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Dark Sun Ideas/Images/Inspiration for December 2013 Challenge


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#1
Shemsu-Heru

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                             Posted Image 

Thanks to every body who have voted Dark Sun.
Because of the special circumstances of this month. I have the chance to prepare content for the new month, early. So here is some info pictures and other material that could serve as inspiration For December's challenge.

#2
Shemsu-Heru

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Dark Sun 3E campaing Rules.

Athasian equipment.
Metal is very rare in Athas, as a consequence, most of the armors and weapons are made from "primitive" materials, like leather, fur, bone, chitin, obsidian, stone, etc....

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More Dark Sun Weapons Here!!



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Athasian Armors


More armors, weapons and other Athasian equipment In the official site"athas.org" by a free downloable manual, thanks to Tarot Redhand for this reference:


Athasian Emporium

Modifié par Shemsu-Heru, 31 décembre 2013 - 09:32 .


#3
Shemsu-Heru

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Athasian Creatures; The links below show 2nd E stats. The 3rd E stats for many of the Dark Sun Creatures can be found in "Dungeon Magazine 110" and "Dungeon Magazine 111". Also in the official DS site"athas.org"; Two free downloable manuals based on 3rd E, thanks to Tarot Redhand for this reference:

Terrors of Athas and Terrors of the Dead Lands.


Aarakocra(Athas)

Animal, Domestic (Athas) I

Animal, Domestic (Athas) II

Animal, Herd (Athas)

Animal, Household (Athas)

Antloid, Desert

Avangion

Aviarag

Baazrag

Baazrag, Boneclaw

Banshee, Dwarf

Beetle, Agony

Beetle, Dragon

Belgoi

Bloodgrass

Bloodvine

Bog Wader

Braxat

B’rohg

Burnflower

Bvanen

Cactus, Hunting

Cactus, Rock

Caller in Darkness

Cat, Psionic

Cha’thrang

Cilops

Cistern Fiend

Cloud Ray

Crodlu

Cursed Dead/Hungry Body

Dagorran

Dhaot

Dolphin (Athas)

Dragon of Tyr

Dragon (Athas)

Drake (Athas), General Information

Drake (Athas), Air

Drake (Athas), Earth

Drake (Athas), Fire

Drake (Athas), Water

Drake, Lesser (Athas), General Information

Drake, Lesser (Athas), Magma

Drake, Lesser (Athas), Rain

Drake, Lesser (Athas), Silt

Drake, Lesser (Athas), Sun

Dray

Dregoth

Drik

Dune Freak

Dune Reaper

Dune Runner

Dune Trapper

Dwarf, Cursed Dead

Dwarf (Athas)

Elemental (Athas), General Information

Elemental (Athas), Lesser, Air/Earth

Elemental (Athas), Lesser, Fire/Water 

Elemental (Athas), Greater, Air

Elemental (Athas), Greater, Earth 

Elemental (Athas), Greater, Fire 

Elemental (Athas), Greater, Water 

Elemental (Athas), Clerical 

Elemental Beast (Athas), General Information 

Elemental Beast (Athas), Air 

Elemental Beast (Athas), Earth 

Elemental Beast (Athas), Fire 

Elemental Beast (Athas), Water 

Elf (Athas) 

Erdland 

Esperweed 

Feylaar 

Flailer 

Floater 

Fordorran 

Gaj 

Giant, Crag 

Giant, Half-giant 

Giant, Shadow 

Giant (Athas) 

Gith 

Golem (Athas), General Information 

Golem (Athas) I 

Golem (Athas) II 

Golem (Athas) III

Golem (Athas), Magma

Golem (Athas), Salt 

Gorak 

Halfling (Athas)

Halfling, Renegade 

Hej-kin

Human (Athas)

Human, Draxan

Human, Ka’Ardan

Id Fiend 

Insect Swarm (Athas) 

