I think you could keep the red lyrium as long as you made it clear she was in control when she called for the right of annulment. That she didn't 'go crazy' until she began pulling power from the lyrium during the battle.wolfhowwl wrote...
Maria Caliban wrote...
Meredith was decent but needed more fleshing out.
Maybe axe the red lyrium as well?
It didn't do much other than provide a rather ridiculous boss fight and an excuse to have a battle even if you sided with her.
You mentioned the Catalyst but the Illusive Moron was pretty dumb as well.
what kind of antagonist do you want to see?
#76
Posté 25 novembre 2013 - 08:50
#77
Posté 25 novembre 2013 - 09:19
And sometimes I would think "Woaw , the woman is making sense!" but she always ended up saying something annoying.
I just couldn't take her seriously , she had a really bad case of tunnel vision.
Same as Loghain , really.
The villain who's too paranoid to see the big picture.They both ruined what they were trying to save.
I think the lyrium idol was just too much for Meredith , she was already a flawed character...so it wasn't as tragic seeing her fall from grace.
For DAI , I'm not sure what I'd like .I guess a villain who's hurting my pc on some very personal level could be nice , even better if in the end the villain main plan is actualy making sense.
Also like a villain with a sense of humor ,and wits.I want to be trolled!
Guess to work the antagonist should know some things , your pc doesn't ...
It sounds a bit like the catalyst (and I hate the freaking catalyst ) but if the entity is logical and have an actual point ...it could work imho.
#78
Posté 25 novembre 2013 - 09:42
one look at loghain and i knew he was going to be a bad egg. same deal with Merideth.... and the illisive man....and Arl Howe.
anyways.
I like the idea of a personal touch too. so long as it doens't fall into the "former bbf/lover/ mentor or Sibbling truned evil then redemid by killing him/herself" plot.
but I have hopes that BioWare will deliver.
#79
Posté 25 novembre 2013 - 01:12
So, in short a two part strategy involving both a literal and figurative antagonist.
Modifié par nightscrawl, 25 novembre 2013 - 01:13 .
#80
Posté 25 novembre 2013 - 04:05
#81
Posté 25 novembre 2013 - 04:44
One, one, one
#82
Posté 25 novembre 2013 - 07:02
#83
Posté 26 novembre 2013 - 12:03
What's the point of being the antagonist then?Sylvius the Mad wrote...
A sympathetic one. One with whom I can identify.
#84
Posté 26 novembre 2013 - 02:07
#85
Posté 26 novembre 2013 - 04:40
#86
Posté 26 novembre 2013 - 04:47
#87
Posté 26 novembre 2013 - 05:02
klarabella wrote...
What's the point of being the antagonist then?Sylvius the Mad wrote...
A sympathetic one. One with whom I can identify.
Exactly my point. These people want to beat up their inner self, lol.
#88
Posté 26 novembre 2013 - 05:35
A villain who's simply evil with no redeeming qualities isn't that interesting.klarabella wrote...
What's the point of being the antagonist then?Sylvius the Mad wrote...
A sympathetic one. One with whom I can identify.
But one who acts for reasons you can understand - that's a quality character.
#89
Posté 26 novembre 2013 - 05:40
#90
Posté 26 novembre 2013 - 06:21
I disagree. There can be villains that you love to watch/read even if they have no redeeming qualities. Villains that exude intelligence, craftiness, and pursue their goals with laser focus can be quite interesting and entertaining, but don't need to be sympathetic. I want to understand what a villain's motivations are, but I don't need to identify with them.Sylvius the Mad wrote...
A villain who's simply evil with no redeeming qualities isn't that interesting.
But one who acts for reasons you can understand - that's a quality character.
For examples that everyone should be familiar with: my favorite Disney villains are Scar, Ursula, and Hades. None of those I named are insane, but neither are they sympathetic. To contrast, Cruella de Vil is insane and extreme, and hinders her own goals with her behavior. Even though she is also entertaining to watch, she doesn't make a good villain because of it.
I'm not a huge comic fan, and first saw this character in the Batman & Robin movie. For a sympathetic villain, I will point to Mr. Freeze. The current origin story revolves around his terminally ill wife being cryogenically frozen, explaining his obsession with ice, and building a criminal empire to raise research funds. It is sad, pathetic, and I don't find it entertaining to have such a villain. I don't want a villain that I feel sorry for. I want a villain where I will simultaneously rejoice their downfall, and bemoan it for the loss of the entertaining character.
#91
Posté 26 novembre 2013 - 06:23
byarru wrote...
Not crazy one but motivated one and clever one
One, one, one
you mean more like General Oleg Petrosky from Mass Effect 3 Omega DLC
#92
Posté 26 novembre 2013 - 06:35
Not indoctrinated or crazy or something like that. Tired of the "manipulated" villain.
2.) Competent
Tired of "my enemies are weak and cannot stand up to my awesomeness" juvenile power trip creator. Give me an enemy that is smart, strong, and unyielding.
