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Where did the ending stop being good for you?


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#201
JonathonPR

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When the Crucible was introduced. For the timeframe of the actual ending it was a soon as Harbinger left. It felt like when I don't want to complete a campaign for a table top rpg and the players agree but we want some kind of ending so everyone handwaves actions and no one bothers to roll checks for anything because we want it to be done. No obstacles just exposition. Or if the players just want to play new characters from scratch but keep setting events we tpk by food poisoning and alcohol. Cthulhu is fun because characters can read books until madness makes them unplayable or a concept allows an extra dimensional being to take root in aou reality and rip its way out of them.

#202
Pee Jae

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I'm going to have to say when the Crucible was introduced as well. I kept hoping they wouldn't invent an I win button or make a deus ex machina in the final game. Then, there it was, as soon as you get 5 minutes into a convo with Liara on Mars. My eyes rolled so far back into my head, I heard them squeak.

I guess they wrote themselves into a corner by making your enemy 160 meters tall and there are thousands of them. How would you defeat such an enemy? Conventionally, of course. Oh, wait. We're beaten over the head with how we can't beat them conventionally from the beginning too. (Is anybody else as sick of that word as I am, by now?)

But, I digress. The ending stopped being good for me when I saw the magic space elevator. It just went downhill from there. However, the EC did make up for quite a lot for me. I've since made Destroy THEN the Citadel dlc my headcanon ending. Everybody lives, everybody's having fun. Normandy is decommissioned. Melancholia. The End.

#203
Texhnolyze101

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The ending was never good to begin with so there was nothing to "stop liking about it" to me.

#204
PinkysPain

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Linkenski wrote...
At what point in the final sequence of ME3 did you decide/feel that the ending stopped being good?

I never got that far ... the McGuffin 5 minutes into the game ruined it for me.

PS. I wasn't too fond of Arrival either ... it basically forced the timeframe to remove the potential of a significant military build up for war. Arrival was McCasey's way of making ME3 the only "reasonable" way to end the story.

Modifié par PinkysPain, 25 novembre 2013 - 11:43 .


#205
Rasofe

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The primary threatening enemies were 2 km long, actually. Yeah, I wish they were at least susceptible to High Explosive Rounds. "The bigger they are, the harder they fall."
I like the way you think t_skwerl. Good headcannoning. It also saves EDI - she can't die if she's on the Citadel being awesome, right?

#206
Pee Jae

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Rasofe wrote...

The primary threatening enemies were 2 km long, actually. Yeah, I wish they were at least susceptible to High Explosive Rounds. "The bigger they are, the harder they fall."
I like the way you think t_skwerl. Good headcannoning. It also saves EDI - she can't die if she's on the Citadel being awesome, right?


Exactly. Reapers dead, Shepard confirmed alive, EDI's fine. Normandy is decommissioned and everybody goes their separate ways. Hence, all the sad faces in the final shot. Works for me. :wizard:

#207
Guest_Jesus Christ_*

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There's an idea that's been thrown around these forums that makes the crucible disable all of the Reapers kinetic barriers,making it possible to defeat them conventionally.Aside from making more sense than what we got in-game,it would have been far cooler. I wish they would have gone with that,this would have made your head-cannon possible t_skwerl.

#208
Rasofe

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Headcanon is always possible. It would've made it possibly canon though.
But thanks. I'm gonna need all the inspiration I can get, because tomorrow I play Cerberus-hating Impulsive Paragon Femshep for Sanctuary.
Four women are going to enter that building. Only three will come out. And I'm so, so sorry.

Modifié par Rasofe, 26 novembre 2013 - 12:01 .


#209
Pee Jae

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knucks360 wrote...

There's an idea that's been thrown around these forums that makes the crucible disable all of the Reapers kinetic barriers,making it possible to defeat them conventionally.Aside from making more sense than what we got in-game,it would have been far cooler. I wish they would have gone with that,this would have made your head-cannon possible t_skwerl.


I like it. Also, while I'm thinking of the end, didn't an Alliance (or maybe it was Turian) cruiser blow the legs off a Reaper in the final battle? If that ain't conventional... well. Several cruisers should be able to take a Reaper down, easy.

#210
Siegdrifa

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started with star kid ... introducing a new character at the very end of a 100 hours trilogie is a terrible and dangerous idea to make the last 5 minutes being relevant to the whole campaign.

Then it tooks the worst way of why you should not introduce a new character at the very end... introduction of a new plot contradictory the playthrough ... (face palm nb1)

Then it give no justification ... because that's it, shut up, and pick your ending... ah sorry, i though it was a Mass Effect game, where i could ask the reasons of both side before i make a decision, at least i could do it the few 100 hours before, but not for the last 5 minutes (face palm nb2)

Choices ... synthetics is Saren choice... control is TIM choice... i spend 2 game out of 3 fighting against these concepts, and worst, in ME3, all auto dialogue of Shep against control (paragon or renegade) make him/her looks very stupid now. (face palm nb3)

Normandy crash ... no comment...(face palm nb4)

Stargazer ... you do not introduce a narrator at the end of a story if you never started it with one... it's just common sense for a coherent story telling (face palm nb5).