Jalath’gak

Jhakar

Jozhal

Kaisharga 

Kalin

Kank, Wild 

Kes’trekel 

Kirre 

Klar

Kluzd
 
Krag

Kragling 

Kreel 

Lich, Defiler 

Lich, Psionic 

Life-Shaped Creation, Guardian 

Life-Shaped Creation, Transport 

Lirr 

Lizard Man (Athas) 

Mastyrial 

Megapede 

Meorty 

Mul 

Mul, Wild
 
Nightmare Beast

Pakubrazi
  
Paraelemental Beast, General Information
  
Paraelemental Beast, Magma
  
Paraelemental Beast, Rain
  
Paraelemental Beast, Silt
  
Paraelemental Beast, Sun
  
Pit Snatcher
  
Plant, Carnivorous (Athas)
  
Psionocus
  
Pterran

Pterrax
  
Puddingfish
  
Pulp Bee
  
Pyreen
  
Raaig

Racked Spirit
  
Rasclinn

Razorwing  

Reggelid
  
Retriever, Obsidian
  
Roc (Athas)

Ruktoi

Ruvoka (Athas)
  
Sand Bride

Sand Cactus
  
Sand Howler
  
Sand Vortex
  
Scorpion (Athas)
 
Scrab

Seed, Brain
  
Shark (Athas)
  
Silk Wyrm

Silt Horror

Silt Horror, Black
  
Silt Horror, Magma

Silt Horror, Red

Silt Runner
  
Silt Serpent
  
Silt Spawn
  
Sink Worm
  
Sitak

Skyfish

Slig

Sloth (Athas)

So-ut 

Spider (Athas) 

Spider, Crystal 

Spider Cactus 

Spinewyrm 

Spirit of the Land 

Squid, Squark 

Ssurran 

Stalking Horror 

Tarek 

Tari 

T’Chowb 

Tembo 

Thrax 

Thrax example (Pelik) 

Thri-kreen 

T’liz 

Tohr-kreen I 

Tohr-kreen II 

Tohr-kreen III 

Treant (Athas) 

Trin 

Tul’k 

Undead (Athas), General Information 

Venger 

Villichi 

Wall Walker

Wezer 

Wraith (Athas)

Xerichou 

Zhackal 

Zik-trin’ak 

Zombie, Salt 

Zombie, Thinking 

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Little notes:

About Dragons; There are not standard dragons, chromatic, metallic, etc in Athas, the only true dragon is the Dragon of Tyr....

About Ousiders; The only outsiders availeables in Athas are the elementals. This world is isolated from most of the planes, but the elemental planes are one of the exceptions. So there is no celestials, no fiends, neither Gods....
 
 

Modifié par Shemsu-Heru, 24 novembre 2013 - 10:17 .


#4
PLUSH HYENA of DOOM

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I had NWN for about three years before I actually twigged that it had anything to do with D&D... I know, basically, nothing about D&D, let alone its offshoots, other than what I've picked up from playing NWN and more so NWN2... Hadn't heard of "Dark Sun" until I went and delved about on Go Ogle to find images to see if this thread inspired me to do anything.

The Dark Sun world strikes me as very interesting. It'd be nice to see some of those bone, chitin, etc weapons (hint, hint)... and some of the creatures could be useful for a wide variety of settings...

I've set my sights upon the Tembo. It's a cute little devil, the sort of thing I'd have as a pet... Failing that, I'm going to have a go at creating a digital one come December.

However, I note that there are a plethora of images of the Tembo on the internet and almost every single one depicts the creature somewhat differently, veering between a spiny hyena to a mutant smilodon all the way to a nuclear stegosaur. One picture even made it look a bit like a toad. Different artists over time, I guess...

Point is, as the illustrations often look quite different, I presume I have a certain freedom to create my own version that has the basic attributes of the thing? (Sabre fangs, dorsal spikes, etc).

Or does it have to match a specific D&D rulebook X version?

Just thought I'd ask before December comes along.

