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What new game mechanic would you like to see in ME4 (or whatever they decide to call it)


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#51
windsea

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playable races.
a balance customizable class system.
selectable ship and non-important crew members. 
being able to switch classes, races, so on in NG+ mode
armor appearances with the bonuses being two different things (think haveing N7 armor in ME3 but with the Serrice Council armor bonuses)


i also would like to be able to look around in first person, but just for sight seeing (not play in it as that could really hurt the gameplay)

Modifié par windsea, 01 décembre 2013 - 01:43 .


#52
tazz13ftw

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Ome6ablak wrote...

What does everyone think about sending squad mates on missions independent of the MC? For instance, if everyone remembers how the trailer for ME1 (), instead of having to choose which planet to go to, you could send a group of squad mates. And depending on their level and abilities those missions would have varying levels of success. 100% success rate nets half of the XP you would have gained if the MC went themselves. But with lower success rates the XP would drop. And a straight failure gets you nothing and possibly have some crew members killed or seriously injured.


like how you send your assassin's out in assassin's creed

could be a decent mini game...more interesting then scanning planets anyways

#53
almightydavidbc27

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I think every major plot mission or planet should have the entire crew involved. I also like the idea of the environment being destructible. As well as multiple ways to complete a mission. Stealth or tech being other option beside just shooting hordes of people. I think two teammates is nice. I'd like more exploration. More big hubs of action on big plot point planets. I like the idea of who you bring in your squad making a bigger difference in each mission as well. I'd also like to get away from joining forces against a baddy plot outline. Some f the mystery and race against time of mass effect 1 was col. Maybe play more into that. Set it in the rebuilding period. A galaxy in chaos. Races trying to seize control. Little resources. Every race and man for itself. You're trying to get the universe back on track. And you shape it by which races you help, who you align with, which non space races are given new technology, which worlds get help first, investigating runs and dark space. Could do something all new. As well as better animations, smoother and more challenging combat, and better facial models.

#54
Nitrocuban

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I'd LOVE to see the whole crew being involved on a mission just like Citadel DLC did it in the Citadel Archives, even cooler if I could select who is doing what like in ME2's suicide mission.
And just to spice things up some missions should be playable with 0 to 2(3, 4?) squad mates.

#55
KaiserShep

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I suppose neither of these things are new per se, but I always thought they added something good to the experience just the same and would like to see them come back.

Assuming that the next game involves controlling a ship, I'd like to see a return of being able to pass freely back and forth between the ship and hub without constantly leaving altogether.

I also hope to see more non-combat missions, kind of like Thane and Samara's loyalty missions, or missions where combat is optional, like Major Kyle in ME1. Being able to complete a mission on total stealth would also be great. I'd probably try my best to have as low a body count as possible if the game had this.

Modifié par KaiserShep, 03 décembre 2013 - 11:21 .


#56
RandomGuy96

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Vehicle missions are most definitely at the top of my list. Aside from that, I want:

More in-depth, ME1 style gun customization. I liked being able to turn my snipe rifle into a Mako cannon.

Optional combat/avoidable encounters

Boss battles. ME3 needed more of those; it only had two and both were ultra lame.

More potent enemies in general. Closer to ME1 in that respect; enemies should be stronger compared to the player, and be able to use many of the same abilities as the player. And don't skimp on including enemy vehicles as enemies, like gunships or tanks.

#57
KaiserShep

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Regarding stronger enemies, ME3 did kind of bring that back with Shepard's clone, and the N7 mirror match. I don't expect every mook to be so potent that they all feel like a boss battle in and of themselves, but it is nice to get a really challenging enemy that comes out of nowhere. A couple of good examples are the krogan on Therum and the praetorian on Horizon. I totally hated both of these sons of b*tches, especially on higher difficulty in a fresh playthrough.

#58
RandomGuy96

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I agree, the Mirror Match enemies in the arena were pretty good. Something along those lines, but not exactly what I had in mind.

Normal grunts can stick to the standard mold, but I think the elite enemies should have similar abilities to you, and boss/miniboss (Mirror Match tier?) types should at least be as potent as a squadmate when it comes to powers. ME2 kind of had that with Eclipse Operatives (Tech Armor, Incinerate, Combat Drone) and Harbinger (though he oddly never fired his gun), but not really. I think ME1 did it the best, even if biotic enemies were fairly annoying.




I like when the enemies have the same powers as you, because it makes you feel like so much more of a badass when you still manage to kill them all. This goes not just for ME, but games in general. And it removes the obvious question of "why are me and these three other people the only people in the universe with this simple power?". I found myself wondering this throughout ME2 when none of the biotic Eclipse mercs could use any power other than Warp, and Barrier for the higher end ones (which just translates into them being more bullet sponge-y).


