I'm curious what 'bitter' is to you if Citadel is 'bittersweet.' A single friendly character dying?
Modifié par David7204, 24 novembre 2013 - 03:12 .
Modifié par David7204, 24 novembre 2013 - 03:12 .
Guest_StreetMagic_*
David7204 wrote...
Then you clearly have not been paying attention at all. Is that why the spend a ton of money making the Extended Cut? Because they were 'pretty happy' with the original ending?StreetMagic wrote...
David7204 wrote...
StreetMagic wrote...
That's the point though. "Bioware was as well". They could not write a conventional victory, like you wanted. It doesn't matter if it's able to imagined or not. That's not how they wanted to write it. Which makes enemies like this all the more frustrating.
There's this thing called 'learning.'
Are you saying they can learn from this? They seem pretty happy with what they did. At least publicly. I don't know if they want to learn anything from this or not.
You seem to be under the very silly impression that unless they release a statement condemning ME 3 as the worst thing ever, ever, they think they did a flawless job.
>implying a great challenge can't be provided by something that isn't a lovecraftian horror.David7204 wrote...
There can be no great victory and great resolution without great challenge.
Modifié par Greylycantrope, 24 novembre 2013 - 03:11 .
Modifié par David7204, 24 novembre 2013 - 03:14 .
Their fanbase has also been ravaged and splitDavid7204 wrote...
They made a game that got lots of perfect scores and sold well. They're justified in being happy.
Guest_StreetMagic_*
David7204 wrote...
They made a game that got lots of perfect scores and sold well. They're justified in being happy.
Wait, did they do good or bad? Pick a side, David.David7204 wrote...
And you're thinking because of that, they're incapable or unwilling to learn from their mistakes and the reactions of players?
Well if we look at how well recieved Kai Leng and Cerberus was it makes you wonder why Walters made them the focus of the next comic series.David7204 wrote...
And you're thinking because of that, they're incapable or unwilling to learn from their mistakes and the reactions of players?
Guest_StreetMagic_*
David7204 wrote...
And you're thinking because of that, they're incapable or unwilling to learn from their mistakes and the reactions of players?
StreetMagic wrote...
They seem pretty happy with what they did. At least publicly. I don't know if they want to learn anything from this or not.
Steelcan wrote...
Brooks may have been decently liked but I dobt mnay people were clamoring for her to become Forrest Gump.
David7204 wrote...
They made a game that got lots of perfect scores and sold well. They're justified in being happy overall.
Modifié par David7204, 24 novembre 2013 - 03:30 .
given how poorly you've been recieved when talking about storytelling by everyone, including the gorram mods, do you really think thats a good idea?David7204 wrote...
I'll make sure and make a nice long thread about why class based interrupts with significant story effect are stupid the moment a ME 4 section is opened up. Make sure BioWare has at least feedback smarter than 'Moar rpg more better.'
David7204 wrote...
I'll make sure and make a nice long thread about why class based interrupts are stupid the moment a ME 4 section is opened up. Make sure BioWare has at least feedback smarter than 'Moar rpg more better.'
I'll make sure to mock the hell out of it, and laugh when they ignore you.David7204 wrote...
I'll make sure and make a nice long thread about why class based interrupts with significant story effect are stupid the moment a ME 4 section is opened up. Make sure BioWare has at least some feedback smarter than 'Moar rpg more better.'
David7204 wrote...
I'll make sure and make a nice long thread about why class based interrupts with significant story effect are stupid the moment a ME 4 section is opened up. Make sure BioWare has at least some feedback smarter than 'Moar rpg more better.'
Daemul wrote...
If the entirety of ME3 had been like Citadel the game would have been complete and utter s**t. Citadel is good because it is a self contained DLC which has absolutely no connection to the Reaper/Cerberus story. unlike the other ME3 DLC's.
The whole reason Citadel is fun is because it's not meant to be taken seriously, so we can overlook the fact that it has the worst DLC main plot in the entire series because of that. If you make it the main plot then we have to take it seriously and scrutinise it and I don't think you want to see just how badly BSN and the internet would rip it apart.
I don't think you even know what an RPG is, honestly.David7204 wrote...
Oh yes. It's all the better for the shrieking accusations that I hate RPGs. Makes me look good.
David7204 wrote...
Oh yes. It's all the better for the shrieking accusations that I hate RPGs. Makes me look good.
Aww, did someone get a boo-boo?David7204 wrote...
I'll make sure and make a nice long thread about why class based interrupts with significant story effect are stupid the moment a ME 4 section is opened up. Make sure BioWare has at least some feedback smarter than 'Moar rpg more better.'
iakus wrote...
Daemul wrote...
If the entirety of ME3 had been like Citadel the game would have been complete and utter s**t. Citadel is good because it is a self contained DLC which has absolutely no connection to the Reaper/Cerberus story. unlike the other ME3 DLC's.
The whole reason Citadel is fun is because it's not meant to be taken seriously, so we can overlook the fact that it has the worst DLC main plot in the entire series because of that. If you make it the main plot then we have to take it seriously and scrutinise it and I don't think you want to see just how badly BSN and the internet would rip it apart.
If the whole game was like Citadel, yeah it would have been a silly, plontless game. However, ME3 in general was so depressing, pointless, and hopeless it needed some lighthearted fun. In fact, there are a lot of people pit thre who use Citadel as their epilogue to the game, imagining it takes place after the war.
That such is felt to be needed is telling about the main plot