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Where did the ending stop being good for you?


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#1
Linkenski

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 At what point in the final sequence of ME3 did you decide/feel that the ending stopped being good? It can be a screenshot, a scene or a piece of dialogue or right down to a specific word within a line.

For me, it ended when the Catalyst said "Without us to stop it, synthetics would destroy all organics". Before that there were smaller issues but from that point and onwards the game was a lost cause for me. It was from that point on where I realised Bioware had dropped the ball.

#2
SpamBot2000

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Well, the Earth mission wasn't very strong in itself, but the moment that kid appeared... I still shudder at the thought after last seeing it 17 months ago.

#3
trenq

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when i saw a glowing kid wearing a hoodie

#4
JamieCOTC

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The detention center scene, where where I realized I had lost a lot of control over my Shepard.

Story wise the game starts to go downhill after Tuchanka, but it's still pretty good. That is until Thessia where it really starts to fall apart. Priority Earth is the nail in the coffin. The game doesn't even feel like Mass Effect any more at that point, but another generic shooter. The TIM confrontation is interesting, but when the magic elevator appears, it just goes off the rails.

#5
Clayless

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It never.

If it did I would have gotten over it well over a year ago and done something more productive with my time, let alone almost 2 years after the game came out

Almost. Two. Years.

#6
Hjklop

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I don't remember any specific point, I just remember feeling really hollow after viewing the ending, however after I replayed the game a few times, I find that the writing takes a major drop in quality on cronos station. And it just keeps getting worse and worse from the station onwards until it culminates with the star child.

#7
Linkenski

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I was really mixed about the kid but it wasn't why I ultimately hated it. After all the BS at the prologue and all of the dream sequences I felt like the Kid needed some proper explanation, so when I saw him by the Crucible at the end I initially thought it was going to give it some more context, but instead everything just went off the rails and Bioware decided it was a good canon ending.

But honestly I think the Extended Cut is an okay way to explain what went on in the endings and I'm still curious as to whether the changes in the EC were originally intended by Bioware because if not, they actually did ruin their own artistic integrity from where I see it.

It's still not a "good ending" per se but it's good enough that it doesn't bother me in the same way. BTW, to the dude saying we should get over it after 2 years. I feel like I have gotten over it, but coming to this forum just reminds you of it, so that's why I felt like asking this.

If I was still in denial as I was from March to July or how long it was in 2012 I would've kept sticking around here all the time, and couldn't get myself to try out other games. I don't know what it was back then. I could swear I almost had a depression (which I think is crazy, considering ME3 is a game) but I don't really play Mass Effect anymore. 5 playthroughs were okay for me. I do play it in small bits from time to time, but gaming wise my focus currently is mostly other non-bioware games and occasionally I like coming here to check for NextME news or interesting topics.

Modifié par Linkenski, 24 novembre 2013 - 07:22 .


#8
SpamBot2000

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Robosexual wrote...

It never.

If it did I would have gotten over it well over a year ago and done something more productive with my time, let alone almost 2 years after the game came out

Almost. Two. Years.


Oh, give it a rest Casey jr. Bad game is still shockingly bad, doesn't mean nothing "productive" has happened since.

Modifié par SpamBot2000, 24 novembre 2013 - 07:19 .


#9
in it for the lolz

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The boring London mission.

#10
Clayless

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SpamBot2000 wrote...

Robosexual wrote...

It never.

If it did I would have gotten over it well over a year ago and done something more productive with my time, let alone almost 2 years after the game came out

Almost. Two. Years.


Oh, give it a rest Casey jr. Bad game is still shockingly bad, doesn't mean nothing "productive" hasn't happened since.


You consider this productive? Complaining about something you hate, constantly, for 2 years, rather than moving on?

You don't consider that extremely unhealthy?

#11
DirtySHISN0

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I think i was happily going along with it until the beam run came along. Must have been thinking - the ending must be better, just have to wait for it.


It never came.

#12
Hjklop

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Robosexual wrote...

