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Report: New Mass Effect might be a Sequel, two new alien forms teased


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#376
KaiserShep

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crimzontearz wrote...

But but



I LOVE pulpy power fantasies


Me too. I'm here to smite evil and be a big damn hero.

#377
crimzontearz

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Yeah

#378
SwobyJ

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Bioware will always give you your power fantasies.

They just possibly maybe secretly resent doing so though. Haaaa.

#379
LinksOcarina

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Sion1138 wrote...

 "And I think that’s one of the things we really underestimated, which was how much ownership people would take over a character that they could do that. You know, you’ve been given free choice to make all these decisions with this character, with the fates of millions of people, and then, you don’t get to choose your own fate."

McWalters

See, this quote is interesting. It shows that he didn't understand what he was dealing with, now he does.

It's a fundamental insight that I've been arguing must be present to begin with, not arrived at in hindsight.

So, I guess a bit of cautious optimism is in order.


See, now the question I have is did the fanbase come to this same conclusion in hindsight, or they always had ownership from game one? 

I know for me, aftering playing the first game I thought it was a lot of fun and a good story, but I didn't "claim" owenership of Shepard until the second game, where the character really blossomed outside of the predictability of the first game. 

#380
SwobyJ

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LinksOcarina wrote...

Sion1138 wrote...

 "And I think that’s one of the things we really underestimated, which was how much ownership people would take over a character that they could do that. You know, you’ve been given free choice to make all these decisions with this character, with the fates of millions of people, and then, you don’t get to choose your own fate."

McWalters

See, this quote is interesting. It shows that he didn't understand what he was dealing with, now he does.

It's a fundamental insight that I've been arguing must be present to begin with, not arrived at in hindsight.

So, I guess a bit of cautious optimism is in order.


See, now the question I have is did the fanbase come to this same conclusion in hindsight, or they always had ownership from game one? 

I know for me, aftering playing the first game I thought it was a lot of fun and a good story, but I didn't "claim" owenership of Shepard until the second game, where the character really blossomed outside of the predictability of the first game. 


I think you're right. ME1, from what I remember, didn't bring this LEVEL of Shepard ownership. Sometimes when people completed the game, to a degree (it's all in that walk away final scenes... haha), but not even close to how people regarded ME2 once it came out.
I'm talking about the more casual gamer fan, not only BSN.

#381
rapscallioness

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Interesting question about ownership.

Mass Effect 1 was the first BW game I ever played. I didn't research it and all that. Someone just said hey this is a cool game. You might like it. So, I gave it a chance, and it was like a revelation to me. The idea that you could pick their dialogue and how your PC could react to things.

The feeling of ownership I think sneaks up you. For me, the game wasn't so much about how my choices would impact the wider world, as it was they were a tool that gave me the chance to better define just who this character was that I was playing. This was all new to me. I was like wow--I can do that?

In the process of really defining who you want this character to be, you start thinking more about it. Getting into the character's head--so to say. How would this kinda char. react to this situation? In other games you're told who the PC is. Mind you, I still enjoy those games, but BW's approach holds a special place in my heart.

Anyway, the process of better defining your char., where BW essentially asks you who your char. is, coupled with the customization ( BW was the first game where I got to choose if I wanted to play as a female. That, too, was a revelation to me. I was like--gasp. Really?).

These things put together makes the feeling of ownership of the char. kinda sneak up on ya. So, the so called choices to me were not so much about shaping the world around me, as they were about shaping my char. and their relationship to that world around them.

It may be a pain in the azz for the devs, but it's a pretty darn amazing feature to me.

#382
KaiserShep

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rapscallioness wrote...

Interesting question about ownership.

Mass Effect 1 was the first BW game I ever played. I didn't research it and all that. Someone just said hey this is a cool game. You might like it. So, I gave it a chance, and it was like a revelation to me. The idea that you could pick their dialogue and how your PC could react to things.

The feeling of ownership I think sneaks up you. For me, the game wasn't so much about how my choices would impact the wider world, as it was they were a tool that gave me the chance to better define just who this character was that I was playing. This was all new to me. I was like wow--I can do that?

