Where did the ending stop being good for you?
#26
Posté 24 novembre 2013 - 07:38
#27
Posté 24 novembre 2013 - 07:38
Robosexual wrote...
It never.
If it did I would have gotten over it well over a year ago and done something more productive with my time, let alone almost 2 years after the game came out
Almost. Two. Years.
Given it wrecked a stroy five years in the making, I figure we're due another three years to complain. But feel free to not visit these threads
As for me, Priority: Earth was weak, but I've dealt with weak endings before. My moment was when the Catalyst gave his insane Troll Logic rationale for the cycles.
His "new solutions" only hastened the downward spiral.
#28
Posté 24 novembre 2013 - 07:39
Robosexual wrote...
TheJJBL wrote...
It still causes a lot of frustration in people, and with frustration comes the need for catharsis, I agree tthat i would like to see us all eventually get off the topic, but everyone gets over things at different speeds.
Sure, but 2 years is a long time. 2 years is enough time to move on from long-term relationship, even a death, let alone a game you played for a couple of hours.
It's about time we stopped sitting around waiting for people to get off the topic. It's been almost 2 years. And it's a game. Constantly complaining about something for far longer than the amount of time you put into it, especially something like a game, is incredibly unhealthy. Literally the best thing to do is to move on, to actively try to do something more productive.
Then move on and go somewhere else. Let those who choose to stay and wallow in their grief do so.
#29
Posté 24 novembre 2013 - 07:39
Modifié par Barquiel, 24 novembre 2013 - 07:41 .
#30
Posté 24 novembre 2013 - 07:39
#31
Posté 24 novembre 2013 - 07:40
#32
Posté 24 novembre 2013 - 07:41
Robosexual wrote...
TheJJBL wrote...
It still causes a lot of frustration in people, and with frustration comes the need for catharsis, I agree tthat i would like to see us all eventually get off the topic, but everyone gets over things at different speeds.
Sure, but 2 years is a long time. 2 years is enough time to move on from long-term relationship, even a death, let alone a game you played for a couple of hours.
It's about time we stopped sitting around waiting for people to get off the topic. It's been almost 2 years. And it's a game. Constantly complaining about something for far longer than the amount of time you put into it, especially something like a game, is incredibly unhealthy. Literally the best thing to do is to move on, to actively try to do something more productive.
I don't think it's really our business to tell other people the time it should take them to get over anything, and who are you to say none of them are doing anything productive?
#33
Guest_The Mad Hanar_*
Posté 24 novembre 2013 - 07:42
Guest_The Mad Hanar_*
dreamgazer wrote...
I definitely wish they would have visualized/utilized war assets better.
Yeah, that was probably the most disappointing aspect of the game for me. War Assets were just a graph on the Normandy, and a ground force that got toasted by Reaper lasers. It was really odd.
#34
Posté 24 novembre 2013 - 07:42
#35
Posté 24 novembre 2013 - 07:43
dreamgazer wrote...
I definitely wish they would have visualized/utilized war assets better.
Would of been awesome to actually see Rachni and Krogan fighting off swarms of Ravagers, or Jack and her kids fighting - the Geth setting up structures to help utilize the strength of the Quarians, etc. What could of been, tbh. That whole ending mission should of been like 10 hours of epic gameplay, haha.
#36
Posté 24 novembre 2013 - 07:45
iakus wrote...
Given it wrecked a stroy five years in the making, I figure we're due another three years to complain. But feel free to not visit these threads
Using that logic, which is the amount of time you invested in it is the amount of time you can complain for, I can ask how many hours you have in all 3 games.
5 years in the making sure, but do you have 5 years playtime?
#37
Posté 24 novembre 2013 - 07:46
This only really applies to paragon ShepardsBarquiel wrote...
The confrontation with TIM was handled well for his character...and the final conversation that Anderson and Shepard have is really touching.
#38
Posté 24 novembre 2013 - 07:47
MassivelyEffective0730 wrote...
Then move on and go somewhere else. Let those who choose to stay and wallow in their grief do so.
Another solution would be those who feel the need to complain about something they hate for 2 years to move on.
That way it's win/win. One side has moved on from something they hate and are presumably doing something more productive with their time, the other side has nothing to complain about. There's literally no downsides.
#39
Posté 24 novembre 2013 - 07:48
There are renegade ones?Steelcan wrote...
This only really applies to paragon ShepardsBarquiel wrote...
The confrontation with TIM was handled well for his character...and the final conversation that Anderson and Shepard have is really touching.
#40
Posté 24 novembre 2013 - 07:49
#41
Posté 24 novembre 2013 - 07:49
my bad forgot this was ME3Br3ad wrote...