3.) Instills fear and hate
Kai Leng, for instance, came across as annoying (if not cheesy) rather than terrifying. How about an enemy that you or your companions legitimately hate and fear? Maybe one that kills your companions or something?
Lawful or Chaotic doesn't matter too much to me. Both can work beautifully.
#93
Posté 26 novembre 2013 - 06:40
I don't see how I could do one without the other.nightscrawl wrote...
I disagree. There can be villains that you love to watch/read even if they have no redeeming qualities. Villains that exude intelligence, craftiness, and pursue their goals with laser focus can be quite interesting and entertaining, but don't need to be sympathetic. I want to understand what a villain's motivations are, but I don't need to identify with them.Sylvius the Mad wrote...
A villain who's simply evil with no redeeming qualities isn't that interesting.
But one who acts for reasons you can understand - that's a quality character.
Whereas, I think a good villain is one where I might regret having to defeat him. Or one I might wish to emulate.I don't want a villain that I feel sorry for. I want a villain where I will simultaneously rejoice their downfall, and bemoan it for the loss of the entertaining character.
#94
Posté 26 novembre 2013 - 08:07
Volus Warlord wrote...
1.) "Decidedly" Evil
Not indoctrinated or crazy or something like that. Tired of the "manipulated" villain.
2.) Competent
Tired of "my enemies are weak and cannot stand up to my awesomeness" juvenile power trip creator. Give me an enemy that is smart, strong, and unyielding.
3.) Instills fear and hate
Kai Leng, for instance, came across as annoying (if not cheesy) rather than terrifying. How about an enemy that you or your companions legitimately hate and fear? Maybe one that kills your companions or something?
Lawful or Chaotic doesn't matter too much to me. Both can work beautifully.
This is a good summary of what I'd like to see in future antagonists.
However, I have no real qualm with having multiple antagonists with a possible manipulation/redemption scenario.
#95
Posté 26 novembre 2013 - 08:11
nightscrawl wrote...
I disagree. There can be villains that you love to watch/read even if they have no redeeming qualities. Villains that exude intelligence, craftiness, and pursue their goals with laser focus can be quite interesting and entertaining, but don't need to be sympathetic. I want to understand what a villain's motivations are, but I don't need to identify with them.
Those are fun villains - like the Master as postrayed by John Simm - but they not compelling antagonist which is what I think Sylvius is talking about. I can understand a motivation like "cannibalism gives me sexual satisfication" but that doesn't mean a villain with that motivation is compelling. And that's pretty much what any chaotic evil motivation amounts to.
I'm not a huge comic fan, and first saw this character in the Batman & Robin movie. For a sympathetic villain, I will point to Mr. Freeze. The current origin story revolves around his terminally ill wife being cryogenically frozen, explaining his obsession with ice, and building a criminal empire to raise research funds. It is sad, pathetic, and I don't find it entertaining to have such a villain. I don't want a villain that I feel sorry for. I want a villain where I will simultaneously rejoice their downfall, and bemoan it for the loss of the entertaining character.
Like I said: that's the difference between a compelling antagonist and a fun villain. I prefer compelling ones. When it comes down to a battle of beliefs, and the antagonist doesn't have to be a villain.
#96
Posté 26 novembre 2013 - 08:15
Volus Warlord wrote...
Kai Leng, for instance, came across as annoying (if not cheesy) rather than terrifying. How about an enemy that you or your companions legitimately hate and fear? Maybe one that kills your companions or something?
Lawful or Chaotic doesn't matter too much to me. Both can work beautifully.
There's no way for the bolded to happen without turning the antagonist into Kai Leng.
#97
Posté 26 novembre 2013 - 08:20
In Exile wrote...
There's no way for the bolded to happen without turning the antagonist into Kai Leng.
I see you haven't played the Ultima Series.
#98
Posté 26 novembre 2013 - 08:24
BlueMagitek wrote...
I see you haven't played the Ultima Series.
No. But I'm happy to google search for the right game if you tell me which in the series it was...?
My point is just that companions are basically unkillable machines while in your party... unless plot magic because antagonist can kill them for drama reasons? That's lame. Same as the helicopter evac.
Modifié par In Exile, 26 novembre 2013 - 08:26 .
#99
Posté 26 novembre 2013 - 08:31
It only happened under certain conditions. It's been a while. Look up Blackthorne.
Edit:
I assume people generally understand cutscene death is more serious.
Modifié par BlueMagitek, 26 novembre 2013 - 08:32 .
#100
Posté 26 novembre 2013 - 08:54
As for motivation, depends on the story. I prefer a main villain to at least be relatable. I know that the Archdemon is the final boss of DA:O, but I never really considered it a villain. It was more of a natural disaster that acted as the backdrop, against which the real events of the story played out. If it had been the only attempt at a villain in DA:O, I likely would have enjoyed the game a lot less.





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