Crédit... and....... "please buy the new DLC" ... yeah thanks, i needed the salt on the injury, because i was still believing this naive message at the end of ME1, you know, something like "thanks to our family and their support that helped us reach the star".... it sure didn't stink enough like a cash grab so ME3 fixed it. (face palm nb6)

On Bioware defence, i was sure at that time (and i still think the same today) that they never had ill will toward the ME fan base. They wanted to deliver something awesome but didn't had time to devlop the concept properly. I felt the ending was mostly disconnected.
Extended Cut fixed not everything but it did a far better job than the vanilla ending.

Still, in my books, Bioware screwed big time on ME3 vanilla ending; and the "art excuse" was just "LALALA i didn't hear anything ! LALALA".
When you do not respect basic writing rules and make the worst out of it, there is no reasons or excuse to cover that.
It's like teaching a kid who wants to cross the road to always look at both side before crossing, then a brat thinking he is so smart appear, does not look at both side (f*** the rules lol), cross the road and get crushed by a bus... only his stupidity is to blame.

#211
xAmilli0n

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On my first playthrough, I'm pretty sure the part where I finally went "WTF?" was when I was given my 3 choices. The visions, the proposed outcomes...it all felt wrong. Then as my Shepard dissolved into green space dust, the relays exploded, and the Normandy got stranded...I really didn't know how to react, so I came to BSN to yell and whine and cope.

But that was nearly 2 years ago, and it really wasn't that big of deal at all.  Exaggerated reaction on my part, and many others.

Modifié par xAmilli0n, 26 novembre 2013 - 12:37 .


#212
Hazegurl

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Linkenski wrote...

 At what point in the final sequence of ME3 did you decide/feel that the ending stopped being good? It can be a screenshot, a scene or a piece of dialogue or right down to a specific word within a line.

For me, it ended when the Catalyst said "Without us to stop it, synthetics would destroy all organics". Before that there were smaller issues but from that point and onwards the game was a lost cause for me. It was from that point on where I realised Bioware had dropped the ball.


First play through and talking to TIM at the end.  I knew I was taking a trip into arsty fartsy land. Image IPB

#213
Reorte

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t_skwerl wrote...

I'm going to have to say when the Crucible was introduced as well. I kept hoping they wouldn't invent an I win button or make a deus ex machina in the final game. Then, there it was, as soon as you get 5 minutes into a convo with Liara on Mars. My eyes rolled so far back into my head, I heard them squeak.

Whilst that was an obvious warning flag about what was going to come, and a sign that there almost certainly wasn't going to be an impressive ending, it's not the point where everything stopped being fairly enjoyable despite that. The mood of Priority:Earth felt like things really going bad (if not earlier, at Thessia) but was appropriate, for all its faults. Nothing actually became really downright awful until the Catalyst showed up.

#214
Obadiah

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knucks360 wrote...

There's an idea that's been thrown around these forums that makes the crucible disable all of the Reapers kinetic barriers,making it possible to defeat them conventionally.Aside from making more sense than what we got in-game,it would have been far cooler. I wish they would have gone with that,this would have made your head-cannon possible t_skwerl.

My improvement... fire the Crucible first, have its effects be what they may be, THEN have the conversation with the defeated Catalyst that appears.

#215
Guest_Jesus Christ_*

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Obadiah wrote...

knucks360 wrote...

There's an idea that's been thrown around these forums that makes the crucible disable all of the Reapers kinetic barriers,making it possible to defeat them conventionally.Aside from making more sense than what we got in-game,it would have been far cooler. I wish they would have gone with that,this would have made your head-cannon possible t_skwerl.

My improvement... fire the Crucible first, have its effects be what they may be, THEN have the conversation with the defeated Catalyst that appears.


And then throw its ass out the airlock.

Modifié par knucks360, 26 novembre 2013 - 01:52 .


#216
justafan

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This might have been too early, but alarm bells started chiming when a reaperfied TIM started giving his spiel. It wasn't so much the speech itself, so much as I started to realize that this was the endgame, without any grand fight (shep was clearly too injured), spectacle, or squad mates.

Of course, that gentle chime turned into air raid sirens the moment that elevator out of nowhere started hoisting Shep out of nowhere.

#217
David7204

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The Crucible being nothing but a shield-buster would be incredibly stupid. It really shouldn't even merit being called an 'idea.'

Modifié par David7204, 26 novembre 2013 - 02:11 .


#218
Iakus

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David7204 wrote...

The Crucible being nothing but a shield-buster would be incredibly stupid. It really shouldn't even merit being called an 'idea.'


It's better than what it turned out to actually do

#219
David7204

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Perhaps marginally.

Still total garbage.

#220
MassivelyEffective0730

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Make an argument against it.

#221
Guest_Jesus Christ_*

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David7204 wrote...

Perhaps marginally.

Still total garbage.


Got any better ideas?

#222
AresKeith

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knucks360 wrote...

David7204 wrote...

Perhaps marginally.

Still total garbage.


Got any better ideas?


David? Better idea? lol

#223
DeinonSlayer

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MassivelyEffective0730 wrote...

Make an argument against it.

inb4 "I'm David, I don't need proof."

#224
David7204

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A few. Regardless, I don't settle for garbage just because it's the best I can come up with at the moment.

#225
Br3admax

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David7204 wrote...

A few. Regardless, I don't settle for garbage just because it's the best I can come up with at the moment.

Image IPB