forget.


We don't forget it. But the pressure they had to meet are unrealistic for this type of game in the first place. The first Mass Effect took 4 years. This only got 2 and it's twice the size. DAO got a whopping 7 years (although I think it went through many iterations and genre ideas). It can be blamed on EA specifically, not the reality of "game development" in general. EA has been accused of overworking employees before. I doubt this was any different.


And ME1 still felt rushed. ME2 on the other hand took less time and was extremely well put together. 

The point is I don't believe there is a time for a game to be done, sometimes a developer need more time, sometimes it can do good thing faster. What seems clear is that ME3 did need much more time and/or resources. 


Agree... Copying and Pasting Areas... There wasn't much fun in that :pinched:

#206
Mcfly616

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hot_heart wrote...

And you take him entirely at his word? It's clear the show was always headed in the Scarface direction; the parallels are there, and it's overtly Greek tragedy.

it's called Breaking Bad for a reason. It was always headed in that direction. It ended the way it should have. However, David is 100% correct. The creator and writers didn't plan it. They sat down before the 5th and final season and decided how they were gonna tie everything up.

This fact is well-publicized

#207
MegaIllusiveMan

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Could we please ignore David? Look what this has become. ****ing hell.

#208
Mcfly616

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MegaIllusiveMan wrote...

SNascimento wrote...

StreetMagic wrote...

spirosz wrote...

What's written and what can be executed in terms of budget and time management in relation to developing a game are two very, very different things that most of you seem to forget.


We don't forget it. But the pressure they had to meet are unrealistic for this type of game in the first place. The first Mass Effect took 4 years. This only got 2 and it's twice the size. DAO got a whopping 7 years (although I think it went through many iterations and genre ideas). It can be blamed on EA specifically, not the reality of "game development" in general. EA has been accused of overworking employees before. I doubt this was any different.


And ME1 still felt rushed. ME2 on the other hand took less time and was extremely well put together. 

The point is I don't believe there is a time for a game to be done, sometimes a developer need more time, sometimes it can do good thing faster. What seems clear is that ME3 did need much more time and/or resources. 


Agree... Copying and Pasting Areas... There wasn't much fun in that :pinched:

I'll take ME1's "copy and pasted" areas over ME2's overall lack of areas. Hell, I'd take ME1's believable characters over ME2's comic book heroes. I'd take ME1's cluttered inventory system over ME2's nonexistent one. I'd take ME1's power attributes sytem over ME2's butchered version. I'd take ME1's plot over ME2's glorified side-story. (Opinions and all that jazz)

Just because ME1 looks more dated, doesnt mean it was rushed. Let alone, any more rushed than the linear sequels.

Modifié par Mcfly616, 24 novembre 2013 - 02:26 .


#209
Br3admax

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MegaIllusiveMan wrote...

Could we please ignore David? Look what this has become. ****ing hell.

He doesn't go away when you ignore him. He'll just have the same conversation with himself. 

#210
Mcfly616

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Hate on David all you want. He's actually correct about the whole Breaking Bad thing. It wasn't written until after the 4th season. It wasn't planned all along.

Modifié par Mcfly616, 24 novembre 2013 - 02:28 .


#211
Daemul

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Ieldra2 wrote...

I don't understand some people here. The endings in the newest of the leaked scripts where basically the same as in the published version, with only a few of the more nonsensical phrasings not yet present, so that's no reason to say it's 10 times better.

As for the other things, stuff always gets cut around the end of the development process. You can be sure that the developers would agree that ME3 would've been better had those things not been cut, but that's the reality of video game development. I only have a problem with Javik. He provides critical perspective on the organic/synthetic theme and to cut him damaged the integrity of the story.


Cutting Javik was a huge mistake, they should have put him in and made Vega DLC instead. 

Modifié par Daemul, 24 novembre 2013 - 02:30 .


#212
Ieldra

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Arcian wrote...
No, the endings we got were identical to the endings in the leak, only the Catalyst was called the Guardian then

Only the in oldest version, the newest one had the Catalyst.

Synthesis literally fused organic and synthetic minds with the Reapers

No, Synthesis was kept vague to the point of saying nothing at all but "combining organics and synthetics". In the oldest version it was "Shepard becomes one with the Reapers" with no description at all of any big-picture effects.

and every option whack-a-moled the Relays and resulted in a galactic dark age that would last 10,000 years (even with the Reapers around, however that makes sense)

No, in all versions of the script that addressed this the relays were only destroyed in Destroy, though there is some wiggle room for interpretation. The dark age is suggested by the phrasing in the original ending and by the Normandy crash scene which was, since it has no spoken lines, not in the script..
.

