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What new game mechanic would you like to see in ME4 (or whatever they decide to call it)


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#76
shit's fucked cunts

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Darth Brotarian wrote...

Destructible environments.

Yeah, ME1 was more destructable than ME3.

Chair whirlwinds, all day ev'ry day.

#77
Steelcan

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Zazzerka wrote...

Darth Brotarian wrote...

Destructible environments.

Yeah, ME1 was more destructable than ME3.

Chair whirlwinds, all day ev'ry day.

er'y*

#78
shit's fucked cunts

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I don't speak stoner.

#79
Steelcan

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Zazzerka wrote...

I don't speak stoner.

you're right, your mangling of the english language is far worse

#80
shit's fucked cunts

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you're*

#81
Guest_JujuSamedi_*

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Non combat skills were essential to the mass effect universe. They are certain situation which I felt some classes would have had an advantage in the cutscenes compared to other classes. Why is it that when doing something related to computers I have to ask my squadmates rather than do it myself? Why is there no situation of my using biotic specific interrupts or dialogue actions?

#82
Steelcan

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TipsLeFedora wrote...

Non combat skills were essential to the mass effect universe. They are certain situation which I felt some classes would have had an advantage in the cutscenes compared to other classes. Why is it that when doing something related to computers I have to ask my squadmates rather than do it myself? Why is there no situation of my using biotic specific interrupts or dialogue actions?

because thats very poor writing and utterly unheroic

#83
Guest_Miscellaneous Mind_*

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Give me QTEs, or give me death.

#84
Steelcan

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Miscellaneous Mind wrote...

Give me QTEs, or give me death.

Death it is


Image IPB

#85
David7204

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It is very poor writing. Well, maybe not writing. It's very poor game design. So long as there's a significant effect on the story, anyway.

Modifié par David7204, 04 décembre 2013 - 06:14 .


#86
Cainhurst Crow

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I wish we could force choke people with our biotics in game. Or biotic punch them. Would have made renegade choices a lot more entertaining, hell even some paragon ones too.

#87
Steelcan

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Darth Brotarian wrote...

I wish we could force choke people with our biotics in game. Or biotic punch them. Would have made renegade choices a lot more entertaining, hell even some paragon ones too.

I could dig a biotic choke

#88
in it for the lolz

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Darth Brotarian wrote...

I wish we could force choke people with our biotics in game. Or biotic punch them. Would have made renegade choices a lot more entertaining, hell even some paragon ones too.

Give me poping people's heads off with biotics anyday.Image IPB

#89
SporkFu

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I'd like to see ammo and grenades done like they were in ME1, where you could pick the ammo upgrade as a mod, and you still had two spaces for other mods. Same with the grenades, which had an inventory slot all of their own, and you could choose your grenade upgrade. Give us more room in the skill trees for actual powers.

#90
ElSuperGecko

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While I can't think of anything "new" in particular off the top of my head, I WOULD like to see a return for ME2's hacking/decryption mini games and Mako-style vehicle based planetary travel, exploration and combat...

I would have even liked to have seen the hacking/decryption games in ME3's multiplayer - interactivity (with the possibility of failure/resetting) while being engaged in combat would have been much more engaging than simply sitting next to an object and waiting for a timer bar to fill...

Interactivity > dumbing down every day of the week, for me.

#91
Ome6ablak

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When my powers are maxed out, I want to see a greater divergence in the power tree than in lower levels. When I use lift, I lift everything in a 3m radius that isn't bolted down or I can lift something big like a Geth Prime or a YMIR not just make them fall to the ground.

And bring back the heavy weapons. Those were fun to have. Can't believe during an all out war in ME3 we didn't have them in spades.

#92
Ryuzetsu

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Ducking. And running by simply clicking on the thumb pad. Pretty simple but something that should have been there to begin with.

#93
shepskisaac

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PinkysPain wrote...

Maybe make the whole dialogue system time sensitive ala Alpha Protocol ... I think it suits what Bioware wants to achieve with Mass Effect.

That would be a solution to BW's desire for pretty cinematic cameras WITHOUT sacrificing number of dialogue options. Yeah, they probably cut some due to number of lines & variables, but in other scenes (like the opening scenes with Anderson) it is very obvious that they auto-dialogued Shep just to have a camera in motion which can't "wait" forever for the player to pick the response. Alpha Protocol's would bypass this problem and everyone would be happy. Well, except for those who like to think longer which response to select :P

#94
goose2989

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Definitely some stealth ability. Nothing too extreme; I don't see Mass Effect as a series to compete with MGS or Splinter Cell, but the ability to sneak up on enemies more would be great

#95
Rotward

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Randomized talk positions, and no color coding. We should think about what we say, not just grab the blue or red button whenever it's available.

It'd also make more sense if our reputation defined people's impressions of us, but not what we could say. Like, if we're racists, people shouldn't see us as renegade. They should see us as bigots, and react accordingly.

#96
Dagoth14

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I want to be able to fully interact with the environment, like actually sit on a bench or in a chair, lean on railing, or even light a cigar, and your followers (unless you are by yourself) would do the same however possible.

I want there to be an arena gametype where players can fight each other with their own custom Shepards.

#97
Guest_StreetMagic_*

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Rotward wrote...

Randomized talk positions, and no color coding. We should think about what we say, not just grab the blue or red button whenever it's available.

It'd also make more sense if our reputation defined people's impressions of us, but not what we could say. Like, if we're racists, people shouldn't see us as renegade. They should see us as bigots, and react accordingly.


/agreed

#98
Farangbaa

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Dagoth14 wrote...

I want to be able to fully interact with the environment, like actually sit on a bench or in a chair, lean on railing, or even light a cigar, and your followers (unless you are by yourself) would do the same however possible.

I want there to be an arena gametype where players can fight each other with their own custom Shepards.


They should make ME4 an MMO... 

With lotsa PvP. 

But I would never come on here again. BSN is already kinda annoying, but when ME4 is going to be an MMO these forums will be absolutely horrible

"Fix MY class, it is underpowered!!! If NOT, I will QUIT playing and never buy a BW product again!!"
"Class X is OVERPOWERED!!! DO SOMETHING BW OR I WILL QUIT!!!!11!!
etc, etc, etc.

I'd still play it though. ME universe is just perfect for an MMO.

#99
KaiserShep

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The forums would be horrible, because the game would be horrible. The Mass Effect MMO would be doomed to failure just like SW:TOR was, and it would limp on and add on to the cautionary tale of putting a game setting where it does not belong.

Anyway, I'm pretty sure BioWare learned its lesson, and should probably steer clear of anything that have a good chance of alienating its fan base.

Modifié par KaiserShep, 05 décembre 2013 - 10:16 .


#100
Giga Drill BREAKER

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I'd like to see more traditional perks or skills with scifi names obviously like persuasion for instance.