What new game mechanic would you like to see in ME4 (or whatever they decide to call it)
#1
Posté 26 novembre 2013 - 12:59
Here is my list:
1) Being able to switch between squad mates, ala GTA 5.
2) Having a 4 to 5 man squad, or at least two 3 man squads that I can switch between. I know Shepard and the sqaud had skills, but a 3 man squad against waves of well trained soldiers and mercenaries is suicide. Plus in ME2 you had 12 squad mates and could only choose 2 per mission. That's ridiculous!
3) Motion capture body movement or at least motion capture face movement.
That's all i got.
#2
Posté 26 novembre 2013 - 01:06
Modifié par ThisOnesUsername, 26 novembre 2013 - 01:06 .
#3
Posté 26 novembre 2013 - 03:32
I always get annoyed that you couldn't have a few groups sort of like what happened in ME1 on virmire, where you could help out the other group with there objective, Or ME2 at the end where everyone was fighting. and had roles.
I would really like it if as an Infultrator you could solo a mission using stealth (well make the stealth last longer) and be able to use the other groups as deversions and what not.
Tho I think if they do that sort of system. They need to to it like some survial games do, allow people to be injuried and have time limits to complete missions. So if you have a side mission go horribly wrong you could have your whole crew on medical leave for a long time. (Sort of Xcom style) Could screw up main missions.
So thats would I would like to see.
#4
Posté 26 novembre 2013 - 04:17
ThisOnesUsername wrote...
The ability to fight space battles in a flying shark with thanix cannons attached.
I would definitely like them to put back vehicle exploration. Preferably on a shark, that would be nice.
#5
Posté 26 novembre 2013 - 04:19
Play as different species.
#6
Posté 26 novembre 2013 - 04:22
Nightdragon8 wrote...
I could get behind 1 and 2. 3 honestly Meh, whilt its neat don't really required for a enjoyable game.
I always get annoyed that you couldn't have a few groups sort of like what happened in ME1 on virmire, where you could help out the other group with there objective, Or ME2 at the end where everyone was fighting. and had roles.
I would really like it if as an Infultrator you could solo a mission using stealth (well make the stealth last longer) and be able to use the other groups as deversions and what not.
Tho I think if they do that sort of system. They need to to it like some survial games do, allow people to be injuried and have time limits to complete missions. So if you have a side mission go horribly wrong you could have your whole crew on medical leave for a long time. (Sort of Xcom style) Could screw up main missions.
So thats would I would like to see.
Number three isnt really necessary. Just thought it would be nice. I like the Xcom thing. That would definitely add a layer of difficulty in later missions. And to add to it maybe you could hire some low level soldier or mercenary to take their place untill they are 100%
#7
Posté 26 novembre 2013 - 04:23
HYR 2.0 wrote...
Off the top of my head...
Play as different species.
How about multiple species?
#8
Posté 26 novembre 2013 - 04:25
(Maybe Turians and humans team up, but the primarch hates MC)
that at is based on choices.
#9
Posté 26 novembre 2013 - 04:30
Ome6ablak wrote...
HYR 2.0 wrote...
Off the top of my head...
Play as different species.
How about multiple species?
I think it being optional (including human) would be a must. I doubt the game would have very wide appeal if BioWare decided to go with one of the races that some people might not like.
#10
Posté 26 novembre 2013 - 04:33
Ome6ablak wrote...
HYR 2.0 wrote...
Off the top of my head...
Play as different species.
How about multiple species?
Yep, 'what I meant. Sorry.
#11
Posté 26 novembre 2013 - 04:35
KaiserShep wrote...
Ome6ablak wrote...
HYR 2.0 wrote...
Off the top of my head...
Play as different species.
How about multiple species?
I think it being optional (including human) would be a must. I doubt the game would have very wide appeal if BioWare decided to go with one of the races that some people might not like.
yup, if it were a prequel. Or I was forced to play as an Asari. (No offense kaiser) I wouldn't
#12
Posté 26 novembre 2013 - 04:43
#13
Posté 26 novembre 2013 - 04:47
KaiserShep wrote...
I wouldn't want to play any of the alien species outside of multiplayer.
i fear that being able to customize too much would mean the story isn't as interesting and in depth, masseffect-y
other than that I just feel like they push hm for the player to like the Asari so much , yet never managed to introduce an Asari character that I liked, and made their councillor the worst of all, and then made them backstabbers.( thlugh the common people didn't notice t still effects on ther whole species) /endrsnt
#14
Posté 26 novembre 2013 - 02:36
Also overheat. Without that as long as they are using mass effect boosted rail or coil guns I do not count it as a true Mass Effect. Mechanics are shaped by the setting.
#15
Posté 26 novembre 2013 - 03:04
Me would have to be a tactical shooter for that, and I think they'll want to stick to regenerating health and ubiquitous health packsSort of Xcom style
#16
Posté 26 novembre 2013 - 03:27
Some things I would like to see:
1) Being able to change your character's appearance during the game, and not just at the start. How many times have I had to sit through 10 minutes of cut scene before I could restart because I found that the eyebrows were wrong, or the complexion a touch to light, or the hairstyle really didn't suit me?
2) Complete freedom of key mapping. I don't want BW to tell me the left bumper has to be the weapon wheel. I want the left bumper to be the sprint, or maybe melee button. Along these lines, more attention to which buttons are OK to take your thumb off the camera with, and which are not. Anything that pauses the action should not be a bumper button. Things like running and melee, OTOH, would work better if you could keep your thumb on the camera while doing them.
Modifié par cap and gown, 26 novembre 2013 - 03:29 .
