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What new game mechanic would you like to see in ME4 (or whatever they decide to call it)


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#101
Malchat

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Choice and consequence outside of dialogue.

Meaningful differentiation between classes outside of combat (stealth options for Infiltrators, Adepts manipulating the environment, Engineers hacking systems, Vanguards reaching places others can't, Sentinels impervious to environmental hazards etc.)

Away teams: put your companions to use outside of missions and have them gather resources/assets/allies independent of the main character.

#102
Giga Drill BREAKER

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There should also be no weight restrictions on Soldiers and bring back heavy weapons.

Modifié par DinoSteve, 05 décembre 2013 - 12:52 .


#103
Podge 90

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A true next-generation mechanic; the ability to holster a weapon.

#104
Giga Drill BREAKER

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Why are people so obsessed with holstering weapons?

#105
Podge 90

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Immersion. Every little helps.

#106
Malchat

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Speaking of holstering, I'd actually like to see full assault weapons being flash-forged similar to the omni-blade. So instead of 'Transformer'-guns, you just grab the grip/magazine chamber from your belt and the mini-fabricator builds the barrel and mechanism around it.

No idea if that makes sense from a hard sci-fi perspective but, you know, rule of cool...

#107
Farangbaa

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Podge 90 wrote...

Immersion. Every little helps.


No.

Maybe it's because I've played videogames for the last 25 years, but in my opinion, anything that goes under the banner of "immersion" nowadays ends up in dumbing down the game, mostly because stuff becomes automated.  

I come from a time where a few odd pixels were supposed to represent things. If a level up screen breaks your immersion, your imagination is broken, not the game.

Give me more menu screens, give me more stats, let me toy around with weapon mods for hours, let me struggle with allocating skill points or whatever. 

#108
Giga Drill BREAKER

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I don't agree with your views on immersion, but I agree with the rest Bioware games this gen srsly lack menu screens, there should be a menu for everything.But most of all the Journal system it needs to be better.

Modifié par DinoSteve, 05 décembre 2013 - 01:04 .


#109
Podge 90

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Psychevore wrote...

Podge 90 wrote...

Immersion. Every little helps.


No.

Maybe it's because I've played videogames for the last 25 years, but in my opinion, anything that goes under the banner of "immersion" nowadays ends up in dumbing down the game, mostly because stuff becomes automated.  

I come from a time where a few odd pixels were supposed to represent things. If a level up screen breaks your immersion, your imagination is broken, not the game.

Give me more menu screens, give me more stats, let me toy around with weapon mods for hours, let me struggle with allocating skill points or whatever. 

Huh?  Holstering weapons is adding a layer of depth, no?

Can I have some example of 'immersive' features dumbing games down?  Am I wrong in thinking something that immerses you even more into the game you are playing is, you know, making the game deeper?

How can greater immersion not be equated with greater involvement, but instead with dropping stats, cutting down on weapon mods, and erasing skill points?  Colour me confused.  Walking around every level with your weapon permantly drawn is dumbing down, no?

Get rid of the dialogue wheel, we need autodialogue so we feel more immersed in the characters we are roleplaying.

Get rid of squadmate relationships, we need to feel more immersed in developing connections to the characters of the story.

#110
sharkboy421

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DinoSteve wrote...

There should also be no weight restrictions on Soldiers and bring back heavy weapons.


I really want the current weight system to just go.  I always felt its positive and negative extremes were far too impactful.  I'd personally like a point system if you will; each weapon counts so many points and each class has a different number of points with soldier having the highest.  It would be similar to the way mods work in Warframe.

There could still be some bonuses for using fewer weapons and ways to increase power recharge speed, but nothing quite so extreme as in ME3.

#111
Giga Drill BREAKER

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You know in ME3 I'd think holstering a weapon would break immersion more than not holstering, remember at the points in the game where you have your gun out, you are in a warzone, why would you put your weapon away?

#112
Podge 90

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Can I have my weapon pointing down as I'm wandering around as opposed to pointing it at everything I'm looking at then?

#113
Giga Drill BREAKER

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lol ok then.

I'd also like to see a difference in uniforms, Alliance uniforms should not look like C-sec uniforms, and there should be no guns on your character when out of combat situations while on hub worlds, this is one thing ME3 did right, I was glad to see when Shepard is on the Citadel he is out of armour and has no guns.

Modifié par DinoSteve, 05 décembre 2013 - 01:44 .


#114
Farangbaa

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Podge 90 wrote...

Psychevore wrote...

Podge 90 wrote...

Immersion. Every little helps.


No.

