Citadel DLC is what I wanted ME3 to be...
#101
Guest_Cthulhu42_*
Posté 24 novembre 2013 - 04:27
Guest_Cthulhu42_*
#102
Posté 24 novembre 2013 - 04:29
#103
Posté 24 novembre 2013 - 04:31
#104
Posté 24 novembre 2013 - 04:34
jtav wrote...
Truth told, I find a lot of Citadel's humor offensive, in addition to not making any sense so I skip it unless I'm romancing Thane, Cortez, and sometimes Miranda. Then I just try to dodge the worst.
What's wrong with the humor?
#105
Posté 24 novembre 2013 - 04:35
#106
Posté 24 novembre 2013 - 04:41
MassivelyEffective0730 wrote...
jtav wrote...
Truth told, I find a lot of Citadel's humor offensive, in addition to not making any sense so I skip it unless I'm romancing Thane, Cortez, and sometimes Miranda. Then I just try to dodge the worst.
What's wrong with the humor?
Too much of it's based on getting drunk which is really not funny to me for personal reasons. Also James/FShep.
#107
Posté 24 novembre 2013 - 04:51
jtav wrote...
MassivelyEffective0730 wrote...
jtav wrote...
Truth told, I find a lot of Citadel's humor offensive, in addition to not making any sense so I skip it unless I'm romancing Thane, Cortez, and sometimes Miranda. Then I just try to dodge the worst.
What's wrong with the humor?
Too much of it's based on getting drunk which is really not funny to me for personal reasons. Also James/FShep.
I can understand the distaste with alcoholic humor, but what is wrong with James and Femshep? I actually think that was something that should have been expanded on even more. He's much better than Kaidan.
#108
Guest_Fandango_*
Posté 24 novembre 2013 - 04:52
Guest_Fandango_*
#109
Posté 24 novembre 2013 - 04:53
David7204 wrote...
I gave you a rough outline. How in depth do you want? And why am I not allowed to change ME 2 or ME 1?
David, anyone could write a more manageable version of the Reaper threat if they were allowed to backtrack, especially to the first game in the series.
#110
Posté 24 novembre 2013 - 04:56
No, Citadel is not how I wanted ME3 to be. Between a few gems here and there, the humor is over-the-top and often of the dumb sort, and the second half of the story mission is boring, gameplay-wise.
I like the overarching plot of the ME trilogy. What made ME3 bad for many of us fans is that they wanted to make a movie in video game form. That's why Shepard was hijacked, that's why thematic considerations were allowed to supersede lore and reasonable rationalization, and that's why the story is full of dropped anvils of traditionalist thematic messages with no way to opt out of them. After two games of acceptable levels of roleplaying, they wanted to turn the final instalment into an interactive movie. They succeeded, but it's no surprise that many players felt that something essential had been taken away.
#111
Posté 24 novembre 2013 - 05:04
#112
Posté 24 novembre 2013 - 05:07
I like the grim tone and sense of urgency throughout the course of the game. I found it appropriate considering the state of the galaxy in ME3.
Modifié par Mcfly616, 24 novembre 2013 - 05:09 .
#113
Posté 24 novembre 2013 - 05:13
#114
Posté 24 novembre 2013 - 05:28
David7204 wrote...
I gave you a rough outline. How in depth do you want? And why am I not allowed to change ME 2 or ME 1?
It's more interesting if you try and work within the same constraints that ME3 's designers were faced with.
#115
Posté 24 novembre 2013 - 05:30
Humor and fan service is good in very small doses, but if it completely takes over then the whole thing becomes a joke, where you will not laugh in the end.
Modifié par Armass81, 24 novembre 2013 - 05:37 .
#116
Posté 24 novembre 2013 - 05:41
Ieldra2 wrote...
I like the overarching plot of the ME trilogy. What made ME3 bad for many of us fans is that they wanted to make a movie in video game form. That's why Shepard was hijacked, that's why thematic considerations were allowed to supersede lore and reasonable rationalization, and that's why the story is full of dropped anvils of traditionalist thematic messages with no way to opt out of them. After two games of acceptable levels of roleplaying, they wanted to turn the final instalment into an interactive movie. They succeeded, but it's no surprise that many players felt that something essential had been taken away.
I'm going to slightly disagree with this. I think Bio's intention was always to hybridize the movie and game experiences; the change in ME3 is that they moved the balance a bit, to a place where some folks didn't like it.
#117
Posté 24 novembre 2013 - 05:43
wirelesstkd wrote...
Barquiel wrote...
Citadel felt completely out of place (the party screamed epilogue!). I have a hard time accepting that Shepard plays arcade games whilst millions of people are dying each day...
I agree... but that's kind of my pointI understand that the natural conclusion to the story had to be war with the Reapers, but I wish the game had more "fun" moments, like Elcor Hamlet and whatnot. Maybe it's not possible to reconcile the two, and maybe that's why we got the game we did. But I'm hoping that, going forward, we can keep the games with a tone similar to ME2... which is to say that there's some great, heavy story stuff going on, but also a lot of fun and levity, especially when navigating the hub worlds and interacting with your crew in the downtime.
I suppose it was easier to include lighthearted/goofy moments in ME1 and ME2. I mean, the writers went to great lengths with the whole "hopeless war" angle in ME3. People are dying left and right. We hear all these heartbreaking stories on the citadel. The characters that surround Shepard may well help to lighten the mood somewhat (Garrus and Joker telling jokes, Liara and Garrus on Sur'kesh, etc.), but the atmosphere of ME3 had to be dark regardless of how good your import was. I think it was relatively well done...and other than the ending/Shepard's Earth-centric bias, ME3 is a really good game imo. But I agree, the next game should focus on a small-scale conflict...explore the universe on a deeper more relatable level.
