Where did the ending stop being good for you?
#1
Posté 24 novembre 2013 - 06:58
For me, it ended when the Catalyst said "Without us to stop it, synthetics would destroy all organics". Before that there were smaller issues but from that point and onwards the game was a lost cause for me. It was from that point on where I realised Bioware had dropped the ball.
#2
Posté 24 novembre 2013 - 07:00
#3
Posté 24 novembre 2013 - 07:13
#4
Posté 24 novembre 2013 - 07:14
Story wise the game starts to go downhill after Tuchanka, but it's still pretty good. That is until Thessia where it really starts to fall apart. Priority Earth is the nail in the coffin. The game doesn't even feel like Mass Effect any more at that point, but another generic shooter. The TIM confrontation is interesting, but when the magic elevator appears, it just goes off the rails.
#5
Posté 24 novembre 2013 - 07:15
If it did I would have gotten over it well over a year ago and done something more productive with my time, let alone almost 2 years after the game came out
Almost. Two. Years.
#6
Posté 24 novembre 2013 - 07:15
#7
Posté 24 novembre 2013 - 07:16
But honestly I think the Extended Cut is an okay way to explain what went on in the endings and I'm still curious as to whether the changes in the EC were originally intended by Bioware because if not, they actually did ruin their own artistic integrity from where I see it.
It's still not a "good ending" per se but it's good enough that it doesn't bother me in the same way. BTW, to the dude saying we should get over it after 2 years. I feel like I have gotten over it, but coming to this forum just reminds you of it, so that's why I felt like asking this.
If I was still in denial as I was from March to July or how long it was in 2012 I would've kept sticking around here all the time, and couldn't get myself to try out other games. I don't know what it was back then. I could swear I almost had a depression (which I think is crazy, considering ME3 is a game) but I don't really play Mass Effect anymore. 5 playthroughs were okay for me. I do play it in small bits from time to time, but gaming wise my focus currently is mostly other non-bioware games and occasionally I like coming here to check for NextME news or interesting topics.
Modifié par Linkenski, 24 novembre 2013 - 07:22 .
#8
Posté 24 novembre 2013 - 07:18
Robosexual wrote...
It never.
If it did I would have gotten over it well over a year ago and done something more productive with my time, let alone almost 2 years after the game came out
Almost. Two. Years.
Oh, give it a rest Casey jr. Bad game is still shockingly bad, doesn't mean nothing "productive" has happened since.
Modifié par SpamBot2000, 24 novembre 2013 - 07:19 .
#9
Posté 24 novembre 2013 - 07:18
#10
Posté 24 novembre 2013 - 07:19
SpamBot2000 wrote...
Robosexual wrote...
It never.
If it did I would have gotten over it well over a year ago and done something more productive with my time, let alone almost 2 years after the game came out
Almost. Two. Years.
Oh, give it a rest Casey jr. Bad game is still shockingly bad, doesn't mean nothing "productive" hasn't happened since.
You consider this productive? Complaining about something you hate, constantly, for 2 years, rather than moving on?
You don't consider that extremely unhealthy?
#11
Posté 24 novembre 2013 - 07:21
It never came.
#12
Posté 24 novembre 2013 - 07:22
Robosexual wrote...
SpamBot2000 wrote...
Robosexual wrote...
It never.
If it did I would have gotten over it well over a year ago and done something more productive with my time, let alone almost 2 years after the game came out
Almost. Two. Years.
Oh, give it a rest Casey jr. Bad game is still shockingly bad, doesn't mean nothing "productive" hasn't happened since.
You consider this productive? Complaining about something you hate, constantly, for 2 years, rather than moving on?
You don't consider that extremely unhealthy?
People need to vent their frustrations, their's nothing wrong with that.
#13
Posté 24 novembre 2013 - 07:24
Robosexual wrote...
You don't consider that extremely unhealthy?
Unhealthy? Nah? Maybe silly.
#14
Posté 24 novembre 2013 - 07:25
For the record, I have no problem with Citadel: The Return - I'm quite happy with the TIM confrontation, the Catalyst and the Decision Chamber. It's what leads up to that point that was disappointing.
InME2, the Suicide Mission took into account who you'd recruited, who you'd gained the trust of, what research you'd done, what upgrades you'd acquired and how long it actually took you to start the mission once it triggered. It didn't stop there, either - during the mission itself, choose the wrong squad mate for the wrong role and you could quite easily find yourself losing friends.
I thought the all-out assault on Earth would be similar, but to the nth degree. The decisions you'd made throughout the trilogy - in particular regards to the Geth, the Krogan and the Rachnii, your love interests, your squad and the war assets you'd acquired could all have had serious implications on the threats you faced and the casualties you suffered. And it wouldn't have had to be all that different - choose a war asset led by a squadmate to take out the AA guns, cover the convoy, protect the missile batteries etc - and if you made the wrong decision you'd lose the asset/squadmate and have to do it yourself. If you don't have any assets/squadmates available to do the job, you do it yourself. And however many assets/squadmates were left by the time you faced the beam run determined whether you made it or not, and with how many casualties.
Hey ho.