The grandpa and the kid are the first humans or human-descendants in those 10,000 years to live in a civilization with spacefaring capabilities. Liquid rockets, not eezo cores, for the record.

The combined scenes after Shepard activates the Crucible in the original endings are suggestive of something like that, but the script alone suggests no such thing.

#213
Br3admax

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Mcfly616 wrote...

Hate on David all you want. He's actually correct about the whole Breaking Bad thing. It wasn't written until after the 4th season. It wasn't planned.

Even if I took that into account, which really we shouldn't because there is a difference between one TV show with a confined set of possible scenarios and a planned trilogy of three seperate pieces of media with literally limitless possibilities, them planning it in Season 4 is a lot better than BioWare planning the end of Mass Effect 3 in the last few stages of it's development. If they had planned this during ME2, sure. Even shortly after, but they didn't. It's nowhere near the same ballpark. Not even close. 

Modifié par Br3ad, 24 novembre 2013 - 02:32 .


#214
hot_heart

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Mcfly616 wrote...
it's called Breaking Bad for a reason. It was always headed in that direction. It ended the way it should have. However, David is 100% correct. The creator and writers didn't plan it. They sat down before the 5th and final season and decided how they were gonna tie everything up.

This fact is well-publicized

It was headed in that direction...but was never planned? When someone pitches a TV show, the people funding it don't accept "He just gets more bad as it goes along. Guess we'll see what happens." I wouldn't say they're lying as much as embellishing the facts, and the fact that it's well-publicised sounds like a marketing soundbyte.

From what I can tell, the path was already down but they never figured the actual stopping point for each season, which is clear because while the threads carry over, it never follows a more concrete arc as seen in something like The Wire.

Plus, what Br3ad says is correct. Which also goes to say that this has diverted the discussion more than it should have (and I wish to do productive things today :P), so I apologise and take my leave.

#215
Mcfly616

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Ieldra2 wrote...

Arcian wrote...
No, the endings we got were identical to the endings in the leak, only the Catalyst was called the Guardian then

Only the in oldest version, the newest one had the Catalyst.

Synthesis literally fused organic and synthetic minds with the Reapers

No, Synthesis was kept vague to the point of saying nothing at all but "combining organics and synthetics". In the oldest version it was "Shepard becomes one with the Reapers" with no description at all of any big-picture effects.

and every option whack-a-moled the Relays and resulted in a galactic dark age that would last 10,000 years (even with the Reapers around, however that makes sense)

No, in all versions of the script that addressed this the relays were only destroyed in Destroy, though there is some wiggle room for interpretation. The dark age is suggested by the phrasing in the original ending and by the Normandy crash scene which was, since it has no spoken lines, not in the script..
.

The grandpa and the kid are the first humans or human-descendants in those 10,000 years to live in a civilization with spacefaring capabilities. Liquid rockets, not eezo cores, for the record.

The combined scenes after Shepard activates the Crucible in the original endings are suggestive of something like that, but the script alone suggests no such thing.

still doesn't negate the fact that the endings we got could be exactly what the writers meant by those vague descriptions seen in the leaked scripts. We'll never know either way. You trying to prove some sort of point based on the false assumption that said vague descriptions represent some sort of difference from what we actually got, is pointless.

#216
Daemul

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Arcian wrote...

oQUETZALCOATLo wrote...

 Okay, for those of you who didn't know, Mass Effect 3 originally took a whole different turn when it came to the story. Back in November 2012 the original script to the game was leaked. I have read what I think is all of it, and want to know what you think about its story, and post any parts of it you know about.
Here's what I know
Kai Leng was supposed to be a badass and put up a well designed fight that would actually require some effort
Ashley/Kaiden trusts you even less, and they have teamed up with the second human spectre, who you kill when they want to kill Javik(He was originally part of the actual game not DLC) 
Ashley/Kaiden would team up with Kai Leng thinking he was an alliance offical and try to fight you
you can talk them down or kill them
while running to the temple on Thessia (a mission that was supposed to take place at night) you could actually defeat Kai Leng, but if you lost you would get metal lodged in your back as the temple falls apart and have Virmire 2.0 where you had to save either Ashley/Kaiden or Liara (I would obviously pick Ashley in a second)
Javik is the Catalyst
Javik interacts with the prothean beacon there is no VI
You can kill Victus' son 
Taking back Omega wasn't DLC and Zaeed was involved
Leviathan wasn't DLC
There was a fourth option when it came to the geth situation where you could upload a virus to all geth and place them under Quarian control
the endings actually mattered
all characters had bigger conversations, interactions, relationship moments, and romances
The Virmire survivor actually had a roll in the story

And the rest I forget, but please feel free to post any knowledge of the original script and give you opinion on it. Do you think the bigger Mass Effect 3 that would have attempted to be the best in the series would have been stupid or unbelieveably amazing and it frustrates you to know that it didn't go as planned?