Maybe it's because I've played videogames for the last 25 years, but in my opinion, anything that goes under the banner of "immersion" nowadays ends up in dumbing down the game, mostly because stuff becomes automated.  

I come from a time where a few odd pixels were supposed to represent things. If a level up screen breaks your immersion, your imagination is broken, not the game.

Give me more menu screens, give me more stats, let me toy around with weapon mods for hours, let me struggle with allocating skill points or whatever. 

Huh?  Holstering weapons is adding a layer of depth, no?


Oh, you were talking about holstering. Why don't you quote the guy? (I'm completely indifferent about holstering, btw)

Can I have some example of 'immersive' features dumbing games down?  Am I wrong in thinking something that immerses you even more into the game you are playing is, you know, making the game deeper?


Maybe we have a different meaning of immersion. To be perfectly honest, I might be really coloured in all this because of a few idiots I've seen whining about how "going up a level and having to allocate points" totally broke their immersion.

How can greater immersion not be equated with greater involvement, but instead with dropping stats, cutting down on weapon mods, and erasing skill points?  Colour me confused.  Walking around every level with your weapon permantly drawn is dumbing down, no?


Because all of those involve menus, and like I said earlier, menus are the bane of some of the immersion knights.

Get rid of the dialogue wheel, we need autodialogue so we feel more immersed in the characters we are roleplaying.

Get rid of squadmate relationships, we need to feel more immersed in developing connections to the characters of the story.


You're being sarcastic, right?

Basically, I suppose, I've equated immersion with a videogame turning into one big movie sequence. Or something like that.

Modifié par Psychevore, 05 décembre 2013 - 01:58 .


#115
Giga Drill BREAKER

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Psychevore wrote...




Maybe we have a different meaning of immersion. To be perfectly honest, I might be really coloured in all this because of a few idiots I've seen whining about how "going up a level and having to allocate points" totally broke their immersion.


Because all of those involve menus, and like I said earlier, menus are the bane of some of the immersion knights.



Really? these people do understand they are playing what is supposed to be an action RPG.

#116
Farangbaa

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DinoSteve wrote...

Psychevore wrote...




Maybe we have a different meaning of immersion. To be perfectly honest, I might be really coloured in all this because of a few idiots I've seen whining about how "going up a level and having to allocate points" totally broke their immersion.


Because all of those involve menus, and like I said earlier, menus are the bane of some of the immersion knights.



Really? these people do understand they are playing what is supposed to be an action RPG.


Yes, really. On this forum even...

Mind boggling, right?

#117
KaiserShep

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User-controlled holstering doesn't matter. It's better to just have the weapon raised/withdrawn when facing non-combatants, or holding the weapon in a kind of rest position when there's no danger apparent (this position can be seen if Shepard is up against a door, and is used when wandering the platform in Leviathan). You can have the character automatically holster and ready weapons when going between safe zones and combat zones, which has been done already in ME2. Putting it away on the battlefield doesn't really make much sense anyway.

Modifié par KaiserShep, 05 décembre 2013 - 02:14 .


#118
Giga Drill BREAKER

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Psychevore wrote...

DinoSteve wrote...

Psychevore wrote...




Maybe we have a different meaning of immersion. To be perfectly honest, I might be really coloured in all this because of a few idiots I've seen whining about how "going up a level and having to allocate points" totally broke their immersion.


Because all of those involve menus, and like I said earlier, menus are the bane of some of the immersion knights.



Really? these people do understand they are playing what is supposed to be an action RPG.


Yes, really. On this forum even...

Mind boggling, right?


That is really absurd, I'm speechless.

#119
KaiserShep

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I wonder how many people's "immersion" is broken knowing that shooting people in real life does not involve a health meter.

#120
Giga Drill BREAKER

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lol

#121
2Pac

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I'd Like to see a thing where we can pick up weapons from the things we killed.

#122
KaiserShep

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alliance commander wrote...

I'd Like to see a thing where we can pick up weapons from the things we killed.


I wouldn't mind this going a bit further and adding credits and possibly even other kinds of equipment or mods.

#123
in it for the lolz

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KaiserShep wrote...

alliance commander wrote...

I'd Like to see a thing where we can pick up weapons from the things we killed.


I wouldn't mind this going a bit further and adding credits and possibly even other kinds of equipment or mods.

Or put them on your mantle.

"You keep what you kill."

#124
Nitrocuban

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Speech duels like in Deus Ex Human Revolution
>

#125
eyezonlyii

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The ability to pick the number of squadmates I want on a mission. What if I just want to solo this one, or I want a lot of support for this next one? Scale the difficulty for the mission like Borderlands does and then it won't be broken.