The thing that surprises and bothers me the most is that there was really no reason for Bioware NOT to do this (other than possibly time constraints). Wewere told during ME3's development that the team felt as though they had in some aspects "written themselves into a corner" for ME3, with the variables of the Suicide Mission making it difficult for them in ME3. If ME3 really is the series finale, then that wasn't a problem this time around - they could have thrown everything they had at the final mission, made every decision count, risked every ally, thrown every squadmate and love interest into jeopardy because they didn't have anything to lose. We could have had the explosive finale everyone was hoping for because as far as the story goes, the gloves were well and truly off.
And while we're at it, lack of follow up and resolution on Harbinger's grudge against/interest in Shepard hurt ME3. Seriously hurt it.
#15
Posté 24 novembre 2013 - 07:25
TheJJBL wrote...
People need to vent their frustrations, their's nothing wrong with that.
Sure that's fine for a while.
2 years? More hours spent complaining that put into the entire series?
That's the unhealthy part.
#16
Posté 24 novembre 2013 - 07:27
Robosexual wrote...
TheJJBL wrote...
People need to vent their frustrations, their's nothing wrong with that.
Sure that's fine for a while.
2 years? More hours spent complaining that put into the entire series?
That's the unhealthy part.
It still causes a lot of frustration in people, and with frustration comes the need for catharsis, I agree tthat i would like to see us all eventually get off the topic, but everyone gets over things at different speeds.
#17
Posté 24 novembre 2013 - 07:28
Robosexual wrote...
SpamBot2000 wrote...
Robosexual wrote...
It never.
If it did I would have gotten over it well over a year ago and done something more productive with my time, let alone almost 2 years after the game came out
Almost. Two. Years.
Oh, give it a rest Casey jr. Bad game is still shockingly bad, doesn't mean nothing "productive" hasn't happened since.
You consider this productive? Complaining about something you hate, constantly, for 2 years, rather than moving on?
You don't consider that extremely unhealthy?
Ah, Concern Trolling again, I see.
What qualifies as "constantly" with you kids these days anyway? Seems to me it's been months since I last logged onto BSN.
#18
Posté 24 novembre 2013 - 07:29
Though I wasn't ever all that bothered since I was sure I knew what was going to happen. And the EC proved me right about everything; yay me, I guess.
Modifié par AlanC9, 24 novembre 2013 - 07:32 .
#19
Posté 24 novembre 2013 - 07:31
I didn't dislike Priority Earth the way others on this forum did. Grim, dilapidated, dark, and maze-like was what I was expecting the setting to be like for the final push against the mile-high extermination squad who have been pounding away at the galaxy for somewhere around a year.
#20
Posté 24 novembre 2013 - 07:32
#21
Posté 24 novembre 2013 - 07:35
dreamgazer wrote...
Things went "questionable" for me once Shepard got up after being hit by a Reaper's laser. Headcanon takes over at that point forward, trying to make better sense of what went down in a heavily-flawed stab at something interesting.
That would have bothered me if I'd seen that happen. What I saw was the laser hitting the ground in front of Shepard. So either I was aided by misreading the scene, or you were hurt by misreading it.
Modifié par AlanC9, 24 novembre 2013 - 07:35 .
#22
Posté 24 novembre 2013 - 07:35
TheJJBL wrote...
It still causes a lot of frustration in people, and with frustration comes the need for catharsis, I agree tthat i would like to see us all eventually get off the topic, but everyone gets over things at different speeds.
Sure, but 2 years is a long time. 2 years is enough time to move on from long-term relationship, even a death, let alone a game you played for a couple of hours.
It's about time we stopped sitting around waiting for people to get off the topic. It's been almost 2 years. And it's a game. Constantly complaining about something for far longer than the amount of time you put into it, especially something like a game, is incredibly unhealthy. Literally the best thing to do is to move on, to actively try to do something more productive.
#23
Guest_The Mad Hanar_*
Posté 24 novembre 2013 - 07:35
Guest_The Mad Hanar_*
#24
Posté 24 novembre 2013 - 07:36
#25
Posté 24 novembre 2013 - 07:37
dreamgazer wrote...
Things went "questionable" for me once Shepard got up after being hit by a Reaper's laser. Headcanon takes over at that point forward, trying to make better sense of what went down in a heavily-flawed stab at something interesting.
I didn't dislike Priority Earth the way others on this forum did. Grim, dilapidated, dark, and maze-like was what I was expecting the setting to be like for the final push against the mile-high extermination squad who have been pounding away at the galaxy for somewhere around a year.
Ditto on the top part.
The second paragraph, I don't really think that's why it's so poorly viewed (Priority Earth). Rather I think it's a combination of he bleakness, the emptiness, the lack of seeing anything that you accomplished over the period of the game, etc.
You spent all this time building this massive force, all to learn that it's more or less completely notional, with nothing more than a few different cutscenes and a few differences in dialogue to show for it. I remember, if the blog is to be believed, what Patrick Weekes said about the final battle. You didn't see anybody fighting against the Reapers except Shepard and a few 'battalions'. It was really disappointing, especially when everyone was expecting to see all these big war assets doing some kind of discernable effect on the battle, seeing how having certain war assets might affect how a particular portion plays out or what not. As it is, we're merely informed of what is going on, with an arbitrary number dictating whether we get anything good or bad from the Crucible.





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