In some cases it doesn't even have to be big or effect difficulty all that much; it just helps with immersion. For example, a small detail I'd have liked to be implemented in ME3 was to make Legion Assassin slightly different rather than just a reskinned Nemesis. Have him able to deploy combat drones, and give him strong shields with the Geth Shield Boost visual effect. Would it effect much? Not really, but it would reinforce that this is Legion you're fighting. Or it was.

Modifié par RandomGuy96, 04 décembre 2013 - 12:08 .


#59
KaiserShep

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I thought Tela Vasir was a step in the right direction, as she was probably the only full-on vanguard enemy in the game. It was unfortunate, however, that the charge was used strictly as a defensive tactic rather than offensive, since she never once charges in close to Shepard.

Modifié par KaiserShep, 04 décembre 2013 - 12:08 .


#60
cap and gown

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RandomGuy96 wrote...

I agree, the Mirror Match enemies in the arena were pretty good. Something along those lines, but not exactly what I had in mind.

Normal grunts can stick to the standard mold, but I think the elite enemies should have similar abilities to you, and boss/miniboss (Mirror Match tier?) types should at least be as potent as a squadmate when it comes to powers. ME2 kind of had that with Eclipse Operatives (Tech Armor, Incinerate, Combat Drone) and Harbinger (though he oddly never fired his gun), but not really. I think ME1 did it the best, even if biotic enemies were fairly annoying.

I like when the enemies have the same powers as you, because it makes you feel like so much more of a badass when you still manage to kill them all. This goes not just for ME, but games in general. And it removes the obvious question of "why are me and these three other people the only people in the universe with this simple power?". I found myself wondering this throughout ME2 when none of the biotic Eclipse mercs could use any power other than Warp, and Barrier for the higher end ones (which just translates into them being more bullet sponge-y).


I am pretty sure they took out the ME1 style biotic opponents because people got tired of losing all control of their character. Stagger is one thing, but to totally lose control and just watch your character lying on the floor probably pissed off a lot of people. I think ME2 got it right. They sent out drones. They hit you with incinerate and warp. Thank goodness they didn't have a hitscan like overload, though! ME3 might have been OK if your Clone and the N7 guys actually had a cool down. But giving them powers with no cool down was overdoing things.

#61
cap and gown

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KaiserShep wrote...

I thought Tela Vasir was a step in the right direction, as she was probably the only full-on vanguard enemy in the game. It was unfortunate, however, that the charge was used strictly as a defensive tactic rather than offensive, since she never once charges in close to Shepard.


Nah, I think they got that right. Do you want your character to fly off the map with no way to defend yourself? The fight would be unwinnable.

#62
KaiserShep

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Maxed out and with light weaponry, the cooldown of certain powers is nigh instantaneous for Shepard. The engineer and adept clones are armed with nothing but the N7 Hurricane, which, at level 10, has no effect on cool down at all.

#63
KaiserShep

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cap and gown wrote...

KaiserShep wrote...

I thought Tela Vasir was a step in the right direction, as she was probably the only full-on vanguard enemy in the game. It was unfortunate, however, that the charge was used strictly as a defensive tactic rather than offensive, since she never once charges in close to Shepard.


Nah, I think they got that right. Do you want your character to fly off the map with no way to defend yourself? The fight would be unwinnable.


Shepard is technically an armored target, so there wouldn't be any throwing him/her off the map anyway, since ME2 and 3 mitigated the effects of biotics on targets with a yellow health bar.

Modifié par KaiserShep, 04 décembre 2013 - 12:21 .


#64
cap and gown

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KaiserShep wrote...

Maxed out and with light weaponry, the cooldown of certain powers is nigh instantaneous for Shepard. The engineer and adept clones are armed with nothing but the N7 Hurricane, which, at level 10, has no effect on cool down at all.


I know when I played a Sentinel she hit me with warp, incinerate, warp, boom, boom, boom. One right after the other, and she was carrying a Wraith. Even with 200% bonus and Cerberus Spirit Armor plus 3 Power Recharge upgrades I can at best get those down to 2.25 seconds. (And I don't even get incinerate, boo-hoo. Would rather have that than cryo blast. Oh to be Miranda!)

#65
KaiserShep

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Honestly I had a hard time keeping track of how quickly they were actually recharging. On higher difficulty, they toss grenades like rice at a wedding. I know the adept spammed warp like it was going out of style, and the engineer was like a gorram Roman candle.

#66
RandomGuy96

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KaiserShep wrote...

