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I have only one fear for the new ME.


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#1
serialkicker

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First, i need to say Mass effect is my fav franchise. I love ME universe and the races, characters, planets, shepard, the crew, dialogues, everything! It's such a unique gaming experience, i can play it over and over and over again. No other games come even close to how many playthroughs i have in ME. There are some very good games out there, but none of them had such a replayability for me.

So, now to the point of the thread!

I'm freaking afraid that new ME game will be too much.... different from what we have now.
Why? Because many games that i loved and were top on my list were ruined by sequels.They were not neccessary bad games per say, but for me, old fan, they just felt so remote, so changed, like i'm playing totally different game.
I just didn't get that feeling like i did in first game. It's just not the same.
I would give one example but i'm not sure i'm allowed to do it on forums and badmouthing another game.

Anyway, i'm kind of player, who would be completely satisfied if the devs would just realise new game which is pretty much the same as "predecessor", just with new content, better graphics if needed, new missions, new characters, new locations, new features... I don't wish to be changed too much, so then i get a different game that i fell in love.
Of course i'm not saying it's impossible to make better game, but with mass effect for example, it's just hard to imagine them changing certain things and at the same time keep the charm of the game.

It's kinda hard to explain, but i'll give you one example if any of you know of it: X:Rebirth

Now, i'm not gonna go further and start complaining of X:Rebirth as it would make a post a way too long and i'm sure it's not allowed to badmouth other games on forums anyway. But if any of you are old fans/vets of X: series and you tried X:rebirth, then you know what i'm talking about here.

I hope i won't be dissapointed with new ME game, it's still a long wait ahead of us and i'll try my best to not get any hopes up.

So, tell me, is there anyone else that had such experience with the games they loved and what would they like to see in new ME? To be something really different, or would you prefer they try and keep with the features and characteristics that makes ME game a Mass effect game, while of course adding some new features and try to improve on aspect that they need improving? B)

#2
74 Wrex

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Agree l don't want too much change from the previous Mass Effect games
I just want an improvement not a completely different game

Modifié par 74 Wrex, 24 novembre 2013 - 09:54 .


#3
Guanxii

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What concerns me most of all is the absence of Patrick Weekes (Dragon Age) and the departure of John Dombrow.

It seems to me that just about everything people loved about Mass Effect 3 (e.g. Tuchanka, Rannoch, Extended Cut, Citadel) can largely be attributed to the contributions of one or the other: neither of whom are involved in the next Mass Effect which is crazy given that without either of these two men there's a good chance Mass Effect 3 may have been a complete disaster... why should we expect any different now?

Modifié par Guanxii, 25 novembre 2013 - 12:30 .


#4
Guest_npc86_*

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I've played a few games before that just felt like they were filling in gaps in the story of existing games in the series. I hope the next Mass Effect game doesn't go in that direction.

#5
Silcron

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While I agree I don't think they should do so storywise. I don't want another protagonist that saves the actual civilizations from its doom. I'll just put an example.

You could have a consipracy to destroy the actual goverment and substitute it with one from the conspirators. The protagonist would be protecting the actual goverment.

I know like that it's not that appealing (you have to include why the conspirators taking over the galaxy would be bad, maybe include some investigations, detective, spy work. Going after their sort of militant cells if they perform terrorist attacks...) but the it changes the focus from saving species from anhilitation to the Reapers to protecting a way of living. Both threats are big, but the Reapers would still remain as the bigger. Because if you start scalating, making a threat even bigger than the reapers it will feel like Shepard's journey wasn't as important.

All in all I agree with you that it has to be similar, I just don't want them falling inot the trap of continuous scalation.

And if I may, since the next ME will be of the nextgen (can we still call it nextgen if it's already out?) I'd love greater hubs in which you can enter combat if needed like in ME1 on the Citadel. (just walk into a bar, you're attacked, you enter combat, not having to be on a mission for combat to happen). That may need you to drive a car from maybe one part of the city to another.

I still think a quick travel with taxis could be helpful, but I'd love the option of being able to drive around, maybe even have missions that requires you to drive to its area (because an npc has to explain some things on the way, that could be the excuse so the trip lasts as long as the dialogue).

Also include vehicle combat (that includes space for me). All this comes from the sense of exploration. The need for vehicles and vehicle combat is a reality in the MEU, but is something that we haven't experienced that much since ME1, and that's something I think the next ME game needs, to inmerse us in the universe, to make us feel with every detail it can that we are there, that we can explore it as we please, thus why a conspiracy story would work well, since it can easily have you going from planet to planet to follow leads.

#6
serialkicker

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Silcron wrote...

While I agree I don't think they should do so storywise. I don't want another protagonist that saves the actual civilizations from its doom. I'll just put an example.

You could have a consipracy to destroy the actual goverment and substitute it with one from the conspirators. The protagonist would be protecting the actual goverment.

I know like that it's not that appealing (you have to include why the conspirators taking over the galaxy would be bad, maybe include some investigations, detective, spy work. Going after their sort of militant cells if they perform terrorist attacks...) but the it changes the focus from saving species from anhilitation to the Reapers to protecting a way of living. Both threats are big, but the Reapers would still remain as the bigger. Because if you start scalating, making a threat even bigger than the reapers it will feel like Shepard's journey wasn't as important.

All in all I agree with you that it has to be similar, I just don't want them falling inot the trap of continuous scalation.

And if I may, since the next ME will be of the nextgen (can we still call it nextgen if it's already out?) I'd love greater hubs in which you can enter combat if needed like in ME1 on the Citadel. (just walk into a bar, you're attacked, you enter combat, not having to be on a mission for combat to happen). That may need you to drive a car from maybe one part of the city to another.

