First off: I'm happy I bumped in here after I completed the DLC myself. Tonight. Between 8 PM and 7 AM. And I'm almost certain I'll go back for more Armax.
dreamgazer wrote...
iakus wrote...
dreamgazer wrote...
... a thresher maw tackling a Reaper, the rapport between James and Cortez, hangover eggs, a string of ten or more point-blank jokes between Joker and Garrus, drunk Tali, EDI's acclimation to tangible interaction ...
Not funnu
okay a little funny
not funny
very hit and miss
okay pretty funny
Shepard was funnier
And none of it comes anywhere near balancing out
Colonies nuking themselves to avoid being taken by the Reapers
The PTSD asari talking about killing a little girl (heavily implied to be Joker's sister) to save her own ****
Sanctuary. All of it
Charr's final message
The refugee camp on the CItadel
Ventboy
Thessia
RGB
The Reapers were wiping out galactic life, iakus. Considering that, they squeezed in a respectable amount of humor---even minor dialogue elements throughout the game.
I think the point being made is that the Reapers shouldn't have been whiping out galactic life at all.
Hindsight being what it is, wouldn't it have been great if the Reapers were defeated in the first mission of the game, and then we could be spending time doing things like fighting rogue Cerberus cells, ending the Rannoch conflict and Tuchanka situation (because of some straggler destroyer here and there), , researching cycle history with the Leviathan (although this time the option to kill it would be plausible since the Reaper war would be over), liberating Omega, and maybe the final mission was the Citadel DLC?
Re-arrange the game's plot chronologically, cut out the things that aren't seamless (Citadel Coup, endings), and suddenly the story is almost flawless (or perfect, for a given value of perfect).
I can't blame the Op for saying that this is what he would've liked ME3 to be all along. I don't know if I agree with it being trumped by LotSB because as supplemental material - which is what DLC is - Citadel was closing a much bigger wound for a broader public than LotSB.
Maybe the problem is in the magnitude. Some orders of magnitude, namely the over-the-top kind, trigger some kind of ****** habilis reaction from the audience where they accept a reality where atrocity is a way of life. Other, lower orders of magnitude such as those with ME2's Collectors or the clone inspire concern and wholesome reaction, but do not actually drain the fun out of the story because the overcoming of such a challenge is plausible without exorbitant sacrifices. But Reapers exist in the perfect mid-area where they are a force that will and can destroy absolutely everything, but aren't world-stepping indestructible creatures that have already won. They can be beaten, but only through a pyrrhic victory.
It can be very, very difficult to write a personal or engaging story when the central conflict is that big.
Modifié par Rasofe, 25 novembre 2013 - 07:05 .