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Report: New Mass Effect might be a Sequel, two new alien forms teased


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#251
Rotward

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sH0tgUn jUliA wrote...

I will bet that whatever ending you chose, the reapers are not going to be in the galaxy. There may be a 1 minute cutscene showing the results of your ending choice, and no matter what you chose it will have little or no impact on the new game.


Couldn't have said it better myself.

#252
ElitePinecone

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That's not the issue. Random sampling of your target audience (in this case "all Mass Effect players") is the only way to get results that are applicable to that whole audience. People selecting themselves to participate will always result in bias and errors of some form. This is basically the fundamental rule of opinion polling and sample selection in statistics.

To quote from that link above:

Imagine the scenario of a talk radio show: the host says he’s conducting a poll, and listeners can call-in to express their opinion. At the end of the show, the host tallies up the "results," and concludes that the American people overwhelmingly agree with his position. You can see the problem here – the radio host is only hearing from people that listen to the show, and care enough about a subject to call in and express an opinion…the respondents "self-select," and everyone who doesn’t listen to the show or doesn’t care enough to call in are left out of the process. This is a picture-perfect definition of bias!

Posting a survey on your website without regard to who can or cannot fill it out is essentially the same thing as the straw poll by the radio host. You may get somewhat of a "mixed bag" of respondents for your sample (if you're lucky), and you may get results in that show mass support of an idea, product or service.

If your target audience is small, this may be okay for you...but you certainly don’t have a representative sample from which you can accurately generalize results to a larger population, if that is a goal in your research. Because you have no control over who does or doesn’t complete the online questionnaire, you risk bias in the validity and reliability of your results.



#253
sH0tgUn jUliA

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The point is that they might as well move the series forward and make a sequel. Everyone on BSN is going to complain no matter what they do anyway. Unless the game is total trash we're going to buy it. We know it. And they know it. Thank you for reading BSN.

#254
Guest_Morocco Mole_*

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I'm against a prequel because, even ignoring how 90% of all prequels just introduce weird plotholes and have to shoehorn previous characters so you can go "its that guy from the last installment!" I consider it a copout that won't even solve the "ending situation" which will still be the elephant in the room. Because the people who were "crushed" by the endings will still not shut up about it. Only now they will whine that the "shadow of the ending is hanging over it"

Its also admitting defeat.

Go for a sequel, **** the whiny fans who will only ever whine about their 'choices" because continually saying there is "no canon" long after the trilogy is over is just going to keep hampering both the choice of the players and the writing of the writers.

#255
KaiserShep

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Morocco Mole wrote...

I'm against a prequel because, even ignoring how 90% of all prequels just introduce weird plotholes and have to shoehorn previous characters so you can go "its that guy from the last installment!" I consider it a copout that won't even solve the "ending situation" which will still be the elephant in the room. Because the people who were "crushed" by the endings will still not shut up about it. Only now they will whine that the "shadow of the ending is hanging over it"

Its also admitting defeat.

Go for a sequel, **** the whiny fans who will only ever whine about their 'choices" because continually saying there is "no canon" long after the trilogy is over is just going to keep hampering both the choice of the players and the writing of the writers.


I agree wholeheartedly. My biggest gripe with the prequel idea also is that it allows BioWare to just reset all of the major social issues that span the galaxy. The geth are back to being nothing but enemies, the quarians are nomads again, the krogan have the genophage and hate the salarians and turians, batarians are back to just being bitter slavers, etc.. With all of those things being resolved, going back would be annoying.

#256
Guest_Morocco Mole_*

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Exactly.

#257
Eryri

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KaiserShep wrote...

Morocco Mole wrote...

I'm against a prequel because, even ignoring how 90% of all prequels just introduce weird plotholes and have to shoehorn previous characters so you can go "its that guy from the last installment!" I consider it a copout that won't even solve the "ending situation" which will still be the elephant in the room. Because the people who were "crushed" by the endings will still not shut up about it. Only now they will whine that the "shadow of the ending is hanging over it"

Its also admitting defeat.

Go for a sequel, **** the whiny fans who will only ever whine about their 'choices" because continually saying there is "no canon" long after the trilogy is over is just going to keep hampering both the choice of the players and the writing of the writers.


I agree wholeheartedly. My biggest gripe with the prequel idea also is that it allows BioWare to just reset all of the major social issues that span the galaxy. The geth are back to being nothing but enemies, the quarians are nomads again, the krogan have the genophage and hate the salarians and turians, batarians are back to just being bitter slavers, etc.. With all of those things being resolved, going back would be annoying.


