ElitePinecone wrote...
I still don't think you've actually comprehended the difference between correlation and causation, but whatever. Even if we're only trying to establish correlation, there are significant issues with what you said above.
Just saying that there are many examples doesn't make it relevant or useful. If we were doing this properly, you'd get *every* prequel/spin-off from whatever period you're looking at, look at their sales figures compared to previous entries, and use that data to draw some conclusions. Not some prequels, but every single one.
If you're trying to assert the existence of a general rule that "prequelness" in itself *inherently* leads to poorer sales, it needs to hold true in all or most cases. Picking half a dozen games and saying they prove a theory is, again, poor statistical methodology. If you're claiming that there's something unique about prequels that leads to commercial failure, it should be evident that every prequel has had horrible sales figures. I don't know if this is the case but you're welcome to do some research.
Picking only high-profile prequels that have had poor sales is tempting but ultimately misguided, for a fairly obvious reason - your theory misses out on all the evidence from all the games it doesn't include. If you're trying to make a wider point about the relationship between a game's time period and its success, it needs to be based on as many points of data as you can find. Limiting it to the ones that you mention above weakens its ability to be a general theory.
Let me try and put a different spin on the argument.
First of all, we are not talking about games in general, but games in which the story is an important selling point.
Hence, I ask the following: Is knowing the outcome of future events in any way detrimental to one's enjoyment of a story?
This question I can answer from experience, it's one of those rare things that can be considered a matter of common sense. And the answer is affirmative. In varying degrees and with the odd exception, but as a general rule, it does.
Next I ask: Is decreased potential for enjoyment of the story detrimental to the sales of a video game to which the same is an important selling point?
And here again, the answer is yes.
So the conclusion is that as a general rule, all other things being equal, "prequelness" is directly associated with lower sales. There are exceptions and one would have to go into great detail in order to define exactly what kind of prequel will and what kind will not be subject to this rule, but that's not the point here.
The general rule is there and it need not apply to every single instance there is since the matter in question is not deterministic.
Modifié par Sion1138, 28 novembre 2013 - 10:30 .