What new game mechanic would you like to see in ME4 (or whatever they decide to call it)
#101
Posté 05 décembre 2013 - 12:24
Meaningful differentiation between classes outside of combat (stealth options for Infiltrators, Adepts manipulating the environment, Engineers hacking systems, Vanguards reaching places others can't, Sentinels impervious to environmental hazards etc.)
Away teams: put your companions to use outside of missions and have them gather resources/assets/allies independent of the main character.
#102
Posté 05 décembre 2013 - 12:48
Modifié par DinoSteve, 05 décembre 2013 - 12:52 .
#103
Posté 05 décembre 2013 - 12:51
#104
Posté 05 décembre 2013 - 12:52
#105
Posté 05 décembre 2013 - 12:53
#106
Posté 05 décembre 2013 - 12:59
No idea if that makes sense from a hard sci-fi perspective but, you know, rule of cool...
#107
Posté 05 décembre 2013 - 01:00
Podge 90 wrote...
Immersion. Every little helps.
No.
Maybe it's because I've played videogames for the last 25 years, but in my opinion, anything that goes under the banner of "immersion" nowadays ends up in dumbing down the game, mostly because stuff becomes automated.
I come from a time where a few odd pixels were supposed to represent things. If a level up screen breaks your immersion, your imagination is broken, not the game.
Give me more menu screens, give me more stats, let me toy around with weapon mods for hours, let me struggle with allocating skill points or whatever.
#108
Posté 05 décembre 2013 - 01:03
Modifié par DinoSteve, 05 décembre 2013 - 01:04 .
#109
Posté 05 décembre 2013 - 01:17
Huh? Holstering weapons is adding a layer of depth, no?Psychevore wrote...
Podge 90 wrote...
Immersion. Every little helps.
No.
Maybe it's because I've played videogames for the last 25 years, but in my opinion, anything that goes under the banner of "immersion" nowadays ends up in dumbing down the game, mostly because stuff becomes automated.
I come from a time where a few odd pixels were supposed to represent things. If a level up screen breaks your immersion, your imagination is broken, not the game.
Give me more menu screens, give me more stats, let me toy around with weapon mods for hours, let me struggle with allocating skill points or whatever.
Can I have some example of 'immersive' features dumbing games down? Am I wrong in thinking something that immerses you even more into the game you are playing is, you know, making the game deeper?
How can greater immersion not be equated with greater involvement, but instead with dropping stats, cutting down on weapon mods, and erasing skill points? Colour me confused. Walking around every level with your weapon permantly drawn is dumbing down, no?
Get rid of the dialogue wheel, we need autodialogue so we feel more immersed in the characters we are roleplaying.
Get rid of squadmate relationships, we need to feel more immersed in developing connections to the characters of the story.
#110
Posté 05 décembre 2013 - 01:27
DinoSteve wrote...
There should also be no weight restrictions on Soldiers and bring back heavy weapons.
I really want the current weight system to just go. I always felt its positive and negative extremes were far too impactful. I'd personally like a point system if you will; each weapon counts so many points and each class has a different number of points with soldier having the highest. It would be similar to the way mods work in Warframe.
There could still be some bonuses for using fewer weapons and ways to increase power recharge speed, but nothing quite so extreme as in ME3.
#111
Posté 05 décembre 2013 - 01:32
#112
Posté 05 décembre 2013 - 01:34
#113
Posté 05 décembre 2013 - 01:38
I'd also like to see a difference in uniforms, Alliance uniforms should not look like C-sec uniforms, and there should be no guns on your character when out of combat situations while on hub worlds, this is one thing ME3 did right, I was glad to see when Shepard is on the Citadel he is out of armour and has no guns.
Modifié par DinoSteve, 05 décembre 2013 - 01:44 .
#114
Posté 05 décembre 2013 - 01:55
Podge 90 wrote...
Huh? Holstering weapons is adding a layer of depth, no?Psychevore wrote...
Podge 90 wrote...
Immersion. Every little helps.
No.