(PS:- Assuming my rubbish gmax abilities cooperate, I might try doing the Jhakar and Zhackal too... and make a set of "Weird Dark Sun Dog-like Things".)

Modifié par PLUSH HYENA of DOOM, 23 novembre 2013 - 08:44 .


#5
Shemsu-Heru

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Thank You PHOD, any DS content would be welcome, especially because there isn't almost nothing about it in the Vault.

Like in other campings, depending of the edition, and the artist, DS creatures can looks different. I don't wish to impose any stetic standard. I think as long as the creature are more or less recognizable It'll be OK.

My first thought, was to use Dungeon Magazine Articles about DS, as reference, because it's the only 3rd E official material that I know (those are the same rules use in NWN), and use 2nd E and 4th E material when a topic is no covert in the 3rd E.
But this only matter about rules, available classes, creatures stats, etc; Not about stetic appearance.

However I would like to suggest to builders; That Athas is a hostile, desolate, wasteland world, when surviving is the first matter, and that should be taken in mind, for their designs...

#6
Mecheon

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I know the Kirre (One of the things I'm aiming to make once this starts) mysteriously change from their cream/brown they sport in 2E to green and black, the Tigone's colours

However, it also has a better Silt Runner that looks like a running lizardman and not Generic Lizardman 52, and implies the Tembo hunts down the loved ones of its victims for the hell of it. Also looks like of rodent-y

#7
DM_Vecna

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It sounds simple but I would love to see a high quality strapped sandle and fur boot foot and shin models model.

#8
Shemsu-Heru

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@Mecheon: A Kirre would be a great addition thanks, perhaps the original colors in 2E are a better camouflage in a desert environment, but is just my opinion.

@DM_Vecna: There are some good models of sandals in Fangfeymim greek set

Modifié par Shemsu-Heru, 24 novembre 2013 - 10:26 .


#9
Shemsu-Heru

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The World of Athas:

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The Sea of Silt:

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A Silt horror
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The Tyr region:

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City state of Balic

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City state of Draj

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City state of Glug

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City state of Nibenay

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City state of Raam 

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City state of Tyr

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City state of Urik

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The Last Sea:

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Modifié par Shemsu-Heru, 25 novembre 2013 - 03:45 .


#10
PLUSH HYENA of DOOM

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Right. I'm definitely going to try a Tembo...
This is the image I found that first attracted my attention and made me think it would be a nice pet. So this will be the main influence on how my doubtless less impressive digital one will (hopefully) look, with a few features more in line with the version in the links above...Posted Image

Modifié par PLUSH HYENA of DOOM, 24 novembre 2013 - 11:51 .


#11
Shemsu-Heru

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The Champions of Rajaat aka Dragon kings aka Sorcerer-kings:

Free Manuals - The Fifteen champions of Rajaat , Champion of Rajaat Template,

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The City-States of Athas, are ruled by several "dragon kings," former Champions of Rajaat. Rajaat is/was the first sorcerer of Athas, an ancient being who discovered magic on his world. He was obsessed with returning the world to its Blue Age, an age when the world was covered by a vast ocean and ruled by halflings, the most ancient of the races besides the thri-kreen. Using his Champions as proxies, he sought to exterminate all of the "impure" races.

At Rajaat's command, the Champions then began the Cleansing Wars, a campaign of genocide against all non-humans that spanned more than a thousand years. However, when they learned that Rajaat intended to "cleanse" humans as well, they rebelled against him. The rebels could not slay their master because of his vast and unparalleled knowledge of sorcery, but instead imprisoned him in a place called "the Hollow". In order to maintain Rajaat's prison, they worked in concert to turn Champion Borys of Ebe into a fully-fledged dragon, capable of maintaining their erstwhile master's magical prison.

From then on, each of the remaining Champions stopped warring on the races of Athas and became a sorcerer-king or sorcerer-queen of his or her own city-state.