I thought Tela Vasir was a step in the right direction, as she was probably the only full-on vanguard enemy in the game. It was unfortunate, however, that the charge was used strictly as a defensive tactic rather than offensive, since she never once charges in close to Shepard.


She actually does Charge offensively. She just rarely does it and it's quite telegraphed. And she doesn't exactly qualify as a full Vanguard enemy; she doesn't have any ammo powers (it wouldn't have much of an effect, but it would again help with immersion) or Pull. And she apparently had Barrier as a bonus power and leveled it to 99 given the absurd amount of shots it took to down that thing. But then, I guess Shepard would count as an armored target, if Clone Shepard is any indication, and I can see why giving enemies Pull would be hard to implement/annoying. 

However, I have no issue with them getting Overload/Incinerate/Drone/Turret/etc. and/or most of the biotic powers, as long as powers are kept in the hands of elite enemies and aren't spammed. 

Now that I think about it, some of the multiplayer classes would make pretty cool enemies and/or minibosses in single player. And yes, I'm aware that a few multiplayer classes (Phoneixes, Slayers, Shadows, etc.) are partly based on single player enemies as is. I just think it'd be cool if all or most of them were. The N7 Destroyer, for example, seems like it would be pretty easy to implement and fun to fight. 

Banshees were also decent in this regard, with Barrier/Warp/Nova plus a one hit kill melee, but again they felt too damage sponge-y. I think my favorite ME3 enemy is Vanguard Clone Shepard/Vanguard Mirror Match, because s/he's fairly unique and has a decent power selection (Barrier/Charge/Nova/Warp). S/he also makes you feel like an enemy that's being charged- and makes you feel like a badass when you win. My least favorite of the Shepard Clones was the Adept, s/he only had Barrier and Warp. 

Modifié par RandomGuy96, 04 décembre 2013 - 12:37 .


#67
Linkenski

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A romance mechanic where you got to interact with the pu***

Note that I was trying to write "pudgy"

Modifié par Linkenski, 04 décembre 2013 - 01:35 .


#68
justafan

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I would like branching story arches. I do like the current mechanics, but I think it would be cool to have certain missions be exclusive to players who made certain choices.

I would also like to have the option for the player character to be an alien.

Also, I want the ability to be Paragon (optimist), Renegade (Do what must be done), and Bat**** insane (Feeds his enemies to space sharks, with Thanix cannons attached to their heads). I feel ME1,2, and 3 had trouble distinguishing between options 2 and 3 through the series.

#69
Michotic

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The ability to alter your appearance during the game. While I like the creator, it's very difficult to get the full image, and there are plenty of times when I see something that looks decent in the creator, but not in the game itself.

It's been mentioned by others here I think, but I'd like the squad mates not in your immediate party to still 'help' even if it's not on camera. It seems weird that the ones you don't pick just sit back and hang out. I'd take a few lines of throwaway dialogue that at least told me my other team mates were doing something.

I'd also like 'insertion points.' When starting a mission, you can choose between a few areas to land. An Infiltrator may prefer the high ground for sniping, but Vanguards might prefer a more open area. Of course, this would either shorten the levels overall, or they'd all eventually merge into one.

#70
eyezonlyii

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Class dependent and weapon dependent cutscenes!!! Also, if they are going to make the effort to have romances, (or even just friendships for that matter) have a few missions/scenes depicting them besides the "sex scene". on another note, have party members express interest in one another as well. I liked this with Garrus/Tali.

#71
cap and gown

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eyezonlyii wrote...

Class dependent and weapon dependent cutscenes!!! Also, if they are going to make the effort to have romances, (or even just friendships for that matter) have a few missions/scenes depicting them besides the "sex scene". on another note, have party members express interest in one another as well. I liked this with Garrus/Tali.


They did pretty well with the Shep/Tali romance. Both the Dreadnaught and the Rannoch mission. They need that for every romance. Plus, if you are going to make the lock-in take place half-way through the game, at least make it sound plausible. After boffing Liara ever since reuniting with her on Mars, its totally dopey to say "Friends doesn't cut it any more." Um, right, that was just platonic sex we were having. :pinched:

#72
shit's fucked cunts

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EVAs, while navigating around in zero-g using a jetpack. Some sort of control over your ship during a skirmish. More space porn in general.

#73
Steelcan

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jetpacks, jumpacks, whatever I want to go vertical

#74
Br3admax

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Steelcan wrote...

jetpacks, jumpacks, whatever I want to go vertical

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I want stronger biotics. Mass Effect needs stronger biotics. 

#75
Cainhurst Crow

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Destructible environments.