#17
Posté 26 novembre 2013 - 04:03
#18
Posté 26 novembre 2013 - 04:34
For example, say you pick a Soldier, I would like it so you could develope your soldier so you could end up tanky and slow, but it opens up different powers (like the N7 Destroyer) or like a glass cannon that can dish out insane damage.
The current system is like a less-in-depth version of what this. It's good, but it could be much better.
As for the stuff in the OP? I think my max would be 4 squadmates to take on missions, any more would be overkill.
#19
Posté 26 novembre 2013 - 04:43
Take a page or two from crytek
Ryse - level digital actors detail (game play was boring but GODDAMN dat facial expressivity)
Crysis - like NG+ and game play changing abilities + action bubble battles + upgrade progression and lack of classes.
FPS combat (sorry, it just feels better to me)
Improve meaningfulness of abilities, reduce them in number and allow for armor upgrades to be game changers
#20
Posté 26 novembre 2013 - 05:33
#21
Posté 26 novembre 2013 - 05:53
As for bringing more than 2 squad members, I agree with Robosexual that 4 would be my limit. More than that would make power/weapon management too convoluted, and essentially we'd be tossing out this control in favor of leaving it entirely to the squad AI, which I never do. I think 1 extra would be the absolute limit to which controls could be programmed to direct your individual squad members on the map, like telling them where to take cover, or having them stand in a certain spot to cover you, etc..
Modifié par KaiserShep, 26 novembre 2013 - 05:55 .
#22
Posté 26 novembre 2013 - 06:13
cap and gown wrote...
I do have a question for the OP: Do you spend much time managing your squad or do you just let them run off on their own? I want to feel like a squad commander, not the squad. I want to tell them where to take cover and what powers they should use, maybe even which weapon, but I have absolutely zero desire to take them over personally. To me that would destroy much of what ME is about.
I spend most of the time directing what my squad does. Most of the time when you just let them do their own thing it has varied results. For example if I'm fighting on a level where I know there will be geth and I take a tech heavy squad, I shouldn't see anyone using incinerate on a shielded enemy when they have overload.
You say you feel like being able to control all of your squad individually would destroy what Mass Effect is all about? I don't think that it would. I feel it would just add a layer of immersion to the combat. For example tactically if I had at least a 4 man team and I want them to flank the enemy to flush them out of cover, it seems sometimes the squad AI is somewhat lacking in what I want them to do.
But for the record I'm not saying it has to be a mandatory mechanic that everyone has to use. The old system should still be there for those who dont like it the way i suggest. Maybe if it was like in DA:O where you could assume direct control
#23
Posté 26 novembre 2013 - 06:15
-I’d love to see more choices to character development. No just skill points and those skills to be all available in the end game. New game +will be there for you to try different builds on just one class. Obviously classes, the one we got are ok. But we need more skill points. ME1 was cool on that regard. Since I’m already here some sort of stat. not the same Strength, Stamina, Intelligence… but new ones. Such as Analysis (for opening doors with codes and such), heck there are tons of possibilities.
-Continuing with the idea above now let’s talk about gear. I like to adapt my weaponry to my liking, the idea of ME3 was cool, but it did not cut it for me. Too few options. I would love to tinker with my weapons and shields to make them awesome or crappy. I want to be the engineer.
-Story. I know the idea of “gathering forces to go against the evil guy” works like a charm. But it’s getting old. There are other ideas that work just as fine. For instance a sequel to Me3 would be cool. As soon as the citadel went of (in your preferred color) the remaining fleets are sort of stranded on the Sol System with the Charon relay out of order. Maybe you could be scavenging the way to refurbish the relay to start jumping to other areas to re-connect council space with itself.
-Ship combat. But for crying out loud. Not a third person view or the ship. A more “ship like experience” –I’m no trekkie fan- such as star trek. “Dude max shields on the left bank!” “fire the torpedoes NAW!!”. You could infiltrate enemy ships and get yours infiltrated!
-I’d like party banter back, no just when walking to random places, but when you are in combat. Granted more phrases are going to be needed, but the idea is cool. You don’t fight in silence, you yell, you scream, in glee or in pain. You swear!
-Puzzles. And the choice to deactivate them (or to remake them). Puzzles are fun the first time, the same puzzle afterwards are boring and annoying. I recall Me2 when you opened safes, and whatnot. That was cool! Or Me1 when activating the core on Noveria. I’d love that part.
-More gray choices. I am all paragony. But gray choices make your brain fuse, and melt. They are a great immersion tool for a game.
#24
Posté 26 novembre 2013 - 06:20
There are some additional squad commands that would be nice to have, if the enemy AI was smarter and more "realistic." Things like covering fire. But I want to COMMAND them, not BE them. I am Commander Shepard (or whoever the next MC is), not Miranda, not Garrus.
#25
Posté 26 novembre 2013 - 06:43
KaiserShep wrote...
As for bringing more than 2 squad members, I agree with Robosexual that 4 would be my limit. More than that would make power/weapon management too convoluted, and essentially we'd be tossing out this control in favor of leaving it entirely to the squad AI, which I never do. I think 1 extra would be the absolute limit to which controls could be programmed to direct your individual squad members on the map, like telling them where to take cover, or having them stand in a certain spot to cover you, etc..
After you and Robosexual have made a valid point, I think that it would be too much to have more than 4 squad mates at one time. After thinking about it more, I will say that there should be 2 individual squads, like in ME1 Krogan cloning facility or ME2 suicide mission or Citadel DLC, where your main character controls one squad on one part of the base and you designate a leader for squad 2. This shouldn't happen for all mission of course, but for larger levels. I know i keep saying this but it would make tactical sense to have 2 teams attacking from 2 different areas so that one team can draw fire away from the other team so as to thin out enemy ranks.





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