No, the endings we got were identical to the endings in the leak, only the Catalyst was called the Guardian then, Synthesis literally fused organic and synthetic minds with the Reapers and every option whack-a-moled the Relays and resulted in a galactic dark age that would last 10,000 years (even with the Reapers around, however that makes sense).

The grandpa and the kid are the first humans or human-descendants in those 10,000 years to live in a civilization with spacefaring capabilities. Liquid rockets, not eezo cores, for the record.


I think the grandpad and the Kid were meant to be Shepard's descendants, but BioWare realised that it would only make sense for male Shepard's who romanced Jack, Kelly, Ashley and maybe Miranda if she can sort out that infertility thing. Alien LI's and Femshep would be left out in the cold. 

#217
David7204

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Br3ad wrote...

Mcfly616 wrote...

Hate on David all you want. He's actually correct about the whole Breaking Bad thing. It wasn't written until after the 4th season. It wasn't planned.

Even if I took that into account, which really we shouldn't because there is a difference between one TV show with a confined set of possible scenarios and a planned trilogy of three seperate pieces of media with literally limitless possibilities, them planning it in Season 4 is a lot better than BioWare planning the end of Mass Effect 3 in the last few stages of it's development. If they had planned this during ME2, sure. Even shortly after, but they didn't. It's nowhere near the same ballpark. Not even close. 

This is just rambling. Mass Effect never had 'limitness possibilties' any more than other fiction did. The finale of Breaking Bad was written a few episodes before.

#218
wirelesstkd

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I think any series CAN be good, even if they don't know where they're going from the beginning. Breaking Bad might be an example of that. Star Wars is actually another. Lucas just happened in to a lot of that stuff. Remember, Darth Vader wasn't Luke's father until several versions in to the Empire Strikes Back script (the original script had "Father Skywalker" appearing with Obi Wan at Dagobah).

That said, if you DON'T have a solid plan for how things worked out, you run a much higher risk of things not working. For example, despite what he now says, Lucas never really had a concept for the prequels and made those up on the fly. So while you CAN strike gold by winging it, you're probably always better to know what your ending is when you start.

And the folks involved in ME have said enough times that they were winging it, from Drew K's interview about not knowing what the Reapers were when they invented them to that guy who gave a speech about "the contract" (I forget... someone please link to it) where he flat out says that, while people think they have a grand plan for things, they are actually making them up as they go.

In my opinion, the story suffered for this. They foreshadowed things that never paid off and they painted themselves in to a corner in a lot of places.

One final point - I agree that Miranda could have been used a lot better, naturally within the script. She was TIM's number two. TIM is the primary antagonist. The fact that she wasn't part of the main story is mind boggling. And she could have easily been replaced by another character if she was dead... like, "Hey Shepard, you never met me but I was Miranda's closest ally. When she quit Cerberus, I did too, and now I want to help you because she's dead." That's a clumsy paraphrase, but it's basically the same idea of what happens if Mordin is dead.

Modifié par wirelesstkd, 24 novembre 2013 - 02:43 .


#219
David7204

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TIM is not the primary antagonist.

#220
Mcfly616

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hot_heart wrote...

Mcfly616 wrote...
it's called Breaking Bad for a reason. It was always headed in that direction. It ended the way it should have. However, David is 100% correct. The creator and writers didn't plan it. They sat down before the 5th and final season and decided how they were gonna tie everything up.

This fact is well-publicized

It was headed in that direction...but was never planned? When someone pitches a TV show, the people funding it don't accept "He just gets more bad as it goes along. Guess we'll see what happens." I wouldn't say they're lying as much as embellishing the facts, and the fact that it's well-publicised sounds like a marketing soundbyte.

.

hmm didnt think someone would need this explained. Anyways, "headed in a direction but never planned" as in we know Heisenberg's drug empire is going to end in dark fashion one way or another, but it was never planned on who/what/when/why/where/when or how....etc etc.