Seconded. A sequel would be best for me (prefferably with Shepard defeating the Reapers properly without bloody multi-coloured magic, though I suspect I'm not going to get that wish).

The best way for the series to recover from that ending would be to literally put it in the past. Write it off like a sub-par mid-season episode of a beloved tv show and hope that Bioware have gained a better understanding of why their fans were originally drawn to this series.

#258
Guest_Morocco Mole_*

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Control or Destroy would be the best possible choices for a sequel, with control edging out since it preserves almost everything enjoyable about the series.

You can write off the Shepard!Reapers as vanishing into the far reaches of space to repair more relays or whatever to remove them from the scene

#259
Eryri

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Morocco Mole wrote...

Control or Destroy would be the best possible choices for a sequel, with control edging out since it preserves almost everything enjoyable about the series.

You can write off the Shepard!Reapers as vanishing into the far reaches of space to repair more relays or whatever to remove them from the scene


Of the two I would prefer a post destroy setting, with a few caveats. In the unlikely event that Shepard makes a reappearance, his or her guilt over sacrificing their synthetic allies (and the love of Joker's life) could be an interesting character arc, possibly leading to some sort of quest to restore them as they were. Once her blown fuses were successfully replaced, Edi's understandable bitterness over being deemed temporarily expendable might also lead to some interesting character development.

I also just dislike control, possibly because I'm culturally conditioned to distrust absolute power. And I would resent that slimy so and so TIM having been proved correct about anything, even posthumously. 

#260
Guest_Morocco Mole_*

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You can't repair a dead AI.

#261
Eryri

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Morocco Mole wrote...

You can't repair a dead AI.


If ME was a rigorously consistent, hard-sci-fi world, I would agree with you, but this is a universe where the protagonist himself was resurrected from "meat and tubes". Where an organic mind can be copied into Reapers, and a wave of green light can implant circuitry into maple trees.

Never underestimate the power of handwavium. Particularly when destroy is the most popular ending, coupled with EDI and the Geth being reasonably well liked characters. 

Modifié par Eryri, 29 novembre 2013 - 12:38 .


#262
crimzontearz

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They can be handy for finding out what a hardcore segment of the fanbase thinks, I suppose. Sort of a gut check - throw out a question and filter through the responses, the same way they run review/feedback threads on the BSN.

I don't know why Bioware runs those sort of polls, or how the "results" are treated internally (at a guess, they're used to gauge feedback about decisions that have already been made). It's when people outside Bioware try to give these polls *undue* legitimacy that it becomes a problem. Using the results is fine, as long as it's always kept in mind how limited they are, and how small + unrepresentative the pool of replies are compared to the larger fanbase.

(Though obviously, if anyone in Bioware was actually using questions on Twitter as a substitute for market research or whatever, that would be weird.)


So in other words the question was posed for hypothetical reason A, to see if they would get the answer they wanted all along to justify a prequel as this is just a gut check and the gardcore fan base is meaningless in the larger scheme of things

Lovely

#263
WhiteKnyght

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iOnlySignIn wrote...

sH0tgUn jUliA wrote...

I will bet that whatever ending you chose, the reapers are not going to be in the galaxy. There may be a 1 minute cutscene showing the results of your ending choice, and no matter what you chose it will have little or no impact on the new game.

Yep.

Destroy - as is.

Control - Shepard retreats to Dark Space with Reapers.

Synthesis - slight texture change to all in game models.


Control - Or they just add Reapers to the background that you can't interface with.

Synthesis - The galaxy is ultimately shallow. They're going to find a way to cover up that unappealing skin complexion.


I'd be willing to bet that, if it's a sequel, that the game takes place after the Stargazer scene of ME3, which is like 10,000 years in the future.

Which means we might also see the newer races from the triology more. The Yahg, the Raloi, etc.

#264
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10,000 years would be something I'd hardly call Mass Effect anymore.

#265
WhiteKnyght

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Morocco Mole wrote...

10,000 years would be something I'd hardly call Mass Effect anymore.


Why? Major events in Mass Effect's universe usually take 50,000 years to start happening again.

The game will still have humans, turians, salarians, quarians(Maybe suitless), asari, krogan, vorcha, batarians, volus, elcor, hanar, and drell.