In the process of really defining who you want this character to be, you start thinking more about it. Getting into the character's head--so to say. How would this kinda char. react to this situation? In other games you're told who the PC is. Mind you, I still enjoy those games, but BW's approach holds a special place in my heart.

Anyway, the process of better defining your char., where BW essentially asks you who your char. is, coupled with the customization ( BW was the first game where I got to choose if I wanted to play as a female. That, too, was a revelation to me. I was like--gasp. Really?).

These things put together makes the feeling of ownership of the char. kinda sneak up on ya. So, the so called choices to me were not so much about shaping the world around me, as they were about shaping my char. and their relationship to that world around them.

It may be a pain in the azz for the devs, but it's a pretty darn amazing feature to me.


I'm in the same boat. The Mass Effect series is pretty much the only stuff from BioWare that I've played, and this is the first time I've ever really gone through the process of character creation and background and dialogue selection. I was hooked ever since, and this is why I always find the suggestion that ME have some fixed character like a turian, or familiar character absolutely deplorable, because it takes away one of the core features of the franchise. 

#383
crimzontearz

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I'm in the same boat. The Mass Effect series is pretty much the only stuff from BioWare that I've played, and this is the first time I've ever really gone through the process of character creation and background and dialogue selection. I was hooked ever since, and this is why I always find the suggestion that ME have some fixed character like a turian, or familiar character absolutely deplorable, because it takes away one of the core features of the franchise.


I don't know, how much less would you have enjoyed the game if you were stuck with default Shepard? The answer for me is not much less, it is what comes AFTER the character creation screen that truly makes the character ours.

#384
noobcannon

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crimzontearz wrote...

I'm in the same boat. The Mass Effect series is pretty much the only stuff from BioWare that I've played, and this is the first time I've ever really gone through the process of character creation and background and dialogue selection. I was hooked ever since, and this is why I always find the suggestion that ME have some fixed character like a turian, or familiar character absolutely deplorable, because it takes away one of the core features of the franchise.


I don't know, how much less would you have enjoyed the game if you were stuck with default Shepard? The answer for me is not much less, it is what comes AFTER the character creation screen that truly makes the character ours.


im the same way. i choose default shep because it's mapped after a real face and looks 10x better than a custom one. "it's what i DO that defines me"

#385
KaiserShep

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crimzontearz wrote...

I'm in the same boat. The Mass Effect series is pretty much the only stuff from BioWare that I've played, and this is the first time I've ever really gone through the process of character creation and background and dialogue selection. I was hooked ever since, and this is why I always find the suggestion that ME have some fixed character like a turian, or familiar character absolutely deplorable, because it takes away one of the core features of the franchise.


I don't know, how much less would you have enjoyed the game if you were stuck with default Shepard? The answer for me is not much less, it is what comes AFTER the character creation screen that truly makes the character ours.


I would not have enjoyed it as much, and if it was stuck on Mark Meer's Shep, even less than that, because I do not particularly like MShep's VA. I don't like Sheploo's face either, though the default femShep isn't all that good either, especially in 3. Not sure what the hell they were doing with the modeling, but it didn't work.

Modifié par KaiserShep, 01 décembre 2013 - 04:26 .


#386
Darks1d3

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KaiserShep wrote...

rapscallioness wrote...

Interesting question about ownership.

Mass Effect 1 was the first BW game I ever played. I didn't research it and all that. Someone just said hey this is a cool game. You might like it. So, I gave it a chance, and it was like a revelation to me. The idea that you could pick their dialogue and how your PC could react to things.

The feeling of ownership I think sneaks up you. For me, the game wasn't so much about how my choices would impact the wider world, as it was they were a tool that gave me the chance to better define just who this character was that I was playing. This was all new to me. I was like wow--I can do that?

In the process of really defining who you want this character to be, you start thinking more about it. Getting into the character's head--so to say. How would this kinda char. react to this situation? In other games you're told who the PC is. Mind you, I still enjoy those games, but BW's approach holds a special place in my heart.