The Dragon of Tyr

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This is the unique true Dragon in Athas, for the moment, but most of the sorcerer-kings, are in half-way to become in one. Depending on the artist and the edition, It could have wings or not. However I think that even if it have wings, it's not available to fly, for the moment...

Dregoth
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He is the only dragon-lich in Athas. He was murdered when he was close to complete his transformation into a true dragon; But he was raised from death by his loyal High Templar as an undead dragon lich.


Avangion

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This is the nemesis of the dragon, a pure preserver creature. Unfortunately no true avangion exist yet in Athas. However the sorcerer-king Keltis (Oronis) was able to not only halt his dragon metamorphosis, but reverse it completely and begin the transformation into an avangion...

Modifié par Shemsu-Heru, 31 décembre 2013 - 09:29 .


#12
Shemsu-Heru

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Mounts and Vehicles:

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Crodlu, heavy

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Probably the wemic?? in the picture is caused by a mistake of the artist; because there is no wemics now a days in Athas. Also his full metalic armor don't fit well with the DS universe....

Kank

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Inix

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Mekillot

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Drik

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Cliffglider

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Charriot, light

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Charriot, Heavy


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Silt Skimming

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Silt Skimmer

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Undead War Beetle

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Sand Crawler

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Mekillot Ram

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3D animation of a Mekillot Ram in Youtube

Modifié par Shemsu-Heru, 19 décembre 2013 - 10:38 .


#13
Shemsu-Heru

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Athasian magic:

Arcane Magic:
It's quite less common in Athas than in other worlds. And this is because, that AM have a negative effect on living things; Magic derives directly from the life force of the surrounding ecosystem. Past Abuses in the use of AM are the main reason why Athas is a desolate wasteland now a days. As a consequence two "magic schools" have been created.

Defilers, those obsessed with the power that magic can bring to them, and don't care about their consequences. A low level defiler can kill surrounding plants, when cast spells, But a High level defliter can kill surrounding animals and persons.

Preservers, those have interest in arcane knowledge, but use magic with moderation, trying don't make irreparable damage to the enviroment.The Veiled Alliance, an underground organization of preservers with resistance cells in all city states and most major villages, is bent on the destruction of the defiling Sorcerer-Kings.

However Most ordinary people on Athas don't know that preservers exist and treat all arcane spellcasters as defilers, responsible for the destruction of Athas.

A part from this Arcane Magic works like in other campaings. But spells that summon outsiders should be forbidden or replaced by elemental creatures.


Divine Magic:

Gods don't exist in Athas, and never will do.

Druids receive their powers from nature itself. Druids must also choose between humanity and elemental transformation (becoming a "spirit of the land") when reaching 20th level

Elemental clerics worship, one of the elements, fire, water, earth, air, and receive their powers from the elemental planes. They are quite similar to a common cleric, however they only have available elemental & paraelemental domains

Templars are those who worship and served to one of the dragon kings, they receive their powers from their own dragon king. I have read, that this is possible because, a residual consequence from the ritual that begun the metamorphosis of the dragon kings, which created a link between the Dragon kings and a plane know as "The Black". Even dragon kings aren't conscious of this Link. I have read that it was created accidentally. and any, now a days, defiler who starts the dragon metamorphosis won't be able to give powers to anybody

A part from this Divine magic works like in other campaigns. But spells that summon outsiders should be forbidden or replaced by elemental creatures.


Psionic

Athas is the world of psionic, it's as common as arcane magic in other campaigns. Most of the Athas creatures have some psionic skill. There are psionic schools in all of the city states.
Psionic is a basic class available for players, also there is the wild psionic variation. I don't know well the difference between both, but I think that, it must be something similar to the difference between a wizard and a sorcerer.

Modifié par Shemsu-Heru, 27 novembre 2013 - 09:48 .


#14
Shemsu-Heru

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Playable races:

Aarakocra - A race of winged bird men, formerly appearing as monsters in other settings.