And you'll still have the Citadel(which was shown restored in Extended Cut Destroy, never damaged in control, and implied to be rebuilt with everything else in synthesis) and mass relays

How is that not Mass Effect? Only difference is no Shep and in the right situations, no Reapers.

#266
ElitePinecone

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crimzontearz wrote...

Lovely

People here have a funny way of overlooking that we're actually a tiny, deeply *unusual* segment of the playerbase, and that a typical Mass Effect player is probably nothing like a typical BSN Mass Effect fan, let alone a typical BSN Mass Effect fan who is still on the forum years before the next game launch.

I mean, only 42% of Mass Effect 3 players even finished it. 

It can be tempting to argue that deep engagement with the series should be rewarded with "fans' voices being heard", but I think expecting Bioware to listen wholly to the BSN is going to end in disappointment. We're not irrelevant, but I think in many cases BSN fans overestimate how much influence they have (or should have). 

#267
KaiserShep

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The Grey Nayr wrote...

Morocco Mole wrote...

10,000 years would be something I'd hardly call Mass Effect anymore.


Why? Major events in Mass Effect's universe usually take 50,000 years to start happening again.

The game will still have humans, turians, salarians, quarians(Maybe suitless), asari, krogan, vorcha, batarians, volus, elcor, hanar, and drell.

And you'll still have the Citadel(which was shown restored in Extended Cut Destroy, never damaged in control, and implied to be rebuilt with everything else in synthesis) and mass relays

How is that not Mass Effect? Only difference is no Shep and in the right situations, no Reapers.


I can't help but think that the technology would need to look way more advanced than what we see in the trilogy, because 10K years is quite long time for development. Also, you'd think that the mass relays would start to come closer and closer to obsolescence as spacefaring species keep developing better and better spacecraft.

#268
crimzontearz

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People here have a funny way of overlooking that we're actually a tiny, deeply *unusual* segment of the playerbase, and that a typical Mass Effect player is probably nothing like a typical BSN Mass Effect fan, let alone a typical BSN Mass Effect fan who is still on the forum years before the next game launch.

I mean, only 42% of Mass Effect 3 players even finished it.

It can be tempting to argue that deep engagement with the series should be rewarded with "fans' voices being heard", but I think expecting Bioware to listen wholly to the BSN is going to end in disappointment. We're not irrelevant, but I think in many cases BSN fans overestimate how much influence they have (or should have).

.

Your point being? It remains that the posed question was pointless as, since we are only a tiny fraction of a larger fan base -which generally cares very little about such things-, they were gonna do exactly what they intended to do regardless of the answer given.

I am not a fan of being asked to provide feedback about a product when that feedback is going to be pointless (Bioware did that in the past, helllooooooo magic spreadsheets)

#269
Iakus

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crimzontearz wrote...

I am not a fan of being asked to provide feedback about a product when that feedback is going to be pointless (Bioware did that in the past, helllooooooo magic spreadsheets)


Indeed.  It's not really feedback, it's just "Smile, and nod until they go away" 

#270
Chashan

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KaiserShep wrote...

The Grey Nayr wrote...

Morocco Mole wrote...

10,000 years would be something I'd hardly call Mass Effect anymore.


Why? Major events in Mass Effect's universe usually take 50,000 years to start happening again.

The game will still have humans, turians, salarians, quarians(Maybe suitless), asari, krogan, vorcha, batarians, volus, elcor, hanar, and drell.

And you'll still have the Citadel(which was shown restored in Extended Cut Destroy, never damaged in control, and implied to be rebuilt with everything else in synthesis) and mass relays

How is that not Mass Effect? Only difference is no Shep and in the right situations, no Reapers.


I can't help but think that the technology would need to look way more advanced than what we see in the trilogy, because 10K years is quite long time for development. Also, you'd think that the mass relays would start to come closer and closer to obsolescence as spacefaring species keep developing better and better spacecraft.


True, yet that wouldn't be the only time in fiction that technology 'stagnates' for a lengthy period of time. Look at Warhammer 40k, where there haven't been any significant quantum leaps in tech for the Imperium of Man in as long a time (due to its very technophobic attitude, true, but still).

'sides, that span of time would allow BW to put a long distance to immediate repercussions of the finale as well, to the point they need not necessarily be addressed at all. Goes hand in hand with the vague "Once upon a time"-frame they set for the trilogy with the stargazer-scene.

Eryri wrote...

