So this is only the 3rd game they've made that has an actual point & shoot element & the 2nd game where stats don't affect you hitting your target.
I think they've done a great job.
Modifié par dirtypaulie, 20 janvier 2010 - 02:32 .
Modifié par dirtypaulie, 20 janvier 2010 - 02:32 .
Deltaboy37-1 wrote...
and most importantly: ROLE PLAY!
brocodaily wrote...
Yes, keep it going! This is good!
If we have to duke this out than I think that healthy, intelligent, responses are the key!
Mass Effect IS an RPG with action gameplay elements....why is that a bad thing?
Should we just create a new name entirely for this type of game?
CDG's? (Character Driven Genre), SBS's? (Story Based Shooters).
Who knows?
and go.
brocodaily wrote...
SBS's? (Story Based Shooters).
brocodaily wrote...
Nozy, then what is a TRUE RPG I might ask?
Honestly asking btw,
Because I just don't understand why everything has to fit a distinct set of perameters to be declared a part of a group. That is the main reason I even posted this forum, because everyone has this definition of what RPG is, and anything deviating is NOT.
I'm not saying MAss Effect is a true RPG, just wondering what in the world is. (Besides D&D, which totally is the truest form since it created it)
Modifié par Deltaboy37-1, 20 janvier 2010 - 03:09 .
Modifié par todahouse21, 20 janvier 2010 - 03:12 .
brocodaily wrote...
Nozy, then what is a TRUE RPG I might ask?
Honestly asking btw,
Because I just don't understand why everything has to fit a distinct set of perameters to be declared a part of a group. That is the main reason I even posted this forum, because everyone has this definition of what RPG is, and anything deviating is NOT.
I'm not saying MAss Effect is a true RPG, just wondering what in the world is. (Besides D&D, which totally is the truest form since it created it)
AsheraII wrote...
Q.: Is Secret of Monkey Island an RPG?
A.: No, that's an adventure. The characters behaviour is entirely built into the plotline. The "many roads lead to Rome" thesis does not work in Monkey Island. Decisions in an adventure game are entirely made on a logical level, not on an emotional or social level. Because of this, the plotline of an adventure game is more "linear" than that of an RPG.
While I agree that roleplaying games need certain things to be a roleplaying game, I disagree that a statistical progression system is one of those.Terror_K wrote...
Thirdly, there's the fact that an RPG needs certain attributes to be an RPG; a statistical progression system being key.
I disagree with that as well. Roleplaying existed long before D&D tool a tabletop miniature wargame and added a sense of fantasy and adventure to it; added a sense of roleplayign to it.brunomalta wrote...
RPG was created to be a game to be play on a table with some frinds were you played the part of another character. This is the root of the game.
I agree that the stats and rules exist to give the system a set of guidelines and boundaries, but I disagree that they’re required or that there aren’t other ways to achieve similar effects.Terror_K wrote...
No, the stats are rules are there to give the system a set of guidelines and boundaries and to track your character's progression as they gain experience. There's more to it than that, but that's the gist of it. Without that, you may be "roleplaying in a game" but you're not playing a "Roleplaying Game" at all. Every Pen and Paper RPG out there has some ruleset and system governed by a statistical factors. They're not all as involved as AD&D, but it's there.
Those games aren’t roleplaying games because they still miss a vital ingredient, one that could be said to lie at the heart of roleplaying: choices and consequences.Terror_K wrote...
If you throw that away any story-driven game suddenly gets labeled as an RPG, which is false. Monkey Island is not an RPG. Gears of War is not an RPG. Halo is not an RPG. GTA IV is not an RPG. Fahrenheit (Indigo Prophesy for the Yanks) is not an RPG. Heavy Rain is not an RPG. Space Ace is not an RPG. The list goes on.
I disagree that D&D is roleplaying in its truest form. As I noted above I feel that children’s games such as Cops & Robbers are roleplaying in their truest (if underdeveloped) form. I will agree that D&D is the truest formalized form we’ve seen yet, but even then roleplaying in such tabletop games tends to be at its best when people start ignoring the rules for the sake of story and roleplaying.brocodaily wrote...
I'm not saying MAss Effect is a true RPG, just wondering what in the world is. (Besides D&D, which totally is the truest form since it created it)
Modifié par Yai-Kai, 20 janvier 2010 - 04:12 .
Yai-Kai wrote...
Ashara, you say the list of 'real' rpgs isn't really that long, but I think there is a simple answer for that: Money.
Deep RPG's dont appeal to the mainstream audience, while hybrids like BL and ME do. So dev's have more sales, they get more money, hype the followup, and more people know it.
Whereas the 'real' RPGs are smaller (NWN excluded) and since they wont sell as much, the follow-up (if there is one) won't be as hyped, because that money goes into developement instead.
