iakus wrote...
AlanC9 wrote...
Well, it's kind of hard to imagine any amount of moving the plot forward in ME2 that would make hundreds of 2 kilometer space battleships solvable with an assault rifle. Although I suppose the old Secret Reaper Off Switch would have been workable.
Did they have to include order of magnitude more 100 meter long destroyers?
Or render preserving the relay network completely pointless (they're curb-stomping the galaxy even without hitting the Citadel)?
No, but I still think that's missing a key factor, being that ME3 did not create this problem alone, but is built off of ME1's portrayal of Sovereign as being virtually unstoppable and ME2's portrayal of the Reapers in the ending cutscene.





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