There are renegade ones?Steelcan wrote...
This only really applies to paragon ShepardsBarquiel wrote...
The confrontation with TIM was handled well for his character...and the final conversation that Anderson and Shepard have is really touching.
#42
Guest_Cthulhu42_*
Posté 24 novembre 2013 - 07:50
Guest_Cthulhu42_*
Not even.Steelcan wrote...
This only really applies to paragon ShepardsBarquiel wrote...
The confrontation with TIM was handled well for his character...and the final conversation that Anderson and Shepard have is really touching.
The TIM confrontation was pretty bad regardless of what your alignment was.
Modifié par Cthulhu42, 24 novembre 2013 - 07:50 .
#43
Posté 24 novembre 2013 - 07:50
#44
Posté 24 novembre 2013 - 07:50
#45
Posté 24 novembre 2013 - 07:51
Barquiel wrote...
About the Priority:Earth mission itself, I didn't have problem with it. It isn't that much different from other combat-heavy missions...
That's kind of the point I was trying to make really. It SHOULD have been different from the other combat-heavy missions. MUCH different.
I agree with most of the other points you make, though.
#46
Posté 24 novembre 2013 - 07:51
the dialogue in that wsa facepalm inducing all around, but then everything relating to ME3 is facepalm inducingCthulhu42 wrote...
Not even.Steelcan wrote...
This only really applies to paragon ShepardsBarquiel wrote...
The confrontation with TIM was handled well for his character...and the final conversation that Anderson and Shepard have is really touching.
The TIM confrontation was pretty bad regardless of what your alignment was.
#47
Guest_The Mad Hanar_*
Posté 24 novembre 2013 - 07:52
Guest_The Mad Hanar_*
Robosexual wrote...
iakus wrote...
Given it wrecked a stroy five years in the making, I figure we're due another three years to complain. But feel free to not visit these threads
Using that logic, which is the amount of time you invested in it is the amount of time you can complain for, I can ask how many hours you have in all 3 games.
5 years in the making sure, but do you have 5 years playtime?
I don't really see how discussing a disappointing aspect about a game on it's own forum on the developer's website is complaining. If anything, it's you who is complaining.
#48
Posté 24 novembre 2013 - 07:52
TheJJBL wrote...
Robosexual wrote...
Sure, but 2 years is a long time. 2 years is enough time to move on from long-term relationship, even a death, let alone a game you played for a couple of hours.
It's about time we stopped sitting around waiting for people to get off the topic. It's been almost 2 years. And it's a game. Constantly complaining about something for far longer than the amount of time you put into it, especially something like a game, is incredibly unhealthy. Literally the best thing to do is to move on, to actively try to do something more productive.
I don't think it's really our business to tell other people the time it should take them to get over anything, and who are you to say none of them are doing anything productive?
I disagree. And you consider this productive?
#49
Posté 24 novembre 2013 - 07:53
The Priority: Earth mission was linear and brief, but it didn't really fall apart for me until after Harbinger struck me. The Citadel was disgustingly simple, random, and began opening up plot holes left and right. The TIM convo made me numb from how unoriginal (I was basically facing Saren, again) and contrived it was, and then the magic elevator...
This, essentially. Nobody is forcing you to hang around here and enlighten "us whiners."MassivelyEffective0730 wrote...
Robosexual wrote...
TheJJBL wrote...
It still causes a lot of frustration in people, and with frustration comes the need for catharsis, I agree tthat i would like to see us all eventually get off the topic, but everyone gets over things at different speeds.
Sure, but 2 years is a long time. 2 years is enough time to move on from long-term relationship, even a death, let alone a game you played for a couple of hours.
It's about time we stopped sitting around waiting for people to get off the topic. It's been almost 2 years. And it's a game. Constantly complaining about something for far longer than the amount of time you put into it, especially something like a game, is incredibly unhealthy.
Literally the best thing to do is to move on, to actively try to do something more productive.
Then move on and go somewhere else. Let those who choose to stay and wallow in their grief do so.
People need to vent. It helps even if you think it doesn't. Believe it or not, Bioware needs to be reminded of how unforgivable this ending was. The party responsible for it (Mac and Casey) refuses to acknowledge it, so we are at an impasse, hoping that it will make them think twice abot how they decide to handle future conclusions in their games.
Even though you seem to have not been affected by it, these endings hurt a lot of people that held these games in a special place in their hearts. It ruined and invalidated not only ME3, but the entire saga. Nobody wants to be saturated with such a rich, exciting experience only to be told at the end that it really didn't matter.
Modifié par Omega Torsk, 24 novembre 2013 - 07:54 .
#50
Posté 24 novembre 2013 - 07:53





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