Report: New Mass Effect might be a Sequel, two new alien forms teased
#101
Posté 25 novembre 2013 - 11:08
And for once, I would be the first to thank EA for interfering
#102
Posté 25 novembre 2013 - 11:15
We all know how that turned out.
I highly doubt any of this happened. But just for conversations sake, I really don't care whether it's a sequel, prequel or AU. Just so long as they don't state a canon ME3 ending (if it's a sequel, our choice should be imported)......oh, and just so long as I don't see Shepard and most importantly: none of his crew. I never want to see them again (unless Bioware releases a graphical update of the Trilogy one day). Let the Shepard Trilogy stand on it's own.
#103
Posté 25 novembre 2013 - 11:22
AlanC9 wrote...
FlyingSquirrel wrote...
I have trouble imagining a "sequel" that involves an "ancient, advanced, guardian" alien race that we never saw before unless they've been actively hiding the entire time, even when a galactic war broke out (which would make them pretty disappointing as "guardians"). And in a Control or Synthesis scenario, I would expect AI-Shepard or the surviving Reapers to find them before anyone else does.
An advanced race could be on the other side of an inactive relay. Though, yeah, this doens't work too well with Control.
An advanced race could be on the other side of several destroyed relays, Javik said that the Protheans burned entire worlds in their fight with the Reapers, towards the end of their fight as they became ever more desperate, they could've burned entire systems by detonating Mass Relays in a last ditch attempt at inflicting overwhelming casualties on the Reapers, to try & buy time to allow their Crucible to be finished.
That could've isolated a big chunk of the ME universe which would've been presumed destroyed, allowing these 2 disparate races to evolve, it could even allow the Protheans to return in a later game.
#104
Posté 25 novembre 2013 - 11:28
Or they could also be like the Raloi/Yahg/Virtual Aliens, being excluded from the battle for various reasons (such as hiding on one of the above species' worlds).SwobyJ wrote...
Probe Away wrote...
FlyingSquirrel wrote...
I have trouble imagining a "sequel" that involves an "ancient, advanced, guardian" alien race that we never saw before unless they've been actively hiding the entire time, even when a galactic war broke out (which would make them pretty disappointing as "guardians"). And in a Control or Synthesis scenario, I would expect AI-Shepard or the surviving Reapers to find them before anyone else does.
...Unless these alleged new species are from another galaxy. Or are the remnants of a previous cycle that did a Prothean and hid/fled from the Reapers, then returned either to help this cycle confront them (timing was slightly off) or hoping the reapers were finished so they could take over again. Or maybe they've been in our galaxy the whole time, fighting the reapers too, and we just never found or activated a relay that would get us there because, you know, Rachni.
Not saying you're wrong but if you use your imagination there are several plausible explanations.
Yes.
Relays don't cover all the systems of the galaxy, and we've only explored a fraction of the relays.
#105
Posté 25 novembre 2013 - 11:30
On a lighter note, I wonder how an otherwise uncontacted species that *was* close enough to the relays to be affected would react.
Destroy: "Actually, we were getting along just fine with the local synthetics until you jackasses blew them up. Go away!"
Control: "Nice to meet you all. But who's this 'Shepard' person, and why do these giant cuttlefishes keep dropping by and asking if we need our infrastructure repaired?"
Synthesis: "What the...? How did...? I mean...what? Seriously, what?"
#106
Posté 25 novembre 2013 - 11:30
They did that already on twitter ... and it's not like the answer was a close call ... so if the story was true the fact that they asked the question again shows they have blinders on to a certain extent. They should know the answer by now.Robosexual wrote...
You managed to convince yourself that there's a "wrong" answer, let alone that they've chosen it and we keep on giving them the opposite, simply based on them asking for feedback from their fans.
#107
Posté 25 novembre 2013 - 11:54
chris2365 wrote...
The last part is what I think makes it work, since with no Mass Relay's in the vicinity, the endings can't affect that area. You can keep the same species, technology, and everything that can make us identify the game as a Mass Effect game. All while moving the series forward and adding new elements.
That's a substantial possibility, but also a bit of a cop-out.
I would look to deal with what I wrought instead of looking far and wide for a safe haven to save me from my own work.