#118
Posté 24 novembre 2013 - 05:44
AlanC9 wrote...
David7204 wrote...
I gave you a rough outline. How in depth do you want? And why am I not allowed to change ME 2 or ME 1?
It's more interesting if you try and work within the same constraints that ME3 's designers were faced with.
What, get Mac Walters to doodle over his script with a crayon?
#119
Posté 24 novembre 2013 - 05:44
SDW wrote...
As a reply to the OP, the reason why Citadel works so well is because by the third game and countless hours of Mass Effect, we've really grown familiar with all those characters and this world. That's why it's so cool to have a light take on everything (and have personal moments with the squad, even though you didn't mention them - I wouldn't have cared so much about those had they not been by my Shep's side for so long). Allows us to experience this world once again and yet a little bit differently. Actually, I think it's specifically *because* most of the game is serious, this slight deviation is so refreshing. As for having the whole third part in that tone, with the Reaper war going on, overall seriousness in the main game was the right call, IMHO. Then again, having more Shepard/crew awesomeness interspersed would also have been logical since they all have grown together in ME 1 and 2, with the exception of Vega, and this part of the story could have showcased it even more clearly.
You make a good point. And again, I agree that it would probably not be possible to do that level of humor with the story of the Reapers destroying the galaxy... but looking forward, I hope the next series is a little lighter in tone than ME3 was.
As to the offensive humor... I haven't experienced ANY drunk humor yet, but I still have yet to hold the party. I've done everything else on the strip, though, including Thane's memorial.
#120
Posté 24 novembre 2013 - 05:46
Barquiel wrote...
wirelesstkd wrote...
I agree... but that's kind of my pointI understand that the natural conclusion to the story had to be war with the Reapers, but I wish the game had more "fun" moments, like Elcor Hamlet and whatnot. Maybe it's not possible to reconcile the two, and maybe that's why we got the game we did. But I'm hoping that, going forward, we can keep the games with a tone similar to ME2... which is to say that there's some great, heavy story stuff going on, but also a lot of fun and levity, especially when navigating the hub worlds and interacting with your crew in the downtime.
I suppose it was easier to include lighthearted/goofy moments in ME1 and ME2. I mean, the writers went to great lengths with the whole "hopeless war" angle in ME3. People are dying left and right. We hear all these heartbreaking stories on the citadel. The characters that surround Shepard may well help to lighten the mood somewhat (Garrus and Joker telling jokes, Liara and Garrus on Sur'kesh, etc.), but the atmosphere of ME3 had to be dark regardless of how good your import was. I think it was relatively well done...and other than the ending/Shepard's Earth-centric bias, ME3 is a really good game imo. But I agree, the next game should focus on a small-scale conflict...explore the universe on a deeper more relatable level.
I think that this is what I was trying to say. You just said it much better than me, lol
#121
Posté 24 novembre 2013 - 06:05
To who? Yourself?David7204 wrote...
Oh yes. It's all the better for the shrieking accusations that I hate RPGs. Makes me look good.
That just makes you out to be insecure. Which would actually fit in pretty well with you personality type, general level of social ostracisim, and regular ignorance of cultural norms and standards. You need to validate yourself somehow, and when by and large the rest of a community disagrees with you and dismisses your views it's much easier to delegitimize them and dismiss them than to consider your own inexperience and abilities might be wrong.
#122
Posté 24 novembre 2013 - 06:12
If the whole game was like Citadel, yeah it would have been a silly, pointless game. However, ME3 in general was so depressing, pointless, and hopeless it needed some lighthearted fun. In fact, there are a lot of people out there who use Citadel as their epilogue to the game, imagining it takes place after the war.
That such is felt to be needed is telling about the main plot
[/quote]
Shadow Broker can be summed up pretty much in the same way. Does it say the same things about ME2?
[/quote]
Yes.
While not as dark or depressing, I have said since the beginning that from a plot standpoint, ME2 was pointless filler.
Edit: and I must say, LotSB had more connection to the main storyline than ME2 did. One could say in that regard ME3 and Citadel, and ME2 and LotSB are mirror images
Modifié par iakus, 24 novembre 2013 - 06:14 .
#123
Posté 24 novembre 2013 - 06:20
BUT: The humor I got was really cheap and lame most of the time. Bioware's in-jokes are too safe and too pulled-out from player memes AKA they are rarely observations that are made by Bioware, and just the fact that the in-jokes are the main source of humor makes it lame IMO.
Secondly. "Everything I wanted ME3 to be?" Hell no! There's STILL autodialogue, Shepard is still a moron when I don't have control over his words and the dialogues are STILL largely in-cinematic and totally devoid of player-intereactivity.
The Citadel DLC was largely an extension of what ME3 offered that I did not enjoy.
#124
Posté 24 novembre 2013 - 06:20
jtav wrote...
The game isn't bad because it's dark (and really, it's not all that dark if you have a perfect import). The problem is the writers expecting the players to be upset at things at the drop of a hat. The kid is just some random kid. Thessia is getting blown to pieces, but so is Palaven (and it comes on the heels of a reveal that makes it seem karmic). Leandra's death is no less manipulative but the writers took time to establish her, so it worked better.
There were actually quite a few complaints about Leandra's death being forced and manipulative to the player.
I'd say ME3 actually took a lot of the flaws of DA2 and greatly magnified them.
#125
Posté 24 novembre 2013 - 06:27
AlanC9 wrote...
I'm going to slightly disagree with this. I think Bio's intention was always to hybridize the movie and game experiences; the change in ME3 is that they moved the balance a bit, to a place where some folks didn't like it.
"Some' is putting it mildly





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