KaiserShep wrote...
I thought Tela Vasir was a step in the right direction, as she was probably the only full-on vanguard enemy in the game. It was unfortunate, however, that the charge was used strictly as a defensive tactic rather than offensive, since she never once charges in close to Shepard.
She actually does Charge offensively. She just rarely does it and it's quite telegraphed. And she doesn't exactly qualify as a full Vanguard enemy; she doesn't have any ammo powers (it wouldn't have much of an effect, but it would again help with immersion) or Pull. And she apparently had Barrier as a bonus power and leveled it to 99 given the absurd amount of shots it took to down that thing. But then, I guess Shepard would count as an armored target, if Clone Shepard is any indication, and I can see why giving enemies Pull would be hard to implement/annoying.
However, I have no issue with them getting Overload/Incinerate/Drone/Turret/etc. and/or most of the biotic powers, as long as powers are kept in the hands of elite enemies and aren't spammed.
Now that I think about it, some of the multiplayer classes would make pretty cool enemies and/or minibosses in single player. And yes, I'm aware that a few multiplayer classes (Phoneixes, Slayers, Shadows, etc.) are partly based on single player enemies as is. I just think it'd be cool if all or most of them were. The N7 Destroyer, for example, seems like it would be pretty easy to implement and fun to fight.
Banshees were also decent in this regard, with Barrier/Warp/Nova plus a one hit kill melee, but again they felt too damage sponge-y. I think my favorite ME3 enemy is Vanguard Clone Shepard/Vanguard Mirror Match, because s/he's fairly unique and has a decent power selection (Barrier/Charge/Nova/Warp). S/he also makes you feel like an enemy that's being charged- and makes you feel like a badass when you win. My least favorite of the Shepard Clones was the Adept, s/he only had Barrier and Warp.
Modifié par RandomGuy96, 04 décembre 2013 - 12:37 .