I don't mean to say I'm an RPG know-it-all, but I notice that I do read alot more codex entries, journals and do research outside of the game then compared to 2-3 years ago.
I still have to reach the D&D level so to speak tho.
Still, what I said above I do think can be stated with sales numbers, and if you look around a bit, you will know it's true.
EDIT: lil question, how 'deep' would you guys concider Risen? (or the gothic series in general, only played Risen)
The problem with this idea lies in the fact that in your typical FPS (and, as I understand it, ME2) whetherShirle Illios wrote...
I agree that the stats and rules exist
to give the system a set of guidelines and boundaries, but I disagree
that they’re required or that there aren’t other ways to achieve
similar effects.
Or at least that they need to be necessarily
exposed to the player. Mass Effect or any first-person shooter still
uses stats and rules to determine whether you hit enemies, rules that
tend to be much more complex than even the most detailed
P&P roleplaying system, players just aren’t exposed to them. After
all, a computer program is in the end nothing other than a series of
stats and rules.
Well...as can be inferred from what I mentioned above, I would argue that the Elder Scrolls games and Fallout 3 aren't RPGs at all, since the characters physical abilities (particularly combat) are too dependent on player skill.brunomalta wrote...
Well..not quite. Elders Scrools and Fallout sold really well. But then we would star a whole new discussion because Oblivion is a dumbed down version of Morrowind and Fallout 3 is a very dumbed down version of Fallout 1 and 2.
I'd say that, technically speaking, every computer RPG is a hybrid. Dragon Age: Origins, for example, could be considered a hybrid "tactical combat/RPG" in the same sense that Mass Effect could be considered a hybrid "third-person shooter/RPG". Heck, you could replace the combat in DAO or ME2 with, say, racecar driving and you'd still have an RPG (just a "racer/RPG").Yai-Kai wrote...
Deep RPG's dont appeal to the mainstream audience, while hybrids like BL and ME do.
Vaeliorin wrote...
The problem with this idea lies in the fact that in your typical FPS (and, as I understand it, ME2) whetherShirle Illios wrote...
I agree that the stats and rules exist
to give the system a set of guidelines and boundaries, but I disagree
that they’re required or that there aren’t other ways to achieve
similar effects.
Or at least that they need to be necessarily
exposed to the player. Mass Effect or any first-person shooter still
uses stats and rules to determine whether you hit enemies, rules that
tend to be much more complex than even the most detailed
P&P roleplaying system, players just aren’t exposed to them. After
all, a computer program is in the end nothing other than a series of
stats and rules.
you hit or miss is entirely dependent on the skill of the player, not
the skill of the character. The character's physical abilities should
be wholly dependent on the character, and not at all dependent on the
player, and the player should attempt to play the mental/social
abilities of the character as well as they are able.
Anyway, Cops & Robbers
and the like can certainly be classified as role-playing, but I don't
think they qualify as role-playing games, because games have rules
(which Cops & Robbers does not.)Well...as can be inferred from what I mentioned above, I would argue that the Elder Scrolls games and Fallout 3 aren't RPGs at all, since the characters physical abilities (particularly combat) are too dependent on player skill.brunomalta wrote...
Well..not quite. Elders Scrools and Fallout sold really well. But then we would star a whole new discussion because Oblivion is a dumbed down version of Morrowind and Fallout 3 is a very dumbed down version of Fallout 1 and 2.
Also, I find it odd that the OP mentioned so many things that have nothing to do with RPGs in his list of what's incorporated in RPGs.
We need to go back to true turn-based. That's when games were at their best.
Shirle Illios wrote...
Heck, you could replace the combat in DAO or ME2 with, say, racecar driving and you'd still have an RPG (just a "racer/RPG").
Love -x-x-x-
Shir'le
Since you touched the productioncosts issue, I'll add some other issues as well:Yai-Kai wrote...
Ashara, you say the list of 'real' rpgs isn't really that long, but I think there is a simple answer for that: Money.
Deep RPG's dont appeal to the mainstream audience, while hybrids like BL and ME do. So dev's have more sales, they get more money, hype the followup, and more people know it.
Whereas the 'real' RPGs are smaller (NWN excluded) and since they wont sell as much, the follow-up (if there is one) won't be as hyped, because that money goes into developement instead.
I don't mean to say I'm an RPG know-it-all, but I notice that I do read alot more codex entries, journals and do research outside of the game then compared to 2-3 years ago.
I still have to reach the D&D level so to speak tho.
Still, what I said above I do think can be stated with sales numbers, and if you look around a bit, you will know it's true.
EDIT: lil question, how 'deep' would you guys concider Risen? (or the gothic series in general, only played Risen)
Modifié par AsheraII, 20 janvier 2010 - 04:57 .