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Where did the ending stop being good for you?


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#26
Br3admax

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When I heard "We fight or we die," a second time. Nothing could make up for that.

#27
Iakus

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Robosexual wrote...

It never.

If it did I would have gotten over it well over a year ago and done something more productive with my time, let alone almost 2 years after the game came out

Almost. Two. Years.


Given it wrecked a stroy five years in the making, I figure we're due another three years to complain.  But feel free to not visit these threads

As for me, Priority: Earth was weak, but I've dealt with weak endings before.  My moment was when the Catalyst gave his insane Troll Logic rationale for the cycles.

His "new solutions" only hastened the downward spiral.

#28
MassivelyEffective0730

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Robosexual wrote...

TheJJBL wrote...

It still causes a lot of frustration in people, and with frustration comes the need for catharsis, I agree tthat i would like to see us all eventually get off the topic, but everyone gets over things at different speeds.


Sure, but 2 years is a long time. 2 years is enough time to move on from long-term relationship, even a death, let alone a game you played for a couple of hours.

It's about time we stopped sitting around waiting for people to get off the topic. It's been almost 2 years. And it's a game. Constantly complaining about something for far longer than the amount of time you put into it, especially something like a game, is incredibly unhealthy. Literally the best thing to do is to move on, to actively try to do something more productive.


Then move on and go somewhere else. Let those who choose to stay and wallow in their grief do so.

#29
Barquiel

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About the Priority:Earth mission itself, I didn't have problem with it. It isn't that much different from other combat-heavy missions and the goodbye scenes with the ME3 squadmates are very good. The confrontation with TIM was handled well for his character...and the final conversation that Anderson and Shepard have is really touching. The scene that follows is, well, not that good. But I like the destroy epilogue and the cheering asari/krogan again.

Modifié par Barquiel, 24 novembre 2013 - 07:41 .


#30
GreyLycanTrope

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Started raising my eyebrows during the banzai charge at Harby, wasn't really irredeemable until Shep passed out and the elevator turned on though.

#31
dreamgazer

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I definitely wish they would have visualized/utilized war assets better.

#32
Hjklop

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Robosexual wrote...

TheJJBL wrote...

It still causes a lot of frustration in people, and with frustration comes the need for catharsis, I agree tthat i would like to see us all eventually get off the topic, but everyone gets over things at different speeds.


Sure, but 2 years is a long time. 2 years is enough time to move on from long-term relationship, even a death, let alone a game you played for a couple of hours.

It's about time we stopped sitting around waiting for people to get off the topic. It's been almost 2 years. And it's a game. Constantly complaining about something for far longer than the amount of time you put into it, especially something like a game, is incredibly unhealthy. Literally the best thing to do is to move on, to actively try to do something more productive.


I don't think it's really our business to tell other people the time it should take them to get over anything, and who are you to say none of them are doing anything productive? 

#33
Guest_The Mad Hanar_*

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dreamgazer wrote...

I definitely wish they would have visualized/utilized war assets better.


Yeah, that was probably the most disappointing aspect of the game for me. War Assets were just a graph on the Normandy, and a ground force that got toasted by Reaper lasers. It was really odd.

#34
ruggly

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Around Priority: Earth, but that's partly my fault for expecting something that Bioware most likely just couldn't do. Also when I really started to see them turn Shepard into a person much more special than they really should have been, and they really went overboard with at the end.

#35
spirosz

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dreamgazer wrote...

I definitely wish they would have visualized/utilized war assets better.


Would of been awesome to actually see Rachni and Krogan fighting off swarms of Ravagers, or Jack and her kids fighting - the Geth setting up structures to help utilize the strength of the Quarians, etc.  What could of been, tbh.  That whole ending mission should of been like 10 hours of epic gameplay, haha. 

#36
Clayless

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iakus wrote...

Given it wrecked a stroy five years in the making, I figure we're due another three years to complain.  But feel free to not visit these threads


Using that logic, which is the amount of time you invested in it is the amount of time you can complain for, I can ask how many hours you have in all 3 games.

5 years in the making sure, but do you have 5 years playtime?

#37
Steelcan

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Barquiel wrote...
The confrontation with TIM was handled well for his character...and the final conversation that Anderson and Shepard have is really touching.

This only really applies to paragon Shepards

#38
Clayless

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MassivelyEffective0730 wrote...

Then move on and go somewhere else. Let those who choose to stay and wallow in their grief do so.


Another solution would be those who feel the need to complain about something they hate for 2 years to move on.

That way it's win/win.  One side has moved on from something they hate and are presumably doing something more productive with their time, the other side has nothing to complain about. There's literally no downsides.

#39
Br3admax

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Steelcan wrote...

Barquiel wrote...
The confrontation with TIM was handled well for his character...and the final conversation that Anderson and Shepard have is really touching.

This only really applies to paragon Shepards

There are renegade ones? 

