dreamgazer wrote...
iakus wrote...
Br3ad wrote...
And you somehow want it to have an awesome button that helps you kill the Reapers but not things weaker than them. Seems a little contrived for the player to me.
Except it wouldn't kill Reapers
And it's still less contrived than shooting a pipe to activate a galactic Synthetic Off Switch
or "organic energy"
Synthesis is ridiculous, but it's also not the topic at-hand here.
And no, I think your "drug 'em up just enough to curb-stomp 'em in a way so we still feel like badasses" scenario is more contrived. 100%, Indiscriminate Overload Beam > that.
While any easy victory against the Reapers is in danger of feeling contrived, vanilla Destroy is guilty of that as well. It
does discriminate between self-aware and ordinary technology. If it bore any relation to a real-world EMP, it wouldn't stop to check if a piece of electronics was running sentient software or "Reaper code" before frying it.
But of course if it
had behaved in a way consistent with real physics, then that would mean that all the Alliance ships would be left dead in space, and a slow death from suffocation and hypothermia for all concerned would likely follow. Bit of a downer.
TBH it's probably not possible to end a story like this without some sort of silly contrivance, so you may as well go for a crowd pleasing power fantasy - nothing wrong with those in moderation. Synthesis, of course, was both silly
and depressing. Most sci-fi franchises use made-up space magic to pull the hero
out of the fire, not throw him or her in! I suppose Bioware deserve some credit for swimming against the tide at least.
Modifié par Eryri, 26 novembre 2013 - 10:19 .