I still think a quick travel with taxis could be helpful, but I'd love the option of being able to drive around, maybe even have missions that requires you to drive to its area (because an npc has to explain some things on the way, that could be the excuse so the trip lasts as long as the dialogue).

Also include vehicle combat (that includes space for me). All this comes from the sense of exploration. The need for vehicles and vehicle combat is a reality in the MEU, but is something that we haven't experienced that much since ME1, and that's something I think the next ME game needs, to inmerse us in the universe, to make us feel with every detail it can that we are there, that we can explore it as we please, thus why a conspiracy story would work well, since it can easily have you going from planet to planet to follow leads.


Yes, totally agree with story. I didn't mean they should give us same or similar story either. It has to be something fresh, indeed. But the features that makes Mass effect what it is, that's what i'm tlaking about, the features most of players wouldn't feel like they play the same game if they would be removed from game. 
I've vitnessed this with enough games, that makes me concerned now..
it usually is consequence of developer trying to appeal to wider playerbase, attract new players..
Bioware already kinda did this with Mass effect 2, when they put more aciton and take out some rpg elemts from game, but it was not so substential and the game was still fun and all.

But now the trilogy is over, we can all imagine they would want to try many different things for a new game and that's what i'm worried about. Will they overhaul the game completely so there will be hardly and resemblances to see or will they keep what players liked in franchise.

And i like your idea of combat on hub worlds and also i would like more exploration, i imagine every mass effect fan would. :P

#7
Zaalbar

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I personally would like to see the focus moved away from the third person shooting. I'm not saying get rid of it completely, I would just like to be able to land on a planet, explore the area and talk to different and interesting aliens without the need to pull out the Avenger Rifle and shoot wave after wave of bad guys. It would be nice to see the return of vehicles and larger area's similar to ME1.

#8
F72Voyager

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Guanxii wrote...

What concerns me most of all is the absence of Patrick Weekes (Dragon Age) and the departure of John Dombrow.

It seems to me that just about everything people loved about Mass Effect 3 (e.g. Tuchanka, Rannoch, Extended Cut, Citadel) can largely be attributed to the contributions of one or the other: neither of whom are involved in the next Mass Effect which is crazy given that without either of these two men there's a good chance Mass Effect 3 may have been a complete disaster... why should we expect any different now?

Oh, God... They're gone?  Shoot.  You know that they were good when they slipped salarian versions of each other into the game AS A JOKE.  And they fit into the storyline.  It wasn't just some random BS like the stalker eavesdropping.  Padok Wiks and Jondum Bau were USEFUL.  That's the kind of writing that we'd need. And, apparently, don't have.  Damn.

Modifié par F72Voyager, 25 novembre 2013 - 04:36 .


#9
Guanxii

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F72Voyager wrote...

Guanxii wrote...

What concerns me most of all is the absence of Patrick Weekes (Dragon Age) and the departure of John Dombrow.

It seems to me that just about everything people loved about Mass Effect 3 (e.g. Tuchanka, Rannoch, Extended Cut, Citadel) can largely be attributed to the contributions of one or the other: neither of whom are involved in the next Mass Effect which is crazy given that without either of these two men there's a good chance Mass Effect 3 may have been a complete disaster... why should we expect any different now?

Oh, God... They're gone?  Shoot.  You know that they were good when they slipped salarian versions of each other into the game AS A JOKE.  And they fit into the storyline.  It wasn't just some random BS like the stalker eavesdropping.  Padok Wiks and Jondum Bau were USEFUL.  That's the kind of writing that we'd need. And, apparently, don't have.  Damn.


When you subtract their contributions from ME3 the reality is it's really quite scary just how much of a hole they leave in their wake if you do your research. Most of the stuff left over is the stuff most of us are still trying to surpress. Most of the highlights in sections/scenes they didn't write involve their their character dialogue(s). Montreal isn't known for it's stellar writing if Arrival and Omega are any indication. Replacing these guys make take as much strength as fighting the reapers.

Modifié par Guanxii, 25 novembre 2013 - 07:19 .


#10
Linkenski

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I want a lot of change if all the characters are different, but what I didn't understand when they made ME3 for example is why they thought making it more movie-like and with more autodialogue was a pros? It greatly hindered my enjoyment and most importantly my sense of involvement with the game whenever something cinematic was happening.

I mean, wasn't that the whole point of the dialogue wheel system Bioware? That it's like a movie but we get to direct the protagonist? Why the hell did you think hijacking Shepard would improve anything to the average player? It's just beyond me and I just don't understand people who defend Autodialogue.

That's pretty much the only thing I thought was completely out of place in ME3. Otherwise I was fine with the changes to RPG stuff and combat in ME2 for example. It was sad to see the Mako gone, the elevators (yes I loved having those conversations with my squad), and other changes but you got used to it. With autodialogue the whole game just felt like a downgrade.

But I still kind of agree that every sequel should strive to be everything that its predecessor was, but improve upon as much as possible. The RPG mechanics of ME1 weren't really broken, they could just go deeper, and in ME2 they thought "hey, let's make it more accessable and stuff" so it just felt dumbed down. Instead they should've let it stay as it was but refine it in a more subtle way. The same should've been with the Mako.

But for a new game which might essentially be a reboot I'm okay if they change a couple of things, like core combat mechanics and such... but if it is truly supposed to be a Mass Effect game then it needs a proper dialogue wheel and power to the player.