Ext. Clip, Ext./H. Barrel, Warp Rounds IV
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Scorpion
Débuté par
Bladedrummer
, nov. 24 2013 12:28
#26
Posté 24 novembre 2013 - 05:48
#27
Posté 24 novembre 2013 - 06:24
scorpion is fun on tsol full rof on marksman... camp ammo boxes and carpet bomb everything lol. also fun on distroyer w hydras... so much boom.
first ur to x... works good on any kit.
first ur to x... works good on any kit.
#28
Posté 24 novembre 2013 - 06:38
I've been doing the Commando Challenge so I used it for a couple silver/gold games while I was doing the Asari Justicar waves. When I was done, I moved on to the Turian Ghost (which was at lvl 12) and said: "why not?"
I slapped the scorpion on the Turian Ghost with High Caliber Barrel, Extended Clip, and Incendiary Rounds. I queued for Silver and got dropped into a Platinum game on wave 1. I ended up second in score with 160k. This gun is a lot of fun with Overload. So much CC.
I slapped the scorpion on the Turian Ghost with High Caliber Barrel, Extended Clip, and Incendiary Rounds. I queued for Silver and got dropped into a Platinum game on wave 1. I ended up second in score with 160k. This gun is a lot of fun with Overload. So much CC.
#29
Posté 24 novembre 2013 - 06:50
In order for the ammo effects to apply (Disruptor, Incendiary, Explosive, etc.), Scorpion bullets need to hit the target. Hitting the ground in front of the targets does not apply the ammo effects.
Modifié par Heldarion, 24 novembre 2013 - 06:50 .
#30
Posté 24 novembre 2013 - 07:09
The scorpion was cool
until the developers decided to make it inferior and redundant with the acolyte
until the developers decided to make it inferior and redundant with the acolyte





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