Anyway, the process of better defining your char., where BW essentially asks you who your char. is, coupled with the customization ( BW was the first game where I got to choose if I wanted to play as a female. That, too, was a revelation to me. I was like--gasp. Really?).

These things put together makes the feeling of ownership of the char. kinda sneak up on ya. So, the so called choices to me were not so much about shaping the world around me, as they were about shaping my char. and their relationship to that world around them.

It may be a pain in the azz for the devs, but it's a pretty darn amazing feature to me.


I'm in the same boat. The Mass Effect series is pretty much the only stuff from BioWare that I've played, and this is the first time I've ever really gone through the process of character creation and background and dialogue selection. I was hooked ever since, and this is why I always find the suggestion that ME have some fixed character like a turian, or familiar character absolutely deplorable, because it takes away one of the core features of the franchise. 


Ditto for me as well. I started the series this past June, after borrowing ME1 from a coworker who said I should give it a shot. I was hooked within the first hour of playing it. I'm relatively new to RPG games, with the fallout series being the only other ones I've played(starting to shy away from FPS games, they're getting old). I told myself to not get too attached or claim to much ownership over this charcter or I might live to regret it later. But as time went on, I couldn't help it. When I finally finished ME3, I wasn't really ready to let go. Even with the EC, I didn't quite get enough closure for my Shepard or all the other characters I grew to love. But while the ending was not my favorite, I don't hate it. I can deal with the ending I chose as it is(ofcourse I might be lucky that I never experienced the pre-EC endings). I would have liked the series to end on a higher note, but I acknowledge it was the DEV's story to tell and I was just along for the ride. Perhaps it would have been better had they not given me the chance to claim such ownership over a charcter, but I don't want them to stray away from that in the next game. That feature is part of what made the Mass Effect games so great. I don't mind playing as a fixed character, but I don't want to play a Mass Effect game with one(that's what I have halo for).

#387
Malanek

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Anyhow, the original source of this story, a post on another message board has been removed at the request of the poster, and the posters account has been deleted. Interesting.

#388
PinkysPain

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SwobyJ wrote...
They just possibly maybe secretly resent doing so though. Haaaa.

That's a really unhealthy frame of mind though ... when writers resent their audience they'll soon enough resent themselves.

#389
Stakrin

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Malanek999 wrote...

Anyhow, the original source of this story, a post on another message board has been removed at the request of the poster, and the posters account has been deleted. Interesting.


maybe it was some kind of joke, and after it spread so much he or she panicked a bit and removed the message and deleted the account.

#390
dorktainian

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why whenever i read about a sequel, do i have a picture in my mind of mass effect jumanji? where shep beats the game and wakes up back before anyone had heard of the reapers but with his memories intact so we can in fact go and whuup the reapers asses in dark space.

oh well.......

#391
Oni Changas

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Or maybe they pulled a Weekes and let the cat out the bag a little too much.

#392
SC0TTYD00

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My friend is playing through Mass Effect now for the first time. And looking back I sort of sympathize with BioWare and the Mass Effect Series. Writing a great story is a challenge on its own.

But to write a trilogy of great stories and trying to take into account the amount of variables from everyone's choices was an absolutely gigantic task. I think they really backed themselves into a corner trying to account for all the choices. It explains why most of the choices ended up meaning nothing more than a few war assets.

I mean writers take years and years to write their stories and books, imagine having to take into account all those variables, along with recording all the dialogue and getting the game polished and running smooth for the deadline.

I think they did an amazing job actually with ME3 in the time they had, but they should have spent more time on it I think.

#393
JustGiveItUp

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Stakrin wrote...

Malanek999 wrote...

Anyhow, the original source of this story, a post on another message board has been removed at the request of the poster, and the posters account has been deleted. Interesting.


maybe it was some kind of joke, and after it spread so much he or she panicked a bit and removed the message and deleted the account.


or maybe he got contacted by Bioware about removing the information since it began to spread and it wasn't supposed to be shared information just yet? :o

#394
andy6915

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Skinny and Turian (bird) looking? Hm... Could it be the Raloi?

http://masseffect.wikia.com/wiki/Raloi