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Dwarf - Dwarves are short and stocky demi-humans who are single-minded in their pursuit of a
task. They differ from standard dwarves in that they are completely bald and have no body or facial hair.

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Elf - Distinct from traditional elves not only in flavor (often thieves and marauders) but also physically. They are taller than traditional elves and known for being able to run long distances. They have shorter life spans compared to elves of other worlds, and live for the moment...there might not be another.

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Half-Elf - More or less like in other campaigns.

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Half-Giant - More intelligent than their counterparts in other worlds, but with a tendency to change personalities over time. They were magically created by the sorcerer kings from giant and human stock.

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Halfling - Generally known for being savage, often cannibalistic, tribal people. However, there is an ancient community of Halflings with a civilization based on life-shaping.

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Human - More or less like in other campaigns. Perhaps Dark skin and hair are more common in Athas because of the weather...

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Mul - A dwarven-human hybrid, they are able to work for long periods of time without rest, making them the most valuable of slaves.

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Pterran - A shamanistic race of reptilian humanoids. Essentially humanoid pterodactyls with only vestigial stumps on their shoulders where wings had once been.

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Thri-Kreen - A race of savage mantis people. Dark sun is the true native campaign for the Thri-kreens.

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In the Paizo (Dungeon magazine)
Elan
Maenad


4th Edition:

Eladrin (added in 4th edition) - An isolationist race of veiled warriors clinging to their dying homeland.

Goliath in 4th Edition, it seems to have replaced  the half-giants. I can't say any real reason why goliaths don't fit with Dark Sun, apart from the fact that they haven't belonged to this campaign in the previous editions. however I prefer the classical half-giants.

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Tiefling (added in the 4th edition setting) - A demon-cursed race of bloodthirsty desert raiders. I don't know what is the 4th E excuse to introduce tieflings in Athas. However there is no way to have fiends in Dark Sun. so tieflings should be forbidden. Personally I consider this race absolutely inadequate for Dark Sun.

Dray (Dragonborn in 4th edition) - Created by Dregoth and live in New Giustinal. Dray, originally wasn't conceived to be a playable race, and they had a slender a quite different appearance than 4th E dragonborn. Also dragonborn aparence are based on standar dragons like chromatic and metalic which don't exist in Athas. Because of that I consider dragonborn a bad choice for Dray race.

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Gnomes & half-orcs - Gnomes and orcs among many other races were exterminated ages ago by The Champions of Rajaat. So any of this races or their hybrids exist now a days in Athas.

Modifié par Shemsu-Heru, 26 novembre 2013 - 03:35 .


#15
Draygoth28

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Is there a list of who's doing what so far?

#16
Shemsu-Heru

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Some reflexions about clases (Open discussion):

Some classes were forbidden in the 2nd E for DS. I don't know well what classes are available in the 4th E. But in the 3rd E articles in Dragon magazine all basic 3e classes are available; However I think that some classes should be forbidden in 3rd E as well

Paladin:
Was forbidden in 2nd E; But in 3E DM it's available, even when they say that they are extremely rare. I think that this class should remain forbidden; First of all because there is no gods in Athas; It's too hard for me to acept a Paladin without a god, even more than a cleric without one. Because clerics worship any kind of gods that incarnate very different phylosophies and nature powers. But paladins only worship gods that incarnate lawful and good or neutral sometimes, and there is any power in Athas that incarnate those things. Also sense of justice, honor, rightness, etc, are irrelevant concepts in Athas where only matters surviving; And characters need to be adaptive, but a paladin is not.

Standard clerics are replaced by elemental clerics, which I have spoken above about them. 
Templars are other kind of clerics, But because of their close hierarchy, there is not too much chances for a playable character, to become in one.

