I have edited the way sequencers work via my own script, I am wondering if it is possible to change the description o the actual item property somewhere? I would like the actual item property to match what my script changes do. I can't seem to find where those item property descriptions are defined.
Thanks all
Where are Item Properties defined? Is it possible to change the descriptions?
Débuté par
ColorsFade
, nov. 24 2013 03:46
#1
Posté 24 novembre 2013 - 03:46
#2
Posté 24 novembre 2013 - 06:37
well, there are several iprop*.2das - perhaps there is a specific one for the itemprop you have changed?
you may also have to create a custom tlk
you may also have to create a custom tlk
Modifié par Morbane, 24 novembre 2013 - 06:38 .
#3
Posté 24 novembre 2013 - 04:16
Yeah, I've been looking in the iprop 2DA's and couldn't find it. I also have GREP and haven't been able to located the text anywhere.
I'd be fine making a custom TLK if I had any clue how to get started.
Time to Google I guess. I really don't want people to be mislead when they read the item descriptions.
I'd be fine making a custom TLK if I had any clue how to get started.
Time to Google I guess. I really don't want people to be mislead when they read the item descriptions.
#4
Posté 24 novembre 2013 - 04:40
Okay, so i found the corresponding lines in the dialog.tlk file.
What do I need to do to override those? Can I just create a custom TLK file, using the same StrRef numbers, but with different text? Does my Dialog.TLK file need to have a different name? I can't seem to find any good information on this topic.
What do I need to do to override those? Can I just create a custom TLK file, using the same StrRef numbers, but with different text? Does my Dialog.TLK file need to have a different name? I can't seem to find any good information on this topic.
#5
Posté 24 novembre 2013 - 07:37
well firstly you could make a copy of the stock dialog.tlk and edit your lines - players would have to put the edited dialog.tlk on their main player nwn2 directory
secondly you could make your own tlk - which uses a different numbering system than the stock one.
custom tlks start at something "like" 16777216 which = 0 just to get an idea - the best thing about making your own is you can then make "custom load hints" (hint: that tutorial is where to start)
then in you custom iprop.2da in the needed row put the new 16777216 or whatever number -
hopefully then - viola! the custom tlk goes in the tlk folder in the player nwn2 directory
hope that gives you some insight
TlkEdit-R13d : ctrl+u switches the number system between o - infinity to 16777216 - infinity
secondly you could make your own tlk - which uses a different numbering system than the stock one.
custom tlks start at something "like" 16777216 which = 0 just to get an idea - the best thing about making your own is you can then make "custom load hints" (hint: that tutorial is where to start)
then in you custom iprop.2da in the needed row put the new 16777216 or whatever number -
hopefully then - viola! the custom tlk goes in the tlk folder in the player nwn2 directory
hope that gives you some insight
TlkEdit-R13d : ctrl+u switches the number system between o - infinity to 16777216 - infinity
Modifié par Morbane, 24 novembre 2013 - 07:49 .
#6
Posté 24 novembre 2013 - 10:49
It does. Thanks Morbane.
It sounds easy enough. And sounds like the proper solution. I'll create a custom TLK and then a custom 2DA and use my custom StrRef. Should do the trick. Appreciate it!
It sounds easy enough. And sounds like the proper solution. I'll create a custom TLK and then a custom 2DA and use my custom StrRef. Should do the trick. Appreciate it!
#7
Posté 24 novembre 2013 - 11:11
Worked Thanks Morbane!
Wasn't that difficult.
And now I can do custom load hints too, which I was wanting to do anyway.
Wasn't that difficult.
And now I can do custom load hints too, which I was wanting to do anyway.
#8
Posté 25 novembre 2013 - 02:08
oh heck ya - having a functioning custom tlk rocks!
glad you sorted it quickly
glad you sorted it quickly
#9
Posté 25 novembre 2013 - 03:40
The CTRL-U hint helped a lot. Once I understood that a custom TLK had it's own sequence of numbers, which mandated the 2DA be updated, it all made sense.
Pretty happy with this...
Pretty happy with this...





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