#40
themikefest

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when femshep took the magic carpet ride up to the decision chamber

#41
Steelcan

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Br3ad wrote...

Steelcan wrote...

Barquiel wrote...
The confrontation with TIM was handled well for his character...and the final conversation that Anderson and Shepard have is really touching.

This only really applies to paragon Shepards

There are renegade ones? 

my  bad forgot this was ME3

#42
Guest_Cthulhu42_*

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Steelcan wrote...

Barquiel wrote...
The confrontation with TIM was handled well for his character...and the final conversation that Anderson and Shepard have is really touching.

This only really applies to paragon Shepards

Not even.

The TIM confrontation was pretty bad regardless of what your alignment was.

Modifié par Cthulhu42, 24 novembre 2013 - 07:50 .


#43
Mr.House

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Magical elevator followed story rule breaker aka starbrat.

#44
Nightwriter

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After Anderson died. I thought that was a really well done scene but afterward things took a dive.

#45
ElSuperGecko

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Barquiel wrote...
About the Priority:Earth mission itself, I didn't have problem with it. It isn't that much different from other combat-heavy missions...


That's kind of the point I was trying to make really.  It SHOULD have been different from the other combat-heavy missions.  MUCH different.

I agree with most of the other points you make, though.

#46
Steelcan

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Cthulhu42 wrote...

Steelcan wrote...

Barquiel wrote...
The confrontation with TIM was handled well for his character...and the final conversation that Anderson and Shepard have is really touching.

This only really applies to paragon Shepards

Not even.

The TIM confrontation was pretty bad regardless of what your alignment was.

the dialogue in that wsa facepalm inducing all around, but then everything relating to ME3 is facepalm inducing

#47
Guest_The Mad Hanar_*

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Robosexual wrote...

iakus wrote...

Given it wrecked a stroy five years in the making, I figure we're due another three years to complain.  But feel free to not visit these threads


Using that logic, which is the amount of time you invested in it is the amount of time you can complain for, I can ask how many hours you have in all 3 games.

5 years in the making sure, but do you have 5 years playtime?


I don't really see how discussing a disappointing aspect about a game on it's own forum on the developer's website is complaining. If anything, it's you who is complaining.

#48
Clayless

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TheJJBL wrote...

Robosexual wrote...

Sure, but 2 years is a long time. 2 years is enough time to move on from long-term relationship, even a death, let alone a game you played for a couple of hours.

It's about time we stopped sitting around waiting for people to get off the topic. It's been almost 2 years. And it's a game. Constantly complaining about something for far longer than the amount of time you put into it, especially something like a game, is incredibly unhealthy. Literally the best thing to do is to move on, to actively try to do something more productive.


I don't think it's really our business to tell other people the time it should take them to get over anything, and who are you to say none of them are doing anything productive? 


I disagree. And you consider this productive?

#49
Omega Torsk

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I began raising my eyebrow when TIM wasn't in the Cerberus Base and we find out that in twenty minutes time, the Reapers conveniently conquered the Citadel and moved it to Earth.

The Priority: Earth mission was linear and brief, but it didn't really fall apart for me until after Harbinger struck me. The Citadel was disgustingly simple, random, and began opening up plot holes left and right. The TIM convo made me numb from how unoriginal (I was basically facing Saren, again) and contrived it was, and then the magic elevator...

MassivelyEffective0730 wrote...

Robosexual wrote...

TheJJBL wrote...

It still causes a lot of frustration in people, and with frustration comes the need for catharsis, I agree tthat i would like to see us all eventually get off the topic, but everyone gets over things at different speeds.


Sure, but 2 years is a long time. 2 years is enough time to move on from long-term relationship, even a death, let alone a game you played for a couple of hours.

It's about time we stopped sitting around waiting for people to get off the topic. It's been almost 2 years. And it's a game. Constantly complaining about something for far longer than the amount of time you put into it, especially something like a game, is incredibly unhealthy.
Literally the best thing to do is to move on, to actively try to do something more productive.


Then move on and go somewhere else. Let those who choose to stay and wallow in their grief do so.

This, essentially. Nobody is forcing you to hang around here and enlighten "us whiners."

People need to vent. It helps even if you think it doesn't. Believe it or not, Bioware needs to be reminded of how unforgivable this ending was. The party responsible for it (Mac and Casey) refuses to acknowledge it, so we are at an impasse, hoping that it will make them think twice abot how they decide to handle future conclusions in their games.

Even though you seem to have not been affected by it, these endings hurt a lot of people that held these games in a special place in their hearts. It ruined and invalidated not only ME3, but the entire saga. Nobody wants to be saturated with such a rich, exciting experience only to be told at the end that it really didn't matter.

Modifié par Omega Torsk, 24 novembre 2013 - 07:54 .


#50
Rucent

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Pretty much everything after the laser beam.