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Where are Item Properties defined? Is it possible to change the descriptions?


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#1
ColorsFade

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I have edited the way sequencers work via my own script, I am wondering if it is possible to change the description o the actual item property somewhere? I would like the actual item property to match what my script changes do. I can't seem to find where those item property descriptions are defined. 

Thanks all

#2
Morbane

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well, there are several iprop*.2das - perhaps there is a specific one for the itemprop you have changed?

you may also have to create a custom tlk

Modifié par Morbane, 24 novembre 2013 - 06:38 .


#3
ColorsFade

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Yeah, I've been looking in the iprop 2DA's and couldn't find it. I also have GREP and haven't been able to located the text anywhere.

I'd be fine making a custom TLK if I had any clue how to get started.

Time to Google I guess. I really don't want people to be mislead when they read the item descriptions.

#4
ColorsFade

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Okay, so i found the corresponding lines in the dialog.tlk file.

What do I need to do to override those? Can I just create a custom TLK file, using the same StrRef numbers, but with different text? Does my Dialog.TLK file need to have a different name? I can't seem to find any good information on this topic.

#5
Morbane

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well firstly you could make a copy of the stock dialog.tlk and edit your lines - players would have to put the edited dialog.tlk on their main player nwn2 directory

secondly you could make your own tlk - which uses a different numbering system than the stock one.

custom tlks start at something "like" 16777216 which = 0 just to get an idea - the best thing about making your own is you can then make "custom load hints" (hint: that tutorial is where to start)

then in you custom iprop.2da in the needed row put the new 16777216 or whatever number -

hopefully then - viola! the custom tlk goes in the tlk folder in the player nwn2 directory

hope that gives you some insight :D

TlkEdit-R13d : ctrl+u switches the number system between o - infinity to 16777216 - infinity

Modifié par Morbane, 24 novembre 2013 - 07:49 .


#6
ColorsFade

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It does. Thanks Morbane.

It sounds easy enough. And sounds like the proper solution. I'll create a custom TLK and then a custom 2DA and use my custom StrRef. Should do the trick. Appreciate it!

#7
ColorsFade

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Worked Thanks Morbane!

Wasn't that difficult.

And now I can do custom load hints too, which I was wanting to do anyway.

#8
Morbane

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oh heck ya - having a functioning custom tlk rocks!

glad you sorted it quickly :)

#9
ColorsFade

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The CTRL-U hint helped a lot. Once I understood that a custom TLK had it's own sequence of numbers, which mandated the 2DA be updated, it all made sense.

Pretty happy with this...