Maybe it's because I've played videogames for the last 25 years, but in my opinion, anything that goes under the banner of "immersion" nowadays ends up in dumbing down the game, mostly because stuff becomes automated.
I come from a time where a few odd pixels were supposed to represent things. If a level up screen breaks your immersion, your imagination is broken, not the game.
Give me more menu screens, give me more stats, let me toy around with weapon mods for hours, let me struggle with allocating skill points or whatever.
Oh, you were talking about holstering. Why don't you quote the guy? (I'm completely indifferent about holstering, btw)
Can I have some example of 'immersive' features dumbing games down? Am I wrong in thinking something that immerses you even more into the game you are playing is, you know, making the game deeper?
Maybe we have a different meaning of immersion. To be perfectly honest, I might be really coloured in all this because of a few idiots I've seen whining about how "going up a level and having to allocate points" totally broke their immersion.
How can greater immersion not be equated with greater involvement, but instead with dropping stats, cutting down on weapon mods, and erasing skill points? Colour me confused. Walking around every level with your weapon permantly drawn is dumbing down, no?
Because all of those involve menus, and like I said earlier, menus are the bane of some of the immersion knights.
Get rid of the dialogue wheel, we need autodialogue so we feel more immersed in the characters we are roleplaying.
Get rid of squadmate relationships, we need to feel more immersed in developing connections to the characters of the story.
You're being sarcastic, right?
Basically, I suppose, I've equated immersion with a videogame turning into one big movie sequence. Or something like that.
Modifié par Psychevore, 05 décembre 2013 - 01:58 .
#115
Posté 05 décembre 2013 - 02:05
Psychevore wrote...
Maybe we have a different meaning of immersion. To be perfectly honest, I might be really coloured in all this because of a few idiots I've seen whining about how "going up a level and having to allocate points" totally broke their immersion.
Because all of those involve menus, and like I said earlier, menus are the bane of some of the immersion knights.
Really? these people do understand they are playing what is supposed to be an action RPG.
#116
Posté 05 décembre 2013 - 02:08
DinoSteve wrote...
Psychevore wrote...
Maybe we have a different meaning of immersion. To be perfectly honest, I might be really coloured in all this because of a few idiots I've seen whining about how "going up a level and having to allocate points" totally broke their immersion.
Because all of those involve menus, and like I said earlier, menus are the bane of some of the immersion knights.
Really? these people do understand they are playing what is supposed to be an action RPG.
Yes, really. On this forum even...
Mind boggling, right?
#117
Posté 05 décembre 2013 - 02:11
Modifié par KaiserShep, 05 décembre 2013 - 02:14 .
#118
Posté 05 décembre 2013 - 02:14
Psychevore wrote...
DinoSteve wrote...
Psychevore wrote...
Maybe we have a different meaning of immersion. To be perfectly honest, I might be really coloured in all this because of a few idiots I've seen whining about how "going up a level and having to allocate points" totally broke their immersion.
Because all of those involve menus, and like I said earlier, menus are the bane of some of the immersion knights.
Really? these people do understand they are playing what is supposed to be an action RPG.
Yes, really. On this forum even...
Mind boggling, right?
That is really absurd, I'm speechless.
#119
Posté 05 décembre 2013 - 02:15
#120
Posté 05 décembre 2013 - 02:21
#121
Posté 05 décembre 2013 - 03:16
#122
Posté 05 décembre 2013 - 03:21
alliance commander wrote...
I'd Like to see a thing where we can pick up weapons from the things we killed.
I wouldn't mind this going a bit further and adding credits and possibly even other kinds of equipment or mods.
#123
Posté 05 décembre 2013 - 03:24
Or put them on your mantle.KaiserShep wrote...
alliance commander wrote...
I'd Like to see a thing where we can pick up weapons from the things we killed.
I wouldn't mind this going a bit further and adding credits and possibly even other kinds of equipment or mods.
"You keep what you kill."
#124
Posté 05 décembre 2013 - 05:36
>
#125
Posté 06 décembre 2013 - 04:17





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