#108
Posté 26 novembre 2013 - 12:06
rapscallioness wrote...
oh, dear god! wait..wait..wait ( i know it's a fake leak. or it's supposed to be fake--but i still must process this). So, in Destroy the Catalyst flickers out as Shep shoots. Like you just unplugged the tv. But what if that was the moment the Catalyst zapped into Sheps head. And that would maybe be why Shep was able to actually live thru the explosion of Destroy, but now Shep would come back---again--as the ..Catalyst? It would take over Dead Sheps body? ewww. And then learn what is was like to be organic?
The weird thing is that it actually makes sense. And I wouldn't put it past the Catalyst to do this. Oh, snap, and Shep does have enuf compatible tech inside which could easily facilitate that--uh--transfer.
Wouldn't that be ( i wanna say "ironic", but i'm afraid i'm not using the word properly *shakes fist at the word "irony"*) something if for all the players that wanted Shep back, BW is like alright, here's your Shep..posssessed by the Catalyst! Muahahahaha!:lol:
Isn't it? Isn't it though? Standard.
I hated the ending but I loved that idea ever since I first heard it. It would be one monster of a hook.
But alas, I am almost certain that we shan't be this lucky.
#109
Posté 26 novembre 2013 - 12:14
Probe Away wrote...
FlyingSquirrel wrote...
I have trouble imagining a "sequel" that involves an "ancient, advanced, guardian" alien race that we never saw before unless they've been actively hiding the entire time, even when a galactic war broke out (which would make them pretty disappointing as "guardians"). And in a Control or Synthesis scenario, I would expect AI-Shepard or the surviving Reapers to find them before anyone else does.
...Unless these alleged new species are from another galaxy. Or are the remnants of a previous cycle that did a Prothean and hid/fled from the Reapers, then returned either to help this cycle confront them (timing was slightly off) or hoping the reapers were finished so they could take over again. Or maybe they've been in our galaxy the whole time, fighting the reapers too, and we just never found or activated a relay that would get us there because, you know, Rachni.
Not saying you're wrong but if you use your imagination there are several plausible explanations.
I seriously doubt those 15 races weve seen so far represent all there is to the Milky Way, even in this cycle, considering not even 1 % of it has been explored. Also since Barla Von himself mentioned there are dozens of races in ME1, im pretty certain theres some Citadel or Terminus species we havent seen yet.
So As you can see, even lorewise its not impossible to add new races, they made a convenient loophole for that.
Modifié par Armass81, 26 novembre 2013 - 12:20 .
#110
Posté 26 novembre 2013 - 12:23
crimzontearz wrote...
Oh GOD Chris, you repeated nearly word by word what I suggested over a year ago....
Well that's ... unexpected. I guess if an idea comes up more than once around here it could actually work;)
#111
Posté 26 novembre 2013 - 12:24
#112
Posté 26 novembre 2013 - 12:35
Sion1138 wrote...
chris2365 wrote...
The last part is what I think makes it work, since with no Mass Relay's in the vicinity, the endings can't affect that area. You can keep the same species, technology, and everything that can make us identify the game as a Mass Effect game. All while moving the series forward and adding new elements.
That's a substantial possibility, but also a bit of a cop-out.
I would look to deal with what I wrought instead of looking far and wide for a safe haven to save me from my own work.
True, but I think everybody would like to take a little break from ME3's endings dilema, at least for the moment. At least with this option we won't have to deal with canonising an ending, rendering people's choices useless, basically anything that will make BSN explode like a stick of dynamite:blink: . This is a sort of ''cop-out'' that I think most people, even here on BSN, would be ok with (I think ...)
Besides, we know what the consequences of our actions were with the Extended Cut. We dealt with them already. The more we interconnect choices from the previous games, the more it will become difficult to make games in the future. ME3 was already a difficult enough game to make with all of those squadmates being potentially dead.
Modifié par chris2365, 26 novembre 2013 - 12:35 .
#113
Posté 26 novembre 2013 - 12:49
#114
Posté 26 novembre 2013 - 12:55
Malanek999 wrote...
Read the actual report rather than the linked article.
http://indoctrinatio...ecret-pax-panel
The fan report sounds legit to me. It doesn't claim as much as the article is saying, which happens to be incredibly badly written.
I think it is legit just the way it is written and what it claims. There is no mention about save game editing or such things, I have no idea where the latter writer got that from. Probably DA. It doesn't claim it will be a sequel, just the fans opinion based on new species and existing ones. Its only a tiny piece of information, if it was a fake I believe they would be inventing a lot more or there isn't really a point to it.