SpamBot2000 wrote...

Robosexual wrote...

It never.

If it did I would have gotten over it well over a year ago and done something more productive with my time, let alone almost 2 years after the game came out

Almost. Two. Years.


Oh, give it a rest Casey jr. Bad game is still shockingly bad, doesn't mean nothing "productive" hasn't happened since.



You consider this productive? Complaining about something you hate, constantly, for 2 years, rather than moving on?

You don't consider that extremely unhealthy?


People need to vent their frustrations, their's nothing wrong with that.

#13
AlanC9

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Robosexual wrote...


You don't consider that extremely unhealthy?


Unhealthy? Nah? Maybe silly.

#14
ElSuperGecko

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When I realised that Priority: Earth wasn't going to be a ramped-up Suicide Mission 2.0, but a very basic run-an-gun where the decisions you'd made, the allies you'd gained and the war assets you'd painstakingly acquired made no difference whatsoever.

For the record, I have no problem with Citadel: The Return - I'm quite happy with the TIM confrontation, the Catalyst and the Decision Chamber. It's what leads up to that point that was disappointing.

InME2, the Suicide Mission took into account who you'd recruited, who you'd gained the trust of, what research you'd done, what upgrades you'd acquired and how long it actually took you to start the mission once it triggered. It didn't stop there, either - during the mission itself, choose the wrong squad mate for the wrong role and you could quite easily find yourself losing friends.

I thought the all-out assault on Earth would be similar, but to the nth degree. The decisions you'd made throughout the trilogy - in particular regards to the Geth, the Krogan and the Rachnii, your love interests, your squad and the war assets you'd acquired could all have had serious implications on the threats you faced and the casualties you suffered. And it wouldn't have had to be all that different - choose a war asset led by a squadmate to take out the AA guns, cover the convoy, protect the missile batteries etc - and if you made the wrong decision you'd lose the asset/squadmate and have to do it yourself. If you don't have any assets/squadmates available to do the job, you do it yourself. And however many assets/squadmates were left by the time you faced the beam run determined whether you made it or not, and with how many casualties.

Hey ho.

The thing that surprises and bothers me the most is that there was really no reason for Bioware NOT to do this (other than possibly time constraints). Wewere told during ME3's development that the team felt as though they had in some aspects "written themselves into a corner" for ME3, with the variables of the Suicide Mission making it difficult for them in ME3. If ME3 really is the series finale, then that wasn't a problem this time around - they could have thrown everything they had at the final mission, made every decision count, risked every ally, thrown every squadmate and love interest into jeopardy because they didn't have anything to lose. We could have had the explosive finale everyone was hoping for because as far as the story goes, the gloves were well and truly off.

And while we're at it, lack of follow up and resolution on Harbinger's grudge against/interest in Shepard hurt ME3. Seriously hurt it.

#15
Clayless

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TheJJBL wrote...

People need to vent their frustrations, their's nothing wrong with that.


Sure that's fine for a while.

2 years? More hours spent complaining that put into the entire series?

That's the unhealthy part.

#16
Hjklop

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Robosexual wrote...

TheJJBL wrote...

People need to vent their frustrations, their's nothing wrong with that.


Sure that's fine for a while.

2 years? More hours spent complaining that put into the entire series?

That's the unhealthy part.


It still causes a lot of frustration in people, and with frustration comes the need for catharsis, I agree tthat i would like to see us all eventually get off the topic, but everyone gets over things at different speeds.

#17
SpamBot2000

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Robosexual wrote...

SpamBot2000 wrote...

Robosexual wrote...

It never.

If it did I would have gotten over it well over a year ago and done something more productive with my time, let alone almost 2 years after the game came out

Almost. Two. Years.


Oh, give it a rest Casey jr. Bad game is still shockingly bad, doesn't mean nothing "productive" hasn't happened since.


You consider this productive? Complaining about something you hate, constantly, for 2 years, rather than moving on?

You don't consider that extremely unhealthy?