It's not a "marketing soundbyte" at all. Maybe read up on your facts before trying to argue with your own assumptions. It's not working out too well for you. It was from an interview. They asked him if it had been planned all along. He answered that it wasn't. They wrote it right before the season got filmed. It's only well-publicized because people were surprised that it wasnt planned all along seeing as how it was so well done.

#221
dreamgazer

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NeonFlux117 wrote...

Cause if they'd kept the original narrative and script, ME3 would quite possibly go down as the best game in the series and one of the greatest games ever made.


Image IPB

Modifié par dreamgazer, 24 novembre 2013 - 02:47 .


#222
Mcfly616

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Br3ad wrote...

Mcfly616 wrote...

Hate on David all you want. He's actually correct about the whole Breaking Bad thing. It wasn't written until after the 4th season. It wasn't planned.

Even if I took that into account, which really we shouldn't because there is a difference between one TV show with a confined set of possible scenarios and a planned trilogy of three seperate pieces of media with literally limitless possibilities, them planning it in Season 4 is a lot better than BioWare planning the end of Mass Effect 3 in the last few stages of it's development. If they had planned this during ME2, sure. Even shortly after, but they didn't. It's nowhere near the same ballpark. Not even close. 

I wasn't comparing and contrasting the two. I was simply throwing the facts out there pertaining to Breaking Bad and its script.


And Mass Effect never had "limitless" possibilities. Not even close. It's a videogame.




Mass Effect was headed in the direction of ending the Reaper threat. We just never knew how it was all going to play out. Just as Breaking Bad was heading in a certain direction, we just didnt know how it'd all play out.

#223
Br3admax

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Mcfly616 wrote...

Br3ad wrote...

Mcfly616 wrote...

Hate on David all you want. He's actually correct about the whole Breaking Bad thing. It wasn't written until after the 4th season. It wasn't planned.

Even if I took that into account, which really we shouldn't because there is a difference between one TV show with a confined set of possible scenarios and a planned trilogy of three seperate pieces of media with literally limitless possibilities, them planning it in Season 4 is a lot better than BioWare planning the end of Mass Effect 3 in the last few stages of it's development. If they had planned this during ME2, sure. Even shortly after, but they didn't. It's nowhere near the same ballpark. Not even close. 

I wasn't comparing and contrasting the two. I was simply throwing the facts out there pertaining to Breaking Bad and its script.

David is. You saying that he is right is agreeing with his comparison.

And Mass Effect never had "limitless" possibilities. Not even close. It's a videogame.

It being a video game is irrelevant. Breaking Bad could just have easily been one. It's the setting, not the media presentation, that decides these things. Mass Effect is much larger than Breaking Bad could ever be. 

Mass Effect was headed in the direction of ending the Reaper threat. We just never knew how it was all going to play out. Just as Breaking Bad was heading in a certain direction, we just didnt know how it'd all play out.

ME3 has a bigger problem than the ending. The entire story wasn't even figured out. Yes obviously the Reaper threat would be ended, but a gist of how should have been there for the writers, what you see is irrelevant. It's clear from this that the writers didn't even know much about how anything would go, not just the ending, and long after they should have, them being well into ME3 at this point. 

Modifié par Br3ad, 24 novembre 2013 - 03:00 .


#224
Br3admax

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David7204 wrote...

Br3ad wrote...

Mcfly616 wrote...

Hate on David all you want. He's actually correct about the whole Breaking Bad thing. It wasn't written until after the 4th season. It wasn't planned.

Even if I took that into account, which really we shouldn't because there is a difference between one TV show with a confined set of possible scenarios and a planned trilogy of three seperate pieces of media with literally limitless possibilities, them planning it in Season 4 is a lot better than BioWare planning the end of Mass Effect 3 in the last few stages of it's development. If they had planned this during ME2, sure. Even shortly after, but they didn't. It's nowhere near the same ballpark. Not even close. 

This is just rambling. Mass Effect never had 'limitness possibilties' any more than other fiction did. The finale of Breaking Bad was written a few episodes before.

Yes, it's always just rambling when it doesn't agree wit you. Mass Effect is much larger than Breaking Bad. To pretend otherwise is foolhardy at best. Compare and contrast the settings of both. They are in no way confined to similar limitations. 

#225
dreamgazer

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Shepard was clearly brewing Blue Sky in the Normandy's lower cargo area.