Vaeliorin wrote...
The problem with this idea lies in the fact that in your typical FPS (and, as I understand it, ME2) whether
you hit or miss is entirely dependent on the skill of the player, not
the skill of the character. The character's physical abilities should
be wholly dependent on the character, and not at all dependent on the
player, and the player should attempt to play the mental/social
abilities of the character as well as they are able.
Ah, the old argument of “player skill” versus “character skill”.

To begin with I think it’s false to assume that character skills aren’t involved. For example, I don’t know how to hold or shoot a gun and if I do attempt then despite my aiming I’m certain that I’d miss. As such my lack of player skill is supplemented by the character’s skill of holding and using a weapon and shooting straight. Similarly I’m sure I can’t run as long or as hard as Shephard can, etc.
But I think that this seperation of player skill and character skill that people seem to hold up as a requirement of roleplaying games is actually not right. I don’t want to see a separation of the two where it’s clear what the character does and what the player does, I want to see a
merging of the two. The best roleplayign comes when you’re not entirely sure anymore where the character ends and the player begins.
As such I have no issue with there not being some clear stat visible that determines whether you hit or not (and there still is one, or rather several plus a complex set of rules). As a player I decide what to point at and what to shoot and how fast to do this. Does that require some skill on my part? Definitely, but then so does having the tactical skill to decide what enemies to attack first and with what spells/weapons.
Vaeliorin wrote...
Anyway, Cops & Robbers
and the like can certainly be classified as role-playing, but I don't
think they qualify as role-playing games, because games have rules
(which Cops & Robbers does not.)
Well, actually I think that Cops & Robbers also has its set of ‘rules’, just rules that are far more dynamically and interactively determined by the players in question.
One might argue that the flexibility of and disagreement over such rules (as Cops & Robbers games are certainly prone to have; “I shot you” “no, you missed”) disqualifies it as being a “game”, but anyone who’s played a tabletop roleplaying game can tell you that such arguments over the specific interpretation of rules happen just as much there as well. Not to mention that DMs tend to often take the rules quite flexibly to make the game more enjoyable.
To me what we consider “roleplaying games” are the evolved, grown-up, version of that children’s Cops & Robbers game.
But perhaps you’re right in that the term “game” might be the issue here. I’ve long since felt that “computer game” is actually a misnomer that prevents the media from evolving; too often games tend to be held back too much because they’re desperate to still be a “game”.
So perhaps we should look at how Mass Effect can evolve into a Roleplaying Experience?
brocodaily wrote...
You have a merry amount of very viable points, many of which (or most of which) i totally agree with. But then we cannot call ANY game an RPG unless every outcome and task completed is completely wrought by the player. The only game i can think of that does that is D&D and its many equivalents.
Arguably, yes. One could say that (outside of multiplayer perhaps) no computer game is truly a roleplaying game. But that wouldn’t be entirely fair I think.
Instead it is perhaps better to say that computer RPGs just offer a much more limited universe, giving much more limited choices. Just because the universe is more limited doesn’t make the choices you make any less valid. Just because I can’t choose to shoot the NPC I’m talking to in the face doesn’t mean that the choices that I
am offered are any less valid.
Because in the end when we roleplay we subject ourselves to a universe governed by laws different from our own to one degree or another. Be it that magic works, that all aliens speak English, or that I don’t have the choice of shooting random NPCs.
Love -x-x-x-
Shir'le