If ME was a rigorously consistent, hard-sci-fi world, I would agree with you, but this is a universe where the protagonist himself was resurrected from "meat and tubes". Where an organic mind can be copied into Reapers, and a wave of green light can implant circuitry into maple trees.

Never underestimate the power of handwavium. Particularly when destroy is the most popular ending, coupled with EDI and the Geth being reasonably well liked characters.


While you are right about BW being quite liberal about adhering and not adhering to in-universe lore across the trilogy and especially in the finale, EDI's presence would hardly be required (after all, it's no sure thing they'd get Ms Helfer aboard again for VA).
Quarians or the galaxy in general not giving up on AI- or semi-AI tech would still very much be a point of interest. For Rannoch BW did leave the sub-clauses in that some got away/are still at large should one side be chosen over the other rather than peace be made. Extending the genophage need not mean that the Krogan go extinct - may as well be Wrex being overly dramatic about it. Point being, in both these instances BW left themselves backdoors open to weasel out of problems that the varying outcomes of these arcs may have, depending on specific playthroughs and possible import-states.

Is it at all desirable to keep these world-states for import into the next ME, though? Personally, I'd have to say that would be rather counter-productive to it being a 'fresh start'.

#271
Malchat

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ElitePinecone wro

crimzontearz wrote...

Lovely

People here have a funny way of overlooking that we're actually a tiny, deeply *unusual* segment of the playerbase, and that a typical Mass Effect player is probably nothing like a typical BSN Mass E


This is a fair and accurate point. It echoes the attitude of the AAA games industry these past five years where they repeatedly wave away the wishes and criticisms of the hardcore to focus on a larger, less invested and more casual audience.

However, I think we're at the tipping point: even though the hardcore fanbase is undeniably niche and will never speak for the silent majority, it is a factor that cannot be conveniently ignored. I'm not just thinking of the ME3 ending backlash but also the poorly-received design decisions of Diablo III and Sim City, as well as the damage-controlled reboot of the Thief franchise and the reveal nightmare of The Bureau: XCOM Declassified. In all these situations, a dedicated minority managed to impact public perception of a game franchise and forced the developers to respond in some manner.

A hardcore fanbase can definitely shape the narrative far beyond what corporate PR and a colluding press can control. And in doing so, they can influence a title's viability even if they don't account for the majority of sales themselves.

Modifié par Malchat, 29 novembre 2013 - 04:03 .


#272
crimzontearz

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Indeed. It's not really feedback, it's just "Smile, and nod until they go away"


That's not even it, if they just said nothing it would be one thing....it's the asking and the subsequent disregard of the answer that I find idiotic

#273
AlanC9

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Chashan wrote...

True, yet that wouldn't be the only time in fiction that technology 'stagnates' for a lengthy period of time. Look at Warhammer 40k, where there haven't been any significant quantum leaps in tech for the Imperium of Man in as long a time (due to its very technophobic attitude, true, but still)..


Tech seems to have stagnated in the ME universe too, or the turians would have completely outclassed the humans in the FCW.

#274
ElitePinecone

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The Grey Nayr wrote...

How is that not Mass Effect? Only difference is no Shep and in the right situations, no Reapers.


Er, no, 10,000 years is crazily too long to create a game around. WTF.

Part of the foundation of the IP is that humans are newcomers to this galactic community. We certainly wouldn't be after ten millenia. 

Also, considering 10,000 years has been the entire span of advanced human civilisation to the present day, what kind of changes would happen after another 10,000? How could they even represent human cultures or nations when they'd be so utterly different after such a long period of time? What other things would have happened in the intervening thousands of years between Shepard and that date? 

Mass Effect works because the humanity of 2185 is not that different from the present day. Setting a sequel 10,000 years afterwards would make human society virtually unrecognisable. It'd be like asking an ancient hunter-gatherer to survive in a modern technological city among humans who don't act in many ways that they'd ever comprehend. 

It would either confuse the heck out of the player (if the game realistically featured a society of humans that we can't understand) or otherwise make a completely ridiculous future where everyone still speaks English 10,000 years from now and human society doesn't change over thousands of years. 

#275
AlanC9

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ElitePinecone wrote...

It would either confuse the heck out of the player (if the game realistically featured a society of humans that we can't understand) or otherwise make a completely ridiculous future where everyone still speaks English 10,000 years from now and human society doesn't change over thousands of years. 


There's been an awful lot of science fiction that picked the latter route. If Asimov could get away with it, so could Bioware.