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Citadel DLC is what I wanted ME3 to be...


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#1
wirelesstkd

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I just did my first playthrough of the Citadel DLC last night (I'm on my second overall playthrough of ME3, after doing a playthrough right at launch and then moving on). I have to say, this was easily my second favorite ME DLC, right behind LotSB. The action was fantastic, but the humor... my god. I can't help but think that this is what I wanted ME3 to be. I think having all of ME3 focus on the grim realities of the war with the Reapers really hurt it a lot.  I hope they can bring this tone back for the next game, whatever it ends up being about.

The moment with the Volus pizza guy was probably the funniest moment I've experienced in the whole series. The slow pan back as my crew is stuck in the storage vaults, and Shepard worries if she really sounds so whiny was probably the second funniest. And when my Renegade Shep got two dialogue options, one of which said "I will end you," and the other said "I will end you painfully," I was elated. I love those moments :) And while there's so much there to love, the one last thing that had me smiling like a fool was listening to all the N7 conversations on the strip. Having played a ton of multiplayer, this stuff was fantastic. The woman who talks about how there's a whole defensible area, but her stupid team mates were just standing at the top of the ramp was hilarious. I just can't get over how well the whole DLC is done.

I guess there's not much of a question in there, but I really had to share... this DLC made me re-experience what made me a ME fan... it's something that, sadly, ME3's single player campaign never really made me feel (even though it's still a good game). So what did you guys think? Is the fun stuff what ME is really about, or do you think the overall tone of ME3 is where the series should go?

#2
Guest_StreetMagic_*

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I mostly liked it for the squadmates they neglected in the main game (especially Jack and Grunt). The Clone quest was fun enough the first time though (and I liked Brooks).

#3
David7204

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Citadel works because it's very clearly a side mission that is intentionally very separated from the main plot. So no, that sort of tone needs to say on the fringes where it belongs. There's a reason stories are stories and fan fiction is fan fiction.

Modifié par David7204, 24 novembre 2013 - 01:28 .


#4
Daemul

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If the entirety of ME3 had been like Citadel the game would have been complete and utter s**t. Citadel is good because it is a self contained DLC which has absolutely no connection to the Reaper/Cerberus story. unlike the other ME3 DLC's.

The whole reason Citadel is fun is because it's not meant to be taken seriously, so we can overlook the fact that it has the worst DLC main plot in the entire series because of that. If you make it the main plot then we have to take it seriously and scrutinise it and I don't think you want to see just how badly BSN and the internet would rip it apart.

#5
TheProtheans

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If the story is weak and crap then it should entertain the gamer by instead being fun.

#6
wirelesstkd

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I think you guys are right, to a point... I think if they had just made everything funny within the context of the game they gave us it never would have worked. My point is that I wish the game was different... without focusing the entire time of the war with the Reapers (though I understand that it's where the story had to go after ME1 and ME2). But if the main story wasn't so heavy, I think there would have been a lot more room for fun stuff like that on the side :)

#7
dreamgazer

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All one can hope is that BioWare will stay away from forces like the Reapers in future games.

#8
Guest_StreetMagic_*

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Essentially, we get to behave just like the very people Shep and Vega criticize earlier in the game, when they say everyone on the Citadel is deluded and trying to ignore the Reaper war.

There's an appeal to that though. War sucks.

OTOH, my Jack romance scenes could be pretty serious (one scene is), so it's not totally about ignoring the war either. Her scene actually puts a spotlight on it again. It's more serious than the party and the Clone quest is. Not sure how it is with other character romances.

Modifié par StreetMagic, 24 novembre 2013 - 02:54 .


#9
David7204

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dreamgazer wrote...

All one can hope is that BioWare will stay away from forces like the Reapers in future games.

No.

#10
dreamgazer

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David7204 wrote...

dreamgazer wrote...

All one can hope is that BioWare will stay away from forces like the Reapers in future games.

No.


Yarp.

#11
David7204

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I know it's overwhelmingly clear that BSN is utterly incapable of thinking up any kind of meaningful motive or defeat for a powerful enemy Dreamgazer. And perhaps in this instance BioWare was as well.

But that certainly doesn't mean everyone is incapable.

#12
in it for the lolz

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dreamgazer wrote...

All one can hope is that BioWare will stay away from forces like the Reapers in future games.

+1.

#13
Guest_StreetMagic_*

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David7204 wrote...

I know it's overwhelmingly clear that BSN is utterly incapable of thinking up any kind of meaningful motive or defeat for a powerful enemy Dreamgazer. And perhaps in this instance BioWare was as well.

But that certainly doesn't mean everyone is incapable.


That's the point though. "Bioware was as well". They could not write a conventional victory, like you wanted. It doesn't matter if it's able to imagined or not. That's not how they wanted to write it. Which makes enemies like this all the more frustrating.

If you're talking about your own sci-fi universe with giant Cthulu enemies, you can do what you want. I'd happily play a conventional victory, but I'm restricted by whoever is creating this stuff. Not by my imagination.