Standard wizards are replaced by defilers and preservers. Made that magic affects to living things could be too hard, but i have some ideas of how this classes could be added to NWN:

Both would be based on the standard wizard. but defilers should be available only for evil or neutral characters, and preservers for good or neutral.It's say that the way of the preserver is more slowly, but they become more powerful with time. So preservers could need more experience for level up, but they would have more spells per level as a reward. While defilers would need less XP for level up, but they would obtain less spells per level. Also some restrictions about spells or magic schools, would be needed. For example necromancy should be available only for defilers.....


Sorcerer is available in 3E DM, even when they consider it extremely rare. I think that this class should be forbidden in Athas. Because, sorcerers are supposed to have their innate powers, Thanks to be a descendant of a powerfull magic creature like a dragon for example. Well, there is any magical creatures in Athas, they have psionic powers instead; And the only dragon, as well as the dragon kings, don't have interest in create spawns...


Fighters and gladiators, used to be different classes in the 2nd E. But in the 3rd E, gladiator is no more consider a class. Actually I coincide with this point, after all a gladiator is just another kind of fighter. and considering the great number of skills and feats, that a character have in the 3rd E, one can personalize a lot their style.

The rest of the classes work more or less like in other campaigns:

Note about monks: as it is say in 3rd E DM. Athasian monks don't learn their skills in a monastery; Instead the learn it from one master to their pupil. One expection could be the Villichi who live in a monastic sisterhood...

Psionics and wild psionics, Are basic classes in the Dark sun campaign.



About Prestige classes:

PC from Forgotten Realms, like purple dragon knight or harper scout. Are clearly inappropriate in dark Sun.

Also problably most of the "Divine" PC, like Divine Champion (aka champion of Torn in NWN). Should be forbidden as well; Because of the lack of gods in Athas.

Even some Arcane PC classes, probably have to be deleted too, like "Arcane archer", or would need a great modification. Howeaver other arcane PC could fit well in Athas. For example pale master, could be a great PC for a defilers, but it should be forbidden for preservers.

The ability of the black guard to summon fiends, would make it inappropriate in Athas. If this PC is going to be use in Dark Sun; It would need to remove the summon fiends spells, and or replace that with elementals or any other 
creatures suitable in Athas.

Shadow Dancer, can be understood like a PC for characters with an special affinity with "The black". And it don't need any change in my opinion.

Assassin. Well, they exists in any world; Howeaver perhaps in Athas their "magical" abilities should be revised, or maybe not I'm not sure.

Modifié par Shemsu-Heru, 26 novembre 2013 - 11:54 .


#17
The Amethyst Dragon

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Draygoth28 wrote...

Is there a list of who's doing what so far?

Not yet, since the month's theme/challenge doesn't start until Dec. 1st (I'll start up a regular CCC thread at that time).  Shemsu-Heru is just posting background information and images from PnP D&D sources (which keeps the regular thread loading faster for discussing/showing actual works being made).

If I recall correctly, there was a lot of Brom art used for officially published materials.





Class Discussion:

I think you're right about paladins, champions of torm, and harper scouts.

I would keep pretty much everything the same for defilers and preservers, and use the wizard class.  You could use alignment as the decider on which type of arcane magic they are using.  Perhaps have LG, NG, and CG as perserver magic (they thoughfully use magic in a way to preserve things for others...aka "being good") and LN, N, CN, LE, NE, and CE as defiler magic. 

You could make both types of magic work the same in most environments, but in "desert" evironments where there isn't much life (desert and frozen waste tileselts, perhaps in mines/caverns) have defiling magic cause damage to other creatures within a radius (bigger radius for higher level spells).  Spell hooking would be needed.

You could use NWNX2 and nwnx_funcs at level up time to enforce picking spells of specific schools (by swapping in/out spells after level up, or forcing a PC to redo that level if they have the wrong type of spells known).

For psionicists, use the sorcerer class (perhaps just rename it and redo the description).  Have them pick spells that would fit a psionicist...enchantments, ability/item enhancing spells, etc. rather than fireball and horrid wilting. The stuff you'd think of as "hey, this guy can do this with just his mind".  In my PW, where psionics doesn't exist, I just recommend the player make a sorcerer and roleplay that it's mental powers rather than arcane magic.

