Yeah, ME1 was more destructable than ME3.Darth Brotarian wrote...
Destructible environments.
Chair whirlwinds, all day ev'ry day.
Yeah, ME1 was more destructable than ME3.Darth Brotarian wrote...
Destructible environments.
er'y*Zazzerka wrote...
Yeah, ME1 was more destructable than ME3.Darth Brotarian wrote...
Destructible environments.
Chair whirlwinds, all day ev'ry day.
you're right, your mangling of the english language is far worseZazzerka wrote...
I don't speak stoner.
Guest_JujuSamedi_*
because thats very poor writing and utterly unheroicTipsLeFedora wrote...
Non combat skills were essential to the mass effect universe. They are certain situation which I felt some classes would have had an advantage in the cutscenes compared to other classes. Why is it that when doing something related to computers I have to ask my squadmates rather than do it myself? Why is there no situation of my using biotic specific interrupts or dialogue actions?
Guest_Miscellaneous Mind_*
Death it isMiscellaneous Mind wrote...
Give me QTEs, or give me death.
Modifié par David7204, 04 décembre 2013 - 06:14 .
I could dig a biotic chokeDarth Brotarian wrote...
I wish we could force choke people with our biotics in game. Or biotic punch them. Would have made renegade choices a lot more entertaining, hell even some paragon ones too.
Give me poping people's heads off with biotics anyday.Darth Brotarian wrote...
I wish we could force choke people with our biotics in game. Or biotic punch them. Would have made renegade choices a lot more entertaining, hell even some paragon ones too.
That would be a solution to BW's desire for pretty cinematic cameras WITHOUT sacrificing number of dialogue options. Yeah, they probably cut some due to number of lines & variables, but in other scenes (like the opening scenes with Anderson) it is very obvious that they auto-dialogued Shep just to have a camera in motion which can't "wait" forever for the player to pick the response. Alpha Protocol's would bypass this problem and everyone would be happy. Well, except for those who like to think longer which response to selectPinkysPain wrote...
Maybe make the whole dialogue system time sensitive ala Alpha Protocol ... I think it suits what Bioware wants to achieve with Mass Effect.
Guest_StreetMagic_*
Rotward wrote...
Randomized talk positions, and no color coding. We should think about what we say, not just grab the blue or red button whenever it's available.
It'd also make more sense if our reputation defined people's impressions of us, but not what we could say. Like, if we're racists, people shouldn't see us as renegade. They should see us as bigots, and react accordingly.
Dagoth14 wrote...
I want to be able to fully interact with the environment, like actually sit on a bench or in a chair, lean on railing, or even light a cigar, and your followers (unless you are by yourself) would do the same however possible.
I want there to be an arena gametype where players can fight each other with their own custom Shepards.
Modifié par KaiserShep, 05 décembre 2013 - 10:16 .