crimzontearz wrote...
And yet scores of prequels, spin-offs and even reboots sold VERY poorly in spite of the games being good. Tomb Raider, Judgement (it really was not a bad game), Arkham Origins, Metal Gear Rising, Devil May Cry, God if War Ascension...and even going back more, Crysis warhead, Halo Reach, Halo Wars, ALL the resident evil spin off and so on and so forth
Sure, no concrete proof but theory fits evidence.
If I were EA, I totally wouldn't rely on that kind of logic when commissioning new games. Just saying.
"A whole lot of things having two things in common" still doesn't mean causation, no matter how tempting it might be to conclude it at face value. There are other shared features that might be more influential, and ultimately it's really problematic to analyse something as complex as purchasing decisions without going out and asking people.
My point is: EA and most companies like it literally employ teams of people to do this kind of work, and they have a far more nuanced understanding of the overall market for games, and the reasons people buy them, than you or me. If they were assessing the profitability of something like a hypothetical Mass Effect prequel, they'd be doing a lot more investigation than "well a lot of other prequels flopped so we'd better be careful".