Wild magic, if I recall from way back in my 2nd edition days, is basically like one or two psionic powers a character can use, but the character doesn't improve in psionics use beyond that.  Think of it like a superhero comics minor character that can only do one little thing, and never really gets more powerful or skilled with that one thing.  You could easily replicate this by making a few "psionic" feats that replicate and using scripting to add those feats to a character (again, a spot where nwnx_funcs would work).

So, yeah.  Limit some classes, rename another, modify/limit spells by spell hooking and nwnx_funcs plugin.

Just my class thoughts.

Modifié par The Amethyst Dragon, 26 novembre 2013 - 08:29 .


#18
Empyre65

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In the 90s, I played a game called Dark Sun: Shattered Lands, which used 2nd Edition rules of course. Players could be perservers, but not defilers. Preservers learned spells only at level-up and cast spontaneously like 3rd Edition sorcerers, and unlike 2nd Edition mages.

#19
Shemsu-Heru

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@The Amethyst Dragon

Ah yes, I think that most if not all of the official Dark Sun art in the 2nd E, were made by Brom, practically he created alone, the spirit of the campaign.

You have some interesting ideas. however I just was talking about my ideas. I don't know too much about create or limit some classes, or create new feats and scrips.

About defilers, only hight level defilers are able to hurt or even kill animals and people when cast spells, low level defilers only are able to damage plants.

there is not wild magic in Athas, psionics and wild-psionics are just two types mental power, users.

I'm not sure about use the sorcerer as a psionic. Especially when the Psionic class have been made by Mr. Nathan in the vault. I think that his Psionic is a prestige class, but probably it won't be too hard to turn it in a common class.

Thanks for your ideas.

Modifié par Shemsu-Heru, 26 novembre 2013 - 11:49 .


#20
Shemsu-Heru

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Empyre65 wrote...

In the 90s, I played a game called Dark Sun: Shattered Lands, which used 2nd Edition rules of course. Players could be perservers, but not defilers. Preservers learned spells only at level-up and cast spontaneously like 3rd Edition sorcerers, and unlike 2nd Edition mages.



In the 90's I played "ravenloft strahd's possession" and "ravenloft stone prophet". They are based on the 2nd edition too, but in Ravenloft not in Dark sun. Howeaver in those games you could not chose evil alignments for your characters. I think that D&D Pc games of that time. Were not thought to allow players to be evil. And probably that is the reason why defilers weren't allowed in Dark Sun Shattered Lands...


Thanks for your ideas.

Modifié par Shemsu-Heru, 27 novembre 2013 - 09:40 .


#21
The Amethyst Dragon

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Shemsu-Heru wrote...

@The Amethyst Dragon

there is not wild magic in Athas, psionics and wild-psionics are just two types mental power, users.

Ack, mental typo.  Should read "wild talent", not "wild magic".

#22
Empyre65

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The point of my post is that in that game, preservers, and presumedly defilers, acted more like sorcerers than wizards.

#23
Shemsu-Heru

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Yes , I have understood your point. I just wanted to make a comment about 90's D&D PC games.

Your point is interesting. So It occurs to me That perhaps treat just one of them like sorcerers and the others like wizards, in other to recycle most of the NWN basic classes.

Perhaps defilers as a sorcerers, because of their lack of selfcontrol and preservers as wizards. What do you think? 

Modifié par Shemsu-Heru, 27 novembre 2013 - 09:12 .


#24
PLUSH HYENA of DOOM

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(With regards the December Challenge thread)... Yes, perhaps the Sand Crawler would be possible to do in the time, alongside the Mekillot and Drik.
I'll give it a try if there's time and if I can find more big bricks.

Edit:- Time running out - giving up on Sand Crawler and doing a couple MORE Creatures.

Modifié par PLUSH HYENA of DOOM, 21 décembre 2013 - 05:43 .