crimzontearz wrote...
But but
I LOVE pulpy power fantasies
Me too. I'm here to smite evil and be a big damn hero.
crimzontearz wrote...
But but
I LOVE pulpy power fantasies
Sion1138 wrote...
"And I think that’s one of the things we really underestimated, which was how much ownership people would take over a character that they could do that. You know, you’ve been given free choice to make all these decisions with this character, with the fates of millions of people, and then, you don’t get to choose your own fate."
McWalters
See, this quote is interesting. It shows that he didn't understand what he was dealing with, now he does.
It's a fundamental insight that I've been arguing must be present to begin with, not arrived at in hindsight.
So, I guess a bit of cautious optimism is in order.
LinksOcarina wrote...
Sion1138 wrote...
"And I think that’s one of the things we really underestimated, which was how much ownership people would take over a character that they could do that. You know, you’ve been given free choice to make all these decisions with this character, with the fates of millions of people, and then, you don’t get to choose your own fate."
McWalters
See, this quote is interesting. It shows that he didn't understand what he was dealing with, now he does.
It's a fundamental insight that I've been arguing must be present to begin with, not arrived at in hindsight.
So, I guess a bit of cautious optimism is in order.
See, now the question I have is did the fanbase come to this same conclusion in hindsight, or they always had ownership from game one?
I know for me, aftering playing the first game I thought it was a lot of fun and a good story, but I didn't "claim" owenership of Shepard until the second game, where the character really blossomed outside of the predictability of the first game.
rapscallioness wrote...
Interesting question about ownership.
Mass Effect 1 was the first BW game I ever played. I didn't research it and all that. Someone just said hey this is a cool game. You might like it. So, I gave it a chance, and it was like a revelation to me. The idea that you could pick their dialogue and how your PC could react to things.
The feeling of ownership I think sneaks up you. For me, the game wasn't so much about how my choices would impact the wider world, as it was they were a tool that gave me the chance to better define just who this character was that I was playing. This was all new to me. I was like wow--I can do that?
In the process of really defining who you want this character to be, you start thinking more about it. Getting into the character's head--so to say. How would this kinda char. react to this situation? In other games you're told who the PC is. Mind you, I still enjoy those games, but BW's approach holds a special place in my heart.
Anyway, the process of better defining your char., where BW essentially asks you who your char. is, coupled with the customization ( BW was the first game where I got to choose if I wanted to play as a female. That, too, was a revelation to me. I was like--gasp. Really?).
These things put together makes the feeling of ownership of the char. kinda sneak up on ya. So, the so called choices to me were not so much about shaping the world around me, as they were about shaping my char. and their relationship to that world around them.
It may be a pain in the azz for the devs, but it's a pretty darn amazing feature to me.
I'm in the same boat. The Mass Effect series is pretty much the only stuff from BioWare that I've played, and this is the first time I've ever really gone through the process of character creation and background and dialogue selection. I was hooked ever since, and this is why I always find the suggestion that ME have some fixed character like a turian, or familiar character absolutely deplorable, because it takes away one of the core features of the franchise.
crimzontearz wrote...
I'm in the same boat. The Mass Effect series is pretty much the only stuff from BioWare that I've played, and this is the first time I've ever really gone through the process of character creation and background and dialogue selection. I was hooked ever since, and this is why I always find the suggestion that ME have some fixed character like a turian, or familiar character absolutely deplorable, because it takes away one of the core features of the franchise.
I don't know, how much less would you have enjoyed the game if you were stuck with default Shepard? The answer for me is not much less, it is what comes AFTER the character creation screen that truly makes the character ours.
crimzontearz wrote...
I'm in the same boat. The Mass Effect series is pretty much the only stuff from BioWare that I've played, and this is the first time I've ever really gone through the process of character creation and background and dialogue selection. I was hooked ever since, and this is why I always find the suggestion that ME have some fixed character like a turian, or familiar character absolutely deplorable, because it takes away one of the core features of the franchise.
I don't know, how much less would you have enjoyed the game if you were stuck with default Shepard? The answer for me is not much less, it is what comes AFTER the character creation screen that truly makes the character ours.
Modifié par KaiserShep, 01 décembre 2013 - 04:26 .
KaiserShep wrote...
rapscallioness wrote...
Interesting question about ownership.
Mass Effect 1 was the first BW game I ever played. I didn't research it and all that. Someone just said hey this is a cool game. You might like it. So, I gave it a chance, and it was like a revelation to me. The idea that you could pick their dialogue and how your PC could react to things.
The feeling of ownership I think sneaks up you. For me, the game wasn't so much about how my choices would impact the wider world, as it was they were a tool that gave me the chance to better define just who this character was that I was playing. This was all new to me. I was like wow--I can do that?
In the process of really defining who you want this character to be, you start thinking more about it. Getting into the character's head--so to say. How would this kinda char. react to this situation? In other games you're told who the PC is. Mind you, I still enjoy those games, but BW's approach holds a special place in my heart.
Anyway, the process of better defining your char., where BW essentially asks you who your char. is, coupled with the customization ( BW was the first game where I got to choose if I wanted to play as a female. That, too, was a revelation to me. I was like--gasp. Really?).
These things put together makes the feeling of ownership of the char. kinda sneak up on ya. So, the so called choices to me were not so much about shaping the world around me, as they were about shaping my char. and their relationship to that world around them.
It may be a pain in the azz for the devs, but it's a pretty darn amazing feature to me.
I'm in the same boat. The Mass Effect series is pretty much the only stuff from BioWare that I've played, and this is the first time I've ever really gone through the process of character creation and background and dialogue selection. I was hooked ever since, and this is why I always find the suggestion that ME have some fixed character like a turian, or familiar character absolutely deplorable, because it takes away one of the core features of the franchise.
That's a really unhealthy frame of mind though ... when writers resent their audience they'll soon enough resent themselves.SwobyJ wrote...
They just possibly maybe secretly resent doing so though. Haaaa.
Malanek999 wrote...
Anyhow, the original source of this story, a post on another message board has been removed at the request of the poster, and the posters account has been deleted. Interesting.
Stakrin wrote...
Malanek999 wrote...
Anyhow, the original source of this story, a post on another message board has been removed at the request of the poster, and the posters account has been deleted. Interesting.
maybe it was some kind of joke, and after it spread so much he or she panicked a bit and removed the message and deleted the account.