Added the link to the OP.
#115
Posté 26 novembre 2013 - 01:11
chris2365 wrote...
True, but I think everybody would like to take a little break from ME3's endings dilema, at least for the moment. At least with this option we won't have to deal with canonising an ending, rendering people's choices useless, basically anything that will make BSN explode like a stick of dynamite:blink: . This is a sort of ''cop-out'' that I think most people, even here on BSN, would be ok with (I think ...)
Besides, we know what the consequences of our actions were with the Extended Cut. We dealt with them already. The more we interconnect choices from the previous games, the more it will become difficult to make games in the future. ME3 was already a difficult enough game to make with all of those squadmates being potentially dead.
I can see the merit of this approach.
I am slightly apprehensive merely because I see truly grand potential in a continuation of the story, with the Reapers and Relays destroyed and the Citadel intelligence continuing it's mission to solve the conflict.
The galaxy would be in a chaotic state, with the Earth as a crucible of species.
There would be new conflicts, the last remnants of civilizations ravaged by the Reapers struggling for survival, a new order being formed on Earth. Struggles for resources and power, new technologies, new expeditions.
All while in the background, the intelligence would seek a new way prevent the singularity, this time with a different perspective.
There's just so much you could do with this. It seems a waste to just throw it all away.
Modifié par Sion1138, 26 novembre 2013 - 01:19 .
#116
Posté 26 novembre 2013 - 01:11
#117
Posté 26 novembre 2013 - 02:03
Sion1138 wrote...
chris2365 wrote...
True, but I think everybody would like to take a little break from ME3's endings dilema, at least for the moment. At least with this option we won't have to deal with canonising an ending, rendering people's choices useless, basically anything that will make BSN explode like a stick of dynamite:blink: . This is a sort of ''cop-out'' that I think most people, even here on BSN, would be ok with (I think ...)
Besides, we know what the consequences of our actions were with the Extended Cut. We dealt with them already. The more we interconnect choices from the previous games, the more it will become difficult to make games in the future. ME3 was already a difficult enough game to make with all of those squadmates being potentially dead.
I can see the merit of this approach.
I am slightly apprehensive merely because I see truly grand potential in a continuation of the story, with the Reapers and Relays destroyed and the Citadel intelligence continuing it's mission to solve the conflict.
The galaxy would be in a chaotic state, with the Earth as a crucible of species.
There would be new conflicts, the last remnants of civilizations ravaged by the Reapers struggling for survival, a new order being formed on Earth. Struggles for resources and power, new technologies, new expeditions.
All while in the background, the intelligence would seek a new way prevent the singularity, this time with a different perspective.
There's just so much you could do with this. It seems a waste to just throw it all away.
This is why I just headcanon that Shepard was in a weird indoc 'overlay/realm' experience progressively throughout his journey, in interaction with his synthetics, and his final choice directed the virtual data and motivations of a new Reaper (each a 'nation' inside it) as the rest of the Reapers are largely obliterated, and Mass Relays disabled or destroyed. Or something like that.
Then we act as the reincarnation of Shepard and/or the Catalyst (different name, possibly even different body), move on (reincarnations are still different 'people'), and do other cool stuff as we explore even wackier scifi concepts. Explore the past, present, and future. Explore the bounds of the universe eventually. Explore more reincarnations/versions of the same symbol of hope. Whatever, as long as the game is fun.
And I want to ride a Super Reaper. That'd be cool. Zoom zoom.
Modifié par SwobyJ, 26 novembre 2013 - 02:08 .
#118
Posté 26 novembre 2013 - 02:21
#119
Posté 26 novembre 2013 - 03:02
Phoenix_Also_Rises wrote...
This.
The only reason I am putting any stock at all into these "reports". I used to work in the PR dept of an Undisclosed Big Soulless Corporation and this is the sort of stuff we asked all the time. This is either real or the person who thought it up is really good at effing with peoples minds.
Bingo. Spend enough time on the internet enveloping yourself in rumours/leaks and it becomes pretty easy to peg the obvious fakes. More often than not fakes tend to read like fanfaction, with an overexagerrated emphasis on the best case scenario. Aka, it was written by someone with a whole lot of wishful thinking and no actual deets, and what they've written does not sound like something publishers/developers share.
