David7204 wrote...
Some people apparently don't have a good understanding of 'coincidences' in stories.
David, you realize snide blanket statements like this make it so nobody takes your comments---and, by extension, you---seriously, right?
David7204 wrote...
Some people apparently don't have a good understanding of 'coincidences' in stories.
David7204 wrote...
Some people apparently don't have a good understanding of 'coincidences' in stories.
Modifié par CronoDragoon, 26 novembre 2013 - 02:57 .
Nothing whatsoever. Coincidence and luck are always part of the hero's success. They have to be.CronoDragoon wrote...
David7204 wrote...
Some people apparently don't have a good understanding of 'coincidences' in stories.
In case this was directed at me, what happens to your precious heroism when coincidence bails the good guys out instead of their hard work and effort?
Guest_Catch This Fade_*
We all do. Never change David.trenq wrote...
I love David.
David7204 wrote...
I notice how you abandoned our conversation on the other thread, Dreamgazer, when I was answering every question you asked. I do hope you won't be complaining to me in several days that I've never given you anything?
David7204 wrote...
Nothing whatsoever. Coincidence and luck are always part of the hero's success. They have to be.
AlexMBrennan wrote...
Every time we take out a single reaper we are shown to require combined fire from an entire fleet, and you think conventional victory will be possible? All our fleets are getting curb-stomped the minute they run into reapers, but you think that will all change when Shepard gives the word?
The council hasn't been able to replace the cruisers destroyed by ONE reaper but I'm sure they'll be able to produce the 1000 dreadnoughts we'd need to beat the Reapers easily.
Modifié par David7204, 26 novembre 2013 - 02:59 .
dreamgazer wrote...
David7204 wrote...
Some people apparently don't have a good understanding of 'coincidences' in stories.
David, you realize snide blanket statements like this make it so nobody takes your comments---and, by extension, you---seriously, right?
Dreamgazer, are you actually going to address the reponse I gave as to why me changing the first two games is different from everyone else doing it? Your reasoning of "Anyone can do it by rewriting the Reapers" holds absolutely zero weight whatsoever since I leave the Reapers perfectly intact as threats. Do you anything else as reasoning? Because right now I see nothing. Nothing at all.dreamgazer wrote...
David7204 wrote...
I notice how you abandoned our conversation on the other thread, Dreamgazer, when I was answering every question you asked. I do hope you won't be complaining to me in several days that I've never given you anything?
David, I asked you to handle conventional victory within the space of ME3 and without rewriting ME1 and ME2.
You didn't do so.
Modifié par David7204, 26 novembre 2013 - 03:02 .
Guest_Catch This Fade_*
Indeed he didn't. He brought up ME2 and changed something about that instead if I recall correctly.dreamgazer wrote...
David7204 wrote...
I notice how you abandoned our conversation on the other thread, Dreamgazer, when I was answering every question you asked. I do hope you won't be complaining to me in several days that I've never given you anything?
David, I asked you to handle conventional victory within the space of ME3 and without rewriting ME1 and ME2.
You didn't do so.
Because the universe is complex and luck exists? Because anyone can win with enough good luck and lose with enough bad luck? It's always luck that the hero never dies in mundane circumstances. He doesn't get shot by mooks. He doesn't step on landmines. He doesn't choke on a walnut. Why? Because he's lucky.CronoDragoon wrote...
David7204 wrote...
Nothing whatsoever. Coincidence and luck are always part of the hero's success. They have to be.
Why?
Modifié par David7204, 26 novembre 2013 - 03:06 .
David7204 wrote...
Dreamgazer, are you actually going to address the reponse I gave as to why me changing the first two games is different from everyone else doing it? Your reasoning of "Anyone can do it by rewriting the Reapers" holds absolutely zero weight whatsoever since I leave the Reapers perfectly intact as threats. Do you anything else as reasoning? Because right now I see nothing. Nothing at all.
David7204 wrote...
No Dreamgazer. You see, firstly, unlike everyone else, I don't weaken the Reapers from what we see in ME 3. They're still just as powerful, and just as numerous. They can be taken out with significant firepower, but not much else.
Secondly, unlike everyone else, the changes I make to the galaxy aren't magic wands. Yes, I would ideally love to introduce stronger fleets, more shipyards, planetary scale shielding, and more forces in general. On a reasonable level. But you see, instead of those improvements being a pointless magic wand that nullifies the entire story, they would very intentionally have almost no narrative impact. ME 3 would proceed with the Reapers succeed just as much as they do currently.
Modifié par dreamgazer, 26 novembre 2013 - 03:07 .
iakus wrote...
And anything powerful enough to destroy a Reaper should pretty much fry anything in its path, synthetic or organic.
Guest_Catch This Fade_*
Talk is cheap.David7204 wrote...
And what, Dreamgazer, is your reasoning for why I'm confined to ME 3? It seems to me these 'variables' were just pulled from a hat.
I could come up with something without altering ME 1 and 2, of course. It wouldn't be as good, but I could do it.
David7204 wrote...
Because the universe is complex and luck exists? Because anyone can win with enough good luck and lose with enough bad luck?
It's always luck that the hero never dies in mundane circumstances. He doesn't get shot by mooks. He doesn't step on landmines. He doesn't choke on a walnut. Why? Because he's lucky.
Modifié par CronoDragoon, 26 novembre 2013 - 03:12 .
David7204 wrote...
And what, Dreamgazer, is your reasoning for why I'm confined to ME 3? It seems to me these 'variables' were just pulled from a hat.
I could come up with something without altering ME 1 and 2, of course. It wouldn't be as good, but I could do it.
Modifié par dreamgazer, 26 novembre 2013 - 03:12 .
And this from a bard.J. Reezy wrote...
Talk is cheap.David7204 wrote...
And what, Dreamgazer, is your reasoning for why I'm confined to ME 3? It seems to me these 'variables' were just pulled from a hat.
I could come up with something without altering ME 1 and 2, of course. It wouldn't be as good, but I could do it.
David7204 wrote...
Nothing whatsoever. Coincidence and luck are always part of the hero's success. They have to be.CronoDragoon wrote...
David7204 wrote...
Some people apparently don't have a good understanding of 'coincidences' in stories.
In case this was directed at me, what happens to your precious heroism when coincidence bails the good guys out instead of their hard work and effort?
Dreamgazer, I'm having trouble understanding your immense difficulty with this very simple concept. I suppose I wasn't making myself plain enough. None of my changes diminish the Reapers as threats from what we see in ME 3. None of my changes narratively strengthen the galaxy. Do you understand those two sentences? Nothing I do significantly nerfs the Reapers or buffs their opponents. Is that clear enough? Perhaps you've become so used to the magic solutions proposed on the BSN you've forgotten any alternative exists.dreamgazer wrote...
Already covered: because anyone can go back and write the Reapers into a more manageable threat, whether it's by nerfing them or buffing their opponents. It's called working within the established universe.
Modifié par David7204, 26 novembre 2013 - 03:19 .
David7204 wrote...
Key plot advancements always depend on luck. It was luck that Shepard was the assigned to ship investigating Eden Prime. Luck that Shepard was the one to receive the vision.
Does that negate Shepard fighting through the geth? Saving Ashley? Helping the colonists? Not in the slightest.
I could of course make the same argument for pretty much any fiction in existence. Is it not 'luck' that out of all the people on the planet, the right characters always meet each other in a story?