Ah, Concern Trolling again, I see. 

What qualifies as "constantly" with you kids these days anyway? Seems to me it's been months since I last logged onto BSN.

#18
AlanC9

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I was OK with it until the Normandy crash scene ended. It was awfully abrupt. Bio hasn't ended a game that way since KotOR, and KotOR didn't have any ambiguities -- until Obsidian got their hands on the IP, anyway.

Though I wasn't ever all that bothered since I was sure I knew what was going to happen. And the EC proved me right about everything; yay me, I guess.

Modifié par AlanC9, 24 novembre 2013 - 07:32 .


#19
dreamgazer

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Things went "questionable" for me once Shepard got up after being hit by a Reaper's laser. Headcanon takes over at that point forward, trying to make better sense of what went down in a heavily-flawed stab at something interesting.

I didn't dislike Priority Earth the way others on this forum did. Grim, dilapidated, dark, and maze-like was what I was expecting the setting to be like for the final push against the mile-high extermination squad who have been pounding away at the galaxy for somewhere around a year.

#20
SlottsMachine

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Maybe they'll get it right in the movie.

#21
AlanC9

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dreamgazer wrote...

Things went "questionable" for me once Shepard got up after being hit by a Reaper's laser. Headcanon takes over at that point forward, trying to make better sense of what went down in a heavily-flawed stab at something interesting.


That would have bothered me if I'd seen that happen. What I saw was the laser hitting the ground in front of Shepard. So either I was aided by misreading the scene, or you were hurt by misreading it.

Modifié par AlanC9, 24 novembre 2013 - 07:35 .


#22
Clayless

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TheJJBL wrote...

It still causes a lot of frustration in people, and with frustration comes the need for catharsis, I agree tthat i would like to see us all eventually get off the topic, but everyone gets over things at different speeds.


Sure, but 2 years is a long time. 2 years is enough time to move on from long-term relationship, even a death, let alone a game you played for a couple of hours.

It's about time we stopped sitting around waiting for people to get off the topic. It's been almost 2 years. And it's a game. Constantly complaining about something for far longer than the amount of time you put into it, especially something like a game, is incredibly unhealthy. Literally the best thing to do is to move on, to actively try to do something more productive.

#23
Guest_The Mad Hanar_*

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Honestly, after I made the choice. I found the music to be cheesy, and I'll never really forget the rushed "we don't really know where we are going with this" feeling the original ending had. Then getting a message asking me to continue a dead Shepard's journey at the very end was the cherry on top of the unfinished cake. Meh. Meh all over.

#24
Steelcan

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right after TIM turned to be actually indoctrinated, I was waiting for him not being to be the twist and it was just all down hill from there

#25
MassivelyEffective0730

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dreamgazer wrote...

Things went "questionable" for me once Shepard got up after being hit by a Reaper's laser. Headcanon takes over at that point forward, trying to make better sense of what went down in a heavily-flawed stab at something interesting.

I didn't dislike Priority Earth the way others on this forum did. Grim, dilapidated, dark, and maze-like was what I was expecting the setting to be like for the final push against the mile-high extermination squad who have been pounding away at the galaxy for somewhere around a year.


Ditto on the top part.

The second paragraph, I don't really think that's why it's so poorly viewed (Priority Earth). Rather I think it's a combination of he bleakness, the emptiness, the lack of seeing anything that you accomplished over the period of the game, etc.

You spent all this time building this massive force, all to learn that it's more or less completely notional, with nothing more than a few different cutscenes and a few differences in dialogue to show for it. I remember, if the blog is to be believed, what Patrick Weekes said about the final battle. You didn't see anybody fighting against the Reapers except Shepard and a few 'battalions'. It was really disappointing, especially when everyone was expecting to see all these big war assets doing some kind of discernable effect on the battle, seeing how having certain war assets might affect how a particular portion plays out or what not. As it is, we're merely informed of what is going on, with an arbitrary number dictating whether we get anything good or bad from the Crucible.