BaladasDemnevanni wrote...
Aside from having to manufacture some contrived level which requires a ground team (for whatever reason), conventional victory doesn't bring with it anything risk-taking.
Granted, the Crucible as written is a very weak plot device, but I could have gotten behind the unconventional solution, provided that the writers made it interesting enough and provided some backstory to give it context. As written, the Crucible's function is pretty critical (ending the Reaper war), without having a correspondingly critical level of exposition.
The way I see it, there were only ever bad options, given how the Reapers had been written to that point. Because the Reapers were nigh-invincible individually and because there were so darn many of the things, an unconventional victory would have to involve a plot device, like, "The Reapers have an exhaust port that leads directly to their main reactor" or some such. Not great.
If you wanted to make this plot device not seem incredibly ad hoc, you'd probably want to tie it to the Reapers' goals and plans somehow (which is precisely what the ending tried to do). The problem is that the destruction of all intelligent life every 50,000 years is kind of a dumb thing for an advanced race to want; it's pretty hard to retroactively come up with some kind of rationale for why that plan makes sense, particularly if it isn't going to be along the lines of "They just do it out of pure self-interest."
None of this is to say that conventional victory doesn't have problems either; maybe the writers just wrote themselves into a corner that there was no getting out of.
AlanC9 wrote...
The other problem with conventional victories is that they tend to take a long time to play out after the issue's decided, unless some sort of political solution is possible.
I think this kind of thing could be handwaived without a huge amount of fuss. Not too many people cared about how the rest of the Empire was dealt with after the Death Star was destroyed in
Return of the Jedi, or what happened to the rest of the Ur-Quan after the Sa-Matra was destroyed in
Star Control II. Perhaps you could use one major victory at the end (say, the destruction of Harbinger or some such) as a way of signifying overall victory in the war.