#14
MassivelyEffective0730

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David7204 wrote...

I know it's overwhelmingly clear that BSN is utterly incapable of thinking up any kind of meaningful motive or defeat for a powerful enemy Dreamgazer. And perhaps in this instance BioWare was as well.

But that certainly doesn't mean everyone is incapable.


Least of all you, right?

#15
Ruadh

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lolclone

#16
David7204

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StreetMagic wrote...

That's the point though. "Bioware was as well". They could not write a conventional victory, like you wanted. It doesn't matter if it's able to imagined or not. That's not how they wanted to write it. Which makes enemies like this all the more frustrating.


There's this thing called 'learning.'

#17
MassivelyEffective0730

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dreamgazer wrote...

All one can hope is that BioWare will stay away from forces like the Reapers in future games.


Depends on how they do it. Looking back with a detached, critical eye (which I admit is hard to do since I actually did like it), Mass Effect did indeed suffer from the link between games, and the shift in how the story was told. DA:O did it alright, and KotOR definitely did it well (TOR... not so much).

#18
Guest_StreetMagic_*

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David7204 wrote...

StreetMagic wrote...

That's the point though. "Bioware was as well". They could not write a conventional victory, like you wanted. It doesn't matter if it's able to imagined or not. That's not how they wanted to write it. Which makes enemies like this all the more frustrating.


There's this thing called 'learning.'


Are you saying they can learn from this? They seem pretty happy with what they did. At least publicly. I don't know if they want to learn anything from this or not.

#19
MassivelyEffective0730

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David7204 wrote...

StreetMagic wrote...

That's the point though. "Bioware was as well". They could not write a conventional victory, like you wanted. It doesn't matter if it's able to imagined or not. That's not how they wanted to write it. Which makes enemies like this all the more frustrating.


There's this thing called 'learning.'


You should try it David. Get out of your comfort zone and try it.

#20
David7204

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StreetMagic wrote...

David7204 wrote...

StreetMagic wrote...

That's the point though. "Bioware was as well". They could not write a conventional victory, like you wanted. It doesn't matter if it's able to imagined or not. That's not how they wanted to write it. Which makes enemies like this all the more frustrating.


There's this thing called 'learning.'


Are you saying they can learn from this? They seem pretty happy with what they did. At least publicly. I don't know if they want to learn anything from this or not.

Then you clearly have not been paying attention at all. Is that why the spend a ton of money making the Extended Cut? Because they were 'pretty happy' with the original ending?

You seem to be under the very silly impression that unless they release a statement condemning ME 3 as the worst thing ever, ever, they think they did a flawless job.

#21
dreamgazer

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MassivelyEffective0730 wrote...

dreamgazer wrote...

All one can hope is that BioWare will stay away from forces like the Reapers in future games.


Depends on how they do it. Looking back with a detached, critical eye (which I admit is hard to do since I actually did like it), Mass Effect did indeed suffer from the link between games, and the shift in how the story was told. DA:O did it alright, and KotOR definitely did it well (TOR... not so much).


Powerful forces are just fine. The threat should be portrayed as difficult to overcome. 

Intentionally overwhelming forces like the Reapers are the problem. 

#22
David7204

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There can be no great victory and great resolution without great challenge.

#23
dreamgazer

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StreetMagic wrote...

David7204 wrote...

StreetMagic wrote...

That's the point though. "Bioware was as well". They could not write a conventional victory, like you wanted. It doesn't matter if it's able to imagined or not. That's not how they wanted to write it. Which makes enemies like this all the more frustrating.


There's this thing called 'learning.'


Are you saying they can learn from this? They seem pretty happy with what they did. At least publicly. I don't know if they want to learn anything from this or not.


Pretty sure they learned some internal lessons from this about overpowering their antagonists and the desires of their target audience. 

#24
frostajulie

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I loved citadel DLC I also liked the dark tone of the main game. What I hated was how the ending left me feeling like I had lost no matter the choice I made and how none of the choices or stands I had taken prior to the last few minutes mattered in the end. I wish that Bioware could capture the cathartic emotional release, the bittersweet but ultimately uplifting end of the citadel DLC for the rest of the game. This same feeling was also present at the end of ME1, ME2, DAO and to an extent DA2, I don't understand why it was so hard in ME3 when except for the journaling system the game up until the end was spot on what I expected, fun, epic, meaningful, tragic, inspiring. Then the end happened and It was emotional anarchy and disappointment. The emotional payout was all wrong for the investment I had placed in the series and this colossal failure ruined the game for me I can't play ME3 for 5 minutes without leaving the game in utter disgust because I know there is no way out of where it is headed and quite frankly I am no masochist.

I wish the emotional payoff had been on par with the citadel DLC because that was awesome

#25
MassivelyEffective0730

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David7204 wrote...

There can be no great victory and great resolution without great challenge.


I disagree. 

Curbstomp victories are fun. Nothing feels as satisfying as kicking ass.