What makes this information more believable is that little of it validate's the author's intentions, that is to learn more about IT amongst other things. Much of what is shared is vague, and the questions asked are textbook marketing. People might think those PAX meetings with fans were a big Mass Effect circle jerk, but these meetings also act as excellent opportunity for marketing/PR to guage a response from fans. Think of it like focus testing, and surveys.
Questions like "What does N7 mean to you?", "If you had to remove two species, which would they be?", "Sequel, midquel, or prequel?" and "Which armour configuration is most iconic?" are not general, casual, fan questions. They're the kind of questions marketing pokes an audiance with to work out what quotes/images should be on the box, in the ads, and marketed to the fanbase. It's a process of working out which aspects of your poduct are most appealing, and thus what to focus on, not what to make.
They're very odd things to "make up" beause they don't provide any substance or intrigue by themselves, nor do they validate the rumours. They don't tell you what the story is, how good it looks, where it's set, when it's set, or who the hero is. They're weird, nothing questions to the average reader and listener. But they're a-grade text book marketing questions. And that's what makes it all believable, to me. They're not the kind of things people usually make up when fabricating rumours. They're the kind of things that are actually said at these events.
#120
Posté 26 novembre 2013 - 03:02
Unfortunatly there isn't really anything credible.
#121
Posté 26 novembre 2013 - 03:52
Modifié par SwobyJ, 26 novembre 2013 - 03:58 .
#122
Posté 26 novembre 2013 - 04:59
EatChildren wrote...
Phoenix_Also_Rises wrote...
This.
The only reason I am putting any stock at all into these "reports". I used to work in the PR dept of an Undisclosed Big Soulless Corporation and this is the sort of stuff we asked all the time. This is either real or the person who thought it up is really good at effing with peoples minds.
Bingo. Spend enough time on the internet enveloping yourself in rumours/leaks and it becomes pretty easy to peg the obvious fakes. More often than not fakes tend to read like fanfaction, with an overexagerrated emphasis on the best case scenario. Aka, it was written by someone with a whole lot of wishful thinking and no actual deets, and what they've written does not sound like something publishers/developers share.
What makes this information more believable is that little of it validate's the author's intentions, that is to learn more about IT amongst other things. Much of what is shared is vague, and the questions asked are textbook marketing. People might think those PAX meetings with fans were a big Mass Effect circle jerk, but these meetings also act as excellent opportunity for marketing/PR to guage a response from fans. Think of it like focus testing, and surveys.
Questions like "What does N7 mean to you?", "If you had to remove two species, which would they be?", "Sequel, midquel, or prequel?" and "Which armour configuration is most iconic?" are not general, casual, fan questions. They're the kind of questions marketing pokes an audiance with to work out what quotes/images should be on the box, in the ads, and marketed to the fanbase. It's a process of working out which aspects of your poduct are most appealing, and thus what to focus on, not what to make.
They're very odd things to "make up" beause they don't provide any substance or intrigue by themselves, nor do they validate the rumours. They don't tell you what the story is, how good it looks, where it's set, when it's set, or who the hero is. They're weird, nothing questions to the average reader and listener. But they're a-grade text book marketing questions. And that's what makes it all believable, to me. They're not the kind of things people usually make up when fabricating rumours. They're the kind of things that are actually said at these events.
Absolutely. These meetings, more than anything, are done to dip the proverbial toe in the market pool. Especially the "What does N7 mean to you?" raised all sorts of red flags in my head. That is textbook brand viability survey without actually calling it that.
On the other hand, I am big enough of a Mass Effect junkie to latch onto ANYTHING they put out and squee like a 16 year-old at a "Twilight" convention.
They still have those, right?
#123
Guest_EntropicAngel_*
Posté 26 novembre 2013 - 05:04
Guest_EntropicAngel_*
And also sounds terrible that, if true, they're trying to add MORE alien types. How many do we have so far--Humans, Turian, Asari, Salarian, Quarian, Volus, Keeper, Elcor, Hanar, Drell, Batarian, Krogan, Rachni, Yahg...I'm no doubt missing some, and that's already more than twelve. The LAST thing they need is more alien species, that's just stupid.
#124
Posté 26 novembre 2013 - 05:08
They're not going to spend forever pandering to established content. They'll want to make new stuff, and rightly so.
#125
Posté 26 novembre 2013 - 05:15





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